@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Purchase Units - Germans
Germans buy 1 armour and 3 bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
8 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
10 fighters moved from Germany to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
7 bombers moved from Germany to Karelia S.S.R.
4 armour moved from Germany to Karelia S.S.R.
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 4 armour, 7 bombers, 11 fighters and 9 infantry
British defend with 16 artilleries and 14 infantry
Germans roll dice for 4 armour, 7 bombers, 11 fighters and 9 infantry in Karelia S.S.R., round 2 : 10/31 hits, 13.67 expected hits
British roll dice for 16 artilleries and 14 infantry in Karelia S.S.R., round 2 : 5/30 hits, 10.00 expected hits
5 infantry owned by the Germans and 10 infantry owned by the British lost in Karelia S.S.R.
Germans roll dice for 4 armour, 7 bombers, 11 fighters and 4 infantry in Karelia S.S.R., round 3 : 10/26 hits, 12.83 expected hits
British roll dice for 16 artilleries and 4 infantry in Karelia S.S.R., round 3 : 7/20 hits, 6.67 expected hits
4 infantry owned by the Germans, 3 armour owned by the Germans, 6 artilleries owned by the British and 4 infantry owned by the British lost in Karelia S.S.R.
1 armour owned by the Germans retreated to Eastern Europe
British win with 10 artilleries remaining. Battle score for attacker is 24
Casualties for Germans: 3 armour and 9 infantry
Casualties for British: 6 artilleries and 14 infantry
Non Combat Move - Germans
7 bombers moved from Karelia S.S.R. to Germany
4 artilleries and 4 infantry moved from Balkans to Ukraine S.S.R.
10 infantry moved from Germany to Eastern Europe
5 artilleries moved from Germany to Eastern Europe
5 infantry moved from Germany to Eastern Europe
10 fighters moved from Karelia S.S.R. to Eastern Europe
2 infantry moved from Gibraltar to Spain
7 bombers moved from Germany to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
Place Units - Germans
1 armour and 3 bombers placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -6.50
British : -4.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Purchase Units - British
British repair damage of 8x factory; Remaining resources: 56 PUs;
British buy 2 destroyers and 13 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from Archangel to West Russia
British take West Russia from Russians
1 artillery moved from Karelia S.S.R. to Belorussia
British take Belorussia from Germans
4 artilleries moved from Archangel to 4 Sea Zone
2 artilleries moved from Karelia S.S.R. to 4 Sea Zone
6 artilleries moved from Karelia S.S.R. to Norway
1 artillery moved from Turkey to Caucasus
1 infantry moved from Turkey to Caucasus
1 infantry moved from Kenya to Mozambique
British take Mozambique from Japanese
2 infantry moved from Kenya to Union of South Africa
3 infantry moved from Anglo Egypt to Libya
1 armour moved from Italian East Africa to Libya
2 armour moved from Italian East Africa to Union of South Africa
6 artilleries, 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 10 fighters, 7 submarines and 6 transports moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Western Europe
British take Western Europe from Germans
5 artilleries moved from 6 Sea Zone to United Kingdom
Combat - British
Battle in Union of South Africa
British attack with 2 armour and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 armour and 2 infantry in Union of South Africa, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Union of South Africa
British win, taking Union of South Africa from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
British attack with 1 armour and 3 infantry
Americans defend with 1 armour
British roll dice for 1 armour and 3 infantry in Libya, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Libya
British roll dice for 1 armour and 2 infantry in Libya, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Libya
British roll dice for 1 armour and 1 infantry in Libya, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour and 1 infantry in Libya, round 5 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 armour in Libya, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Libya
British win, taking Libya from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Americans: 1 armour
Battle in Caucasus
British attack with 1 artillery and 1 infantry
Germans defend with 1 factory and 1 infantry
British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
6 armour, 2 artilleries, 3 fighters and 10 infantry moved from Turkey to Trans-Jordan
1 infantry moved from Persia to Trans-Jordan
Place Units - British
2 destroyers placed in 6 Sea Zone
10 infantry placed in United Kingdom
3 infantry placed in Italian East Africa
Turn Complete - British
British collect 81 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -2.17
Americans : 0.00
Japanese : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 armour, 4 artilleries, 5 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Japanese
2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 44 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Argentina
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 27 Sea Zone to 25 Sea Zone
3 fighters moved from 25 Sea Zone to Argentina
6 infantry moved from Japan to 60 Sea Zone
6 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 bomber moved from Japan to Manchuria
5 fighters moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 submarines moved from 53 Sea Zone to 43 Sea Zone
2 submarines moved from 43 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in Argentina
Japanese attack with 2 artilleries, 3 fighters and 2 infantry
Neutral defend with 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Argentina, round 2 : 1/4 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries, 3 fighters and 2 infantry in Argentina, round 2 : 2/7 hits, 2.83 expected hits
Neutral roll dice for 2 infantry in Argentina, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Argentina
Japanese loses 0 PUs for violating Argentinas neutrality.
