TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Combat Move - British
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from Scotland to 110 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Alexandria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
This is the suggestion. I’m not so happy about neither hitting Taranto nor Tobruk, but what can you do? Bismarck is too strong, as the double subs in z106. Now there’ll atleast be a (hopefully) strafe of Iraq and the fleet will go to the Indian Ocean having the choice of pressuring either the italians or japanese.
Still thinking about the initial plan of stacking in z92, which needs an ab. I want to consolidate the z111 fleet though in 109.
It’s very much possible to build an ab and fig, to try to execute both ideas. Problem is the z91 cr has to go north. I’ll look if z92 will be stable enough without it.
No, it can’t be done. Stacking in z92 will have to wait. Perhaps forever. The figs are needed in UK for scramble protection. Will take G a build of 3 ac just to get a 50/50 battle there with a TUV-loss.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Combat Move - British
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from Scotland to 110 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Alexandria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 submarine owned by the British Submerged
1 transport owned by the Italians lost in 96 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 110 Sea Zone
British attack with 1 destroyer, 4 fighters and 2 submarines
Germans defend with 1 battleship and 1 submarine
British roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Germans, 1 submarine owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone
British win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for British: 1 submarine
Casualties for Germans: 1 battleship and 1 submarine
Battle in Iraq
British attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/4 hits, 1,00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
1 armour and 1 mech_infantry retreated to Trans-Jordan
British roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
Neutral_Axis win with no units remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 106 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 2 submarines
British roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
British roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to Central United States
2 aaGuns moved from Western United States to Central United States
2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser moved from 101 Sea Zone to 51 Sea Zone
1 bomber moved from Central United States to United Kingdom
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Hunan to Yunnan
6 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 3/11 hits, 2,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from Scotland to 110 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Alexandria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 submarine owned by the British Submerged
1 transport owned by the Italians lost in 96 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 110 Sea Zone
British attack with 1 destroyer, 4 fighters and 2 submarines
Germans defend with 1 battleship and 1 submarine
British roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Germans, 1 submarine owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone
British win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for British: 1 submarine
Casualties for Germans: 1 battleship and 1 submarine
Battle in Iraq
British attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/4 hits, 1,00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
1 armour and 1 mech_infantry retreated to Trans-Jordan
British roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
Neutral_Axis win with no units remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 106 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 2 submarines
British roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
British roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - British
1 armour and 2 artilleries moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 battleship moved from 37 Sea Zone to 54 Sea Zone
3 infantry moved from Malaya to Shan State
1 fighter and 2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to Scotland
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 infantry moved from Scotland to United Kingdom
1 battleship and 1 cruiser moved from 111 Sea Zone to 109 Sea Zone
1 bomber moved from 106 Sea Zone to Iceland
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 factory_minor placed in Egypt
1 submarine placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,33
British : 1,67
Italians : -0,33
Chinese : 0,83
Neutral_Axis : 0,67
Japanese : 1,33
Dice wise that went as well as it probably could in that the Iraq strafe worked perfectly. I do think the 92 setup would have paid off more and moving the 111 fleet to iceland with a fighter in support. 109 is a better position for them generally, but they can’t do much next turn from there since there is no US fleet they can join and they can’t join with the UK med fleet. And Italy has too free a hand in the med. But I’m probably a broken record on that.
This was the most conservative Allied opening that I have seen in a long time. It seems like the 50 point bid did very little to swing the game in any theater. Italy can capture Gibraltar this round and hold that plus the Med for 3 or 4 turns with a bit of German support. They will have quite a nice economy for a game where they should have been demolished with so much Atlantic bid.
This was the most conservative Allied opening that I have seen in a long time. It seems like the 50 point bid did very little to swing the game in any theater. Italy can capture Gibraltar this round and hold that plus the Med for 3 or 4 turns with a bit of German support. They will have quite a nice economy for a game where they should have been demolished with so much Atlantic bid.
Sorry for that.
It’s just that there were conflicting aspects I had to relate to. Bismarck had to be taken care of securely without losing air. As the 2 subs. This meant Taranto was off the table. As you know I seriously considered hitting Tobruk now, but simply decided upon rather securing z96 and strafing Iraq. Cairo is secure and has a mIC now. UK will likely have control in Africa and ME.
I don’t believe this opening was bad.
Italy should not be able to hold on to Gibraltar for more than a round if they take it. Both US and UK can bring in troops to contest it. Sure, if Germany lands all their air there it will be tough, but that would only be pretty daft.
Well, don’t be too disappointed. I suck as Allies.
Its early and none of these issues are necessarily critical. Allies are the hardest to play and you are getting bombarded by people with different playing styles (which may confuse as much as it may be interesting). So I wouldn’t be hard on yourself.
@trulpen I must say I liked it in the main, apart from I feel the US could have used another TT in the atlantic to retake gib if needed.
London is secure, the fleet in 109 will be protected by a 6 plane scramble, if germany goes for it then all the air needed to take down moscow will be dead. Cairo is reasonably safe, UKPAC risking its air, but the potential for carnage in the japanese air force will probably dissuade the yunnan attack for a round or two.
I feel its better to be conservative with the UK for the first few rounds at least…so much to protect and so little to do it with…curse Chamberlain and his appeasement!!
I was thinking about how to make this process a bit more fluid/timely while keeping interest up since it is a great idea. The most obvious downside is that it’s hard to consolidate so many people’s opinions, especially considering it’s all coming through in text. Kudos to @trulpen for being willing to try.
Here’s my proposal for the ‘World’ side. After each turn @AndrewAAGamer makes:
24+ hours for anyone to submit a TripleA file of what they suggest the best completed Allied turn is. (perhaps @trulpen can issue a cut-off notice at any point after the 24 hour mark)
24 hours for anyone to vote/rank their top 3 choices. (perhaps 3 points top choice, then 2 points, then 1 point) Must use all votes, can’t just say 3 points to your own proposal. :p
Trulpen uses his best judgement to execute the proposal with the most points.
Text-only input would still be welcome and obviously it would be helpful to explain why you think your submission is good, but I think submitting a TripleA file with the proposed turn and then voting would consolidate and narrow down the decision making. Plus it makes sure everyone’s input is counted in some form.
P.S. Uploading the TripleA file only rather than the entire game turn summary might make it less spammy and clearer what the proposed turns VS actual turns are.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 bombers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Finland to Karelia
2 bombers moved from Poland to Russia
1 fighter and 1 tactical_bomber moved from Poland to Karelia
1 cruiser and 1 destroyer moved from 117 Sea Zone to 118 Sea Zone
1 fighter moved from Poland to 118 Sea Zone
1 tactical_bomber moved from Poland to 118 Sea Zone
1 infantry moved from Baltic States to Leningrad
Germans take Leningrad from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Baltic States to Northern Belarus
Germans take Northern Belarus from Russians
1 infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 armour moved from Northern Belarus to Leningrad
1 mech_infantry moved from Baltic States to Leningrad
1 mech_infantry moved from Eastern Poland to Leningrad
1 armour moved from Baltic States to Leningrad
3 infantry moved from Baltic States to Leningrad
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 fighter and 1 tactical_bomber moved from Poland to 118 Sea Zone
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits
1 bomber owned by the Germans killed by AA in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Karelia
Germans attack with 1 fighter, 7 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 fighter, 7 infantry and 1 tactical_bomber in Karelia, round 2 : 3/9 hits, 2.33 expected hits
Russians roll dice for 3 infantry in Karelia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Karelia
3 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 118 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 118 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 118 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Russians: 1 cruiser and 1 submarine
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
2 fighters and 2 tactical_bombers moved from 118 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Karelia to Finland
1 aaGun and 1 infantry moved from Poland to 117 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
1 aaGun and 1 infantry moved from 118 Sea Zone to Leningrad
1 armour moved from Baltic States to Leningrad
1 bomber moved from Russia to Eastern Poland
2 artilleries and 5 infantry moved from Romania to Eastern Poland
5 infantry moved from Bulgaria to Romania
1 aaGun moved from Poland to Eastern Poland
3 infantry moved from Poland to Eastern Poland
3 artilleries moved from Poland to Eastern Poland
9 infantry moved from Poland to Baltic States
5 armour and 4 mech_infantrys moved from France to Germany
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to France
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 114 Sea Zone to 122 Sea Zone
1 submarine moved from 109 Sea Zone to 121 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 artilleries moved from France to Western Germany
Place Units - Germans
1 infantry placed in Western Germany
2 bombers placed in France
5 artilleries, 4 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,5
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Kweichow to Szechwan
1 bomber moved from Kwangsi to Szechwan
1 fighter moved from Kwangtung to Szechwan
1 tactical_bomber moved from Jehol to Szechwan
1 infantry moved from Philippines to 35 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Philippines to 54 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Queensland
Japanese attack with 1 infantry
ANZAC defend with 2 aaGuns, 1 airfield and 1 harbour
2 aaGuns owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 infantry remaining. Battle score for attacker is 10
Casualties for ANZAC: 2 aaGuns
Battle in Szechwan
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
2 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Szechwan to Kwangtung
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 infantry moved from Hunan to Kweichow
1 aaGun, 1 armour, 6 artilleries and 7 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Anhwe to Chahar
1 aaGun, 1 artillery and 3 infantry moved from Jehol to Chahar
1 armour and 2 mech_infantrys moved from Manchuria to Chahar
1 infantry moved from Sakha to Buryatia
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Malaya to Shan State
1 armour moved from Malaya to Yunnan
2 fighters moved from Japan to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Korea to Manchuria
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from 54 Sea Zone to Caroline Islands
Place Units - Japanese
3 infantry placed in Kwangtung
1 infantry placed in Manchuria
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 fighter placed in Japan
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -0.17
Japanese regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Yunnan to Szechwan
2 fighters moved from Yunnan to Szechwan
2 bombers and 2 fighters moved from French Indo China to Eastern India
2 tactical_bombers moved from French Indo China to Szechwan
1 destroyer moved from 43 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone
3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from Borneo to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
1 infantry moved from Hunan to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Jehol to Southern Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Southern Manchuria
Combat - Japanese
Air Battle in Eastern India
Japanese attacks with 4 units heading to Eastern India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Eastern India
UK_Pacific roll AA dice in Eastern India : 0/2 hits, 0.33 expected hits
Bombing raid in Eastern India rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Eastern India causes 8 damage total.
Battle in Guam
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Guam from Americans, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Southern Manchuria
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Southern Manchuria, round 2 : 0/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Southern Manchuria, round 3 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Southern Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Manchuria
Japanese win, taking Southern Manchuria from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 56 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Cleaning up after air battles
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from 56 Sea Zone to 43 Sea Zone
2 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 fighters moved from Eastern India to Yunnan
2 bombers moved from Eastern India to French Indo China
1 infantry moved from Fukien to Kiangsu
1 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Kweichow
2 artilleries and 5 infantry moved from French Indo China to Yunnan
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 21 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
3 transports moved from 20 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
6 infantry moved from 20 Sea Zone to Kiangsu
1 aaGun and 1 infantry moved from Jehol to Chahar
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 aaGun moved from Kyushu to 20 Sea Zone
1 aaGun moved from 20 Sea Zone to Kiangsu
1 transport moved from 37 Sea Zone to 21 Sea Zone
1 aaGun moved from Japan to Kyushu
1 fighter and 1 tactical_bomber moved from Szechwan to Kiangsu
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
2 infantry moved from 37 Sea Zone to French Indo China
1 marine moved from Java to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 artillery and 1 infantry placed in French Indo China
Japanese undo move 1.
1 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 37 Sea Zone
2 submarines placed in 6 Sea Zone
1 artillery, 1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.17
Japanese regular : -2.67
UK_Pacific AA : -0.33
TripleA Turn Summary for game: World War II v5 1942 SE TR
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 2 bombers and 1 transport; Remaining resources: 1 PUs;
Non Combat Move - British
1 destroyer moved from 34 Sea Zone to 31 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Egypt to Anglo-Egyptian Sudan
1 bomber moved from Caucasus to India
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from India to Persia
Place Units - British
1 artillery and 2 bombers placed in India
1 transport placed in 7 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 36 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 1 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 destroyer moved from 27 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win, taking 55 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from Queensland to Ceylon
1 submarine moved from 31 Sea Zone to 27 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
2 fighters moved from Western United States to 27 Sea Zone
1 fighter moved from 27 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 carrier, 2 destroyers, 2 fighters and 3 transports moved from 128 Sea Zone to 113 Sea Zone
Place Units - Americans
2 bombers and 1 infantry placed in Norway
2 destroyers placed in 104 Sea Zone
6 submarines placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Kiangsi to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Kiangsi
10 infantry moved from Szechwan to Hopei
4 infantry moved from Inner Mongolia to Honan
Place Units - Chinese
7 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Purchase Units - British
British buy 3 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kiangsi to Hunan
2 fighters and 1 tactical_bomber moved from Szechwan to Hunan
1 infantry moved from Baluchistan to Central India
UK_Pacific take Central India from Japanese
1 infantry moved from Baluchistan to Western India
UK_Pacific take Western India from Japanese
1 artillery moved from Norway to 128 Sea Zone
1 artillery and 2 transports moved from 128 Sea Zone to 114 Sea Zone
2 infantry moved from Scotland to 114 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from United Kingdom to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Hunan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
1 aaGun owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - British
1 mech_infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 destroyer moved from 122 Sea Zone to 113 Sea Zone
1 aaGun and 2 fighters moved from Scotland to United Kingdom
1 aaGun, 7 artilleries, 12 infantry and 1 mech_infantry moved from Southern Persia to Iraq
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 aaGun and 2 infantry moved from Baluchistan to Southern Persia
2 fighters and 1 tactical_bomber moved from Hunan to Kiangsi
Place Units - British
2 infantry placed in Southern Persia
1 destroyer placed in 82 Sea Zone
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,1
British collect 31 PUs (4 lost to blockades); end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -1.50
Japanese regular : -0.83
Germans regular : 0.33
British regular : 0.33