I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5
Purchase Units - Chinese
Chinese repair damage of 6x factory; Remaining resources: 27 PUs;
Chinese buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 bombers moved from China to 60 Sea Zone
1 bomber moved from Sinkiang to Russia
10 armour, 4 artilleries and 8 infantry moved from India to Persia
2 infantry moved from India to Afghanistan
1 infantry moved from India to Persia
1 armour moved from Sinkiang to Afghanistan
2 infantry moved from Sinkiang to Kazakh S.S.R.
3 infantry moved from China to Manchuria
3 infantry moved from China to Sinkiang
2 fighters moved from Sinkiang to Afghanistan
1 fighter moved from Sinkiang to Afghanistan
2 fighters moved from Sinkiang to Kazakh S.S.R.
Combat - Chinese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Russia causes 2 damage total.
Battle in Afghanistan
Chinese attack with 1 armour, 3 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Chinese roll dice for 1 armour, 3 fighters and 2 infantry in Afghanistan, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Afghanistan
Chinese win, taking Afghanistan from Russians with 1 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Persia
Chinese attack with 10 armour, 4 artilleries and 9 infantry
Russians defend with 1 infantry
Chinese roll dice for 10 armour, 4 artilleries and 9 infantry in Persia, round 2 : 8/23 hits, 8.50 expected hits
Russians roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Persia
Chinese win, taking Persia from Russians with 10 armour, 4 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 60 Sea Zone
Chinese attack with 3 bombers
Japanese defend with 1 cruiser, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Chinese roll dice for 3 bombers in 60 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 cruiser and 2 transports in 60 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Chinese, 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 60 Sea Zone
1 transport owned by the Japanese lost in 60 Sea Zone
Chinese win with 2 bombers remaining. Battle score for attacker is 14
Casualties for Chinese: 1 bomber
Casualties for Japanese: 1 cruiser and 2 transports
Battle in Kazakh S.S.R.
Chinese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Chinese roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Chinese win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Chinese
2 bombers moved from 60 Sea Zone to China
3 fighters moved from Afghanistan to Sinkiang
2 fighters moved from Kazakh S.S.R. to Sinkiang
1 bomber moved from Russia to China
Place Units - Chinese
9 infantry placed in China
Turn Complete - Chinese
Chinese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Chinese : -0.17
Russians : -0.33
Japanese : 0.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 2x factory; Remaining resources: 43 PUs;
Russians buy 14 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Eastern Europe
Russians take Eastern Europe from Germans
1 artillery moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
2 artilleries moved from Karelia S.S.R. to Belorussia
5 infantry moved from Karelia S.S.R. to Belorussia
3 fighters moved from Russia to Belorussia
2 bombers moved from Caucasus to China
8 armour moved from Karelia S.S.R. to Caucasus
1 infantry moved from Ukraine S.S.R. to Balkans
Russians take Balkans from Germans
4 infantry moved from Caucasus to Ukraine S.S.R.
3 fighters moved from Caucasus to Kazakh S.S.R.
2 artilleries moved from Caucasus to Ukraine S.S.R.
3 infantry moved from Caucasus to Kazakh S.S.R.
12 infantry moved from Russia to Caucasus
4 infantry moved from Karelia S.S.R. to West Russia
Combat - Russians
Strategic bombing raid in China
Bombing raid in China rolls: 2,2 and causes: 4 damage to unit: factory
Bombing raid in China causes 4 damage total.
Battle in Belorussia
Russians attack with 2 artilleries, 3 fighters and 5 infantry
Neutral defend with 5 infantry
Russians roll dice for 2 artilleries, 3 fighters and 5 infantry in Belorussia, round 2 : 3/10 hits, 3.33 expected hits
Neutral roll dice for 5 infantry in Belorussia, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Neutral lost in Belorussia
Russians roll dice for 2 artilleries, 3 fighters and 3 infantry in Belorussia, round 3 : 4/8 hits, 3.00 expected hits
Neutral roll dice for 2 infantry in Belorussia, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Neutral lost in Belorussia
Russians loses 0 PUs for violating Belorussias neutrality.
Russians win, taking Belorussia from Neutral with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 4 infantry
Casualties for Neutral: 5 infantry
Battle in Kazakh S.S.R.
