I’m not sure what you think the consensus move is…lots of opinions here. Perhaps, post what you plan to do? And we can add our $0.02. That said UK1 is always going to be a difficult move because it pretty much starts the Allies on their long term plan.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Combat Move - British
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from Scotland to 110 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Alexandria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
This is the suggestion. I’m not so happy about neither hitting Taranto nor Tobruk, but what can you do? Bismarck is too strong, as the double subs in z106. Now there’ll atleast be a (hopefully) strafe of Iraq and the fleet will go to the Indian Ocean having the choice of pressuring either the italians or japanese.
Still thinking about the initial plan of stacking in z92, which needs an ab. I want to consolidate the z111 fleet though in 109.
It’s very much possible to build an ab and fig, to try to execute both ideas. Problem is the z91 cr has to go north. I’ll look if z92 will be stable enough without it.
No, it can’t be done. Stacking in z92 will have to wait. Perhaps forever. The figs are needed in UK for scramble protection. Will take G a build of 3 ac just to get a 50/50 battle there with a TUV-loss.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Combat Move - British
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from Scotland to 110 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Alexandria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 submarine owned by the British Submerged
1 transport owned by the Italians lost in 96 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 110 Sea Zone
British attack with 1 destroyer, 4 fighters and 2 submarines
Germans defend with 1 battleship and 1 submarine
British roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Germans, 1 submarine owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone
British win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for British: 1 submarine
Casualties for Germans: 1 battleship and 1 submarine
Battle in Iraq
British attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/4 hits, 1,00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
1 armour and 1 mech_infantry retreated to Trans-Jordan
British roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
Neutral_Axis win with no units remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 106 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 2 submarines
British roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
British roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to Central United States
2 aaGuns moved from Western United States to Central United States
2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser moved from 101 Sea Zone to 51 Sea Zone
1 bomber moved from Central United States to United Kingdom
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Hunan to Yunnan
6 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 3/11 hits, 2,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from Scotland to 110 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Alexandria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 submarine owned by the British Submerged
1 transport owned by the Italians lost in 96 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 110 Sea Zone
British attack with 1 destroyer, 4 fighters and 2 submarines
Germans defend with 1 battleship and 1 submarine
British roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Germans, 1 submarine owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone
British win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for British: 1 submarine
Casualties for Germans: 1 battleship and 1 submarine
Battle in Iraq
British attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/4 hits, 1,00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
1 armour and 1 mech_infantry retreated to Trans-Jordan
British roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
Neutral_Axis win with no units remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 106 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 2 submarines
British roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
British roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - British
1 armour and 2 artilleries moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 battleship moved from 37 Sea Zone to 54 Sea Zone
3 infantry moved from Malaya to Shan State
1 fighter and 2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to Scotland
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 infantry moved from Scotland to United Kingdom
1 battleship and 1 cruiser moved from 111 Sea Zone to 109 Sea Zone
1 bomber moved from 106 Sea Zone to Iceland
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 factory_minor placed in Egypt
1 submarine placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,33
British : 1,67
Italians : -0,33
Chinese : 0,83
Neutral_Axis : 0,67
Japanese : 1,33
Dice wise that went as well as it probably could in that the Iraq strafe worked perfectly. I do think the 92 setup would have paid off more and moving the 111 fleet to iceland with a fighter in support. 109 is a better position for them generally, but they can’t do much next turn from there since there is no US fleet they can join and they can’t join with the UK med fleet. And Italy has too free a hand in the med. But I’m probably a broken record on that.
This was the most conservative Allied opening that I have seen in a long time. It seems like the 50 point bid did very little to swing the game in any theater. Italy can capture Gibraltar this round and hold that plus the Med for 3 or 4 turns with a bit of German support. They will have quite a nice economy for a game where they should have been demolished with so much Atlantic bid.
This was the most conservative Allied opening that I have seen in a long time. It seems like the 50 point bid did very little to swing the game in any theater. Italy can capture Gibraltar this round and hold that plus the Med for 3 or 4 turns with a bit of German support. They will have quite a nice economy for a game where they should have been demolished with so much Atlantic bid.
