@trulpen 2 more in Syria is probably enough as you can build the rest on subsequent turns. I’m thinking though that your units will be a bit more tied to the mid east because of the Germans fast movers. In which case, at the moment, 4 inf in Iraq are as good as in Persia.
@trulpen 2 more in Syria is probably enough as you can build the rest on subsequent turns. I’m thinking though that your units will be a bit more tied to the mid east because of the Germans fast movers. In which case, at the moment, 4 inf in Iraq are as good as in Persia.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 4 infantry and 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Norway to 97 Sea Zone
1 bomber moved from Norway to Germany
2 infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Greece
Battle in Finland
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Finland, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Greece from Italians, taking Finland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Finland to Norway
1 bomber moved from Germany to Norway
1 aaGun moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from 97 Sea Zone to Greece
1 aaGun and 1 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Malta
1 bomber moved from Eastern United States to Norway
1 bomber moved from 97 Sea Zone to Malta
1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 32 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 infantry placed in Norway
2 bombers placed in Eastern United States
1 infantry placed in Central United States
2 tactical_bombers placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Kweichow to Hopei
2 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
4 artilleries and 17 infantry moved from Kweichow to Shensi
1 fighter moved from Hopei to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 airfield, 1 carrier and 1 destroyer; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
3 fighters and 1 tactical_bomber moved from Eastern Persia to West India
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - British
Battle in West India
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in West India, round 2 : 4/6 hits, 2,50 expected hits
Japanese roll dice for 1 artillery in West India, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in West India
British win, taking West India from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to 80 Sea Zone
2 fighters moved from West India to Persia
1 destroyer moved from 81 Sea Zone to 77 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from 97 Sea Zone to Greece
1 carrier moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from 81 Sea Zone to Persia
1 tactical_bomber moved from 81 Sea Zone to Greece
7 artilleries and 16 infantry moved from Iraq to Persia
2 armour and 3 mech_infantrys moved from Eastern Persia to Persia
3 aaGuns moved from Eastern Persia to Persia
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Trans-Jordan to Egypt
1 armour, 2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Norway to 97 Sea Zone
1 fighter moved from Norway to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 fighter moved from Egypt to Greece
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Iraq
1 aaGun moved from Algeria to Tunisia
1 infantry moved from Northwest Persia to Persia
1 infantry and 1 mech_infantry moved from Kweichow to Shensi
1 battleship moved from 33 Sea Zone to 34 Sea Zone
1 battleship moved from 34 Sea Zone to 33 Sea Zone
3 artilleries moved from Persia to Eastern Persia
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 80 Sea Zone to Persia
1 tactical_bomber moved from 80 Sea Zone to Persia
Place Units - British
1 carrier and 1 destroyer placed in 80 Sea Zone
1 airfield placed in Persia
Turn Complete - British
British collect 31 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 cruiser
EDIT: Removing units owned by British from Persia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 80 Sea Zone: 1 fighter
EDIT: Adding units owned by British to 97 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 artilleries
EDIT: Adding units owned by British to Syria: 2 artilleries
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Iraq: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
British : 1,50
Americans : -0,33
Chinese : -0,17
Japanese : 1,00
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 4 infantry and 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Norway to 97 Sea Zone
1 bomber moved from Norway to Germany
2 infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Greece
Battle in Finland
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Finland, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Greece from Italians, taking Finland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Finland to Norway
1 bomber moved from Germany to Norway
1 aaGun moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from 97 Sea Zone to Greece
1 aaGun and 1 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Malta
1 bomber moved from Eastern United States to Norway
1 bomber moved from 97 Sea Zone to Malta
1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 32 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 infantry placed in Norway
2 bombers placed in Eastern United States
1 infantry placed in Central United States
2 tactical_bombers placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Kweichow to Hopei
2 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
4 artilleries and 17 infantry moved from Kweichow to Shensi
1 fighter moved from Hopei to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 airfield, 1 carrier and 1 destroyer; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