Russians attack with 3 fighters and 3 infantry
Chinese defend with 2 infantry
Russians roll dice for 3 fighters and 3 infantry in Kazakh S.S.R., round 2 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Russians
3 fighters moved from Kazakh S.S.R. to Caucasus
3 fighters moved from Belorussia to Caucasus
2 bombers moved from China to Caucasus
5 infantry moved from Russia to Caucasus
Place Units - Russians
3 infantry placed in Caucasus
11 infantry placed in Russia
Turn Complete - Russians
Russians collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Neutral : 1.67
Chinese : 0.33
Russians : 0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 fighters and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Germany to 12 Sea Zone
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Balkans
3 bombers moved from Germany to Eastern Europe
3 bombers moved from Germany to Balkans
5 fighters moved from Germany to Spain
1 artillery moved from Western Europe to Spain
2 infantry moved from Germany to Western Europe
Combat - Germans
Battle in 12 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 12 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Eastern Europe
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 1 infantry in Eastern Europe, round 2 : 2/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Europe
Germans win, taking Eastern Europe from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Spain
Germans attack with 1 artillery and 5 fighters
Americans defend with 1 armour
Germans roll dice for 1 artillery and 5 fighters in Spain, round 2 : 4/6 hits, 2.83 expected hits
Americans roll dice for 1 armour in Spain, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 1 artillery and 5 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Battle in Balkans
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 1 infantry in Balkans, round 2 : 4/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Balkans, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Balkans
Germans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Balkans to Germany
3 bombers moved from Eastern Europe to Germany
4 fighters moved from Spain to Germany
1 fighter moved from Spain to Germany
1 bomber moved from 12 Sea Zone to Germany
Place Units - Germans
2 fighters and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 2.83
Americans : -0.50
Russians : 0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6
Purchase Units - British
British buy 5 fighters; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Eastern Canada
8 fighters moved from 8 Sea Zone to Eastern Canada
1 bomber moved from United Kingdom to Eastern Canada
Combat - British
Battle in Eastern Canada
British attack with 1 bomber, 8 fighters and 2 infantry
Americans defend with 6 bombers
British roll dice for 1 bomber, 8 fighters and 2 infantry in Eastern Canada, round 2 : 6/11 hits, 5.00 expected hits
Americans roll dice for 6 bombers in Eastern Canada, round 2 : 2/6 hits, 1.00 expected hits
6 bombers owned by the Americans and 2 infantry owned by the British lost in Eastern Canada
British win with 1 bomber and 8 fighters remaining. Battle score for attacker is 66
Casualties for British: 2 infantry
Casualties for Americans: 6 bombers
Non Combat Move - British
8 fighters moved from Eastern Canada to 8 Sea Zone
1 bomber moved from Eastern Canada to United Kingdom
6 infantry moved from Trans-Jordan to Anglo Egypt
1 artillery moved from Trans-Jordan to Anglo Egypt
2 artilleries moved from Italian East Africa to Anglo Egypt
1 infantry moved from Italian East Africa to Anglo Egypt
2 armour moved from Trans-Jordan to Italian East Africa
2 armour moved from Trans-Jordan to Belgian Congo
Place Units - British
3 fighters placed in Belgian Congo
2 fighters placed in Italian East Africa
Turn Complete - British
British collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : 1.00
Americans : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Wake Island to 51 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports moved from 25 Sea Zone to 44 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 51 Sea Zone to 60 Sea Zone
1 bomber moved from Japan to China
1 battleship, 2 infantry and 2 transports moved from 51 Sea Zone to 45 Sea Zone
2 bombers moved from Caroline Islands to Wake Island
Combat - Japanese
Strategic bombing raid in China
Bombing raid in China rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in China causes 3 damage total.
Non Combat Move - Japanese
1 bomber moved from China to Japan
Place Units - Japanese
2 artilleries and 1 infantry placed in Japan
1 carrier and 2 fighters placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6
Purchase Units - Chinese
Chinese repair damage of 4x factory; Remaining resources: 35 PUs;
Chinese buy 5 artilleries, 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 bombers moved from China to Russia
1 bomber moved from China to Russia
9 infantry moved from China to Sinkiang
4 artilleries moved from Persia to Afghanistan
10 armour moved from Persia to Afghanistan
7 infantry moved from Persia to Afghanistan
6 infantry moved from Manchuria to China
1 infantry moved from Manchuria to China
4 armour moved from Manchuria to Sinkiang
7 armour moved from Afghanistan to Himalaya
1 armour moved from Afghanistan to Himalaya
2 infantry moved from Afghanistan to Himalaya
5 fighters moved from Sinkiang to Afghanistan
Combat - Chinese
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory
Bombing raid in Russia causes 11 damage total.
Non Combat Move - Chinese
2 bombers moved from Russia to Sinkiang
Place Units - Chinese
5 artilleries, 1 bomber and 1 infantry placed in China
Turn Complete - Chinese
Chinese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7
Purchase Units - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 11x factory; Remaining resources: 38 PUs;
Russians buy 2 aaGuns and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 bombers moved from Caucasus to China
1 infantry moved from Belorussia to Eastern Europe
1 infantry moved from Ukraine S.S.R. to Eastern Europe
2 fighters moved from Caucasus to Eastern Europe
2 infantry moved from Caucasus to Persia
2 fighters moved from Caucasus to Persia
1 fighter moved from Caucasus to Eastern Europe
1 fighter moved from Caucasus to Persia
2 artilleries moved from Belorussia to Ukraine S.S.R.
1 artillery moved from West Russia to Ukraine S.S.R.
5 infantry moved from West Russia to Ukraine S.S.R.
8 armour moved from Caucasus to Ukraine S.S.R.
24 infantry moved from Caucasus to Ukraine S.S.R.
11 infantry moved from Russia to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
Combat - Russians
Strategic bombing raid in China
Bombing raid in China rolls: 5,1 and causes: 6 damage to unit: factory
Bombing raid in China causes 6 damage total.
Battle in Eastern Europe
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Eastern Europe, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Europe
Russians win, taking Eastern Europe from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
Russians attack with 3 fighters and 2 infantry
Chinese defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Persia, round 2 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Persia
Russians win, taking Persia from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Russians
3 fighters moved from Persia to Caucasus
3 fighters moved from Eastern Europe to Caucasus
2 bombers moved from China to Caucasus
Place Units - Russians
1 aaGun and 2 infantry placed in Caucasus
1 aaGun and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 51 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -0.33
Chinese : -0.33
Russians : 1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Germany to Balkans
Germans take Balkans from Russians
2 infantry moved from Germany to Eastern Europe
7 bombers moved from Germany to Eastern Europe
7 fighters moved from Germany to Eastern Europe
1 artillery moved from Spain to Western Europe
Combat - Germans
Battle in Eastern Europe
Germans attack with 7 bombers, 7 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 7 bombers, 7 fighters and 2 infantry in Eastern Europe, round 2 : 9/16 hits, 8.50 expected hits
Russians roll dice for 2 infantry in Eastern Europe, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Europe
Germans win, taking Eastern Europe from Russians with 7 bombers, 7 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
7 bombers and 7 fighters moved from Eastern Europe to Germany
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7
Purchase Units - British
British repair damage of 17x factory; Remaining resources: 35 PUs;
British buy 3 artilleries, 1 carrier and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
8 fighters moved from 8 Sea Zone to Western Europe
1 bomber moved from United Kingdom to Western Europe
3 battleships, 4 carriers, 1 cruiser, 4 destroyers and 2 transports moved from 8 Sea Zone to 7 Sea Zone
2 infantry moved from United Kingdom to 7 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
1 artillery moved from 7 Sea Zone to Western Europe
2 infantry moved from 7 Sea Zone to Western Europe
Combat - British
Battle in Western Europe
British attack with 1 artillery, 1 bomber, 8 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 3 battleships in Western Europe, round 2 : 3/3 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Western Europe, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe
British win, taking Western Europe from Germans with 1 artillery, 1 bomber, 8 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - British
8 fighters moved from Western Europe to 7 Sea Zone
1 bomber moved from Western Europe to United Kingdom
2 fighters moved from Belgian Congo to 7 Sea Zone
16 infantry moved from Anglo Egypt to Trans-Jordan
3 artilleries moved from Anglo Egypt to Trans-Jordan
2 armour moved from Italian East Africa to Trans-Jordan
2 armour moved from Belgian Congo to Trans-Jordan
2 fighters moved from Italian East Africa to Trans-Jordan
1 fighter moved from Belgian Congo to Trans-Jordan
Place Units - British
1 carrier placed in 7 Sea Zone
3 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 battleship, 1 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports moved from 44 Sea Zone to 52 Sea Zone
4 fighters moved from 52 Sea Zone to Hawaiian Islands
2 bombers moved from Wake Island to Hawaiian Islands
1 carrier moved from 60 Sea Zone to 52 Sea Zone
2 fighters moved from 60 Sea Zone to Hawaiian Islands
1 submarine moved from 53 Sea Zone to 56 Sea Zone
1 bomber moved from Japan to Wake Island
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 2 bombers and 6 fighters
Americans defend with 1 artillery, 2 bombers and 2 infantry
Japanese roll dice for 2 bombers and 6 fighters in Hawaiian Islands, round 2 : 2/8 hits, 4.33 expected hits
Americans roll dice for 1 artillery, 2 bombers and 2 infantry in Hawaiian Islands, round 2 : 1/5 hits, 1.33 expected hits
1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in Hawaiian Islands
retreated to Hawaiian Islands
Americans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 fighter
Casualties for Americans: 2 bombers
Non Combat Move - Japanese
2 bombers moved from Hawaiian Islands to Wake Island
5 fighters moved from Hawaiian Islands to 52 Sea Zone
Place Units - Japanese
1 infantry placed in Japan
1 battleship and 3 transports placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : -2.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7
Purchase Units - Chinese
Chinese repair damage of 2x factory; Remaining resources: 34 PUs;
Chinese buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Chinese
4 armour, 5 artilleries, 2 bombers and 14 infantry moved from Sinkiang to Kazakh S.S.R.
2 bombers moved from Kazakh S.S.R. to Sinkiang
3 armour, 4 artilleries, 5 fighters and 7 infantry moved from Afghanistan to Kazakh S.S.R.
5 fighters moved from Kazakh S.S.R. to Sinkiang
8 armour moved from Himalaya to Kazakh S.S.R.
2 infantry moved from Himalaya to Sinkiang
5 artilleries, 1 bomber and 8 infantry moved from China to Sinkiang
1 infantry moved from Manchuria to China
Combat - Chinese
Battle in Kazakh S.S.R.
Chinese attack with 15 armour, 9 artilleries and 21 infantry
Russians defend with 1 infantry
Chinese roll dice for 15 armour, 9 artilleries and 21 infantry in Kazakh S.S.R., round 2 : 18/45 hits, 15.50 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Chinese win, taking Kazakh S.S.R. from Russians with 15 armour, 9 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Chinese
1 aaGun moved from India to Himalaya
1 aaGun moved from Sinkiang to China
3 fighters moved from Sinkiang to Himalaya
2 fighters moved from Sinkiang to Himalaya
Place Units - Chinese
2 bombers and 1 fighter placed in China
Turn Complete - Chinese
Chinese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese : 2.50
Russians : -0.33
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8
Purchase Units - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 armour and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 bombers, 6 fighters and 14 infantry moved from Caucasus to Russia
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Yakut S.S.R. to Novosibirsk
8 armour, 6 artilleries and 34 infantry moved from Ukraine S.S.R. to West Russia
8 armour moved from West Russia to Russia
1 infantry moved from Persia to Afghanistan
Russians take Afghanistan from Chinese
1 infantry moved from Persia to India
Russians take India from Chinese
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Caucasus to Russia
Place Units - Russians
8 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8
Purchase Units - Germans
Germans buy 11 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
3 infantry moved from Germany to Western Europe
7 bombers moved from Germany to Western Europe
1 infantry moved from Eastern Europe to Belorussia
Germans take Belorussia from Russians
1 infantry moved from Balkans to Ukraine S.S.R.
Germans take Ukraine S.S.R. from Russians
10 infantry moved from Germany to Eastern Europe
3 infantry moved from Germany to Eastern Europe
7 fighters moved from Germany to Western Europe
Combat - Germans
Battle in Western Europe
Germans attack with 7 bombers, 7 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 7 bombers, 7 fighters and 3 infantry in Western Europe, round 2 : 9/17 hits, 8.67 expected hits
British roll dice for 1 artillery and 1 infantry in Western Europe, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 7 bombers, 7 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters moved from Western Europe to Eastern Europe
5 fighters moved from Western Europe to Germany
1 fighter moved from Germany to Eastern Europe
7 bombers moved from Western Europe to Germany
1 aaGun moved from Germany to Eastern Europe
Place Units - Germans
11 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : 1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Western Europe
10 fighters moved from 7 Sea Zone to Western Europe
1 bomber moved from United Kingdom to Western Europe
1 armour moved from Trans-Jordan to Caucasus
British take Persia from Russians
British take Caucasus from Russians
1 infantry moved from Norway to Karelia S.S.R.
