Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9
Combat Move - Russians
6 artilleries and 34 infantry moved from West Russia to Russia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Afghanistan to Kazakh S.S.R.
1 infantry moved from India to Himalaya
Russians take Himalaya from Chinese
Combat - Russians
Battle in Russia
Russians attack with 6 artilleries and 34 infantry
Chinese defend with 4 aaGuns, 15 armour, 3 artilleries and 1 factory
Russians roll dice for 6 artilleries and 34 infantry in Russia, round 2 : 11/40 hits, 8.67 expected hits
Chinese roll dice for 15 armour and 3 artilleries in Russia, round 2 : 11/18 hits, 8.50 expected hits
11 infantry owned by the Russians, 8 armour owned by the Chinese and 3 artilleries owned by the Chinese lost in Russia
Russians roll dice for 6 artilleries and 23 infantry in Russia, round 3 : 8/29 hits, 6.83 expected hits
Chinese roll dice for 7 armour in Russia, round 3 : 4/7 hits, 3.50 expected hits
4 infantry owned by the Russians and 7 armour owned by the Chinese lost in Russia
Russians win, taking Russia from Chinese with 6 artilleries and 19 infantry remaining. Battle score for attacker is 42
Casualties for Russians: 15 infantry
Casualties for Chinese: 15 armour and 3 artilleries
Battle in Kazakh S.S.R.
Russians attack with 2 infantry
Chinese defend with 2 fighters
Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 2 fighters in Kazakh S.S.R., round 2 : 1/2 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 fighter owned by the Chinese lost in Kazakh S.S.R.
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 fighter in Kazakh S.S.R., round 3 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 fighter in Kazakh S.S.R., round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Chinese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Chinese: 1 fighter
Non Combat Move - Russians
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese : 2.33
Russians : 3.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 armour and 11 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Belorussia to West Russia
Germans take West Russia from Russians
1 infantry moved from Ukraine S.S.R. to Caucasus
3 infantry moved from Germany to Western Europe
2 infantry moved from Eastern Europe to Karelia S.S.R.
4 fighters moved from Germany to Western Europe
2 bombers moved from Germany to Caucasus
2 bombers moved from Germany to Caucasus
2 fighters moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Eastern Europe to Karelia S.S.R.
3 bombers moved from Germany to Western Europe
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 4 bombers and 1 infantry
British defend with 1 armour and 1 factory
Germans roll dice for 4 bombers and 1 infantry in Caucasus, round 2 : 2/5 hits, 2.83 expected hits
British roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win with 4 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Western Europe
Germans attack with 3 bombers, 4 fighters and 3 infantry
British defend with 2 infantry
Germans roll dice for 3 bombers, 4 fighters and 3 infantry in Western Europe, round 2 : 4/10 hits, 4.50 expected hits
British roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 3 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
3 bombers moved from Western Europe to Germany
4 fighters moved from Western Europe to Germany
10 infantry moved from Eastern Europe to Germany
3 fighters moved from Karelia S.S.R. to Germany
1 aaGun moved from Eastern Europe to Germany
1 infantry moved from Eastern Europe to Germany
4 bombers moved from Caucasus to Germany
Place Units - Germans
1 armour and 11 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -1.17
British : 0.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 battleship, 1 cruiser and 9 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Persia to Afghanistan
British take Afghanistan from Russians
1 infantry moved from Persia to India
British take India from Russians
3 fighters moved from Trans-Jordan to Kazakh S.S.R.
2 infantry moved from United Kingdom to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Western Europe
10 fighters moved from 7 Sea Zone to Western Europe
1 bomber moved from United Kingdom to Western Europe
Combat - British
Battle in Kazakh S.S.R.
British attack with 3 fighters and 1 infantry
Chinese defend with 1 fighter
British roll dice for 3 fighters and 1 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 fighter in Kazakh S.S.R., round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Chinese and 1 infantry owned by the British lost in Kazakh S.S.R.