3 fighters and 1 tactical_bomber moved from Eastern Persia to West India
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - British
Battle in West India
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in West India, round 2 : 4/6 hits, 2,50 expected hits
Japanese roll dice for 1 artillery in West India, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in West India
British win, taking West India from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to 80 Sea Zone
2 fighters moved from West India to Persia
1 destroyer moved from 81 Sea Zone to 77 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from 97 Sea Zone to Greece
1 carrier moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from 81 Sea Zone to Persia
1 tactical_bomber moved from 81 Sea Zone to Greece
7 artilleries and 16 infantry moved from Iraq to Persia
2 armour and 3 mech_infantrys moved from Eastern Persia to Persia
3 aaGuns moved from Eastern Persia to Persia
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Trans-Jordan to Egypt
1 armour, 2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Norway to 97 Sea Zone
1 fighter moved from Norway to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 fighter moved from Egypt to Greece
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Iraq
1 aaGun moved from Algeria to Tunisia
1 infantry moved from Northwest Persia to Persia
1 infantry and 1 mech_infantry moved from Kweichow to Shensi
1 battleship moved from 33 Sea Zone to 34 Sea Zone
1 battleship moved from 34 Sea Zone to 33 Sea Zone
3 artilleries moved from Persia to Eastern Persia
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 80 Sea Zone to Persia
1 tactical_bomber moved from 80 Sea Zone to Persia
Place Units - British
1 carrier and 1 destroyer placed in 80 Sea Zone
1 airfield placed in Persia
Turn Complete - British
British collect 31 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 cruiser
EDIT: Removing units owned by British from Persia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 80 Sea Zone: 1 fighter
EDIT: Adding units owned by British to 97 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 artilleries
EDIT: Adding units owned by British to Syria: 2 artilleries
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Iraq: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
British : 1,50
Americans : -0,33
Chinese : -0,17
Japanese : 1,00
AA fire in Germany : : -0,17
I’m thinking 2 art to Syria now, in order to beef up the brits in Greece. They will be transported along with the 2 cyprian inf.
Then UK may build 3 inf in Cairo next turn and will have 2 more that are already there. Also, mechs are coming up from SA which may complement the purpose if need be.
Therefore I’m thinking all 17 inf going east to Persia, keeping the option open for a full thrust towards Calcutta, depending how the north plays out.
Nice to see the Italian income finally reduced to a small value. I will be interested to see if Germany focuses on attacking Moscow, the Middle East, Greece, or Sweden. So many areas in trouble and only resources to focus on one at a time.
@trulpen Is moscow on the roadmap anytime soon? I don’t see that Germany+Italy can overcome the stalemate on the Eastern Front unless they get their income up. The only way to get that up is to reclaim Norway. The Med is lost.
I would attack Finland with ground troops and strafe Norway with the air force in the hope of getting lucky on G8. Perhaps send 18 mechs towards Greece that can be backed up with additional plane build. He needs to avoid the meat grinder in the Middle East.
I reran the numbers and he actually could capture Moscow on G9 if he goes all out next round in preparation. He likely wouldn’t lose any of his air force during the raid, although insufficient ground units would exist to follow up for a run towards Egypt unless the dice heavily favor him.
The final push to the capitol would leave a big gap in the other fronts that the Allies would have three rounds to exploit. You would have room to establish a third beachhead in S France. I probably would take the gamble if I were Axis as there are few options to regain income now unless Moscow falls ASAP.
@trulpen depending exactly on how Italy tries to help out, there is about a 60% chance of capturing Moscow. Many of those statistical victories are Pyrrhic with too few ground units to continue protecting the Eastern Front from a UK counter-push. I would give him about a 30% chance to win Moscow and still have 10-20 tanks left to continue expansion towards the Middle East.
G9 is his most likely moment to capture Moscow until perhaps G14. I see a continued growth in allied defenses there as Russia adds another 10 infantry/turn and UK+USA can probably get another 4 fighters there / round. There is no way that Germany can devote another 32 attack points/round of additional forces there while trading off units in Scandinavia, the Balkans, and the Caucuses.
Hence his only choices for victory is a G9 desperation assault or a long-game economic win. In such a case the fastest way to gain income would be recapturing Scandinavia, capturing and holding Caucuses, and conquering China. The trifecta is likely required if he wants to make progress in unit value.
Germany’s odds on G9 if they go all in are 39%. The Italians get 2-3 hits on average in a suicidal attack, and that only pushes the odds to 50% or a little better. I don’t think that is worth the risk. A loss is game ending, and in the event of a win, the effort opens up the rest of Europe to the Allies. But still, we should have been considering the possibility of the Italians going in first.