British take Karelia S.S.R. from Russians
3 armour moved from Trans-Jordan to Saudi Arabia
3 fighters moved from Trans-Jordan to Saudi Arabia
3 artilleries moved from Trans-Jordan to Saudi Arabia
7 infantry moved from Trans-Jordan to Saudi Arabia
2 infantry moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Persia
Combat - British
Battle in Saudi Arabia
British attack with 3 armour, 3 artilleries, 3 fighters and 7 infantry
Neutral defend with 5 infantry
British roll dice for 3 armour, 3 artilleries, 3 fighters and 7 infantry in Saudi Arabia, round 2 : 6/16 hits, 5.67 expected hits
Neutral roll dice for 5 infantry in Saudi Arabia, round 2 : 2/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 2 infantry owned by the British lost in Saudi Arabia
British loses 0 PUs for violating Saudi Arabias neutrality.
British win, taking Saudi Arabia from Neutral with 3 armour, 3 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Neutral: 5 infantry
Battle in Western Europe
British attack with 1 bomber, 10 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 battleships in Western Europe, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Europe
British win, taking Western Europe from Germans with 1 bomber, 10 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
10 fighters moved from Western Europe to 7 Sea Zone
1 bomber moved from Western Europe to United Kingdom
3 fighters moved from Saudi Arabia to Trans-Jordan
Place Units - British
4 transports placed in 7 Sea Zone
2 artilleries and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -0.33
Neutral : 0.33
British : -0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 battleship, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Buryatia S.S.R. to Manchuria
Japanese take Manchuria from Chinese
1 armour moved from Soviet Far East to Manchuria
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Kwantung
Japanese take Kwantung from Chinese
1 artillery moved from 59 Sea Zone to Kwantung
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indochina
Japanese take French Indochina from Chinese
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Manchuria
1 submarine moved from 60 Sea Zone to 52 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone
4 fighters moved from 60 Sea Zone to 61 Sea Zone
1 bomber moved from Wake Island to Japan
2 bombers moved from Wake Island to Japan
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports moved from 52 Sea Zone to 60 Sea Zone
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
4 infantry placed in Japan
1 battleship and 2 transports placed in 61 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8
Purchase Units - Chinese
Chinese repair damage of 3x factory; Remaining resources: 33 PUs;
Chinese buy 6 armour; Remaining resources: 3 PUs;
Combat Move - Chinese
15 armour, 9 artilleries and 21 infantry moved from Kazakh S.S.R. to Russia
3 bombers moved from Sinkiang to Russia
2 bombers and 1 fighter moved from China to Russia
5 fighters moved from Himalaya to Russia
5 artilleries and 8 infantry moved from Sinkiang to China
1 infantry moved from Sinkiang to China
1 infantry moved from Sinkiang to China
Combat - Chinese
Battle in Russia
Chinese attack with 15 armour, 9 artilleries, 5 bombers, 6 fighters and 21 infantry
Russians defend with 4 aaGuns, 16 armour, 2 bombers, 1 factory, 6 fighters and 25 infantry
AA fire in Russia : 5/11 hits, 1.83 expected hits
1 bomber owned by the Chinese and 4 fighters owned by the Chinese lost in Russia
Chinese roll dice for 15 armour, 9 artilleries, 4 bombers, 2 fighters and 21 infantry in Russia, round 2 : 18/51 hits, 19.17 expected hits
Russians roll dice for 16 armour, 2 bombers, 6 fighters and 25 infantry in Russia, round 2 : 13/49 hits, 20.67 expected hits
16 infantry owned by the Russians, 2 bombers owned by the Russians and 13 infantry owned by the Chinese lost in Russia
Chinese roll dice for 15 armour, 9 artilleries, 4 bombers, 2 fighters and 8 infantry in Russia, round 3 : 25/38 hits, 16.83 expected hits
Russians roll dice for 16 armour, 6 fighters and 9 infantry in Russia, round 3 : 10/31 hits, 15.00 expected hits
9 infantry owned by the Russians, 16 armour owned by the Russians, 8 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Russia
Chinese roll dice for 15 armour, 7 artilleries, 4 bombers and 2 fighters in Russia, round 4 : 9/28 hits, 13.50 expected hits
Russians roll dice for 6 fighters in Russia, round 4 : 4/6 hits, 4.00 expected hits
6 fighters owned by the Russians and 4 artilleries owned by the Chinese lost in Russia
Chinese captures 49PUs while taking Russians capital
Chinese win, taking Russia from Russians with 15 armour, 3 artilleries, 4 bombers and 2 fighters remaining. Battle score for attacker is 100
Casualties for Chinese: 6 artilleries, 1 bomber, 4 fighters and 21 infantry
Casualties for Russians: 16 armour, 2 bombers, 6 fighters and 25 infantry
Non Combat Move - Chinese
4 bombers moved from Russia to China
2 fighters moved from Russia to Kazakh S.S.R.
