Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsTutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
-
Agree with Surfer. Also, its minor but I think an inf is a better build than a mech for ANZAC. The mech doesn’t add to your counter to a landing in that you have an inf you have kept back that could move to South Australia.
And, assuming the fleet at Caroline is safe, I would leave an ANZAC destroyer and sub in 54. I expect he will stack the Java Sz to block you anyway, but if not, I think those units are more useful there.
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 34 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 mech_infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Karelia 2 infantry moved from Morocco to Algeria 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer and 1 submarine EDIT: Removing units owned by French from 98 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 76 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
Thanks for the input, guys!
Incorporated.
-
Consider the turn finalized.
-
Perhaps a dumb question inbound on my end. Just updated Triple A and now cannot load this game. Is there a way to get the old version back as my default?
-
@Saber25 I haven’t updated yet so not too sure but I expect on triplea you can still access the previous releases and I have seen others post that as long as you install it in a different folder you can use both versions.
-
@Saber25 Yes, I recently updated, and I have to keep the old version in order to play my existing games. New version is cool, and the developers are quick to fix the minor items that pop up. So its good to upgrade, but yes you have to have the old version too.
-
@Saber25 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Perhaps a dumb question inbound on my end. Just updated Triple A and now cannot load this game. Is there a way to get the old version back as my default?
There is. Just download the 1.9.19993 installer and install in a different directory.
-
@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@Saber25 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Perhaps a dumb question inbound on my end. Just updated Triple A and now cannot load this game. Is there a way to get the old version back as my default?
There is. Just download the 1.9.19993 installer and install in a different directory.
Mixed things up. It’s 1.9.0.0.13066.
-
Germany 4: Is my capital safe? Yes, there is no 1-2 punch available because the UK does not have a transport in position.
Time to push into Russia more. Need to take Ukraine safely and protect Finland. Unfortunately, I forgot I was going to move 3 Italian fighters to Finland to defend there on IT3. Now I must send German ones which means Bryansk will a be a much tougher nut to crack. I do so dislike making mistakes.
Fast movers I buy this Turn can still make Moscow by Turn 7 so that makes buying simple.
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Germany to Baltic States 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 5 artilleries and 27 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 artillery and 2 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Baltic States 5 artilleries moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Poland to Belarus 2 bombers moved from Southern Italy to Baltic States Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Belarus Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 2 bombers, 2 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 12 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine 5 mech_infantrys moved from Poland to Bessarabia 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 2 bombers moved from Baltic States to Eastern Poland 4 aaGuns and 2 artilleries moved from France to Western Germany 3 fighters moved from Southern Italy to Finland 1 infantry moved from Vyborg to Finland 1 fighter and 4 tactical_bombers moved from Southern Italy to Eastern Poland 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Eastern Poland to Western Ukraine Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Germans collect 43 PUs (3 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : 0.17 Russians : -1.33 -
@AndrewAAGamer Out of curiosity, why so many artillery to Western Ukraine? Not sure it really matters, but also leaves a decently valuable target somewhat exposed. Unless of course that is the point? :)
-
@Saber25 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@AndrewAAGamer Out of curiosity, why so many artillery to Western Ukraine? Not sure it really matters, but also leaves a decently valuable target somewhat exposed. Unless of course that is the point? :)
Good question. If I want to get those artillery into Bryansk next Turn I have to move them into Western Ukraine this Turn. Any hope of taking Brynsk and thereafter turtling Russia next Turn requires I get those 6 artillery into position to attack first. This does leave open the possibility of a strafe of Western Ukraine to kill as many of those artillery for infantry as possible. This is where the 3 German fighters really are going to be missed on the Brynsk attack on G5.
Russia will not be able to take Western Ukraine and hold Bryansk. Therefore, they will want to strafe and hold. However unless it is a perfect strafe Germany should have a 95+ battle on Brynsk. I am assuming that Russia will not want to give Germany those kind of odds. I may be wrong.
-
Thinking ahead to the US/UK turn, you have a lot of options for landings, and these might shape your Soviet turn. I’m definitely leaning towards taking Norway because of its impact on Germany’s income and with an airbase there you can send air into Moscow. This might mean some of the UK air in Karelia come back to defend Norway or the fleet, although that shouldn’t be necessary.
And I would want to be sure I have enough US/UK fighters in range of Moscow on the following turn. It looks to me that around 6 or so keeps the German odds to around 50-60%, if the Soviets don’t lose any more units that can reach Moscow safely but I would double check that.
For the Soviets you obviously want to retreat, but if I can I would try to split the stack between Tambov and Moscow so that he has a hard time grabbing and holding volgograd. Not sure if you would have the odds given the German fast movers, but I think you can just set up safely with some of the UK air landing in Moscow.
You also want to have enough allied fighters in Moscow to discourage a strat bombing.
And you might want to use the Soviet tanks and mech in Karelia to hit Belarus. They are not likely to make it back to Moscow in time and there you can at least try to trade them against German units that can reach.
And although I think you want to bring the 6 inf nearest to Moscow back, at least some of the remaining soviet units in the East should put some pressure on Japan.
-
I’m thinking of hitting Finland actually, to help the Allied landing in Norway. Don’t want G to be able to take it back easily. If it goes well, it will even be conquered. If it fails, there’s the retreat to Karelia. Displaces the russian air for a turn, but that should free up some of the allied fighters in Karelia to drop down to Moscow.
-
The other option is of course the defensive one, retreating with the 3 Leningrad-mechs to reach Moscow and attacking Belarus with 2 mech, 1 tank, which will be slaughtered. Question is if it’s worth it to risk air there?
-
Purchase 11 inf, 2 art for Moscow and Stalingrad.
A third option is to hit Baltic and Belarus and stack in Leningrad.
-
If going for the third option, the purchase will be 13 inf, saving 2 IPC.
-
TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry and 1 mech_infantry moved from Karelia to Finland 3 mech_infantrys moved from Novgorod to Finland 1 armour moved from Karelia to Vyborg Russians take Vyborg from Germans 1 armour moved from Vyborg to Finland 1 armour moved from Karelia to Finland 2 fighters and 1 tactical_bomber moved from Novgorod to Finland 2 infantry moved from Olgiy to Kansu 1 infantry moved from Buyant-Uhaa to Chahar Chinese take Chahar from JapaneseCombat Hit Differential Summary :
-
Maybe 2 mech instead of art in Stalingrad, to reach Moscow immediately?





