Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Kazakh S.S.R. to Afghanistan
1 infantry moved from Kazakh S.S.R. to Afghanistan
2 infantry moved from Caucasus to Persia
1 artillery moved from Caucasus to Persia
2 artilleries moved from Evenki National Okrug to Russia
2 infantry moved from Evenki National Okrug to Russia
2 armour moved from West Russia to Russia
3 infantry moved from Russia to West Russia
2 infantry moved from Russia to West Russia
2 bombers moved from Caucasus to India
Combat - Russians
Strategic bombing raid in India
Bombing raid in India rolls: 4,6 and causes: 6 damage to unit: factory
Bombing raid in India causes 6 damage total.
Battle in Afghanistan
Russians attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Afghanistan
Russians win, taking Afghanistan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Persia
Russians attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Persia
Russians win, taking Persia from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Russians
2 bombers moved from India to Caucasus
1 infantry moved from Russia to Kazakh S.S.R.
Place Units - Russians
3 infantry placed in Caucasus
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Russians : 0.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 artilleries moved from Western Europe to Germany
2 artilleries and 1 infantry moved from Spain to Gibraltar
2 bombers moved from Germany to Gibraltar
2 bombers moved from Germany to Gibraltar
3 artilleries moved from Germany to Eastern Europe
2 submarines moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
4 infantry moved from Germany to Eastern Europe
2 armour, 3 artilleries, 2 fighters and 13 infantry moved from Eastern Europe to Karelia S.S.R.
2 infantry moved from Western Europe to Germany
1 infantry moved from Western Europe to Spain
1 infantry moved from Western Europe to Spain
2 fighters moved from Western Europe to Karelia S.S.R.
Combat - Germans
Battle in Gibraltar
Germans attack with 2 artilleries, 4 bombers and 1 infantry
Neutral defend with 5 infantry
Germans roll dice for 2 artilleries, 4 bombers and 1 infantry in Gibraltar, round 2 : 3/7 hits, 3.67 expected hits
Neutral roll dice for 5 infantry in Gibraltar, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Neutral, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Gibraltar
retreated to Gibraltar
Neutral win with 2 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Neutral: 3 infantry
Battle in Karelia S.S.R.
Germans attack with 2 armour, 3 artilleries, 4 fighters and 13 infantry
Neutral defend with 2 infantry
Germans roll dice for 2 armour, 3 artilleries, 4 fighters and 13 infantry in Karelia S.S.R., round 2 : 5/22 hits, 6.67 expected hits
Neutral roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Karelia S.S.R.
Germans loses 0 PUs for violating Karelia S.S.R.s neutrality.
Germans win, taking Karelia S.S.R. from Neutral with 2 armour, 3 artilleries, 4 fighters and 13 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Non Combat Move - Germans
4 fighters moved from Karelia S.S.R. to Germany
4 bombers moved from Gibraltar to Germany
1 aaGun moved from Southern Europe to Germany
1 aaGun moved from Germany to Eastern Europe
Place Units - Germans
2 armour, 1 fighter and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -2.33
Neutral : 0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3
Purchase Units - British
British buy 1 fighter and 9 infantry; Remaining resources: 5 PUs;
Combat Move - British
1 infantry moved from Libya to Algeria
British take Algeria from Germans
3 infantry moved from Kenya to Mozambique
2 armour, 2 artilleries and 1 infantry moved from Union of South Africa to Mozambique
3 fighters moved from Belgian Congo to Mozambique
1 bomber moved from Belgian Congo to Mozambique
4 fighters moved from 3 Sea Zone to Eire
4 infantry moved from United Kingdom to Eire
2 artilleries moved from United Kingdom to Eire
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Western Europe
Combat - British
Battle in 6 Sea Zone
British attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports
Germans defend with 3 submarines
British roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 4/6 hits, 2.50 expected hits
Germans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the British
3 submarines owned by the Germans lost in 6 Sea Zone
British win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 18
Casualties for Germans: 3 submarines
Battle in Mozambique
British attack with 2 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry
Neutral defend with 5 infantry
British roll dice for 2 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Mozambique, round 2 : 6/12 hits, 4.83 expected hits
Neutral roll dice for 5 infantry in Mozambique, round 2 : 3/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 3 infantry owned by the British lost in Mozambique
British loses 0 PUs for violating Mozambiques neutrality.