Sorry for that.
It’s just that there were conflicting aspects I had to relate to. Bismarck had to be taken care of securely without losing air. As the 2 subs. This meant Taranto was off the table. As you know I seriously considered hitting Tobruk now, but simply decided upon rather securing z96 and strafing Iraq. Cairo is secure and has a mIC now. UK will likely have control in Africa and ME.
I don’t believe this opening was bad.
Italy should not be able to hold on to Gibraltar for more than a round if they take it. Both US and UK can bring in troops to contest it. Sure, if Germany lands all their air there it will be tough, but that would only be pretty daft.
Well, don’t be too disappointed. I suck as Allies.
Its early and none of these issues are necessarily critical. Allies are the hardest to play and you are getting bombarded by people with different playing styles (which may confuse as much as it may be interesting). So I wouldn’t be hard on yourself.
@trulpen I must say I liked it in the main, apart from I feel the US could have used another TT in the atlantic to retake gib if needed.
London is secure, the fleet in 109 will be protected by a 6 plane scramble, if germany goes for it then all the air needed to take down moscow will be dead. Cairo is reasonably safe, UKPAC risking its air, but the potential for carnage in the japanese air force will probably dissuade the yunnan attack for a round or two.
I feel its better to be conservative with the UK for the first few rounds at least…so much to protect and so little to do it with…curse Chamberlain and his appeasement!!
Round: 2
Combat Move - Thai
1 Infantry moved from S.French Indochina to N.Thailand
1 Artillery moved from S.Thailand to N.Thailand
1 Fighter moved from Bangkok to N.Thailand
1 Transport moved from 110 Sea Zone to 105 Sea Zone
1 Artillery and 1 Infantry moved from Bangkok to 105 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Artillery and 1 Infantry moved from 110 Sea Zone to Java
Purchase Units - Thai
Thai buy 3 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Battle in Java
Thai attack with 1 Artillery and 1 Infantry
Anzac defend with 1 Infantry
Thai roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Java
Thai win, taking Java from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Battle in N.Thailand
Thai attack with 1 Artillery, 1 Fighter and 1 Infantry
Chinese defend with 1 Infantry
Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in N.Thailand, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in N.Thailand
1 Infantry owned by the Chinese lost in N.Thailand
Thai win, taking N.Thailand from Chinese with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for Chinese: 1 Infantry
Non Combat Move - Thai
1 Fighter moved from N.Thailand to Malaya
3 Infantrys moved from Bangkok to S.Thailand
1 Artillery moved from Bangkok to S.Thailand
Place Units - Thai
3 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 14 PUs; end with 14 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Greece to Yugoslavia
1 carrier, 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 100 Sea Zone
1 bomber moved from Malta to Iraq
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
2 infantry moved from Greece to 101 Sea Zone
1 transport moved from 100 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone
2 infantry moved from Crete to 100 Sea Zone
2 submarines moved from 100 Sea Zone to 97 Sea Zone
Combat - Italians
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Iraq to Egypt
1 artillery and 5 infantry moved from 100 Sea Zone to Egypt
Place Units - Italians
1 factory_minor placed in Egypt
1 artillery and 5 infantry placed in Northern Italy
1 transport placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Round: 6
Purchase Units - Germans
Germans buy 1 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from East Europe to Ukraine S.S.R.
1 fighter moved from East Europe to Ukraine S.S.R.
2 fighters moved from Germany to Ukraine S.S.R.
