Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsTutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
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Italy should not want to build fleet here, but rather mechs to support Barbarossa.
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@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Italy should not want to build fleet here, but rather mechs to support Barbarossa.
I think this means that there’s actually no rush in taking out the Italian navy, but can wait until it’s more favourable. Especially after taking out Tobruk, Italy will have a hard time building up a Med-threat.
If they do, Germany loses their invaluable can-opening-capability, which makes it a lot easier for Russia to defend and avoid Crushia.
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@trulpen that would depend on your confidence of holding Egypt. If you build a mIC in Cairo on UK1 but make it too easy for the Axis to conquer the territory, you invite them to go after Africa first. A German strafe followed by an Italian landing is possible if you make the wrong moves.
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Did you download the map I posted? I did the “crazy” UK turn, worth taking a look.
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@Omega1759 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Did you download the map I posted? I did the “crazy” UK turn, worth taking a look.
Haven’t yet, but I will check it out. Thanks!
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I thought about air-striking FIC. It’s a bit high risk, but if only losing a tac like in this test, it’s worth it. Makes a 20 TUV-swing in the right direction. It’s also a 33 % chance of not losing a plane at all.
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The question there is if we really want to play high risk? I’d be content with a -10 to -20 TUV-swing for Japan, just planting the 3 planes in Yunnan. I’d say that’s deterrent enough. But please continue to chip in opinions.
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@Omega1759 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
The landing in Siam seems wasteful but we don’t want Japanese planes to land there.
I honestly don’t understand this move. Japan has FIC. Air can land there. Why waste 2 inf and a tr for nothing? Japan can easily just take back Siam immediately and then nothing was really gained. Or?
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It’s cool, but I don’t believe in the Greece landing either. Nice to get those 4 inf, but G can easily take it out while at the same time smashing the fleet. Those figs won’t have a landing spot anyway, atleast if Greece is battled first. UK loses the tr with not so much gained.
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Also, stacking in z110 is a loss of the fleet. Of course, G has to choose between z97 and z110, but taking out the ships in z110 seems more favourable. Just mass up the two ships and all air. It’s a +90% battle with a 30 TUV-swing and UK is then severely crippled also losing 5 figs. Feels unnecessary.
Why not just attack that sub and bs with a des and a lot of air and stack the fleet in z109 with double scramble cover?
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@trulpen I don’t understand that move either. If you are going to put your UK airforce in Yunnan, you might as well send infantry to Persia or Ethiopia with that transport. Japan will kill any troops that you land in the Money Islands so it isn’t worth spending 13PUs to make it a tad bit harder.
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@trulpen It is possible with a huge UK1 build to hold onto SZ110, but I don’t see the point of stacking so much into the Atlantic when you aren’t planning to land anywhere soon. Without USA support, UK can’t do amphibious attacks.
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Persia is my prefered choice. Getting UKs economy going and preparing for an early mIC. That should come as early as possible.
I also prefer a double factory-complex in Iraq and Persia, why I don’t really believe a mIC in Cairo is the best choice. UK won’t need 3 mICs in the area. Or 4 if S Africa counts. A tr down there might be a jolly good idea though, preparing for a troop shuffle with 2 tr’s. But that’s only if the tr by Cairo is needed for Tobruk. Otherwise we’re set with that one and the one from Calcutta.
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@Arthur-Bomber-Harris said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpen It is possible with a huge UK1 build to hold onto SZ110, but I don’t see the point of stacking so much into the Atlantic when you aren’t planning to land anywhere soon. Without USA support, UK can’t do amphibious attacks.
I very much agree with that. UK should build fleet to support US transports. Not critical at the moment.
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@trulpen so something like this move? Not sure exactly about your Tobruk plans. UK option.tsvg
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followed by 3 or 4 planes to Gibraltar and moving the fleet to SZ92
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Something like that. I’m considering moving the fleet down to z80 instead though and skip the Gibraltar ab for now. I want to buy bases as late as possible.
One of the ideas with the mIC in Cairo is to allow for the russian grab of Iraq. I’m still keeping that open as an option, if it’s advantageous. It’s not forced, but a nice possibility.
If that happens, we want to have built the Cairo mIC as early as possible. With Tobruk obliterated Italy shouldn’t be able to compete for Cairo, even with 2 trannies.
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@Arthur-Bomber-Harris said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
followed by 3 or 4 planes to Gibraltar and moving the fleet to SZ92
I’m considering securing the UK fleet in z109 instead. Would mean a des purchase instead of an ac and not hitting the sub in z110, blocking both z119 and 110.
Unless the fleet can be secure enough without blockers, but I doubt it. 6 figs to scramble could be the thing though.
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@Omega1759 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
We don’t have much of a bid in the Pacific but we have to take risks.
Sometimes, yes, but I believe in trying to solidify a material advantage instead of risking it. Atleast when it’s not called for.
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@surfer said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Actually, since he didn’t land in Holland Belgium, France can be useful and take that territory so the German ftrs can’t land without buying a CV. Buying 2 will still be a 1-99 battle against 4 ftrs + ships. I would consider it a win for the Allies if Germany spent on 3+ CVs this early in the game. BTW (3 CV is only 33-67% battle)
I will post a suggestion for UK soon.
My suggested purchase for UK-EU is 1 sub, 1 fig, 1 mIC and for UK-Pac 3 inf, 2 mech (with perhaps changing that to 5 inf).