British win, taking Mozambique from Neutral with 2 armour, 2 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Neutral: 5 infantry
Battle in Eire
British attack with 2 artilleries, 4 fighters and 4 infantry
Neutral defend with 5 infantry
British roll dice for 2 artilleries, 4 fighters and 4 infantry in Eire, round 2 : 2/10 hits, 3.67 expected hits
Neutral roll dice for 5 infantry in Eire, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Neutral and 2 infantry owned by the British lost in Eire
British roll dice for 2 artilleries, 4 fighters and 2 infantry in Eire, round 3 : 3/8 hits, 3.33 expected hits
Neutral roll dice for 3 infantry in Eire, round 3 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral and 1 infantry owned by the British lost in Eire
British loses 0 PUs for violating Eires neutrality.
British win, taking Eire from Neutral with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Neutral: 5 infantry
Battle in Western Europe
Non Combat Move - British
4 fighters moved from Eire to 6 Sea Zone
2 armour moved from Libya to Anglo Egypt
3 infantry moved from Italian East Africa to Anglo Egypt
3 infantry moved from Belgian Congo to Anglo Egypt
1 artillery moved from Belgian Congo to Anglo Egypt
1 bomber moved from Mozambique to Italian East Africa
3 fighters moved from Mozambique to Italian East Africa
Place Units - British
3 infantry placed in Belgian Congo
3 infantry placed in Italian East Africa
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 54 PUs; end with 59 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germans : 0.50
Neutral : 1.67
British : 0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
1 infantry moved from New Guinea to 47 Sea Zone
2 artilleries moved from New Guinea to 47 Sea Zone
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Manchuria
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 bomber moved from Japan to Manchuria
1 bomber moved from Japan to China
1 bomber moved from Japan to China
1 submarine moved from 57 Sea Zone to 53 Sea Zone
1 submarine moved from 57 Sea Zone to 53 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 2 transports moved from 47 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Australia
2 artilleries moved from 46 Sea Zone to Australia
4 fighters moved from 46 Sea Zone to Australia
Combat - Japanese
Strategic bombing raid in China
AA fire in China : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in China rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in China causes 6 damage total.
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Australia
Japanese attack with 2 artilleries, 4 fighters and 1 infantry
Neutral defend with 5 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Australia, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries, 4 fighters and 1 infantry in Australia, round 2 : 3/7 hits, 3.00 expected hits
Neutral roll dice for 5 infantry in Australia, round 2 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Neutral lost in Australia
Japanese loses 0 PUs for violating Australias neutrality.
Japanese win, taking Australia from Neutral with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Neutral: 5 infantry
Non Combat Move - Japanese
1 bomber moved from China to Japan
1 bomber moved from Manchuria to Japan
4 fighters moved from Australia to 46 Sea Zone
Place Units - Japanese
1 infantry placed in Japan
1 carrier placed in 61 Sea Zone
2 fighters placed in 61 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
Neutral : -1.67
AA fire in China : : 0.67
Chinese : -0.33
Japanese : -0.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3
Purchase Units - Chinese
Chinese repair damage of 2x factory; Remaining resources: 34 PUs;
Chinese buy 1 aaGun, 5 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from India to Persia
3 fighters moved from India to Persia
6 infantry moved from India to Afghanistan
1 armour moved from India to Afghanistan
9 armour moved from Sinkiang to Afghanistan
2 fighters moved from Sinkiang to Manchuria
2 bombers moved from China to Manchuria
1 artillery and 1 infantry moved from Kwantung to Manchuria
5 artilleries moved from Sinkiang to China
Combat - Chinese
Battle in Manchuria
Chinese attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Manchuria, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Persia
Chinese attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 3 fighters and 1 infantry in Persia, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Persia
Chinese win, taking Persia from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Afghanistan
Chinese attack with 10 armour and 6 infantry
Russians defend with 1 artillery and 1 infantry
Chinese roll dice for 10 armour and 6 infantry in Afghanistan, round 2 : 8/16 hits, 6.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Chinese lost in Afghanistan
Chinese win, taking Afghanistan from Russians with 10 armour and 4 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Chinese
8 infantry moved from Sinkiang to Himalaya
3 fighters moved from Persia to Kwantung
5 infantry moved from China to Kwantung
2 bombers moved from Manchuria to Kwantung
2 fighters moved from Manchuria to Kwantung
4 artilleries moved from Sinkiang to Himalaya
Place Units - Chinese
1 aaGun, 1 armour and 1 infantry placed in India
4 armour placed in China
Turn Complete - Chinese
Chinese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese : 2.83
Russians : 0.67
Japanese : -0.67
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4
Purchase Units - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
2 artilleries moved from Russia to West Russia
2 bombers moved from Caucasus to India
6 infantry moved from Russia to Caucasus
9 infantry moved from Russia to West Russia
1 artillery moved from Caucasus to Persia
2 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
Combat - Russians
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 1,5 and causes: 6 damage to unit: factory
Bombing raid in India causes 6 damage total.