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine S.S.R. to East Europe
2 fighters moved from Ukraine S.S.R. to Germany
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to West Europe
8 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
2 armour moved from East Europe to Germany
1 infantry moved from Germany to East Europe
1 infantry moved from Syria Jordan to Anglo Sudan Egypt
1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
Place Units - Germans
1 infantry placed in South Europe
1 armour and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs
Round: 6
Actions - AustroHungarians
Purchase Units - AustroHungarians
AustroHungarians buy 1 artillery, 9 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - AustroHungarians
1 artillery and 7 infantry moved from Vienna to Trieste
1 infantry moved from Bulgaria to Constantinople
1 infantry moved from Romania to Bulgaria
3 artilleries moved from Ukraine to Tatarstan
1 infantry moved from Ukraine to Tatarstan
1 infantry moved from Ukraine to Tatarstan
2 infantry moved from Ukraine to Tatarstan
1 fighter moved from Ukraine to Tatarstan
2 infantry moved from Galicia to Romania
1 infantry moved from Romania to Bulgaria
1 infantry moved from Galicia to Romania
2 infantry moved from Galicia to Ukraine
4 infantry moved from Vienna to Galicia
1 fighter moved from Ukraine to Tatarstan
8 artilleries, 1 fighter and 27 infantry moved from Ukraine to Moscow
Combat - AustroHungarians
AustroHungarians has abandoned SZ 18 to British
Battle in Tatarstan
AustroHungarians attack with 3 artilleries, 2 fighters and 10 infantry
Russians defend with 1 artillery and 4 infantry
AustroHungarians roll dice for 3 artilleries, 2 fighters and 10 infantry in Tatarstan, round 2 : 9/15 hits, 6.50 expected hits
Russians roll dice for 1 artillery and 4 infantry in Tatarstan, round 2 : 4/5 hits, 2.50 expected hits
4 infantry owned by the AustroHungarians lost in Tatarstan
4 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tatarstan
AustroHungarians win, taking SZ 18 from AustroHungarians with 3 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 4
Casualties for AustroHungarians: 4 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Moscow
AustroHungarians attack with 8 artilleries, 1 fighter and 27 infantry
Russians defend with 2 artilleries, 1 factory and 2 infantry
AustroHungarians roll dice for 8 artilleries, 1 fighter and 27 infantry in Moscow, round 2 : 14/36 hits, 16.00 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Moscow, round 2 : 1/4 hits, 2.00 expected hits
1 infantry owned by the AustroHungarians lost in Moscow
2 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Moscow
AustroHungarians captures 16PUs while taking Russians capital
AustroHungarians win, taking Moscow from Russians with 8 artilleries, 1 fighter and 26 infantry remaining. Battle score for attacker is 11
Casualties for AustroHungarians: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Combat Move - AustroHungarians
Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18
Place Units - AustroHungarians
1 artillery, 9 infantry and 1 tank placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 43 PUs; end with 59 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Combat Move - ANZAC
1 infantry moved from Central India to Eastern India
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 32 Sea Zone to 26 Sea Zone
3 fighters moved from Wake Island to Midway
Combat Move - French
1 fighter moved from 93 Sea Zone to United Kingdom
Non Combat Move - French
Turn Complete - French
Round: 8
Combat Move - Chinese
2 Infantrys and 1 Tank moved from Hupeh to Kweichow
1 Fighter moved from Hupeh to Kweichow
1 Artillery and 1 Infantry moved from Chahar to Shantung
1 Infantry moved from Szechwan to Yunnan
Purchase Units - Chinese
Chinese buy 2 Artillerys, 3 Infantrys and 5 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 Fighter, 2 Infantrys and 1 Tank
Hisaichi defend with 2 Infantrys
Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Kweichow, round 2 : 0/4 hits, 1.17 expected hits
Hisaichi roll dice for 2 Infantrys in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Kweichow, round 3 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 2 Infantrys in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Kweichow
Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Kweichow, round 4 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Kweichow, round 5 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kweichow
1 Infantry owned by the Hisaichi lost in Kweichow