Japanese win, taking Argentina from Neutral with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Battle in Manchuria
Japanese attack with 1 bomber, 5 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 5 fighters and 2 infantry in Manchuria, round 2 : 4/8 hits, 3.50 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Manchuria to Buryatia S.S.R.
5 fighters moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Japan to Buryatia S.S.R.
1 fighter moved from Japan to Buryatia S.S.R.
1 bomber moved from Philipine Islands to New Zealand
3 fighters moved from Argentina to 25 Sea Zone
Place Units - Japanese
2 transports placed in 60 Sea Zone
4 armour, 4 artilleries and 2 infantry placed in Japan
3 infantry placed in Australia
Turn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Chinese : -0.67
Japanese : -1.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Purchase Units - Chinese
Chinese repair damage of 3x factory; Remaining resources: 36 PUs;
Chinese buy 1 aaGun and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from China to Manchuria
4 bombers moved from China to Manchuria
1 infantry moved from Novosibirsk to Evenki National Okrug
Chinese take Evenki National Okrug from Russians
1 infantry moved from Novosibirsk to Yakut S.S.R.
Chinese take Yakut S.S.R. from Japanese
2 infantry moved from Kazakh S.S.R. to Afghanistan
1 infantry moved from India to Persia
Chinese take Persia from British
6 armour moved from China to Sinkiang
5 infantry moved from China to Sinkiang
4 infantry moved from China to Sinkiang
6 armour moved from Sinkiang to Afghanistan
2 fighters moved from Sinkiang to Afghanistan
2 armour moved from Sinkiang to Afghanistan
Combat - Chinese
Battle in Manchuria
Chinese attack with 4 bombers and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
4 bombers moved from Manchuria to China
Place Units - Chinese
1 aaGun placed in India
10 infantry placed in China
Turn Complete - Chinese
Chinese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : 0.33
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15
Purchase Units - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Chinese
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Chinese
1 infantry moved from Russia to Archangel
Russians take Archangel from British
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Evenki National Okrug
2 fighters moved from Russia to West Russia
2 fighters moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to West Russia
Combat - Russians
Battle in West Russia
Russians attack with 2 fighters and 3 infantry
British defend with 1 artillery
Russians roll dice for 2 fighters and 3 infantry in West Russia, round 2 : 2/5 hits, 1.50 expected hits
British roll dice for 1 artillery in West Russia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in West Russia
Russians win, taking West Russia from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Evenki National Okrug
Russians attack with 2 fighters and 3 infantry
Chinese defend with 1 infantry
Russians roll dice for 2 fighters and 3 infantry in Evenki National Okrug, round 2 : 0/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Evenki National Okrug
Russians roll dice for 2 fighters and 2 infantry in Evenki National Okrug, round 3 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Russians
2 fighters moved from Evenki National Okrug to Russia
2 fighters moved from West Russia to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
British : -0.33
Chinese : 0.33
Russians : -1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15
Purchase Units - Germans
Germans buy 6 artilleries and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
4 artilleries and 4 infantry moved from Ukraine S.S.R. to Caucasus
1 artillery and 1 infantry moved from Eastern Europe to Belorussia
1 artillery and 1 infantry moved from Eastern Europe to Karelia S.S.R.