Battle in Ukraine S.S.R.
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
Russians attack with 1 artillery and 3 infantry
Chinese defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Persia, round 2 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Persia
Russians win, taking Persia from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Russians
2 bombers moved from India to Caucasus
Place Units - Russians
3 infantry placed in Caucasus
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0.33
Chinese : 0.33
AA fire in India : : -0.33
Russians : 1.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4
Purchase Units - Germans
Germans buy 3 bombers and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Spain to Gibraltar
3 infantry moved from Eastern Europe to Ukraine S.S.R.
3 artilleries moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
2 fighters moved from Germany to Ukraine S.S.R.
4 bombers moved from Germany to Gibraltar
1 infantry moved from Karelia S.S.R. to Norway
Germans take Norway from British
2 armour moved from Germany to Karelia S.S.R.
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 artillery and 1 infantry moved from Germany to Western Europe
1 fighter moved from Germany to Archangel
1 fighter moved from Germany to Ukraine S.S.R.
1 fighter moved from Germany to Western Europe
Combat - Germans
Battle in Gibraltar
Germans attack with 4 bombers and 2 infantry
Neutral defend with 2 infantry
Germans roll dice for 4 bombers and 2 infantry in Gibraltar, round 2 : 3/6 hits, 3.00 expected hits
Neutral roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Gibraltar
Germans loses 0 PUs for violating Gibraltars neutrality.
Germans win, taking Gibraltar from Neutral with 4 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Battle in Ukraine S.S.R.
Germans attack with 3 fighters and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 3 fighters and 3 infantry in Ukraine S.S.R., round 2 : 4/6 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Europe
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Western Europe, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Archangel to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
1 fighter moved from Western Europe to Germany
1 fighter moved from Ukraine S.S.R. to Germany
4 bombers moved from Gibraltar to Germany
1 fighter moved from Ukraine S.S.R. to Germany
Place Units - Germans
3 bombers and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 3.00
Neutral : -0.67
British : -0.33
Russians : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4
Purchase Units - British
British buy 1 aaGun, 1 battleship, 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Western Europe
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
2 fighters moved from 6 Sea Zone to Western Europe
2 fighters moved from 6 Sea Zone to Norway
1 fighter moved from United Kingdom to Western Europe
Combat - British
Battle in Norway
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 fighters and 1 infantry in Norway, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 1 infantry in Norway, round 3 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Europe
British attack with 3 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 2 battleships in Western Europe, round 2 : 0/2 hits, 1.33 expected hits
British roll dice for 3 fighters and 2 infantry in Western Europe, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Western Europe, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Europe
British win, taking Western Europe from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
3 fighters moved from Western Europe to 6 Sea Zone
2 fighters moved from Norway to 6 Sea Zone
1 infantry moved from Eire to United Kingdom
2 artilleries moved from Eire to United Kingdom
6 infantry moved from Anglo Egypt to Libya
1 infantry moved from Algeria to Libya
3 fighters moved from Italian East Africa to Libya
1 bomber moved from Italian East Africa to Libya
3 infantry moved from Italian East Africa to Anglo Egypt
3 infantry moved from Belgian Congo to Anglo Egypt
2 armour moved from Mozambique to Italian East Africa
1 infantry moved from Mozambique to Kenya
2 artilleries moved from Mozambique to Kenya
Place Units - British
1 battleship, 1 carrier and 1 transport placed in 6 Sea Zone
1 aaGun and 2 infantry placed in Italian East Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : -1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
2 artilleries and 1 infantry moved from Australia to 46 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 2 transports moved from 46 Sea Zone to 41 Sea Zone
2 artilleries moved from 41 Sea Zone to New Zealand
1 infantry moved from 41 Sea Zone to New Zealand
4 fighters moved from 41 Sea Zone to New Zealand
2 infantry moved from Japan to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Manchuria
2 fighters moved from 61 Sea Zone to Manchuria
2 bombers moved from Japan to Manchuria
Combat - Japanese
Battle in New Zealand
Japanese attack with 2 artilleries, 4 fighters and 1 infantry
Neutral defend with 5 infantry
Japanese roll dice for 2 battleships and 1 cruiser in New Zealand, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries, 4 fighters and 1 infantry in New Zealand, round 2 : 2/7 hits, 3.00 expected hits
Neutral roll dice for 5 infantry in New Zealand, round 2 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Neutral lost in New Zealand
Japanese loses 0 PUs for violating New Zealands neutrality.