Chinese win, taking Kweichow from Hisaichi with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 2 Infantrys
Battle in Shantung
Chinese attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Tank
Chinese roll dice for 1 Artillery and 1 Infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in Shantung, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Shantung, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in Shantung, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Shantung
1 Tank owned by the Hisaichi lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 Artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Tank
Battle in Yunnan
Chinese attack with 1 Infantry
Yamamoto defend with 1 ArmoredCar
Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 ArmoredCar in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Infantry in Yunnan, round 3 : 1/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 ArmoredCar in Yunnan, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Yamamoto lost in Yunnan
Chinese win, taking Yunnan from Yamamoto with 1 Infantry remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 ArmoredCar
Non Combat Move - Chinese
1 AAGun, 1 Mech.Inf and 9 Tanks moved from Chahar to Shansi
2 Artillerys, 1 Elite, 2 Infantrys and 3 Tanks moved from Suiyuan to Shansi
1 Infantry moved from Hupeh to Anhwei
1 Fighter moved from Kweichow to Shansi
2 Artillerys, 1 Elite and 3 Infantrys moved from Ningsia to Shensi
2 Artillerys, 3 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
2 ArmoredCars and 2 Tanks moved from Gobi Altai to Shensi
1 Elite moved from Gobi Altai to Ningsia
1 Marine moved from Hsining to E.Qinghai
5 Infantrys moved from Hsining to E.Qinghai
4 Tanks moved from Urumqi to Gobi Altai
Place Units - Chinese
2 Artillerys, 3 Infantrys and 1 Tank placed in Hsining
4 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 37 PUs; end with 37 PUs
Round: 12
Combat Move - Chinese
1 Artillery and 2 Infantrys moved from Ningsia to Suiyuan
1 Artillery and 3 Infantrys moved from Ningsia to Shensi
1 ArmoredCar moved from Ningsia to Shensi
1 Fighter moved from Lanchow to Shensi
1 Elite and 5 Infantrys moved from Lanchow to Szechwan
Purchase Units - Chinese
Chinese buy 2 Artillerys, 1 Elite, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 Elite and 5 Infantrys
Yamamoto defend with 3 Infantrys and 1 Tank
Chinese roll dice for 1 Elite and 5 Infantrys in Szechwan, round 2 : 4/6 hits, 1.17 expected hits
Yamamoto roll dice for 3 Infantrys and 1 Tank in Szechwan, round 2 : 2/4 hits, 1.50 expected hits
2 Infantrys owned by the Chinese lost in Szechwan
3 Infantrys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Szechwan
Chinese win, taking Szechwan from Yamamoto with 1 Elite and 3 Infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 2 Infantrys
Casualties for Yamamoto: 3 Infantrys and 1 Tank
Battle in Suiyuan
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Shensi
Chinese attack with 1 ArmoredCar, 1 Artillery, 1 Fighter and 3 Infantrys
Yamamoto defend with 5 Infantrys
Chinese roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 3 Infantrys in Shensi, round 2 : 2/6 hits, 1.67 expected hits
Yamamoto roll dice for 5 Infantrys in Shensi, round 2 : 2/5 hits, 1.67 expected hits
2 Infantrys owned by the Chinese lost in Shensi
2 Infantrys owned by the Yamamoto lost in Shensi
Chinese roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 1 Infantry in Shensi, round 3 : 0/4 hits, 1.33 expected hits
Yamamoto roll dice for 3 Infantrys in Shensi, round 3 : 1/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Chinese lost in Shensi
Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shensi, round 4 : 2/3 hits, 1.00 expected hits
Yamamoto roll dice for 3 Infantrys in Shensi, round 4 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Yamamoto lost in Shensi
Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shensi, round 5 : 2/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shensi
1 Infantry owned by the Yamamoto lost in Shensi
Chinese win, taking Shensi from Yamamoto with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 ArmoredCar and 3 Infantrys
Casualties for Yamamoto: 5 Infantrys
Non Combat Move - Chinese
1 Fighter moved from Shensi to Lanchow
6 Infantrys moved from E.Qinghai to Lanchow
3 Infantrys and 1 Tank moved from Gobi Altai to Ningsia
6 Infantrys moved from Hsining to E.Qinghai
3 Infantrys moved from E.Sinkiang to Gobi Altai
3 Infantrys moved from Urumqi to E.Sinkiang
Place Units - Chinese
2 Artillerys, 1 Elite and 3 Infantrys placed in Hsining
3 Infantrys and 1 Tank placed in Urumqi
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs