Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsTutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
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@trulpen :) unfortunately, I’m about to start work but otherwise I would. Sorry!
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It’s ok, mr dishounoured honorary chief assistant.
I’ll try and do it myself later.
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@trulpen I did a quick look. Bryansk wouldn’t be close even with significant allied air support. All the land units he has to take Moscow on G6 are in range + most of the air. And you are about 20 inf shy of what you would have in Moscow on G6. But you can still build hte mechs. Because he doesn’t have a safe northern route you can retreat to Vologda.
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Wow, that is an aggressive turn after being so cautious up to this point.
- don’t waste 22 PUs killing one soldier in Karelia. At most attack it with 1 inf
- don’t waste that soldier in Vyborg
- don’t waste that soldier in Baltic States. Not a good exchange for 1 PU
For the purchase, perhaps consider 1 more fighter. They defend slightly worse than 3 inf, but I find that you can get good return on the investment by hindering bombing and helping in small skirmishes in areas around Moscow.
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@Arthur-Bomber-Harris the point is to get the British air in Moscow before a G6 attack. In fact, they can arrive before G5 to deny the Germans a safe Strat bombing. It may be the case, and this should still be considered, that the UK air is more needed in the Atlantic, but given that Germany has good odds on G6, this might also be necessary.
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@farmboy Definitely no way to hold Bryansk next round. If we had more Russian artillery, he would not have been able to split his forces between W Ukraine and Ukraine on G4, preventing him from even threatening Bryansk while holding the very important Ukraine territory. I am a big fan of more art purchased on R1 or R2 that can hinder the G4 advance.
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@Arthur-Bomber-Harris an art build early is usually my preference too.
The inf in Baltic is meant to deny Germany Leningrad for another turn. So the trade is -5 for Russia )2 lost inf but +1 and -7 and no G5 build for Germany.
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@farmboy We definitely need UK fighters in Moscow on UK5 or else Russia will fall to a G6 attack. He hasn’t lost any planes and did well in his G1 attack on Paris. At the very least, we need to make it a costly attack.
I assume that he will pivot to attack the Middle East and hook up with Japanese forces.
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@farmboy he still can take out the Baltic blocker with his italian bomber and rush in with a German tank. Crazy expensive plan to hold Leningrad for a turn.
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@Arthur-Bomber-Harris attacking and stacking Karelia then gives the UK air in London a route to Moscow. So he loses 2 tanks and a mech from the defense but gains up to 6 air. In a subsequent turn, he is also going to have trouble defending scandinavia from the allies
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@farmboy okay now I understand. let me run the math
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@Arthur-Bomber-Harris said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@farmboy he still can take out the Baltic blocker with his italian bomber and rush in with a German tank. Crazy expensive plan to hold Leningrad for a turn.
the bomber adds a risk which might make it worth it to give up Leningrad. That is certainly true. You acn still block the Germans with air but that is not a good trade. At the same time, it is a risky attack for the Italian bomber.
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@farmboy I ran the numbers. At most you just need one mech to join the Karelia fight. Probably don’t even need that. Have the fighter attack the Karelia push, and use the UK bomber to take out the German transport.
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Interesting thought: have the UK planes strafe the Finland infantry, allowing the Russian tank to blitz into Sweden to save Trulpen’s hometown. It is a bit ballsy, but crazy good since he has no way to retake Scandinavia. Most likely will lose 2 planes, with a massive income boost for Russia.
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@Arthur-Bomber-Harris said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Interesting thought: have the UK planes strafe the Finland infantry, allowing the Russian tank to blitz into Sweden to save Trulpen’s hometown. It is a bit ballsy, but crazy good since he has no way to retake Scandinavia. Most likely will lose 2 planes, with a massive income boost for Russia.
it would be very tempting, but at this point an unlikely roll might be game decisive. The air in Karelia save Moscow and the allies have time to push on the Med or on Norway.
I agree that the less he needs to bring into Karelia, the better, but assuming a German defensive hit, a German strafe (5 inf 4 air) can do damage to the UK air if there are not enough Soviet land units to absorb the damage. Agree though that he can attack with less and then adjust based on the hits. He also has to think about whether all the allied air should go in. He was thinking about 4-5 but it is probably the case that he should go all in.
And yes, the bomber is a better option for hitting the transport.
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unlucky not unlikely roll
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Thanks for your input and going through the plan with more concrete analysis, all while yours truly were out on a 10 km run. Good cooperation! :grin:
I’m liking this idea of an aggressive north, without investing too much, like putting 7 inf and 4 art there heading to be toast (just an example).
I agree that the UK bomber has a well deserved task of kicking the trannies ass and that the russian forces will be used for better causes.
The risk of italian bomber-can-opening in the Baltic or Belarus dissuades me from both building the mechs and having air in Leningrad. Using 2 + 2 inf to block both positions is just too costly.
Still think the plan with 6 figs in Karelia is a good one.
If Leningrad is empty, I don’t think we should be discontent with Italy risking it’s bomber while pansar head north instead of east.
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Hey, if the figs go to Karelia, one of the can pick off the trannie and the bomber can do some damage on the WG MIC.
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I’m not at all convinced about this, but have now finally decided upon building 3 mechs in Leningrad, or, if the north fails, in Stalingrad. The latter certainly is a bit risky, but carries some potential.
Lets put this in the category “attack is the best defence”.
And I know that Germany don’t care as much about Leningrad as Moscow, but the lower income they have the longer, the easier it will be for the Allies to push through on the west front.
Lets also put this in the category “heroic sacrifices for the greater good”.
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Novgorod to Vyborg 2 armour, 2 infantry and 1 mech_infantry moved from Novgorod to Karelia 1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg 1 mech_infantry moved from Caucasus to Iraq Russians take Iraq from Neutral_Axis 1 fighter moved from Novgorod to Karelia Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Karelia Russians attack with 2 armour, 1 fighter, 2 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 armour, 1 fighter, 2 infantry and 1 mech_infantry in Karelia, round 2 : 2/6 hits, 2,00 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 3 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vyborg retreated to Vyborg Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vyborg to Russia 1 fighter moved from Karelia to RussiaCombat Hit Differential Summary :
Germans : 1,00 Russians : -2,67