British win with 3 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Chinese: 1 fighter
Battle in Western Europe
British attack with 1 bomber, 10 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 2 battleships in Western Europe, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe
British win, taking Western Europe from Germans with 1 bomber, 10 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
10 fighters moved from Western Europe to 7 Sea Zone
1 bomber moved from Western Europe to United Kingdom
3 fighters moved from Kazakh S.S.R. to Trans-Jordan
3 armour moved from Saudi Arabia to Trans-Jordan
7 infantry moved from Trans-Jordan to Persia
5 infantry moved from Saudi Arabia to Trans-Jordan
3 artilleries moved from Saudi Arabia to Trans-Jordan
Place Units - British
3 infantry placed in Italian East Africa
3 infantry placed in Belgian Congo
1 battleship and 1 cruiser placed in 7 Sea Zone
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 69 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : 0.00
Chinese : 0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indochina to Himalaya
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 transport moved from 59 Sea Zone to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
4 infantry moved from Japan to 61 Sea Zone
4 infantry moved from 61 Sea Zone to Manchuria
3 bombers moved from Japan to China
1 artillery moved from Kwantung to Manchuria
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports moved from 60 Sea Zone to 61 Sea Zone
1 armour moved from Manchuria to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Strategic bombing raid in China
AA fire in China : 0/3 hits, 0.50 expected hits
Bombing raid in China rolls: 2,1,6 and causes: 9 damage to unit: factory
Bombing raid in China causes 9 damage total.
Battle in India
Japanese attack with 2 infantry
British defend with 1 factory and 1 infantry
Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
Japanese roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.17 expected hits
British roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
British win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Himalaya
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Himalaya, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Himalaya, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Himalaya, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Himalaya, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Himalaya
Japanese win, taking Himalaya from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 bombers moved from China to Japan
Place Units - Japanese
4 artilleries, 1 bomber and 4 infantry placed in Japan
2 transports placed in 61 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
AA fire in China : : -0.50
British : 1.33
Russians : -0.33
Japanese : -1.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9
Purchase Units - Chinese
Chinese repair damage of 15x factory; Remaining resources: 70 PUs;
Chinese buy 3 armour, 4 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from China to Himalaya
1 bomber moved from China to 35 Sea Zone
1 bomber moved from China to 36 Sea Zone
1 artillery and 1 infantry moved from China to French Indochina
2 bombers moved from China to French Indochina
Combat - Chinese
Battle in 35 Sea Zone
Chinese attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Chinese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
Chinese attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Chinese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French Indochina
Chinese attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 2 bombers and 1 infantry in French Indochina, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in French Indochina, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in French Indochina
Chinese win, taking French Indochina from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Himalaya
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Himalaya, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Himalaya, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Himalaya
Chinese win, taking Himalaya from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
2 bombers moved from French Indochina to China
1 bomber moved from 36 Sea Zone to China
1 bomber moved from 35 Sea Zone to China
Place Units - Chinese
3 armour, 4 fighters and 5 infantry placed in China
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese : 1.33
Japanese : 1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
6 artilleries moved from Russia to West Russia
1 infantry moved from Russia to Archangel
6 infantry moved from Russia to West Russia
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Chinese
