@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Super Smash Bro's
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters and 12 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour and 5 infantry moved from Australia to 38 Sea Zone 1 armour, 2 battleships, 5 infantry and 3 transports moved from 38 Sea Zone to 32 Sea Zone 1 armour and 5 infantry moved from 32 Sea Zone to French Madagascar 1 artillery and 2 infantry moved from Buryatia S.S.R. to Manchuria 5 fighters moved from Buryatia S.S.R. to Manchuria 2 bombers moved from Japan to Manchuria 1 bomber moved from Australia to Japan 1 armour, 1 artillery and 10 infantry moved from Japan to 60 Sea Zone 1 armour, 1 artillery and 10 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 artillery and 2 infantry moved from Brazil to Venezuela 6 fighters moved from 60 Sea Zone to Manchuria Combat - Japanese Battle in French Madagascar Japanese attack with 1 armour and 5 infantry Neutral defend with 5 infantry Japanese roll dice for 2 battleships in French Madagascar, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 armour and 5 infantry in French Madagascar, round 2 : 0/6 hits, 1.33 expected hits Neutral roll dice for 5 infantry in French Madagascar, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Neutral lost in French Madagascar Japanese roll dice for 1 armour and 3 infantry in French Madagascar, round 3 : 1/4 hits, 1.00 expected hits Neutral roll dice for 4 infantry in French Madagascar, round 3 : 4/4 hits, 1.33 expected hits 3 infantry owned by the Japanese, 1 infantry owned by the Neutral and 1 armour owned by the Japanese lost in French Madagascar Neutral win with 3 infantry remaining. Battle score for attacker is -14 Casualties for Japanese: 1 armour and 5 infantry Casualties for Neutral: 2 infantry Battle in Manchuria Japanese attack with 1 artillery, 2 bombers, 11 fighters and 2 infantry Chinese defend with 2 armour Japanese roll dice for 1 artillery, 2 bombers, 11 fighters and 2 infantry in Manchuria, round 2 : 9/16 hits, 7.67 expected hits Chinese roll dice for 2 armour in Manchuria, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 armour owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 11 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 armour Battle in Venezuela Japanese attack with 1 artillery and 2 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Venezuela, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Venezuela Japanese roll dice for 1 artillery and 1 infantry in Venezuela, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Venezuela, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Venezuela Japanese roll dice for 1 artillery and 1 infantry in Venezuela, round 4 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Venezuela, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Venezuela Japanese win, taking Venezuela from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 2 bombers moved from Manchuria to Japan 6 fighters moved from Manchuria to 60 Sea Zone 5 fighters moved from Manchuria to Buryatia S.S.R. Place Units - Japanese 3 infantry placed in Buryatia S.S.R. 1 carrier and 2 fighters placed in 60 Sea Zone 9 infantry placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
Neutral : 3.00 Americans : -0.67 Chinese : 0.00 Japanese : 0.50 -
TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 20 Purchase Units - Chinese Chinese buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 armour moved from Afghanistan to China 1 armour moved from India to China 2 infantry moved from China to Manchuria 5 fighters moved from China to Manchuria 4 bombers moved from China to Manchuria Combat - Chinese Battle in Manchuria Chinese attack with 4 bombers, 5 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 4 bombers, 5 fighters and 2 infantry in Manchuria, round 2 : 2/11 hits, 5.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Manchuria from Japanese with 4 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 5 fighters moved from Manchuria to China 4 bombers moved from Manchuria to China 1 aaGun moved from Himalaya to India 1 infantry moved from China to Himalaya Place Units - Chinese 8 artilleries and 1 infantry placed in China Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Chinese : -3.50 Japanese : 0.33 -
TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 21 Purchase Units - Russians Russians buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Caucasus to Persia 2 fighters moved from Caucasus to Persia 1 fighter moved from Caucasus to Persia 3 fighters moved from Caucasus to Turkey 12 armour, 3 artilleries and 18 infantry moved from Caucasus to Turkey 4 artilleries moved from Russia to Caucasus 4 infantry moved from Russia to Caucasus 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese Combat - Russians Battle in Turkey Russians attack with 12 armour, 3 artilleries, 3 fighters and 18 infantry British defend with 3 infantry Russians roll dice for 12 armour, 3 artilleries, 3 fighters and 18 infantry in Turkey, round 2 : 15/36 hits, 12.00 expected hits British roll dice for 3 infantry in Turkey, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the British lost in Turkey Russians win, taking Turkey from British with 12 armour, 3 artilleries, 3 fighters and 16 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for British: 3 infantry Battle in Persia Russians attack with 3 fighters and 2 infantry British defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Persia, round 2 : 3/5 hits, 1.83 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Russians win, taking Persia from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Russians 3 fighters moved from Persia to Caucasus 3 fighters moved from Turkey to Caucasus 4 armour moved from Russia to Turkey 1 aaGun moved from Caucasus to Turkey 1 infantry moved from Russia to Evenki National Okrug 3 infantry moved from West Russia to Caucasus Place Units - Russians 3 artilleries placed in Caucasus 3 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
British : 0.67 Russians : 4.17 -
TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 21 Purchase Units - Germans Germans repair damage of 8x factory; Remaining resources: 28 PUs; Germans buy 1 artillery and 2 bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Germany to United Kingdom 2 bombers moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom 2 infantry moved from Karelia S.S.R. to Norway 5 infantry moved from Eastern Europe to Karelia S.S.R. 6 infantry moved from Germany to Western Europe 4 bombers moved from Germany to Western Europe 4 fighters moved from Germany to Western Europe 10 fighters moved from Germany to Norway 2 infantry moved from Germany to Western Europe Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/5 hits, 0.83 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 5,2,3,6 and causes: 16 damage to unit: factory Bombing raid in United Kingdom causes 16 damage total. Battle in Norway Germans attack with 10 fighters and 2 infantry British defend with 1 artillery Germans roll dice for 10 fighters and 2 infantry in Norway, round 2 : 5/12 hits, 5.33 expected hits British roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Norway Germans win, taking Norway from British with 10 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Battle in Western Europe Germans attack with 4 bombers, 4 fighters and 8 infantry British defend with 2 aaGuns and 8 infantry AA fire in Western Europe : 1/8 hits, 1.33 expected hits 1 fighter owned by the Germans lost in Western Europe Germans roll dice for 4 bombers, 3 fighters and 8 infantry in Western Europe, round 2 : 7/15 hits, 5.50 expected hits British roll dice for 8 infantry in Western Europe, round 2 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Germans and 7 infantry owned by the British lost in Western Europe Germans roll dice for 4 bombers, 3 fighters and 5 infantry in Western Europe, round 3 : 4/12 hits, 5.00 expected hits British roll dice for 1 infantry in Western Europe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 4 bombers, 3 fighters and 5 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 fighter and 3 infantry Casualties for British: 8 infantry Non Combat Move - Germans 3 fighters moved from Western Europe to Germany 4 bombers moved from Western Europe to Germany 4 bombers moved from United Kingdom to Germany 10 fighters moved from Norway to Germany Place Units - Germans 1 artillery and 2 bombers placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 0.17 British : 0.67 AA fire in Western Europe : : -0.33 AA fire in United Kingdom : : 0.17 -
TripleA Turn Summary: British round 21
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 21 Purchase Units - British British repair damage of 16x factory; Remaining resources: 57 PUs; British buy 1 bomber and 15 infantry; Remaining resources: 0 PUs; Combat Move - British 5 bombers moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Southern Europe 2 infantry moved from United Kingdom to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Norway 6 infantry moved from United Kingdom to 6 Sea Zone 6 infantry moved from 6 Sea Zone to Western Europe 12 fighters moved from 6 Sea Zone to Western Europe 2 fighters moved from 6 Sea Zone to Norway 10 armour, 1 artillery, 3 fighters and 9 infantry moved from Trans-Jordan to Anglo Egypt 5 infantry moved from Italian East Africa to Anglo Egypt 4 infantry moved from Belgian Congo to Anglo Egypt Combat - British Strategic bombing raid in Southern Europe Bombing raid in Southern Europe rolls: 5 and causes: 3 damage to unit: factory Bombing raid in Southern Europe causes 3 damage total. Strategic bombing raid in