Place Units - Chinese
6 armour placed in China
Turn Complete - Chinese
Chinese collect 33 PUs; end with 85 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 3.17
Chinese : 2.50
Russians : -12.67
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9
Combat Move - Russians
6 artilleries and 34 infantry moved from West Russia to Russia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Afghanistan to Kazakh S.S.R.
1 infantry moved from India to Himalaya
Russians take Himalaya from Chinese
Combat - Russians
Battle in Russia
Russians attack with 6 artilleries and 34 infantry
Chinese defend with 4 aaGuns, 15 armour, 3 artilleries and 1 factory
Russians roll dice for 6 artilleries and 34 infantry in Russia, round 2 : 11/40 hits, 8.67 expected hits
Chinese roll dice for 15 armour and 3 artilleries in Russia, round 2 : 11/18 hits, 8.50 expected hits
11 infantry owned by the Russians, 8 armour owned by the Chinese and 3 artilleries owned by the Chinese lost in Russia
Russians roll dice for 6 artilleries and 23 infantry in Russia, round 3 : 8/29 hits, 6.83 expected hits
Chinese roll dice for 7 armour in Russia, round 3 : 4/7 hits, 3.50 expected hits
4 infantry owned by the Russians and 7 armour owned by the Chinese lost in Russia
Russians win, taking Russia from Chinese with 6 artilleries and 19 infantry remaining. Battle score for attacker is 42
Casualties for Russians: 15 infantry
Casualties for Chinese: 15 armour and 3 artilleries
Battle in Kazakh S.S.R.
Russians attack with 2 infantry
Chinese defend with 2 fighters
Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 2 fighters in Kazakh S.S.R., round 2 : 1/2 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 fighter owned by the Chinese lost in Kazakh S.S.R.
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 fighter in Kazakh S.S.R., round 3 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 fighter in Kazakh S.S.R., round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Chinese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Chinese: 1 fighter
Non Combat Move - Russians
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese : 2.33
Russians : 3.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 armour and 11 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Belorussia to West Russia
Germans take West Russia from Russians
1 infantry moved from Ukraine S.S.R. to Caucasus
3 infantry moved from Germany to Western Europe
2 infantry moved from Eastern Europe to Karelia S.S.R.
4 fighters moved from Germany to Western Europe
2 bombers moved from Germany to Caucasus
2 bombers moved from Germany to Caucasus
2 fighters moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Eastern Europe to Karelia S.S.R.
3 bombers moved from Germany to Western Europe
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 4 bombers and 1 infantry
British defend with 1 armour and 1 factory
Germans roll dice for 4 bombers and 1 infantry in Caucasus, round 2 : 2/5 hits, 2.83 expected hits
British roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win with 4 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Western Europe
Germans attack with 3 bombers, 4 fighters and 3 infantry
British defend with 2 infantry
Germans roll dice for 3 bombers, 4 fighters and 3 infantry in Western Europe, round 2 : 4/10 hits, 4.50 expected hits
British roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 3 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
3 bombers moved from Western Europe to Germany
4 fighters moved from Western Europe to Germany
10 infantry moved from Eastern Europe to Germany
3 fighters moved from Karelia S.S.R. to Germany
1 aaGun moved from Eastern Europe to Germany
1 infantry moved from Eastern Europe to Germany
4 bombers moved from Caucasus to Germany
Place Units - Germans
1 armour and 11 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -1.17
British : 0.50