1 infantry moved from Russia to Novosibirsk
6 infantry moved from Russia to Caucasus
Russians take Caucasus from British
Combat - Russians
Battle in West Russia
Russians attack with 6 artilleries and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 6 artilleries and 6 infantry in West Russia, round 2 : 4/12 hits, 4.00 expected hits
Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Place Units - Russians
3 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10
Purchase Units - Germans
Germans buy 11 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Norway
Germans take Norway from British
1 infantry moved from Karelia S.S.R. to Archangel
7 bombers moved from Germany to Archangel
5 infantry moved from Germany to Eastern Europe
2 infantry moved from Germany to Western Europe
6 fighters moved from Germany to Western Europe
1 infantry moved from Germany to Eastern Europe
1 fighter moved from Germany to Western Europe
2 infantry moved from Germany to Eastern Europe
Combat - Germans
Battle in Archangel
Germans attack with 7 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 7 bombers and 1 infantry in Archangel, round 2 : 6/8 hits, 4.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 7 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Europe
Germans attack with 7 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 7 fighters and 2 infantry in Western Europe, round 2 : 3/9 hits, 3.83 expected hits
British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 7 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
7 fighters moved from Western Europe to Germany
7 bombers moved from Archangel to Germany
Place Units - Germans
11 artilleries and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : -0.33
Russians : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10
Purchase Units - British
British repair damage of 13x factory; Remaining resources: 59 PUs;
British buy 3 armour, 5 artilleries, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from 7 Sea Zone to Norway
4 battleships, 5 carriers, 2 cruisers, 4 destroyers and 6 transports moved from 7 Sea Zone to 6 Sea Zone
6 artilleries moved from United Kingdom to 6 Sea Zone
6 infantry moved from United Kingdom to 6 Sea Zone
7 fighters moved from 7 Sea Zone to Norway
6 artilleries moved from 6 Sea Zone to Norway
6 infantry moved from 6 Sea Zone to Norway
3 armour moved from Trans-Jordan to Anglo Egypt
5 infantry moved from Trans-Jordan to Anglo Egypt
7 infantry moved from Persia to Trans-Jordan
3 artilleries moved from Trans-Jordan to Anglo Egypt
1 infantry moved from Afghanistan to Persia
3 infantry moved from Italian East Africa to Anglo Egypt
3 infantry moved from Belgian Congo to Anglo Egypt
3 fighters moved from Trans-Jordan to Anglo Egypt
Combat - British
Battle in Norway
British attack with 6 artilleries, 10 fighters and 6 infantry
Germans defend with 1 infantry
British roll dice for 4 battleships and 2 cruisers in Norway, round 2 : 4/6 hits, 3.67 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Norway from Germans with 6 artilleries, 10 fighters and 5 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
10 fighters moved from Norway to 6 Sea Zone
Place Units - British
2 submarines placed in 6 Sea Zone
5 artilleries and 4 infantry placed in United Kingdom
3 armour placed in Belgian Congo
Turn Complete - British
British collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : 0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 3 artilleries, 1 cruiser and 4 infantry; Remaining resources: 4 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indochina
1 cruiser moved from 61 Sea Zone to 36 Sea Zone
1 destroyer moved from 61 Sea Zone to 36 Sea Zone
2 battleships moved from 61 Sea Zone to 36 Sea Zone
2 carriers moved from 61 Sea Zone to 36 Sea Zone
4 fighters moved from 61 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from Japan to 61 Sea Zone
1 artillery moved from Manchuria to Buryatia S.S.R.
1 artillery moved from Manchuria to Buryatia S.S.R.
5 infantry moved from Manchuria to Buryatia S.S.R.
3 artilleries, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 infantry and 6 transports moved from 61 Sea Zone to 60 Sea Zone
3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
3 artilleries moved from 60 Sea Zone to Buryatia S.S.R.
3 bombers moved from Japan to China
1 bomber moved from Japan to China
1 armour moved from Yakut S.S.R. to Buryatia S.S.R.
2 fighters moved from 36 Sea Zone to French Indochina
2 fighters moved from 36 Sea Zone to French Indochina
Combat - Japanese
Strategic bombing raid in China
AA fire in China : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in China rolls: 6,2,1 and causes: 9 damage to unit: factory
Bombing raid in China causes 9 damage total.
Battle in French Indochina
Japanese attack with 1 artillery, 4 fighters and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 2 battleships in French Indochina, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in French Indochina, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 1 artillery in French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in French Indochina
Japanese win, taking French Indochina from Chinese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
4 fighters moved from French Indochina to 36 Sea Zone
3 bombers moved from China to Japan
Place Units - Japanese
4 armour, 3 artilleries and 4 infantry placed in Japan
1 cruiser placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 61 PUs
Combat Hit Differential Summary :
AA fire in China : : 0.33
Chinese : -0.33
Japanese : -2.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10
Purchase Units - Chinese
Chinese repair damage of 3x factory; Remaining resources: 21 PUs;
Chinese buy 2 armour and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery moved from Himalaya to Afghanistan
Chinese take Afghanistan from British
1 infantry moved from China to Kwantung
1 infantry moved from China to French Indochina
1 infantry moved from China to French Indochina
2 fighters moved from China to French Indochina
2 fighters moved from China to Kwantung
2 bombers moved from China to French Indochina
1 bomber moved from China to Kwantung
1 bomber moved from China to French Indochina
1 infantry moved from China to Sinkiang
Combat - Chinese
Battle in French Indochina
Chinese attack with 3 bombers, 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 3 bombers, 2 fighters and 2 infantry in French Indochina, round 2 : 5/7 hits, 3.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in French Indochina
Chinese win, taking French Indochina from Japanese with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwantung
Chinese attack with 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 bomber, 2 fighters and 1 infantry in Kwantung, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Kwantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwantung
Chinese win, taking Kwantung from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 fighters moved from Kwantung to China
1 bomber moved from Kwantung to China
3 bombers and 2 fighters moved from French Indochina to China
1 aaGun moved from Himalaya to China
Place Units - Chinese
2 armour and 3 infantry placed in China
Turn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese : 1.83
Japanese : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 infantry moved from West Russia to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
3 armour moved from Russia to Archangel
6 artilleries moved from West Russia to Caucasus
1 infantry moved from West Russia to Caucasus
1 infantry moved from Novosibirsk to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Kazakh S.S.R. to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
2 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from West Russia to Archangel
1 infantry moved from West Russia to Archangel
1 infantry moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 3 armour and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour and 4 infantry in Archangel, round 2 : 1/7 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Russia to Caucasus
Place Units - Russians
3 infantry placed in Caucasus
3 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -1.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Eastern Europe to Ukraine S.S.R.
2 bombers moved from Germany to Ukraine S.S.R.
2 bombers moved from Germany to Belorussia
3 bombers moved from Germany to Karelia S.S.R.
2 fighters moved from Germany to Karelia S.S.R.
2 fighters moved from Germany to Belorussia
2 fighters moved from Germany to Ukraine S.S.R.
1 fighter moved from Germany to Ukraine S.S.R.
Combat - Germans
Battle in Belorussia
Germans attack with 2 bombers, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Belorussia, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 2 bombers, 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 3 fighters and 1 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 3 bombers, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers, 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 4/6 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Ukraine S.S.R. to Germany
3 fighters moved from Ukraine S.S.R. to Germany
2 bombers and 2 fighters moved from Belorussia to Germany
3 bombers moved from Karelia S.S.R. to Germany
2 fighters moved from Karelia S.S.R. to Germany
2 infantry moved from Germany to Western Europe
Place Units - Germans
1 artillery, 2 fighters and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11
Purchase Units - British
British repair damage of 7x factory; Remaining resources: 56 PUs;
British buy 4 artilleries, 4 infantry and 4 submarines; Remaining resources: 4 PUs;
Combat Move - British
6 artilleries moved from United Kingdom to 6 Sea Zone
6 infantry moved from United Kingdom to 6 Sea Zone
4 fighters moved from 6 Sea Zone to United Kingdom
1 fighter moved from 6 Sea Zone to United Kingdom
6 artilleries, 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 6 infantry, 2 submarines and 6 transports moved from 6 Sea Zone to 5 Sea Zone
5 fighters moved from 5 Sea Zone to Sweden
1 bomber moved from United Kingdom to Sweden
6 artilleries moved from 5 Sea Zone to Sweden
6 infantry moved from 5 Sea Zone to Sweden
6 artilleries and 5 infantry moved from Norway to Sweden
11 infantry moved from Anglo Egypt to Trans-Jordan
3 artilleries moved from Anglo Egypt to Trans-Jordan
3 armour moved from Anglo Egypt to Trans-Jordan
3 fighters moved from Anglo Egypt to Trans-Jordan
3 armour moved from Belgian Congo to Trans-Jordan
Combat - British
Battle in Sweden
British attack with 12 artilleries, 1 bomber, 5 fighters and 11 infantry
Neutral defend with 5 infantry
British roll dice for 4 battleships and 2 cruisers in Sweden, round 2 : 3/6 hits, 3.67 expected hits
British roll dice for 12 artilleries, 1 bomber, 5 fighters and 11 infantry in Sweden, round 2 : 12/29 hits, 10.83 expected hits
Neutral roll dice for 5 infantry in Sweden, round 2 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 1 infantry owned by the British lost in Sweden
British loses 0 PUs for violating Swedens neutrality.
British win, taking Sweden from Neutral with 12 artilleries, 1 bomber, 5 fighters and 10 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - British
5 fighters moved from Sweden to 5 Sea Zone
1 bomber moved from Sweden to United Kingdom
Place Units - British
4 artilleries and 4 infantry placed in United Kingdom
4 submarines placed in 6 Sea Zone
Turn Complete - British
British collect 63 PUs; end with 67 PUs
Combat Hit Differential Summary :
Neutral : -0.67
British : 0.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 battleship, 1 factory, 1 fighter and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 submarine moved from 56 Sea Zone to 53 Sea Zone
1 submarine moved from 52 Sea Zone to 53 Sea Zone
2 artilleries and 2 infantry moved from Japan to 60 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 60 Sea Zone to 52 Sea Zone
2 artilleries and 2 infantry moved from 52 Sea Zone to Hawaiian Islands
2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 5 fighters moved from 60 Sea Zone to 52 Sea Zone
4 fighters moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from 36 Sea Zone to 52 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 60 Sea Zone
1 carrier moved from 36 Sea Zone to 60 Sea Zone
2 fighters moved from 36 Sea Zone to 60 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
Japanese take India from British
1 infantry moved from Japan to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Midway
Japanese take Midway from Americans
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
2 armour moved from Japan to 60 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 bomber moved from Japan to Wake Island
1 bomber moved from Japan to Wake Island
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 5 fighters and 2 infantry
Americans defend with 1 artillery and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries, 5 fighters and 2 infantry in Hawaiian Islands, round 2 : 4/9 hits, 3.83 expected hits
Americans roll dice for 1 artillery and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 5 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Japanese
5 fighters moved from Hawaiian Islands to 52 Sea Zone
Place Units - Japanese
1 battleship placed in 60 Sea Zone
1 fighter and 5 infantry placed in Japan
1 factory placed in Australia
Turn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : -0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11
Purchase Units - Chinese
Chinese repair damage of 2x factory; Remaining resources: 27 PUs;
Chinese buy 1 armour and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery moved from Afghanistan to Himalaya
1 infantry moved from China to Manchuria
1 infantry moved from China to Manchuria
4 infantry moved from China to Kwantung
1 infantry moved from China to Kwantung
5 infantry moved from China to French Indochina
5 armour moved from China to French Indochina
5 armour moved from China to Kwantung
2 fighters moved from China to French Indochina
2 fighters moved from China to Kwantung
4 bombers moved from China to Manchuria
1 infantry moved from Sinkiang to China
Combat - Chinese
Battle in Manchuria
Chinese attack with 4 bombers and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 bombers moved from Manchuria to China
Place Units - Chinese
1 armour and 7 infantry placed in China
Turn Complete - Chinese
Chinese collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour moved from Archangel to Caucasus
1 infantry moved from Kazakh S.S.R. to Afghanistan
Russians take Afghanistan from Chinese
1 infantry moved from Kazakh S.S.R. to Sinkiang
Russians take Sinkiang from Chinese
1 infantry moved from Kazakh S.S.R. to Afghanistan
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from West Russia to Belorussia
2 infantry moved from Archangel to West Russia
3 armour moved from Russia to Turkey
6 artilleries moved from Caucasus to Turkey
4 infantry moved from Caucasus to Turkey
2 infantry moved from Russia to Caucasus
1 infantry moved from Caucasus to Turkey
Combat - Russians
Battle in Turkey
Russians attack with 3 armour, 6 artilleries and 5 infantry
Neutral defend with 5 infantry
Russians roll dice for 3 armour, 6 artilleries and 5 infantry in Turkey, round 2 : 8/14 hits, 5.17 expected hits
Neutral roll dice for 5 infantry in Turkey, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Russians and 5 infantry owned by the Neutral lost in Turkey
Russians loses 0 PUs for violating Turkeys neutrality.
