Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsTutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
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@trulpen I assume the plan with the Atlantic allies is to stack Gib and 91. I suspect a turtling Russia and that is probably the right move. But it is worth considering if the Atlantic allies have any different options and if that changes what Moscow can do. Hypothetically, the British air in London can reach Vyborg and Karelia. Does this give you an option of committing more Soviet land units to taking Vyborg and Karelia and then holding them for a turn . US transports off Iceland could also threaten Norway (they can from Gib too but he just needs to build a destroyer to block it). He would have a hard time holding both Norway (from the US) and Finland (from the Soviets) and you have just created a route to getting the 6 air in London to Moscow in time.It may be a mistake to pull the UK air away from the N Atlantic but I think it would be something to consider.
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@farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpen I assume the plan with the Atlantic allies is to stack Gib and 91. I suspect a turtling Russia and that is probably the right move. But it is worth considering if the Atlantic allies have any different options and if that changes what Moscow can do. Hypothetically, the British air in London can reach Vyborg and Karelia. Does this give you an option of committing more Soviet land units to taking Vyborg and Karelia and then holding them for a turn . US transports off Iceland could also threaten Norway (they can from Gib too but he just needs to build a destroyer to block it). He would have a hard time holding both Norway (from the US) and Finland (from the Soviets) and you have just created a route to getting the 6 air in London to Moscow in time.It may be a mistake to pull the UK air away from the N Atlantic but I think it would be something to consider.
To be clear, I would definitely take Gib this turn, but the question would be whether I also want to send the air to Karelia and also whether it is worth moving some US transports and naval units to iceland
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@farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpen I assume the plan with the Atlantic allies is to stack Gib and 91. I suspect a turtling Russia and that is probably the right move. But it is worth considering if the Atlantic allies have any different options and if that changes what Moscow can do. Hypothetically, the British air in London can reach Vyborg and Karelia. Does this give you an option of committing more Soviet land units to taking Vyborg and Karelia and then holding them for a turn . US transports off Iceland could also threaten Norway (they can from Gib too but he just needs to build a destroyer to block it). He would have a hard time holding both Norway (from the US) and Finland (from the Soviets) and you have just created a route to getting the 6 air in London to Moscow in time.It may be a mistake to pull the UK air away from the N Atlantic but I think it would be something to consider.
That’s actually a cool idea! Stacking a bit in Karelia. What I can see G can only hit it with 5 inf, 1 fig, 1 tac.
Lets say we build 3 mech in Leningrad. That would take out Finland easily. The income-boost next turn would be 5. We lose some spice though for the defence of Moscow, but with extra figs from the other Allies it may very well be worth it. They may even support a stand in Bryansk, which would be swell. Haven’t calculated yet what the situation there will look like for G5.
Figs are however clearly needed in the Atlantic as well.
Conquering Gibraltar is essential, as is having a strong enough fleet in z91. I’m looking at perhaps swinging over some of the US-fleet back to the Pac, now that Axis evacuated the key spot. It slugs around, takes forever to get into play again, but hey, mission accomplished! :grinning:
We definitely don’t want to get thin on the defense of all those transports. However, the luftwaffe is heading east, relieving the pressure to the west. The Allies enjoy that very much indeed.
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@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpen I assume the plan with the Atlantic allies is to stack Gib and 91. I suspect a turtling Russia and that is probably the right move. But it is worth considering if the Atlantic allies have any different options and if that changes what Moscow can do. Hypothetically, the British air in London can reach Vyborg and Karelia. Does this give you an option of committing more Soviet land units to taking Vyborg and Karelia and then holding them for a turn . US transports off Iceland could also threaten Norway (they can from Gib too but he just needs to build a destroyer to block it). He would have a hard time holding both Norway (from the US) and Finland (from the Soviets) and you have just created a route to getting the 6 air in London to Moscow in time.It may be a mistake to pull the UK air away from the N Atlantic but I think it would be something to consider.
That’s actually a cool idea! Stacking a bit in Karelia. What I can see G can only hit it with 5 inf, 1 fig, 1 tac.
Lets say we build 3 mech in Leningrad. That would take out Finland easily. The income-boost next turn would be 5. We lose some spice though for the defence of Moscow, but with extra figs from the other Allies it may very well be worth it. They may even support a stand in Bryansk, which would be swell. Haven’t calculated yet what the situation there will look like for G5.
Figs are however clearly needed in the Atlantic as well.
Conquering Gibraltar is essential, as is having a strong enough fleet in z91. I’m looking at perhaps swinging over some of the US-fleet back to the Pac, now that Axis evacuated the key spot. It slugs around, takes forever to get into play again, but hey, mission accomplished! :grinning:
We definitely don’t want to get thin on the defense of all those transports. However, the luftwaffe is heading east, relieving the pressure to the west. The Allies enjoy that very much indeed.
His bombers can reach too so it probably means you have to commit most of that air to keep it safe. But his German air is otherwise out of place to discourage the Atlantic fleet so you have some freedom there. You mostly just have to worry about the bombers and that sub, assuming you can stack both Gib and Morocco so that the Italians can’t take a landing spot. Probably not worth sending anything up to Iceland as a result but you can force him to build a destroyer if he wants to keep the N Atlantic safe. The odds on Moscow look to me to be around 90%+ in turn 6 assuming efficient air buys by him. Probably you have enough UK air in Persia to rescue Moscow then. But I’m estimating and if I have that wrong, the air stack in Karelia would add insurance.
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I’ll make an alternative setup for Russia. I’m starting to think that this is our best bet to avoid Crushia. Invest some to put pressure on and destroy the northern contingent, thereby gaining income for Russia and denying Germany income from both Leningrad (although not likely to hold, but then G all of a sudden has to focus valuable resources north instead of east) and hopefully also Norway. That’s a 23 IPC-swing (11 for G, 12 for R).
G can’t start to build a shitload of fleet, so I’d say that Norway is lost for them. One way or another.
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Also Japan might mess with the ability of the UK to support Moscow from Persia
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If we lose one inf in Karelia, we need 5 figs in there. If we don’t, 4 will suffice. I’d say it’s worth it. Germany denies us our precious NO anyway, so that’s not a bother.
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With 3 extra mechs on the attack, G has to land extra air in there for Finland not to be crushed. They’ll be a little displaced, but not so much since G wants to pressure R anyway.
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Not sure the mechs are worth it. Maybe just go with 13 inf instead, but build 3 of them in Leningrad?
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On the other hand, all air (except bombers) that stay in Finland, won’t be able to pressure Bryansk. Perhaps 1 inf is a small price for that benefit?
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Novgorod to Vyborg 2 armour, 2 infantry and 1 mech_infantry moved from Novgorod to Karelia 1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg 1 fighter moved from Novgorod to 126 Sea Zone 1 mech_infantry moved from Caucasus to Iraq Russians take Iraq from Neutral_AxisCombat Hit Differential Summary :
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This is the alternative take. More aggressive. Me like.
We only have a few hours left to decide. Be here or be square.
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The fig could of course take part in the attack of either Vyborg or Karelia, but I find both those battles secure enough and like that the sub still convoy disrupts G.
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@trulpen @trulpen I would probably go with inf (and not in Leningrad). I think Moscow will still be a near thing and you may lose much of the defensive advantage you gain by bringing the air if you do that. You may not be able to grab Finland after but he does get put out of position and you are in better shape to take Norway after with the allies on subsequent turns.
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by if you do that, I mean building the mechs and placing them in Leningrad
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I agree. I like though that the mechs are very flexible. They may just pop down to Bryansk instead, if that’s suitable. Putting pressure and able to defend as well. Terrific unit!
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@farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpen @trulpen I would probably go with inf (and not in Leningrad). I think Moscow will still be a near thing and you may lose much of the defensive advantage you gain by bringing the air if you do that. You may not be able to grab Finland after but he does get put out of position and you are in better shape to take Norway after with the allies on subsequent turns.
Wouldn’t you agree that the air left to defend Finland will take much bite out of the pressure on Bryansk and subsequently Moscow?
A lot is gained if Russia is able to make a stand in Bryansk instead of immediately huddling in Moscow.
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@trulpen true. I was forgetting that he would have to go south and can’t stack Belarus
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The big question is though: Is it even possible?
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@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
The big question is though: Is it even possible?
I hereby assign this task to you, @farmboy, honorary chief assistant, to find out the situation in Bryansk by G5 with this strategy in mind. :)