Japanese win, taking New Zealand from Neutral with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Neutral: 5 infantry
Battle in Manchuria
Japanese attack with 2 bombers, 2 fighters and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship in Manchuria, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Manchuria, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters moved from Manchuria to 61 Sea Zone
2 bombers moved from Manchuria to Japan
4 fighters moved from New Zealand to 41 Sea Zone
2 submarines moved from 53 Sea Zone to 52 Sea Zone
Place Units - Japanese
1 infantry placed in Japan
1 carrier, 2 fighters and 1 transport placed in 61 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Neutral : -1.67
Chinese : 0.33
Japanese : 0.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4
Purchase Units - Chinese
Chinese buy 3 bombers; Remaining resources: 0 PUs;
Combat Move - Chinese
2 bombers moved from Kwantung to Russia
5 infantry moved from Kwantung to Manchuria
4 armour moved from China to Manchuria
7 infantry moved from Himalaya to India
4 artilleries moved from Himalaya to India
5 fighters moved from Kwantung to Manchuria
1 infantry moved from India to Afghanistan
2 armour moved from Afghanistan to India
2 armour moved from Afghanistan to India
4 infantry moved from Afghanistan to India
5 armour moved from Afghanistan to India
1 armour moved from Afghanistan to India
6 infantry moved from Sinkiang to China
Combat - Chinese
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Russia causes 1 damage total.
Battle in Manchuria
Chinese attack with 4 armour, 5 fighters and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 armour, 5 fighters and 5 infantry in Manchuria, round 2 : 8/14 hits, 5.33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 4 armour, 5 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
5 fighters moved from Manchuria to Sinkiang
2 infantry moved from China to Sinkiang
5 artilleries moved from China to Sinkiang
1 armour moved from India to Sinkiang
1 infantry moved from Himalaya to Sinkiang
1 aaGun moved from China to Sinkiang
1 bomber moved from Russia to Sinkiang
Place Units - Chinese
3 bombers placed in China
Turn Complete - Chinese
Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67
Chinese : 2.67
Japanese : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 38 PUs;
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour moved from Caucasus to Karelia S.S.R.
2 bombers moved from Caucasus to Karelia S.S.R.
3 fighters moved from Caucasus to Karelia S.S.R.
3 fighters moved from Russia to Karelia S.S.R.
3 infantry moved from Russia to Archangel
3 infantry moved from Caucasus to Ukraine S.S.R.
3 armour moved from Russia to Karelia S.S.R.
1 infantry moved from Evenki National Okrug to Russia
1 infantry moved from Persia to Afghanistan
1 artillery moved from Persia to Afghanistan
1 artillery moved from West Russia to Ukraine S.S.R.
2 artilleries and 19 infantry moved from West Russia to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
1 artillery moved from West Russia to Archangel
Combat - Russians
Battle in Afghanistan
Russians attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Afghanistan
Russians win, taking Afghanistan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Ukraine S.S.R., round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 1 artillery and 3 infantry in Ukraine S.S.R., round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Karelia S.S.R.
Russians attack with 8 armour, 2 artilleries, 2 bombers, 6 fighters and 19 infantry
Germans defend with 4 armour, 6 artilleries, 2 fighters and 11 infantry
Russians roll dice for 8 armour, 2 artilleries, 2 bombers, 6 fighters and 19 infantry in Karelia S.S.R., round 2 : 18/37 hits, 12.50 expected hits
Germans roll dice for 4 armour, 6 artilleries, 2 fighters and 11 infantry in Karelia S.S.R., round 2 : 6/23 hits, 9.00 expected hits
6 infantry owned by the Russians, 6 artilleries owned by the Germans, 11 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 8 armour, 2 artilleries, 2 bombers, 6 fighters and 13 infantry in Karelia S.S.R., round 3 : 11/31 hits, 11.50 expected hits
Germans roll dice for 3 armour and 2 fighters in Karelia S.S.R., round 3 : 3/5 hits, 2.83 expected hits
3 infantry owned by the Russians, 2 fighters owned by the Germans and 3 armour owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 8 armour, 2 artilleries, 2 bombers, 6 fighters and 10 infantry remaining. Battle score for attacker is 70
Casualties for Russians: 9 infantry
Casualties for Germans: 4 armour, 6 artilleries, 2 fighters and 11 infantry
Battle in Archangel
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
3 fighters moved from Karelia S.S.R. to Caucasus
3 fighters moved from Karelia S.S.R. to Russia
2 bombers moved from Karelia S.S.R. to Caucasus
Place Units - Russians
2 artilleries and 1 infantry placed in Caucasus
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -2.83
Chinese : -0.33
Russians : 6.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Germany to Western Europe
3 fighters moved from Germany to Western Europe
7 bombers moved from Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/7 hits, 1.17 expected hits
Bombing raid in United Kingdom rolls: 6,2,6,6,5,6,6 and causes: 14 damage to unit: factory
Bombing raid in United Kingdom causes 14 damage total.
Battle in Western Europe
Germans attack with 1 artillery, 3 fighters and 1 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Western Europe, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
3 fighters moved from Western Europe to Germany
7 bombers moved from United Kingdom to Germany
1 aaGun moved from Eastern Europe to Germany
Place Units - Germans
2 fighters and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : 0.33
AA fire in United Kingdom : : -1.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5
Purchase Units - British
British repair damage of 16x factory; Remaining resources: 38 PUs;
British buy 1 carrier and 3 destroyers; Remaining resources: 0 PUs;
Non Combat Move - British
3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports moved from 6 Sea Zone to 8 Sea Zone
3 fighters moved from Libya to 8 Sea Zone
1 bomber moved from Libya to United Kingdom
6 infantry moved from Anglo Egypt to Trans-Jordan
2 armour moved from Anglo Egypt to Trans-Jordan
1 artillery moved from Anglo Egypt to Trans-Jordan
7 infantry moved from Libya to Anglo Egypt
2 armour moved from Italian East Africa to Trans-Jordan
2 infantry moved from Italian East Africa to Anglo Egypt
1 infantry moved from Kenya to Italian East Africa
2 artilleries moved from Kenya to Italian East Africa
Place Units - British
1 carrier and 3 destroyers placed in 8 Sea Zone
Turn Complete - British
British collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 cruiser, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery moved from New Zealand to 41 Sea Zone
1 infantry moved from New Zealand to 41 Sea Zone
1 artillery moved from New Zealand to 41 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 2 transports moved from 41 Sea Zone to 25 Sea Zone
2 artilleries and 1 infantry moved from 25 Sea Zone to Argentina
4 fighters moved from 25 Sea Zone to Argentina
1 submarine moved from 52 Sea Zone to 60 Sea Zone
1 submarine moved from 52 Sea Zone to 53 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 4 fighters, 4 infantry and 2 transports moved from 61 Sea Zone to 51 Sea Zone
4 infantry moved from 51 Sea Zone to Wake Island
4 fighters moved from 51 Sea Zone to Wake Island
2 bombers moved from Japan to Wake Island
1 armour moved from Buryatia S.S.R. to Soviet Far East
Combat - Japanese
Battle in Wake Island
Japanese attack with 2 bombers, 4 fighters and 4 infantry
Neutral defend with 5 infantry
Japanese roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 bombers, 4 fighters and 4 infantry in Wake Island, round 2 : 3/10 hits, 4.00 expected hits
Neutral roll dice for 5 infantry in Wake Island, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Neutral lost in Wake Island
Japanese roll dice for 2 bombers, 4 fighters and 2 infantry in Wake Island, round 3 : 4/8 hits, 3.67 expected hits
Neutral roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Wake Island
Japanese loses 0 PUs for violating Wake Islands neutrality.