Russians win, taking Turkey from Neutral with 3 armour, 6 artilleries and 4 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Russians
3 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Evenki National Okrug
Place Units - Russians
2 fighters and 1 infantry placed in Caucasus
1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Russians : 2.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12
Purchase Units - Germans
Germans buy 3 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Balkans
1 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Karelia S.S.R. to Norway
Germans take Norway from British
4 infantry moved from Germany to Eastern Europe
4 infantry moved from Germany to Western Europe
4 infantry moved from Western Europe to Spain
1 infantry moved from Eastern Europe to Belorussia
7 bombers moved from Germany to Belorussia
9 fighters moved from Germany to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 7 bombers, 9 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 7 bombers, 9 fighters and 2 infantry in Belorussia, round 2 : 10/18 hits, 9.50 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 7 bombers, 9 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
7 bombers and 9 fighters moved from Belorussia to Germany
Place Units - Germans
3 armour and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12
Purchase Units - British
British repair damage of 7x factory; Remaining resources: 60 PUs;
British buy 5 artilleries, 11 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
6 armour, 3 artilleries, 3 fighters and 18 infantry moved from Trans-Jordan to Turkey
4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 6 transports moved from 5 Sea Zone to 6 Sea Zone
4 artilleries moved from United Kingdom to 6 Sea Zone
4 infantry moved from United Kingdom to 6 Sea Zone
4 artilleries moved from 6 Sea Zone to Norway
4 infantry moved from 6 Sea Zone to Norway
10 infantry moved from Sweden to Norway
12 artilleries moved from Sweden to Norway
Combat - British
Battle in Turkey
British attack with 6 armour, 3 artilleries, 3 fighters and 18 infantry
Russians defend with 3 armour, 6 artilleries and 4 infantry
British roll dice for 6 armour, 3 artilleries, 3 fighters and 18 infantry in Turkey, round 2 : 12/30 hits, 9.00 expected hits
Russians roll dice for 3 armour, 6 artilleries and 4 infantry in Turkey, round 2 : 6/13 hits, 4.83 expected hits
4 infantry owned by the Russians, 2 armour owned by the Russians, 6 artilleries owned by the Russians and 6 infantry owned by the British lost in Turkey
British roll dice for 6 armour, 3 artilleries, 3 fighters and 12 infantry in Turkey, round 3 : 11/24 hits, 8.00 expected hits
Russians roll dice for 1 armour in Turkey, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the British lost in Turkey
British win, taking Turkey from Russians with 6 armour, 3 artilleries, 3 fighters and 11 infantry remaining. Battle score for attacker is 30
Casualties for British: 7 infantry
Casualties for Russians: 3 armour, 6 artilleries and 4 infantry
Battle in Norway
British attack with 16 artilleries and 14 infantry
Germans defend with 1 infantry
British roll dice for 4 battleships and 2 cruisers in Norway, round 2 : 3/6 hits, 3.67 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 16 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters moved from Turkey to Italian East Africa
Place Units - British
3 infantry placed in Italian East Africa
3 infantry placed in Belgian Congo
5 artilleries and 5 infantry placed in United Kingdom
1 submarine placed in 6 Sea Zone
Turn Complete - British
British collect 63 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 5.33
Russians : 1.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory; Remaining resources: 52 PUs;
Japanese buy 1 aaGun, 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
2 artilleries and 1 infantry moved from Hawaiian Islands to 52 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 infantry and 2 transports moved from 52 Sea Zone to 45 Sea Zone
2 artilleries and 1 infantry moved from 45 Sea Zone to Solomon Islands