Germany AA fire in Germany : 1/5 hits, 0.83 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 4,5,5,4 and causes: 15 damage to unit: factory Bombing raid in Germany causes 15 damage total. Battle in Norway British attack with 2 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 2 battleships in Norway, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Europe British attack with 12 fighters and 6 infantry Germans defend with 2 aaGuns and 5 infantry AA fire in Western Europe : 1/12 hits, 2.00 expected hits 1 fighter owned by the British lost in Western Europe British roll dice for 2 battleships and 3 cruisers in Western Europe, round 2 : 3/5 hits, 2.83 expected hits British roll dice for 11 fighters and 6 infantry in Western Europe, round 2 : 5/17 hits, 6.50 expected hits Germans roll dice for 5 infantry in Western Europe, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Germans lost in Western Europe British win, taking Western Europe from Germans with 11 fighters and 6 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 fighter Casualties for Germans: 5 infantry Non Combat Move - British 7 fighters moved from Western Europe to 6 Sea Zone 2 fighters moved from Norway to 6 Sea Zone 4 bombers moved from Germany to United Kingdom 1 bomber moved from Southern Europe to United Kingdom 1 fighter moved from Western Europe to 6 Sea Zone 3 fighters moved from Western Europe to Spain 1 aaGun moved from Italian East Africa to Anglo Egypt Place Units - British 1 bomber placed in United Kingdom 3 infantry placed in Spain 3 infantry placed in Italian East Africa 3 infantry placed in Belgian Congo 6 infantry placed in United Kingdom Turn Complete - British British collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : -2.00 British : -0.67 AA fire in Western Europe : : -1.00 AA fire in Germany : : 0.17 -
TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 21 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber and 14 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 9 infantry moved from Japan to 60 Sea Zone 9 infantry moved from 60 Sea Zone to Buryatia S.S.R. 2 infantry moved from Buryatia S.S.R. to Manchuria 5 fighters moved from Buryatia S.S.R. to Manchuria 3 bombers moved from Japan to Manchuria 7 fighters moved from 60 Sea Zone to Manchuria 1 fighter moved from 60 Sea Zone to Manchuria 2 battleships and 3 transports moved from 32 Sea Zone to 38 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 3 bombers, 13 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 3 bombers, 13 fighters and 2 infantry in Manchuria, round 2 : 9/18 hits, 8.83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 bombers, 13 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 bombers moved from Manchuria to Japan 8 fighters moved from Manchuria to 60 Sea Zone 5 fighters moved from Manchuria to Buryatia S.S.R. Place Units - Japanese 3 armour placed in Buryatia S.S.R. Japanese undo move 1. 1 armour and 2 infantry placed in Buryatia S.S.R. 1 armour, 1 bomber and 10 infantry placed in Japan 1 armour and 2 infantry placed in Australia Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.17 -
TripleA Turn Summary: Chinese round 21
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 21 Purchase Units - Chinese Chinese buy 5 armour and 1 submarine; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from China to Manchuria 5 fighters moved from China to Manchuria 1 infantry moved from Himalaya to Afghanistan Combat - Chinese Battle in Manchuria Chinese attack with 5 fighters and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 5 fighters and 2 infantry in Manchuria, round 2 : 3/7 hits, 2.83 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria Chinese win with 5 fighters remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 aaGun moved from India to Himalaya 5 fighters moved from Manchuria to Kwantung 5 fighters moved from Kwantung to China 20 infantry moved from China to Kwantung 20 armour moved from China to Kwantung 11 artilleries moved from China to Kwantung 2 aaGuns moved from China to Kwantung Place Units - Chinese 5 armour placed in China 1 submarine placed in 35 Sea Zone Turn Complete - Chinese Chinese collect 30 PUs; end with 32 PUsCombat Hit Differential Summary :
Chinese : 0.17 Japanese : 1.33 -
TripleA Manual Gamesave Post: Russians round 22
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 22 Purchase Units - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 22 Purchase Units - Russians Russians buy 3 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 16 armour, 3 artilleries and 16 infantry moved from Turkey to Trans-Jordan 2 infantry moved from Persia to Trans-Jordan 7 artilleries moved from Caucasus to Turkey 7 infantry moved from Caucasus to Turkey 9 infantry moved from Russia to Caucasus 3 artilleries moved from Russia to Caucasus Combat - Russians Battle in Trans-Jordan Russians attack with 16 armour, 3 artilleries and 18 infantry British defend with 1 infantry Russians roll dice for 16 armour, 3 artilleries and 18 infantry in Trans-Jordan, round 2 : 15/37 hits, 12.50 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Russians win, taking Trans-Jordan from British with 16 armour, 3 artilleries and 18 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Russians 1 aaGun moved from Turkey to Trans-Jordan 1 aaGun moved from Caucasus to Turkey 1 aaGun moved from Russia to Caucasus Place Units - Russians 8 infantry placed in Russia 3 armour placed in Caucasus Turn Complete - Russians Russians collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
British : -0.33 Russians : 2.50 -
TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 22 Purchase Units - Germans Germans repair damage of 18x factory; Remaining resources: 21 PUs; Germans buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Karelia S.S.R. to Norway 5 armour moved from Germany to Western Europe 5 fighters moved from Germany to Norway 10 bombers moved from Germany to Spain 3 fighters moved from Germany to Western Europe 10 fighters moved from Germany to Spain 7 infantry moved from Germany to Western Europe 7 artilleries moved from Germany to Western Europe 2 artilleries and 2 infantry moved from Germany to Western Europe 2 infantry moved from Germany to Western Europe 3 infantry moved from Karelia S.S.R. to Norway 3 fighters moved from Western Europe to Spain Combat - Germans Battle in Western Europe Germans attack with 5 armour, 9 artilleries and 11 infantry British defend with 2 aaGuns and 6 infantry Germans roll dice for 5 armour, 9 artilleries and 11 infantry in Western Europe, round 2 : 9/25 hits, 8.83 expected hits British roll dice for 6 infantry in Western Europe, round 2 : 0/6 hits, 2.00 expected hits 6 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 5 armour, 9 artilleries and 11 infantry remaining. Battle score for attacker is 18 Casualties for British: 6 infantry Battle in Norway Germans attack with 5 fighters and 5 infantry British defend with 2 infantry Germans roll dice for 5 fighters and 5 infantry in Norway, round 2 : 2/10 hits, 3.33 expected hits British roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Norway Germans win, taking Norway from British with 5 fighters and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for British: 2 infantry Battle in Spain Germans attack with 10 bombers and 13 fighters British defend with 1 aaGun, 1 factory, 3 fighters and 10 infantry AA fire in Spain : 3/23 hits, 3.83 expected hits 3 fighters owned by the Germans lost in Spain Germans roll dice for 10 bombers and 10 fighters in Spain, round 2 : 14/20 hits, 11.67 expected hits British roll dice for 3 fighters and 10 infantry in Spain, round 2 : 5/13 hits, 5.33 expected hits 3 bombers owned by the Germans, 2 fighters owned by the Germans, 10 infantry owned by the British and 3 fighters owned by the British lost in Spain Germans win with 7 bombers and 8 fighters remaining. Battle score for attacker is -26 Casualties for Germans: 3 bombers and 5 fighters Casualties for British: 3 fighters and 10 infantry Non Combat Move - Germans 7 bombers and 8 fighters moved from Spain to Germany 5 fighters moved from Norway to Germany Place Units - Germans 3 artilleries and 3 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 1.17 British : -1.00 AA fire in Spain : : -0.83 -
TripleA Turn Summary: British round 22
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 22 Purchase Units - British British buy 3 fighters and 12 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from United Kingdom to 6 Sea Zone 6 bombers moved from United Kingdom to Western Europe 4 artilleries moved from United Kingdom to 6 Sea Zone 6 infantry moved from United Kingdom to 6 Sea Zone 6 infantry moved from 6 Sea Zone to Western Europe 4 artilleries moved from 6 Sea Zone to Western Europe 2 armour moved from 6 Sea Zone to Western Europe 10 fighters moved from 6 Sea Zone to Western Europe 3 infantry moved from Italian East Africa to Anglo Egypt 3 infantry moved from Belgian Congo to Anglo Egypt Combat - British Battle in Western Europe British attack with 2 armour, 4 artilleries, 6 bombers, 10 fighters and 6 infantry Germans defend with 2 aaGuns, 5 armour, 9 artilleries and 11 infantry AA fire in Western Europe : 6/16 hits, 2.67 expected hits 2 bombers owned by the British and 4 fighters owned by the British lost in Western Europe British roll dice for 4 battleships and 3 cruisers in Western Europe, round 2 : 4/7 hits, 4.17 expected hits British roll dice for 2 armour, 4 artilleries, 4 bombers, 6 fighters and 6 infantry in Western Europe, round 2 : 11/22 hits, 9.67 expected hits Germans roll dice for 5 armour, 9 artilleries and 11 infantry in Western Europe, round 2 : 10/25 hits, 9.17 expected hits 4 artilleries owned by the Germans, 11 infantry owned by the Germans, 4 artilleries owned by the British and 6 infantry owned by the British lost in Western Europe British roll dice for 2 armour, 4 bombers and 6 fighters in Western Europe, round 3 : 7/12 hits, 6.67 expected hits Germans roll dice for 5 armour and 5 artilleries in Western Europe, round 3 : 4/10 hits, 4.17 expected hits 5 artilleries owned by the Germans, 2 armour owned by the Germans, 3 fighters owned by the British and 1 armour owned by the British lost in Western Europe British roll dice for 1 armour, 4 bombers and 3 fighters in Western Europe, round 4 : 5/8 hits, 4.67 expected hits Germans roll dice for 3 armour in Western Europe, round 4 : 2/3 hits, 1.50 expected hits 3 armour owned by the Germans and 2 fighters owned by the British lost in Western Europe British win, taking Western Europe from Germans with 1 armour, 4 bombers and 1 fighter remaining. Battle score for attacker is -59 Casualties for British: 1 armour, 4 artilleries, 2 bombers, 9 fighters and 6 infantry Casualties for Germans: 5 armour, 9 artilleries and 11 infantry Non Combat Move - British 4 bombers moved from Western Europe to United Kingdom 1 fighter moved from Western Europe to 6 Sea Zone Place Units - British 3 fighters placed in 6 Sea Zone 3 infantry placed in Spain 3 infantry placed in Italian East Africa 3 infantry placed in Belgian Congo 3 infantry placed in United Kingdom Turn Complete - British British collect 60 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : 1.17 British : 1.83 AA fire in Western Europe : : 3.33 -
TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 22 Purchase Units - Japanese Japanese buy 3 armour, 3 bombers and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Japanese 10 infantry moved from Japan to 60 Sea Zone 10 artilleries moved from Buryatia S.S.R. to 60 Sea Zone 13 armour moved from Buryatia S.S.R. to Kwantung 5 fighters moved from Buryatia S.S.R. to Kwantung 10 artilleries, 10 infantry and 10 transports moved from 60 Sea Zone to 59 Sea Zone 2 battleships, 4 carriers, 1 cruiser, 2 destroyers and 8 fighters moved from 60 Sea Zone to 59 Sea Zone 10 artilleries and 10 infantry moved from 59 Sea Zone to Kwantung 8 fighters moved from 59 Sea Zone to Kwantung 4 bombers moved from Japan to Kwantung 5 artilleries and 42 infantry moved from Buryatia S.S.R. to Manchuria 1 artillery moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Soviet Far East to Buryatia S.S.R. 1 armour and 3 infantry moved from Australia to 38 Sea Zone 1 armour, 2 battleships, 3 infantry and 2 transports moved from 38 Sea Zone to 29 Sea Zone 1 transport moved from 38 Sea Zone to 50 Sea Zone 1 armour and 3 infantry moved from 29 Sea Zone to French Madagascar Combat - Japanese Battle in French Madagascar Japanese attack with 1 armour and 3 infantry Neutral defend with 3 infantry Japanese roll dice for 2 battleships in French Madagascar, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 armour and 3 infantry in French Madagascar, round 2 : 1/4 hits, 1.00 expected hits Neutral roll dice for 3 infantry in French Madagascar, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Neutral lost in French Madagascar Japanese roll dice for 1 armour and 2 infantry in French Madagascar, round 3 : 0/3 hits, 0.83 expected hits Neutral roll dice for 2 infantry in French Madagascar, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 2 infantry in French Madagascar, round 4 : 0/3 hits, 0.83 expected hits Neutral roll dice for 2 infantry in French Madagascar, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in French Madagascar Japanese roll dice for 1 armour in French Madagascar, round 5 : 1/1 hits, 0.50 expected hits Neutral roll dice for 2 infantry in French Madagascar, round 5 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 armour owned by the Japanese lost in French Madagascar Neutral win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 armour and 3 infantry Casualties for Neutral: 2 infantry Battle in Kwantung Japanese attack with 13 armour, 10 artilleries, 4 bombers, 13 fighters and 10 infantry Chinese defend with 2 aaGuns, 20 armour, 11 artilleries and 20 infantry AA fire in Kwantung : 6/17 hits, 2.83 expected hits 4 fighters owned by the Japanese and 2 bombers owned by the Japanese lost in Kwantung Japanese roll dice for 2 battleships and 1 cruiser in Kwantung, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 13 armour, 10 artilleries, 2 bombers, 9 fighters and 10 infantry in Kwantung, round 2 : 24/44 hits, 19.00 expected hits Chinese roll dice for 20 armour, 11 artilleries and 20 infantry in Kwantung, round 2 : 22/51 hits, 20.33 expected hits 10 infantry owned by the Japanese, 10 artilleries owned by the Japanese, 2 armour owned by the Japanese, 20 infantry owned by the Chinese and 6 artilleries owned by the Chinese lost in Kwantung 11 armour retreated to Manchuria Chinese win with 20 armour and 5 artilleries remaining. Battle score for attacker is -60 Casualties for Japanese: 2 armour, 10 artilleries, 2 bombers, 4 fighters and 10 infantry Casualties for Chinese: 6 artilleries and 20 infantry Non Combat Move - Japanese 1 fighter moved from Kwantung to Manchuria 1 fighter moved from Kwantung to Manchuria 1 fighter moved from Kwantung to Manchuria 1 aaGun moved from Buryatia S.S.R. to Manchuria 1 aaGun moved from Buryatia S.S.R. to Manchuria 4 fighters moved from Kwantung to Manchuria 2 bombers moved from Kwantung to Manchuria 1 fighter moved from Kwantung to 59 Sea Zone 1 fighter moved from Kwantung to Manchuria Place Units - Japanese 3 bombers placed in Japan 3 armour placed in Buryatia S.S.R. 1 destroyer placed in 46 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 58 PUsCombat Hit Differential Summary :
Neutral : 2.00 AA fire in Kwantung : : 3.17 Chinese : 1.67 Japanese : 2.67 -
TripleA Turn Summary: Chinese round 22
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 22 Purchase Units - Chinese Chinese buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 9 armour, 10 artilleries, 4 bombers, 5 fighters and 12 infantry moved from China to Manchuria 20 armour and 5 artilleries moved from Kwantung to Manchuria Combat - Chinese Battle in Manchuria Chinese attack with 29 armour, 15 artilleries, 4 bombers, 5 fighters and 12 infantry Japanese defend with 2 aaGuns, 11 armour, 6 artilleries, 2 bombers, 8 fighters and 42 infantry AA fire in Manchuria : 1/9 hits, 1.50 expected hits 1 fighter owned by the Chinese lost in Manchuria Chinese roll dice for 29 armour, 15 artilleries, 4 bombers, 4 fighters and 12 infantry in Manchuria, round 2 : 27/64 hits, 28.17 expected hits Japanese roll dice for 11 armour, 6 artilleries, 2 bombers, 8 fighters and 42 infantry in Manchuria, round 2 : 24/69 hits, 27.17 expected hits 25 infantry owned by the Japanese, 2 bombers owned by the Japanese, 12 infantry owned by the Chinese and 12 artilleries owned by the Chinese lost in Manchuria Chinese roll dice for 29 armour, 3 artilleries, 4 bombers and 4 fighters in Manchuria, round 3 : 20/40 hits, 20.17 expected hits Japanese roll dice for 11 armour, 6 artilleries, 8 fighters and 17 infantry in Manchuria, round 3 : 16/42 hits, 18.50 expected hits 17 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 13 armour owned by the Chinese and 3 artilleries owned by the Chinese lost in Manchuria Chinese roll dice for 16 armour, 4 bombers and 4 fighters in Manchuria, round 4 : 13/24 hits, 12.67 expected hits Japanese roll dice for 11 armour, 3 artilleries and 8 fighters in Manchuria, round 4 : 9/22 hits, 11.83 expected hits 3 artilleries owned by the Japanese, 9 armour owned by the Chinese and 10 armour owned by the Japanese lost in Manchuria Chinese roll dice for 7 armour, 4 bombers and 4 fighters in Manchuria, round 5 : 7/15 hits, 8.17 expected hits Japanese roll dice for 1 armour and 8 fighters in Manchuria, round 5 : 7/9 hits, 5.83 expected hits 6 fighters owned by the Japanese, 1 bomber owned by the Chinese, 3 armour owned by the Chinese, 1 armour owned by the Japanese and 3 fighters owned by the Chinese lost in Manchuria Chinese roll dice for 4 armour, 3 bombers and 1 fighter in Manchuria, round 6 : 4/8 hits, 4.50 expected hits Japanese roll dice for 2 fighters in Manchuria, round 6 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 bomber owned by the Chinese lost in Manchuria Chinese win, taking Manchuria from Japanese with 4 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 24 Casualties for Chinese: 25 armour, 15 artilleries, 2 bombers, 4 fighters and 12 infantry Casualties for Japanese: 11 armour, 6 artilleries, 2 bombers, 8 fighters and 42 infantry Non Combat Move - Chinese 2 aaGuns moved from Kwantung to Manchuria 1 aaGun moved from China to Manchuria 2 bombers moved from Manchuria to China 1 aaGun moved from Himalaya to China 1 infantry moved from Afghanistan to Himalaya 1 fighter moved from Manchuria to China Place Units - Chinese 10 infantry placed in China Turn Complete - Chinese Chinese collect 33 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese : -2.67 AA fire in Manchuria : : -0.50 Japanese : -7.67 -
TripleA Manual Gamesave Post: Russians round 23
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 23 Purchase Units - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 23
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 23 Purchase Units - Russians Russians buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Trans-Jordan to Saudi Arabia Russians take Saudi Arabia from British 7 artilleries and 7 infantry moved from Turkey to Trans-Jordan 3 armour moved from Caucasus to Turkey 3 artilleries moved from Caucasus to Turkey 9 infantry moved from Caucasus to Turkey 8 infantry moved from Russia to Caucasus Combat - Russians Non Combat Move - Russians 6 fighters moved from Caucasus to Trans-Jordan 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 8 armour moved from Trans-Jordan to Turkey 1 infantry moved from Evenki National Okrug to Russia Place Units - Russians 1 artillery and 2 fighters placed in Caucasus 6 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 23
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 23 Purchase Units - Germans Germans repair damage of 5x factory; Remaining resources: 34 PUs; Germans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Norway to Sweden Germans take Sweden from British 2 infantry moved from Norway to Karelia S.S.R. 4 bombers moved from Germany to United Kingdom 2 bombers moved from Germany to Western Europe 2 infantry moved from Germany to Western Europe 2 artilleries and 4 infantry moved from Germany to Western Europe 4 artilleries moved from Germany to Western Europe 1 bomber moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/5 hits, 0.83 expected hits Bombing raid in United Kingdom rolls: 4,1,3,1,6 and causes: 15 damage to unit: factory Bombing raid in United Kingdom causes 15 damage total. Battle in Western Europe Germans attack with 6 artilleries, 2 bombers and 6 infantry British defend with 2 aaGuns and 1 armour AA fire in Western Europe : 0/2 hits, 0.33 expected hits Germans roll dice for 6 artilleries, 2 bombers and 6 infantry in Western Europe, round 2 : 5/14 hits, 5.33 expected hits British roll dice for 1 armour in Western Europe, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Western Europe Germans win, taking Western Europe from British with 6 artilleries, 2 bombers and 6 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Non Combat Move - Germans 2 bombers moved from Western Europe to Germany 5 bombers moved from United Kingdom to Germany Place Units - Germans 1 artillery and 10 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -0.33 British : -0.50 AA fire in Western Europe : : -0.33 AA fire in United Kingdom : : -0.83 -
TripleA Turn Summary: British round 23
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 23 Purchase Units - British British buy 3 armour and 3 fighters; Remaining resources: 15 PUs; Combat Move - British 3 infantry moved from Spain to Western Europe 1 artillery moved from United Kingdom to 6 Sea Zone 3 infantry moved from United Kingdom to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Western Europe 3 infantry moved from 6 Sea Zone to Western Europe 4 bombers moved from United Kingdom to Western Europe 4 fighters moved from 6 Sea Zone to Western Europe Combat - British Battle in Western Europe British attack with 1 artillery, 4 bombers, 4 fighters and 6 infantry Germans defend with 2 aaGuns, 6 artilleries and 6 infantry AA fire in Western Europe : 0/8 hits, 1.33 expected hits British roll dice for 4 battleships in Western Europe, round 2 : 2/4 hits, 2.67 expected hits British roll dice for 1 artillery, 4 bombers, 4 fighters and 6 infantry in Western Europe, round 2 : 8/15 hits, 6.17 expected hits Germans roll dice for 6 artilleries and 6 infantry in Western Europe, round 2 : 2/12 hits, 4.00 expected hits 4 artilleries owned by the Germans, 6 infantry owned by the Germans and 2 infantry owned by the British lost in Western Europe British roll dice for 1 artillery, 4 bombers, 4 fighters and 4 infantry in Western Europe, round 3 : 9/13 hits, 5.83 expected hits Germans roll dice for 2 artilleries in Western Europe, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the British lost in Western Europe British win, taking Western Europe from Germans with 1 artillery, 4 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 33 Casualties for British: 3 infantry Casualties for Germans: 6 artilleries and 6 infantry Non Combat Move - British 2 fighters moved from Western Europe to 6 Sea Zone 2 fighters moved from Western Europe to Libya 4 bombers moved from Western Europe to Libya 20 infantry moved from Anglo Egypt to Libya 6 armour moved from Anglo Egypt to Libya 2 artilleries moved from Anglo Egypt to Libya 3 infantry moved from Italian East Africa to Belgian Congo 6 armour moved from Anglo Egypt to Italian East Africa 2 artilleries moved from Anglo Egypt to Italian East Africa 5 infantry moved from Anglo Egypt to Italian East Africa 3 fighters moved from Anglo Egypt to Italian East Africa 1 aaGun moved from Anglo Egypt to Belgian Congo Place Units - British 3 armour placed in Belgian Congo 3 fighters placed in Italian East Africa Turn Complete - British British collect 54 PUs; end with 69 PUsCombat Hit Differential Summary :
Germans : -1.67 British : 4.33 AA fire in Western Europe : : -1.33 -
TripleA Turn Summary: Japanese round 23
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 23 Purchase Units - Japanese Japanese buy 2 fighters, 10 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - Japanese 2 battleships and 2 transports moved from 29 Sea Zone to 38 Sea Zone 1 destroyer moved from 46 Sea Zone to 38 Sea Zone 1 transport moved from 50 Sea Zone to 48 Sea Zone 1 infantry moved from Borneo to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indochina Japanese take French Indochina from Chinese 1 transport moved from 59 Sea Zone to 49 Sea Zone 1 infantry moved from Philipine Islands to 49 Sea Zone 1 infantry moved from Philipine Islands to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Kwantung Japanese take Kwantung from Chinese 5 transports moved from 59 Sea Zone to 60 Sea Zone 3 armour and 1 infantry moved from Buryatia S.S.R. to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 4 armour, 1 infantry and 5 transports moved from 60 Sea Zone to 61 Sea Zone 1 destroyer moved from 59 Sea Zone to 36 Sea Zone 1 battleship and 1 cruiser moved from 59 Sea Zone to 61 Sea Zone 1 battleship moved from 59 Sea Zone to 61 Sea Zone 1 carrier moved from 59 Sea Zone to 36 Sea Zone 4 armour and 1 infantry moved from 61 Sea Zone to Manchuria 2 bombers moved from Japan to Manchuria 1 bomber moved from Japan to Manchuria 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 59 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 destroyer and 1 fighter Chinese defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Chinese lost in 35 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Chinese: 1 submarine Battle in Manchuria Japanese attack with 4 armour, 3 bombers and 1 infantry Chinese defend with 5 aaGuns and 4 armour AA fire in Manchuria : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 4 armour, 3 bombers and 1 infantry in Manchuria, round 2 : 4/8 hits, 4.17 expected hits Chinese roll dice for 4 armour in Manchuria, round 2 : 2/4 hits, 2.00 expected hits 1 infantry owned by the Japanese, 4 armour owned by the Chinese and 1 armour owned by the Japanese lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 armour and 3 bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 armour and 1 infantry Casualties for Chinese: 4 armour Non Combat Move - Japanese 3 bombers moved from Manchuria to Japan 1 fighter moved from 35 Sea Zone to 59 Sea Zone Place Units - Japanese 3 infantry placed in Buryatia S.S.R. 2 fighters and 7 infantry placed in Japan 1 submarine placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese : -0.33 AA fire in Manchuria : : -0.50 Japanese : -0.67 -
TripleA Turn Summary: Chinese round 23
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 23 Purchase Units - Chinese Chinese buy 7 armour; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Himalaya to French Indochina 1 fighter moved from China to French Indochina 2 bombers moved from China to Kwantung 1 infantry moved from China to Kwantung 9 infantry moved from China to Manchuria Combat - Chinese Battle in French Indochina Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indochina Chinese win, taking French Indochina from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwantung Chinese attack with 2 bombers and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 2 bombers and 1 infantry in Kwantung, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Kwantung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwantung Chinese roll dice for 2 bombers in Kwantung, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwantung Chinese win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Manchuria Chinese attack with 9 infantry Japanese defend with 5 aaGuns and 3 armour Chinese roll dice for 9 infantry in Manchuria, round 2 : 1/9 hits, 1.50 expected hits Japanese roll dice for 3 armour in Manchuria, round 2 : 2/3 hits, 1.50 expected hits 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 7 infantry in Manchuria, round 3 : 1/7 hits, 1.17 expected hits Japanese roll dice for 2 armour in Manchuria, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 6 infantry in Manchuria, round 4 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 armour in Manchuria, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 6 infantry in Manchuria, round 5 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 armour in Manchuria, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 armour Non Combat Move - Chinese 2 bombers moved from Kwantung to Manchuria 2 bombers moved from Manchuria to China 1 fighter moved from French Indochina to China Place Units - Chinese 7 armour placed in China Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Chinese : -1.17 Japanese : -0.83 -
TripleA Manual Gamesave Post: Russians round 24
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 24 Purchase Units - RussiansCombat Hit Differential Summary :