2 infantry moved from Germany to Western Europe
3 artilleries and 6 infantry moved from Eastern Europe to Ukraine S.S.R.
1 armour moved from Eastern Europe to Caucasus
7 infantry moved from Eastern Europe to Ukraine S.S.R.
2 bombers moved from Eastern Europe to Karelia S.S.R.
2 bombers moved from Eastern Europe to Belorussia
2 bombers moved from Eastern Europe to Caucasus
1 bomber moved from Eastern Europe to Caucasus
3 bombers moved from Germany to Western Europe
4 fighters moved from Eastern Europe to Belorussia
2 fighters moved from Eastern Europe to Karelia S.S.R.
2 fighters moved from Eastern Europe to Western Europe
2 fighters moved from Eastern Europe to Western Europe
1 fighter moved from Eastern Europe to Karelia S.S.R.
Combat - Germans
Battle in Belorussia
Germans attack with 1 artillery, 2 bombers, 4 fighters and 1 infantry
British defend with 1 artillery
Germans roll dice for 1 artillery, 2 bombers, 4 fighters and 1 infantry in Belorussia, round 2 : 3/8 hits, 4.00 expected hits
British roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Belorussia
Germans win, taking Belorussia from British with 1 artillery, 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Karelia S.S.R.
Germans attack with 1 artillery, 2 bombers, 3 fighters and 1 infantry
British defend with 1 artillery
Germans roll dice for 1 artillery, 2 bombers, 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 5/7 hits, 3.50 expected hits
British roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from British with 1 artillery, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Caucasus
Germans attack with 1 armour, 4 artilleries, 3 bombers and 4 infantry
British defend with 1 artillery, 1 factory and 1 infantry
Germans roll dice for 1 armour, 4 artilleries, 3 bombers and 4 infantry in Caucasus, round 2 : 6/12 hits, 5.17 expected hits
British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 armour, 4 artilleries, 3 bombers and 4 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Western Europe
Germans attack with 3 bombers, 4 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 bombers, 4 fighters and 2 infantry in Western Europe, round 2 : 1/9 hits, 4.33 expected hits
British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 3 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 bombers and 4 fighters moved from Western Europe to Germany
2 bombers and 4 fighters moved from Belorussia to Germany
2 bombers and 3 fighters moved from Karelia S.S.R. to Germany
3 bombers moved from Caucasus to Germany
Place Units - Germans
6 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -2.00
British : -1.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15
Purchase Units - British
British buy 3 armour, 1 carrier, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from Norway to Karelia S.S.R.
1 bomber moved from United Kingdom to Karelia S.S.R.
1 artillery, 4 battleships, 5 carriers, 2 cruisers, 6 destroyers, 10 fighters, 7 submarines and 6 transports moved from 6 Sea Zone to 7 Sea Zone
3 infantry moved from United Kingdom to 7 Sea Zone
3 infantry moved from 7 Sea Zone to Western Europe
10 fighters moved from 7 Sea Zone to Western Europe
1 infantry moved from Trans-Jordan to Turkey
6 armour moved from Trans-Jordan to Anglo Egypt
3 fighters moved from Trans-Jordan to Anglo Egypt
1 armour moved from Libya to Anglo Egypt
1 infantry moved from Mozambique to Kenya
2 infantry moved from Union of South Africa to Kenya
2 armour moved from Union of South Africa to Kenya
Combat - British
Battle in Karelia S.S.R.
British attack with 2 artilleries and 1 bomber
Germans defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries and 1 bomber in Karelia S.S.R., round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Karelia S.S.R.
