TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Except that it isn’t reachable. The tr was moving out from z62.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from New South Wales to South Australia
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 fighter moved from Eastern Persia to 79 Sea Zone
Combat - French
Battle in 79 Sea Zone
French attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 79 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
1 fighter moved from 79 Sea Zone to Persia
2 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport
EDIT: Changing PUs for ANZAC from 15 to 16
EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun, 1 artillery and 2 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun, 1 artillery and 2 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 mech_infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,33
@Arthur-Bomber-Harris said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpenplay Do you want to take some of those ANZAC fighters off of the US carrier? At some point you might want the additional offensive power of having the USA fighters.
A bit later I might cut it down to 2 aussie figs only.
Consider the turn finalized.
So is this game dead, or hibernating for the winter?
I believe unfortunately the former.
It’s a pity that it stopped.
Would it be possible to make another one? BM3 or maybe on PTV?
@avner said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
It’s a pity that it stopped.
Would it be possible to make another one? BM3 or maybe on PTV?
There’s no patent in play, so feel free. I can take the reins, if you want.
@trulpen the confrontation was with andrew but I don’t know if he has time to continue or resume
if it can also interest others … maybe.
:)
Yes, I was thinking more of starting a new game. This game was primarily Andrews idea, so he should be the one playing it. Wouldn’t feel right otherwise.
Yes
I don’t even know if it could continue (old map and game version)
For the new we can think about it
@trulpen Please consider doing it. If Andrew could do it great! If not you should consider it. Very good stuff.
I listened to the first two turns at work. Andrew’s thought processing was very educational. Loved the allied discussion.
I can be a guinea pig :) the inexperienced player (which I am)
In addition to the advice of the “world”, an expert tutor is needed
It remains to decide the map, BM or PTV
I’m better at BM3, but you can decide.
Yes… maybe BM3 :)
Ok, I’ll set it up, beginning with a new thread (I’ll post the link here later) where we can start with deciding sides and bid.
Don’t think you have to worry about lacking advice. I believe there’re plenty of eager advisors in here.
@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Ok, I’ll set it up, beginning with a new thread (I’ll post the link here later) where we can start with deciding sides and bid.
Don’t think you have to worry about lacking advice. I believe there’re plenty of eager advisors in here.
@trulpen I just saw this. Any chance I could press for oob? Also gargantuan has just suggested a bid of 3 Russian fighters and 6 mechanicals east of Moscow.
I would suggest a true bid for the Allies, likely in the Allies+69 to balance out the match. I am willing to accept Axis under those terms if people want to play against me.
Default settings for bidding:
Limit one bid unit in a territory or sea zone.
The nation placing a unit in a territory or sea zone must have started with a unit in said territory or sea zone prior to placing the bid.
China is limited to bid units of: Infantry, Artillery and/or Fighters (the units China is legally able to purchase or start the game with.) These units are still limited to movement/placement restrictions of Chinese units.