6 fighters moved from 45 Sea Zone to Solomon Islands
2 bombers moved from Wake Island to Solomon Islands
2 armour and 3 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 armour and 4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 fighter moved from Japan to Manchuria
1 bomber moved from Japan to Manchuria
1 fighter moved from 60 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria
1 fighter moved from 60 Sea Zone to Manchuria
1 infantry moved from India to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Mozambique
Japanese take Mozambique from British
Combat - Japanese
Battle in Solomon Islands
Japanese attack with 2 artilleries, 2 bombers, 6 fighters and 1 infantry
Neutral defend with 5 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Solomon Islands, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters and 1 infantry in Solomon Islands, round 2 : 6/11 hits, 5.33 expected hits
Neutral roll dice for 5 infantry in Solomon Islands, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Neutral lost in Solomon Islands
Japanese loses 0 PUs for violating Solomon Islandss neutrality.
Japanese win, taking Solomon Islands from Neutral with 1 artillery, 2 bombers and 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Neutral: 5 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Manchuria, round 2 : 3/6 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Manchuria to Japan
2 fighters moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Manchuria to Buryatia S.S.R.
2 bombers moved from Solomon Islands to Wake Island
6 fighters moved from Solomon Islands to 45 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Australia
1 aaGun, 2 artilleries and 2 infantry placed in Japan
2 fighters placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Chinese : -0.67
Japanese : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12
Purchase Units - Chinese
Chinese buy 4 artilleries and 4 infantry; Remaining resources: 3 PUs;
Combat Move - Chinese
1 artillery moved from Himalaya to Afghanistan
2 bombers moved from China to Afghanistan
2 fighters moved from French Indochina to Afghanistan
5 armour and 6 infantry moved from French Indochina to India
Chinese take India from Japanese
2 infantry moved from Kwantung to Manchuria
2 fighters moved from Kwantung to Manchuria
2 bombers moved from China to Manchuria
2 armour, 3 artilleries and 9 infantry moved from China to Sinkiang
5 armour moved from Kwantung to Sinkiang
4 infantry moved from Kwantung to China
Combat - Chinese
Battle in Manchuria
Chinese attack with 2 bombers, 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 bombers, 2 fighters and 2 infantry in Manchuria, round 2 : 4/6 hits, 2.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Afghanistan
Chinese attack with 1 artillery, 2 bombers and 2 fighters
Russians defend with 2 infantry
Chinese roll dice for 1 artillery, 2 bombers and 2 fighters in Afghanistan, round 2 : 0/5 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Afghanistan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery, 2 bombers and 2 fighters in Afghanistan, round 3 : 3/5 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Chinese lost in Afghanistan
Chinese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Chinese: 1 artillery
Casualties for Russians: 2 infantry
Battle in Sinkiang
Chinese attack with 7 armour, 3 artilleries and 9 infantry
Russians defend with 1 infantry
Chinese roll dice for 7 armour, 3 artilleries and 9 infantry in Sinkiang, round 2 : 6/19 hits, 6.50 expected hits
Russians roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sinkiang
Chinese win, taking Sinkiang from Russians with 7 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Chinese
2 fighters moved from Afghanistan to Himalaya
2 bombers moved from Afghanistan to China
2 bombers and 2 fighters moved from Manchuria to China
2 fighters moved from Himalaya to China
Place Units - Chinese
4 artilleries and 4 infantry placed in China
Turn Complete - Chinese
Chinese collect 30 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese : -1.50
Russians : 0.33
Japanese : -0.67