Japanese win, taking Wake Island from Neutral with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Neutral: 5 infantry
Battle in Argentina
Japanese attack with 2 artilleries, 4 fighters and 1 infantry
Neutral defend with 5 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Argentina, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries, 4 fighters and 1 infantry in Argentina, round 2 : 1/7 hits, 3.00 expected hits
Neutral roll dice for 5 infantry in Argentina, round 2 : 3/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Neutral lost in Argentina
Neutral win with 2 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Neutral: 3 infantry
4 fighters owned by the Japanese retreated
Non Combat Move - Japanese
4 fighters moved from Argentina to 25 Sea Zone
4 fighters moved from Wake Island to 51 Sea Zone
2 bombers moved from Wake Island to Caroline Islands
Place Units - Japanese
1 artillery, 1 bomber and 1 infantry placed in Japan
1 cruiser and 2 transports placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Neutral : 1.33
Japanese : -2.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5
Purchase Units - Chinese
Chinese repair damage of 6x factory; Remaining resources: 27 PUs;
Chinese buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 bombers moved from China to 60 Sea Zone
1 bomber moved from Sinkiang to Russia
10 armour, 4 artilleries and 8 infantry moved from India to Persia
2 infantry moved from India to Afghanistan
1 infantry moved from India to Persia
1 armour moved from Sinkiang to Afghanistan
2 infantry moved from Sinkiang to Kazakh S.S.R.
3 infantry moved from China to Manchuria
3 infantry moved from China to Sinkiang
2 fighters moved from Sinkiang to Afghanistan
1 fighter moved from Sinkiang to Afghanistan
2 fighters moved from Sinkiang to Kazakh S.S.R.
Combat - Chinese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Russia causes 2 damage total.
Battle in Afghanistan
Chinese attack with 1 armour, 3 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Chinese roll dice for 1 armour, 3 fighters and 2 infantry in Afghanistan, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Afghanistan
Chinese win, taking Afghanistan from Russians with 1 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Persia
Chinese attack with 10 armour, 4 artilleries and 9 infantry
Russians defend with 1 infantry
Chinese roll dice for 10 armour, 4 artilleries and 9 infantry in Persia, round 2 : 8/23 hits, 8.50 expected hits
Russians roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Persia
Chinese win, taking Persia from Russians with 10 armour, 4 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 60 Sea Zone
Chinese attack with 3 bombers
Japanese defend with 1 cruiser, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Chinese roll dice for 3 bombers in 60 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 cruiser and 2 transports in 60 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Chinese, 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 60 Sea Zone
1 transport owned by the Japanese lost in 60 Sea Zone
Chinese win with 2 bombers remaining. Battle score for attacker is 14
Casualties for Chinese: 1 bomber
Casualties for Japanese: 1 cruiser and 2 transports
Battle in Kazakh S.S.R.
Chinese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Chinese roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Chinese win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Chinese
2 bombers moved from 60 Sea Zone to China
3 fighters moved from Afghanistan to Sinkiang
2 fighters moved from Kazakh S.S.R. to Sinkiang
1 bomber moved from Russia to China
Place Units - Chinese
9 infantry placed in China
Turn Complete - Chinese
Chinese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Chinese : -0.17
Russians : -0.33
Japanese : 0.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 2x factory; Remaining resources: 43 PUs;
Russians buy 14 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Eastern Europe
Russians take Eastern Europe from Germans
1 artillery moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
2 artilleries moved from Karelia S.S.R. to Belorussia
5 infantry moved from Karelia S.S.R. to Belorussia
3 fighters moved from Russia to Belorussia
2 bombers moved from Caucasus to China
8 armour moved from Karelia S.S.R. to Caucasus
1 infantry moved from Ukraine S.S.R. to Balkans
Russians take Balkans from Germans
4 infantry moved from Caucasus to Ukraine S.S.R.
3 fighters moved from Caucasus to Kazakh S.S.R.
2 artilleries moved from Caucasus to Ukraine S.S.R.
3 infantry moved from Caucasus to Kazakh S.S.R.
12 infantry moved from Russia to Caucasus
4 infantry moved from Karelia S.S.R. to West Russia
Combat - Russians
Strategic bombing raid in China
Bombing raid in China rolls: 2,2 and causes: 4 damage to unit: factory
Bombing raid in China causes 4 damage total.
Battle in Belorussia
Russians attack with 2 artilleries, 3 fighters and 5 infantry
Neutral defend with 5 infantry
Russians roll dice for 2 artilleries, 3 fighters and 5 infantry in Belorussia, round 2 : 3/10 hits, 3.33 expected hits
Neutral roll dice for 5 infantry in Belorussia, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Neutral lost in Belorussia
Russians roll dice for 2 artilleries, 3 fighters and 3 infantry in Belorussia, round 3 : 4/8 hits, 3.00 expected hits
Neutral roll dice for 2 infantry in Belorussia, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Neutral lost in Belorussia
Russians loses 0 PUs for violating Belorussias neutrality.