Italy 7: Is my capitol safe? Yes. The US has a 6 infantry, 1 artillery, 2 fighters and 1 bomber attack plus a cruiser bombard followed by a UK 2 infantry, 1 artillery, 1 armor, 7 fighters and 1 tactical bomber attack plus a 3 cruiser and battleship bombard. Luckily UK has a lot of planes but not a lot of ground troops and US has a lot of ground troops but not a lot of planes. So realistically Italy has enough to hold already since I doubt the Allies would squander their Allied air force just to take out Rome. Even with no reinforcements and an all-out US sacrifice the Allies have about a 60% chance of taking it. Why do that when Italy is already out of the game? So, I can use my two planes elsewhere if I want and still be safe with a new build. The main problem is anything in Northern Italy is dead so can only build 3 units. That will not be a problem next Turn since Italy is going to be broke anyway so may save some money.
So, what to do? The Italian fleet is dead therefore do I attack SZ92 to get the most bang for my buck? 31% chance but I lose both planes and on average kill 5 units. That means most likely, SS, 2 DD, CA, CV with both fighters and both transports surviving. But without that I probably kill just a couple of subs when he attacks me. So, is it worth a fighter and a bomber to on average kill $50 instead of $12 with the hope of the lucky 30% winner take all? Maybe…
Greece is the only other target. A mere 13% chance there and most likely I am not even killing a plane. Since Germany has no ground troops nearby even a strafe is useless especially since the French are going to land 2 infantry there after the Italian attack. And with no Italians there the Allies will break out. Nope – not Greece.
So SZ92 or nothing. If I do nothing can I hold Bulgaria? Probably. US has no real attack and the UK attack is again mostly planes. So, if I hold Bulgaria then that minimizes the southern threat. That is good but then I lose the Italian fleet on the cheap. So, the comparison is try and kill a few more ships on the sea that I have already lost or try and protect land that I still own. Protecting land seems the better way to go. Bye-bye Italian Navy.
In Northern Africa make sure the Allies do not clear off the Italian ground troops so Russia can claim Tobruk and Libya. Already Russia is getting too much money from Africa. Italy did not do their job this game. Got too cocky early on with all that money and did not protect its territories the way it should have. Costing the Axis now. Bad, bad Italy.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
8 mech_infantrys moved from Romania to Bulgaria
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
3 artilleries and 3 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
1 battleship and 1 submarine moved from 93 Sea Zone to 94 Sea Zone
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,4,4,3,4,6,5,4,5,3,2,6,6,4,1,4,6,6,2
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from New South Wales to South Australia
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 fighter moved from Eastern Persia to 79 Sea Zone
Combat - French
Battle in 79 Sea Zone
French attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 79 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
1 fighter moved from 79 Sea Zone to Persia
2 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
Turn Complete - French
Round: 1
Purchase Units - British
British buy nothing; Remaining resources: 30 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Baltic Sea Zone
1 fighter moved from United Kingdom to North Sea Zone
1 bomber moved from United Kingdom to Anglo Sudan Egypt
1 battleship moved from West Mediteranean Sea Zone to East Mediteranean Sea Zone
1 infantry moved from Syria Jordan to Anglo Sudan Egypt
2 infantry moved from India to Indian Ocean Sea Zone
2 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone
2 infantry moved from Red Sea Zone to Anglo Sudan Egypt
1 fighter moved from India to Anglo Sudan Egypt
Combat - British
Battle in Baltic Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British roll dice for 1 fighter in Baltic Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Germans lost in Baltic Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 transport
Battle in North Sea Zone
British attack with 1 fighter
Germans defend with 1 submarine
British roll dice for 1 fighter in North Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Germans retreated to East Canada Sea Zone
Battle in Anglo Sudan Egypt
British attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 1 armour and 3 infantry
British roll dice for 1 bomber, 1 fighter and 3 infantry in Anglo Sudan Egypt, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 armour and 3 infantry in Anglo Sudan Egypt, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the British lost in Anglo Sudan Egypt
1 infantry owned by the Germans lost in Anglo Sudan Egypt
British roll dice for 1 bomber and 1 fighter in Anglo Sudan Egypt, round 3 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 armour and 2 infantry in Anglo Sudan Egypt, round 3 : 1/3 hits, 1.00 expected hits
1 fighter owned by the British lost in Anglo Sudan Egypt
1 infantry owned by the Germans lost in Anglo Sudan Egypt
British roll dice for 1 bomber in Anglo Sudan Egypt, round 4 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 4 : 2/2 hits, 0.67 expected hits
1 bomber owned by the British lost in Anglo Sudan Egypt
1 infantry owned by the Germans lost in Anglo Sudan Egypt
Germans winBritish win with 1 fighter remaining with 1 armour remaining. Battle score for attacker is -27
Casualties for British: 1 bomber, 1 fighter and 3 infantry
Casualties for Germans: 3 infantry
Battle in East Mediteranean Sea Zone
British attack with 1 battleship
Germans defend with 1 battleship and 1 transport
British roll dice for 1 battleship in East Mediteranean Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 battleship and 1 transport in East Mediteranean Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 battleship owned by the British lost in East Mediteranean Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -24
Casualties for British: 1 battleship
Non Combat Move - British
1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
1 fighter moved from North Sea Zone to Karelia S.S.R.
1 infantry moved from South Africa to Kenya-Rhodesia
Turn Complete - British
British collect 26 PUs; end with 56 PUs
Round: 7
Purchase Units - Germans
Germans buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
8 armour, 1 fighter and 37 infantry moved from East Europe to Karelia S.S.R.
4 armour and 2 fighters moved from Germany to Karelia S.S.R.
2 fighters moved from West Europe to Karelia S.S.R.
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 12 armour, 5 fighters and 37 infantry
British defend with 1 fighter and 2 infantry; Americans defend with 1 fighter and 6 infantry; Russians defend with 1 aaGun, 1 factory and 37 infantry
Russians roll AA dice in Karelia S.S.R. : 0/5 hits, 0.83 expected hits
Germans roll dice for 12 armour, 5 fighters and 37 infantry in Karelia S.S.R., round 2 : 14/54 hits, 14.67 expected hits
Russians roll dice for 2 fighters and 45 infantry in Karelia S.S.R., round 2 : 17/47 hits, 16.33 expected hits
17 infantry owned by the Germans lost in Karelia S.S.R.
6 infantry owned by the Russians, 6 infantry owned by the Americans and 2 infantry owned by the British lost in Karelia S.S.R.
Germans roll dice for 12 armour, 5 fighters and 20 infantry in Karelia S.S.R., round 3 : 14/37 hits, 11.83 expected hits
Russians roll dice for 2 fighters and 31 infantry in Karelia S.S.R., round 3 : 7/33 hits, 11.67 expected hits
7 infantry owned by the Germans lost in Karelia S.S.R.
14 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 12 armour, 5 fighters and 13 infantry in Karelia S.S.R., round 4 : 13/30 hits, 10.67 expected hits
Russians roll dice for 2 fighters and 17 infantry in Karelia S.S.R., round 4 : 4/19 hits, 7.00 expected hits
4 infantry owned by the Germans lost in Karelia S.S.R.
13 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 12 armour, 5 fighters and 9 infantry in Karelia S.S.R., round 5 : 12/26 hits, 10.00 expected hits
Russians roll dice for 2 fighters and 4 infantry in Karelia S.S.R., round 5 : 1/6 hits, 2.67 expected hits
1 infantry owned by the Germans lost in Karelia S.S.R.
4 infantry owned by the Russians, 1 fighter owned by the Americans and 1 fighter owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 12 armour, 5 fighters and 8 infantry remaining. Battle score for attacker is 72
Casualties for Germans: 29 infantry
Casualties for Americans: 1 fighter and 6 infantry
Casualties for British: 1 fighter and 2 infantry
Casualties for Russians: 37 infantry
Non Combat Move - Germans
5 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 fighter moved from Karelia S.S.R. to West Europe
1 fighter moved from Karelia S.S.R. to West Europe
1 fighter moved from Karelia S.S.R. to Germany
1 fighter moved from Karelia S.S.R. to West Europe
1 fighter moved from Karelia S.S.R. to Germany
Place Units - Germans
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs
@Daaras Full send to Hunan and Anwhe. Move Russians to Anwhe too. Move US fleet to either Carolines and or 50 to position to threaten Phi and Sydney. You may be able to get a VC back and idk if I can get it back quickly with the planes being so far out of range.
Round: 8
Combat Move - Dutch
1 Infantry moved from French Sudan to French Equatorial Africa
French take French Equatorial Africa from Italians
1 Tank moved from E.Morocco to S.Tunisia
2 Infantrys moved from Suriname to 32 Sea Zone
2 Infantrys and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
2 Infantrys moved from 36 Sea Zone to French Sudan
1 Destroyer moved from 113 Sea Zone to 112 Sea Zone
Purchase Units - Dutch
Dutch buy 1 Destroyer, 1 Elite and 1 Transport; Remaining resources: 0 PUs;
Combat - Dutch
Non Combat Move - Dutch
Place Units - Dutch
1 Destroyer and 1 Transport placed in 65 Sea Zone
1 Elite placed in Suriname
Turn Complete - Dutch
Dutch collect 18 PUs; end with 18 PUs
Round: 12
Combat Move - Thai
4 Infantrys and 1 Tank moved from Bangkok to S.Thailand
Purchase Units - Thai
Thai buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.Thailand
Thai attack with 4 Infantrys and 1 Tank
British defend with 1 AAGun and 1 Artillery
Thai roll dice for 4 Infantrys and 1 Tank in S.Thailand, round 2 : 3/5 hits, 1.17 expected hits
British roll dice for 1 Artillery in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in S.Thailand
1 Artillery owned by the British lost in S.Thailand
Thai win, taking S.Thailand from British with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Casualties for British: 1 Artillery
Non Combat Move - Thai
1 Artillery moved from Lombok to 110 Sea Zone
1 Artillery moved from 110 Sea Zone to Malaya
1 Transport moved from 110 Sea Zone to 105 Sea Zone
1 Infantry moved from Bangkok to 105 Sea Zone
1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to Lombok
Place Units - Thai
2 Artillerys and 4 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 15 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 5x factory_minor; Remaining resources: 74 PUs;
Russians buy 5 armour and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Eastern Poland to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Greater Southern Germany
2 tactical_bombers moved from Eastern Poland to Greater Southern Germany
Combat - Russians
Battle in Greater Southern Germany
Russians attack with 2 fighters, 1 mech_infantry and 4 tactical_bombers
Italians defend with 1 armour
Russians roll dice for 2 fighters, 1 mech_infantry and 4 tactical_bombers in Greater Southern Germany, round 2 : 5/7 hits, 3,50 expected hits
Germans roll dice for 1 armour in Greater Southern Germany, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Greater Southern Germany
Russians win, taking Greater Southern Germany from Germans with 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 fighters and 4 tactical_bombers moved from Greater Southern Germany to Eastern Poland
4 armour and 6 mech_infantrys moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
2 artilleries and 1 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
8 mech_infantrys moved from Russia to Western Ukraine
3 armour moved from Karelia to Belarus
1 armour moved from Caucasus to Bryansk
1 infantry moved from Tambov to Bryansk
1 aaGun moved from Tambov to Samara
1 infantry moved from Volgograd to Samara
2 aaGuns and 6 infantry moved from Jehol to Chahar
Place Units - Russians
3 armour placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
2 mech_infantrys placed in Volgograd
8 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 53 PUs; end with 53 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Romania: 3 aaGuns, 17 armour, 10 artilleries, 2 fighters, 34 infantry, 13 mech_infantrys and 4 tactical_bombers
EDIT: Removing units owned by Russians from Eastern Poland: 3 aaGuns, 17 armour, 10 artilleries, 2 fighters, 34 infantry, 13 mech_infantrys and 4 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 2 mech_infantrys
EDIT: Removing units owned by Russians from Russia: 6 mech_infantrys
EDIT: Removing units owned by Russians from Russia: 2 mech_infantrys
EDIT: Removing units owned by Russians from Ukraine: 1 mech_infantry
EDIT: Adding units owned by Russians to Ukraine: 1 armour
EDIT: Adding units owned by Russians to Russia: 1 infantry, 1 mech_infantry and 3 tactical_bombers
EDIT: Turning off Edit Mode