British win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 2 artilleries
Casualties for Germans: 1 artillery and 1 infantry
Battle in Western Europe
British attack with 10 fighters and 3 infantry
Germans defend with 2 infantry
British roll dice for 3 battleships in Western Europe, round 2 : 3/3 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe
British win, taking Western Europe from Germans with 10 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
1 bomber moved from Karelia S.S.R. to United Kingdom
10 fighters moved from Western Europe to 7 Sea Zone
3 infantry moved from Italian East Africa to Anglo Egypt
Place Units - British
3 infantry placed in Belgian Congo
3 armour placed in Italian East Africa
1 carrier, 2 fighters and 1 submarine placed in 7 Sea Zone
6 infantry placed in United Kingdom
Turn Complete - British
British collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : 1.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 bomber, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery and 2 infantry moved from Buryatia S.S.R. to Manchuria
4 artilleries and 2 infantry moved from Japan to 60 Sea Zone
2 armour moved from Japan to 60 Sea Zone
2 armour, 4 artilleries, 3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry and 6 transports moved from 60 Sea Zone to 59 Sea Zone
2 armour, 4 artilleries and 2 infantry moved from 59 Sea Zone to Kwantung
Japanese take Kwantung from Chinese
1 armour, 2 artilleries and 4 infantry moved from Buryatia S.S.R. to Manchuria
6 infantry moved from Buryatia S.S.R. to Manchuria
4 armour, 2 artilleries, 1 bomber, 5 fighters and 4 infantry moved from Buryatia S.S.R. to Manchuria
2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 transports moved from 25 Sea Zone to 41 Sea Zone
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
2 fighters moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 5 armour, 5 artilleries, 1 bomber, 5 fighters and 17 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 armour, 5 artilleries, 1 bomber, 5 fighters and 17 infantry in Manchuria, round 2 : 9/33 hits, 11.00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 5 armour, 5 artilleries, 1 bomber, 5 fighters and 17 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 artillery and 2 fighters
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 fighters in Yakut S.S.R., round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Yakut S.S.R. to Buryatia S.S.R.
1 bomber moved from Manchuria to Buryatia S.S.R.
5 fighters moved from Manchuria to Buryatia S.S.R.
Place Units - Japanese
6 artilleries, 1 bomber and 5 infantry placed in Japan
2 transports placed in 46 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15
Purchase Units - Chinese
Chinese repair damage of 1x factory; Remaining resources: 47 PUs;
Chinese buy 1 aaGun, 1 fighter and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Persia to Afghanistan
8 armour moved from Afghanistan to China
10 armour moved from Sinkiang to Manchuria
10 infantry moved from China to Manchuria
7 artilleries moved from China to Manchuria
4 bombers moved from China to Manchuria
2 fighters moved from Sinkiang to Manchuria
2 fighters moved from Afghanistan to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 10 armour, 7 artilleries, 4 bombers, 4 fighters and 10 infantry
Japanese defend with 5 armour, 5 artilleries and 17 infantry
Chinese roll dice for 10 armour, 7 artilleries, 4 bombers, 4 fighters and 10 infantry in Manchuria, round 2 : 17/35 hits, 14.83 expected hits
Japanese roll dice for 5 armour, 5 artilleries and 17 infantry in Manchuria, round 2 : 14/27 hits, 9.83 expected hits
17 infantry owned by the Japanese, 10 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Manchuria
10 armour owned by the Chinese and 3 artilleries owned by the Chinese retreated to China
Japanese win with 5 armour and 5 artilleries remaining. Battle score for attacker is 5
Casualties for Chinese: 4 artilleries and 10 infantry
Casualties for Japanese: 17 infantry
Non Combat Move - Chinese
4 fighters moved from Manchuria to China
4 bombers moved from Manchuria to China
8 infantry moved from Sinkiang to China
1 infantry moved from Sinkiang to China
1 aaGun moved from India to Himalaya
1 infantry moved from Afghanistan to Himalaya
6 infantry moved from Afghanistan to Himalaya
Place Units - Chinese
1 aaGun, 1 fighter and 10 infantry placed in China
Turn Complete - Chinese
Chinese collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese : 2.17
Japanese : 4.17
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16
Purchase Units - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Persia
Russians take Persia from Chinese
1 infantry moved from Russia to Kazakh S.S.R.
3 infantry moved from West Russia to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Russia to West Russia
1 fighter moved from Russia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
Combat - Russians
Non Combat Move - Russians
2 fighters moved from Karelia S.S.R. to Archangel
4 infantry moved from Russia to Archangel
2 infantry moved from Russia to Archangel
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Spain to Western Europe
5 bombers moved from Germany to West Russia
1 artillery and 1 infantry moved from Belorussia to West Russia
3 bombers moved from Germany to Western Europe
2 bombers moved from Germany to West Russia
4 fighters moved from Germany to Western Europe
Combat - Germans
Battle in West Russia
Germans attack with 1 artillery, 7 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 7 bombers and 1 infantry in West Russia, round 2 : 5/9 hits, 5.33 expected hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 artillery, 7 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Europe
Germans attack with 3 bombers, 4 fighters and 3 infantry
British defend with 2 infantry
Germans roll dice for 3 bombers, 4 fighters and 3 infantry in Western Europe, round 2 : 4/10 hits, 4.50 expected hits
British roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 3 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
3 bombers moved from Western Europe to Balkans
4 fighters moved from Western Europe to Germany
7 fighters moved from Germany to Caucasus
3 artilleries and 10 infantry moved from Ukraine S.S.R. to Caucasus
7 bombers moved from West Russia to Balkans
3 infantry moved from Ukraine S.S.R. to Caucasus
5 artilleries and 5 infantry moved from Germany to Balkans
Place Units - Germans
4 artilleries and 5 infantry placed in Germany
3 armour placed in Caucasus
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.83
British : 0.33
Russians : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16
Purchase Units - British
British buy 1 aaGun, 2 bombers and 11 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from United Kingdom to 7 Sea Zone
4 artilleries moved from United Kingdom to 7 Sea Zone
6 infantry moved from United Kingdom to 7 Sea Zone
8 fighters moved from 7 Sea Zone to Western Europe
4 fighters moved from 7 Sea Zone to Spain
1 bomber moved from United Kingdom to Western Europe
1 armour, 5 artilleries, 4 battleships, 6 carriers, 2 cruisers, 6 destroyers, 6 infantry, 8 submarines and 6 transports moved from 7 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Gibraltar
British take Gibraltar from Germans
1 infantry moved from 13 Sea Zone to Gibraltar
4 artilleries moved from 13 Sea Zone to Spain
4 infantry moved from 13 Sea Zone to Spain
1 artillery moved from 13 Sea Zone to Western Europe
1 infantry moved from 13 Sea Zone to Western Europe
2 infantry moved from Trans-Jordan to Persia
3 fighters moved from Anglo Egypt to Persia
3 infantry moved from Belgian Congo to Anglo Egypt
2 armour moved from Kenya to Anglo Egypt
1 infantry moved from Libya to Anglo Egypt
Combat - British
Battle in Persia
British attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Persia, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the British lost in Persia
British win, taking Persia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Europe
British attack with 1 artillery, 1 bomber, 8 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Western Europe, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 1 bomber, 8 fighters and 1 infantry in Western Europe, round 2 : 5/11 hits, 5.33 expected hits
Germans roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe
British win, taking Western Europe from Germans with 1 artillery, 1 bomber and 8 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Spain
British attack with 4 artilleries, 4 fighters and 4 infantry
Germans defend with 3 infantry
British roll dice for 3 battleships and 1 cruiser in Spain, round 2 : 3/4 hits, 2.50 expected hits
Germans roll dice for 3 infantry in Spain, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Spain
British win, taking Spain from Germans with 4 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - British
4 fighters moved from Spain to 13 Sea Zone
8 fighters moved from Western Europe to 13 Sea Zone
1 bomber moved from Western Europe to United Kingdom
3 fighters moved from Persia to Anglo Egypt
Place Units - British
3 infantry placed in Italian East Africa
1 aaGun, 2 bombers and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : 0.17
Russians : 0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 fighter, 11 infantry and 3 transports; Remaining resources: 2 PUs;
Combat Move - Japanese
4 infantry moved from Australia to 46 Sea Zone
4 infantry and 2 transports moved from 46 Sea Zone to 44 Sea Zone
3 transports moved from 41 Sea Zone to 46 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 3 destroyers and 3 fighters moved from 41 Sea Zone to 44 Sea Zone
2 submarines moved from 21 Sea Zone to 44 Sea Zone
2 artilleries moved from Manchuria to Buryatia S.S.R.
1 artillery moved from Manchuria to Buryatia S.S.R.
1 artillery moved from Yakut S.S.R. to Buryatia S.S.R.
5 armour moved from Manchuria to Buryatia S.S.R.
1 artillery moved from Manchuria to Buryatia S.S.R.
2 transports moved from 59 Sea Zone to 60 Sea Zone
4 infantry moved from Japan to 60 Sea Zone
4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 battleship moved from 59 Sea Zone to 60 Sea Zone
1 armour moved from Kwantung to India
Japanese take French Indochina from Chinese
Japanese take India from Chinese
1 infantry moved from Kwantung to French Indochina
1 armour moved from Kwantung to Buryatia S.S.R.
1 infantry moved from Kwantung to Manchuria
1 artillery moved from Manchuria to Buryatia S.S.R.
4 artilleries moved from Kwantung to 59 Sea Zone
4 artilleries and 4 transports moved from 59 Sea Zone to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
4 artilleries moved from 60 Sea Zone to Buryatia S.S.R.
1 bomber moved from Philipine Islands to New Zealand
1 battleship moved from 59 Sea Zone to 50 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 59 Sea Zone to 60 Sea Zone
1 fighter moved from 60 Sea Zone to 44 Sea Zone
1 bomber moved from Japan to New Zealand
1 bomber moved from Buryatia S.S.R. to Japan
1 fighter moved from Buryatia S.S.R. to 60 Sea Zone
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
3 transports placed in 60 Sea Zone
1 fighter and 8 infantry placed in Japan
3 infantry placed in Australia
Turn Complete - Japanese
Japanese collect 72 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16
Purchase Units - Chinese
Chinese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Afghanistan to Persia
2 infantry moved from Himalaya to India
3 armour moved from China to India
5 infantry moved from Himalaya to Afghanistan
1 infantry moved from China to Sinkiang
2 infantry moved from China to French Indochina
1 infantry moved from China to Kwantung
Chinese take Kwantung from Japanese
2 infantry moved from China to Manchuria
1 fighter moved from China to Manchuria
3 bombers moved from China to Persia
1 bomber moved from China to French Indochina
1 fighter moved from China to French Indochina
3 fighters moved from China to Manchuria
Combat - Chinese
Battle in French Indochina
Chinese attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 bomber, 1 fighter and 2 infantry in French Indochina, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indochina
Chinese win, taking French Indochina from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Chinese attack with 4 fighters and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 fighters and 2 infantry in Manchuria, round 2 : 2/6 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Persia
Chinese attack with 3 bombers and 1 infantry
British defend with 1 infantry
Chinese roll dice for 3 bombers and 1 infantry in Persia, round 2 : 3/4 hits, 2.17 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Chinese win, taking Persia from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in India
Chinese attack with 3 armour and 2 infantry
Japanese defend with 1 armour and 1 factory
Chinese roll dice for 3 armour and 2 infantry in India, round 2 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in India
Chinese win, taking India from Japanese with 3 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 aaGun moved from Himalaya to India
3 bombers moved from Persia to China
4 fighters moved from Manchuria to China
1 bomber and 1 fighter moved from French Indochina to China
Place Units - Chinese
1 artillery and 9 infantry placed in China
Turn Complete - Chinese
Chinese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
British : -0.33
Chinese : 0.17
Japanese : -1.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Evenki National Okrug to Russia
2 fighters and 6 infantry moved from Archangel to Russia
1 infantry moved from Karelia S.S.R. to Eastern Europe
Russians take Eastern Europe from Germans
1 infantry moved from Karelia S.S.R. to Belorussia
Russians take Belorussia from Germans
2 infantry moved from Karelia S.S.R. to West Russia
4 fighters moved from Russia to West Russia
Combat - Russians
Battle in West Russia
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 4 fighters and 2 infantry in West Russia, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 4 fighters and 1 infantry in West Russia, round 3 : 4/5 hits, 2.17 expected hits
Germans roll dice for 1 artillery in West Russia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
4 fighters moved from West Russia to Russia
Place Units - Russians
11 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17
Purchase Units - Germans
Germans buy nothing; Remaining resources: 45 PUs;
Combat Move - Germans
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to West Russia
1 armour moved from Caucasus to Belorussia
2 fighters moved from Caucasus to West Russia
2 fighters moved from Caucasus to Belorussia
5 artilleries and 5 infantry moved from Balkans to Eastern Europe
3 bombers moved from Balkans to Western Europe
2 bombers moved from Balkans to West Russia
2 bombers moved from Balkans to Belorussia
3 artilleries and 3 infantry moved from Germany to Western Europe
2 infantry moved from Germany to Western Europe
1 bomber moved from Balkans to Kazakh S.S.R.
2 fighters moved from Caucasus to Kazakh S.S.R.
2 fighters moved from Germany to Eastern Europe
2 fighters moved from Germany to Western Europe
1 fighter moved from Caucasus to Eastern Europe
2 bombers moved from Balkans to Kazakh S.S.R.
1 infantry moved from Caucasus to West Russia
Combat - Germans
Battle in Belorussia
Germans attack with 1 armour, 2 bombers and 2 fighters
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 bombers and 2 fighters in Belorussia, round 2 : 1/5 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Europe
Germans attack with 5 artilleries, 3 fighters and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries, 3 fighters and 5 infantry in Eastern Europe, round 2 : 3/13 hits, 4.83 expected hits
Russians roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Europe
Germans win, taking Eastern Europe from Russians with 5 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 3 bombers, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers, 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 4/6 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 2 bombers, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 2 infantry in West Russia, round 2 : 4/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Europe
Germans attack with 3 artilleries, 3 bombers, 2 fighters and 5 infantry
British defend with 1 artillery
Germans roll dice for 3 artilleries, 3 bombers, 2 fighters and 5 infantry in Western Europe, round 2 : 5/13 hits, 5.33 expected hits
British roll dice for 1 artillery in Western Europe, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 3 artilleries, 3 bombers, 2 fighters and 5 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Germans
2 fighters moved from Kazakh S.S.R. to Ukraine S.S.R.
3 bombers moved from Kazakh S.S.R. to Ukraine S.S.R.
2 bombers and 2 fighters moved from West Russia to Ukraine S.S.R.
3 armour, 7 artilleries and 10 infantry moved from Caucasus to Ukraine S.S.R.
4 infantry moved from Caucasus to Ukraine S.S.R.
2 bombers and 2 fighters moved from Belorussia to Ukraine S.S.R.
3 fighters moved from Eastern Europe to Ukraine S.S.R.
2 fighters moved from Western Europe to Ukraine S.S.R.
3 bombers moved from Western Europe to Ukraine S.S.R.
4 fighters moved from Ukraine S.S.R. to Germany
1 armour moved from Germany to Ukraine S.S.R.
Turn Complete - Germans
Germans collect 42 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -1.83
British : -0.33
Russians : -1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17
Purchase Units - British
British buy 6 artilleries, 1 bomber, 1 cruiser, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Norway to Karelia S.S.R.
British take Karelia S.S.R. from Russians
1 infantry moved from Turkey to Caucasus
British take Caucasus from Germans
1 infantry moved from Trans-Jordan to Turkey
4 artilleries and 2 infantry moved from Spain to Western Europe
1 infantry moved from Gibraltar to Spain
1 armour moved from Gibraltar to Western Europe
12 fighters moved from 13 Sea Zone to Western Europe
4 battleships, 6 carriers, 2 cruisers, 6 destroyers, 8 submarines and 6 transports moved from 13 Sea Zone to 7 Sea Zone
3 bombers moved from United Kingdom to Western Europe
3 armour moved from United Kingdom to 7 Sea Zone
9 infantry moved from United Kingdom to 7 Sea Zone
3 armour moved from 7 Sea Zone to Western Europe
9 infantry moved from 7 Sea Zone to Western Europe
4 infantry moved from Anglo Egypt to Trans-Jordan
2 infantry moved from Anglo Egypt to Libya
3 infantry moved from Italian East Africa to Anglo Egypt
Combat - British
Battle in Western Europe
British attack with 4 armour, 4 artilleries, 3 bombers, 12 fighters and 11 infantry
Germans defend with 3 artilleries and 5 infantry
British roll dice for 4 battleships and 2 cruisers in Western Europe, round 2 : 3/6 hits, 3.67 expected hits
British roll dice for 4 armour, 4 artilleries, 3 bombers, 12 fighters and 11 infantry in Western Europe, round 2 : 17/34 hits, 13.83 expected hits
Germans roll dice for 3 artilleries and 5 infantry in Western Europe, round 2 : 2/8 hits, 2.67 expected hits
3 artilleries owned by the Germans, 5 infantry owned by the Germans and 2 infantry owned by the British lost in Western Europe
British win, taking Western Europe from Germans with 4 armour, 4 artilleries, 3 bombers, 12 fighters and 9 infantry remaining. Battle score for attacker is 21
Casualties for British: 2 infantry
Casualties for Germans: 3 artilleries and 5 infantry
Non Combat Move - British
12 fighters moved from Western Europe to 7 Sea Zone
3 bombers moved from Western Europe to United Kingdom
Place Units - British
3 infantry placed in Belgian Congo
3 infantry placed in Italian East Africa
6 artilleries and 1 bomber placed in United Kingdom
1 cruiser and 1 submarine placed in 7 Sea Zone
Turn Complete - British
British collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 2.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 armour, 1 battleship, 10 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Japanese
3 infantry moved from Australia to 46 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 infantry, 2 submarines and 2 transports moved from 44 Sea Zone to 21 Sea Zone
1 battleship moved from 50 Sea Zone to 46 Sea Zone
3 bombers moved from New Zealand to Argentina
4 infantry moved from 21 Sea Zone to Argentina
2 armour, 6 artilleries and 8 infantry moved from Japan to 60 Sea Zone
2 armour, 6 artilleries and 8 infantry moved from 60 Sea Zone to Buryatia S.S.R.
3 infantry moved from Buryatia S.S.R. to Manchuria
6 fighters moved from Buryatia S.S.R. to Manchuria
1 fighter moved from Japan to Manchuria
1 bomber moved from Japan to Manchuria
4 fighters moved from 60 Sea Zone to Manchuria
2 artilleries, 3 bombers and 2 infantry moved from Argentina to Brazil
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 bomber, 11 fighters and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 11 fighters and 3 infantry in Manchuria, round 2 : 8/15 hits, 6.67 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 bomber, 11 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Brazil
Japanese attack with 2 artilleries, 3 bombers and 2 infantry
Neutral defend with 5 infantry
Japanese roll dice for 2 artilleries, 3 bombers and 2 infantry in Brazil, round 2 : 5/7 hits, 3.33 expected hits
Neutral roll dice for 5 infantry in Brazil, round 2 : 3/5 hits, 1.67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Neutral lost in Brazil
Japanese loses 0 PUs for violating Brazils neutrality.
Japanese win, taking Brazil from Neutral with 1 artillery and 3 bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Japanese
3 bombers moved from Brazil to Argentina
4 fighters moved from 21 Sea Zone to Argentina
4 fighters moved from Manchuria to 60 Sea Zone
1 bomber moved from Manchuria to Japan
1 fighter moved from Manchuria to 60 Sea Zone
1 fighter moved from Manchuria to 60 Sea Zone
5 fighters moved from Manchuria to Buryatia S.S.R.
Place Units - Japanese
3 armour and 9 infantry placed in Japan
1 infantry placed in Australia
1 battleship placed in 46 Sea Zone
Japanese undo move 1.
3 armour and 8 infantry placed in Japan
1 transport placed in 60 Sea Zone
1 infantry placed in Australia
Turn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs
Combat Hit Differential Summary :
Neutral : 1.33
Chinese : 0.33
Japanese : 3.00