Russians win, taking Belorussia from Neutral with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 4 infantry
Casualties for Neutral: 5 infantry
Battle in Kazakh S.S.R.
Russians attack with 3 fighters and 3 infantry
Chinese defend with 2 infantry
Russians roll dice for 3 fighters and 3 infantry in Kazakh S.S.R., round 2 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Russians
3 fighters moved from Kazakh S.S.R. to Caucasus
3 fighters moved from Belorussia to Caucasus
2 bombers moved from China to Caucasus
5 infantry moved from Russia to Caucasus
Place Units - Russians
3 infantry placed in Caucasus
11 infantry placed in Russia
Turn Complete - Russians
Russians collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Neutral : 1.67
Chinese : 0.33
Russians : 0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 fighters and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Germany to 12 Sea Zone
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Balkans
3 bombers moved from Germany to Eastern Europe
3 bombers moved from Germany to Balkans
5 fighters moved from Germany to Spain
1 artillery moved from Western Europe to Spain
2 infantry moved from Germany to Western Europe
Combat - Germans
Battle in 12 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 12 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Eastern Europe
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 1 infantry in Eastern Europe, round 2 : 2/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Europe
Germans win, taking Eastern Europe from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Spain
Germans attack with 1 artillery and 5 fighters
Americans defend with 1 armour
Germans roll dice for 1 artillery and 5 fighters in Spain, round 2 : 4/6 hits, 2.83 expected hits
Americans roll dice for 1 armour in Spain, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 1 artillery and 5 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Battle in Balkans
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 1 infantry in Balkans, round 2 : 4/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Balkans, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Balkans
Germans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Balkans to Germany
3 bombers moved from Eastern Europe to Germany
4 fighters moved from Spain to Germany
1 fighter moved from Spain to Germany
1 bomber moved from 12 Sea Zone to Germany
Place Units - Germans
2 fighters and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 2.83
Americans : -0.50
Russians : 0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6
Purchase Units - British
British buy 5 fighters; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Eastern Canada
8 fighters moved from 8 Sea Zone to Eastern Canada
1 bomber moved from United Kingdom to Eastern Canada
Combat - British
Battle in Eastern Canada
British attack with 1 bomber, 8 fighters and 2 infantry
Americans defend with 6 bombers
British roll dice for 1 bomber, 8 fighters and 2 infantry in Eastern Canada, round 2 : 6/11 hits, 5.00 expected hits
Americans roll dice for 6 bombers in Eastern Canada, round 2 : 2/6 hits, 1.00 expected hits
6 bombers owned by the Americans and 2 infantry owned by the British lost in Eastern Canada
British win with 1 bomber and 8 fighters remaining. Battle score for attacker is 66
Casualties for British: 2 infantry
Casualties for Americans: 6 bombers
Non Combat Move - British
8 fighters moved from Eastern Canada to 8 Sea Zone
1 bomber moved from Eastern Canada to United Kingdom
6 infantry moved from Trans-Jordan to Anglo Egypt
1 artillery moved from Trans-Jordan to Anglo Egypt
2 artilleries moved from Italian East Africa to Anglo Egypt
1 infantry moved from Italian East Africa to Anglo Egypt
2 armour moved from Trans-Jordan to Italian East Africa
2 armour moved from Trans-Jordan to Belgian Congo
Place Units - British
3 fighters placed in Belgian Congo
2 fighters placed in Italian East Africa
Turn Complete - British
British collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : 1.00
Americans : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Wake Island to 51 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports moved from 25 Sea Zone to 44 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 51 Sea Zone to 60 Sea Zone
1 bomber moved from Japan to China
1 battleship, 2 infantry and 2 transports moved from 51 Sea Zone to 45 Sea Zone
2 bombers moved from Caroline Islands to Wake Island
Combat - Japanese
Strategic bombing raid in China
Bombing raid in China rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in China causes 3 damage total.
Non Combat Move - Japanese
1 bomber moved from China to Japan
Place Units - Japanese
2 artilleries and 1 infantry placed in Japan
1 carrier and 2 fighters placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :