@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Super Smash Bro's
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Purchase Units - British British buy 1 cruiser and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from Anglo Egypt to Libya 2 armour moved from French Equatorial Africa to Libya 2 armour, 2 artilleries and 5 infantry moved from Angola to Union of South Africa 2 fighters moved from Belgian Congo to Libya 1 fighter moved from Belgian Congo to Union of South Africa 1 bomber moved from Belgian Congo to Union of South Africa Combat - British Battle in Union of South Africa British attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry Neutral defend with 5 infantry British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry in Union of South Africa, round 2 : 4/11 hits, 4.00 expected hits Neutral roll dice for 5 infantry in Union of South Africa, round 2 : 4/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 4 infantry owned by the British lost in Union of South Africa British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Union of South Africa, round 3 : 5/7 hits, 3.17 expected hits Neutral roll dice for 1 infantry in Union of South Africa, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Union of South Africa British loses 0 PUs for violating Union of South Africas neutrality. British win, taking Union of South Africa from Neutral with 2 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 4 infantry Casualties for Neutral: 5 infantry Battle in Libya British attack with 2 armour, 2 fighters and 4 infantry Germans defend with 2 artilleries and 2 infantry British roll dice for 2 armour, 2 fighters and 4 infantry in Libya, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 2 artilleries and 2 infantry in Libya, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Libya British roll dice for 2 armour, 2 fighters and 2 infantry in Libya, round 3 : 2/6 hits, 2.33 expected hits Germans roll dice for 2 artilleries in Libya, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the British lost in Libya British win, taking Libya from Germans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 3 infantry Casualties for Germans: 2 artilleries and 2 infantry Non Combat Move - British 2 fighters moved from Libya to Belgian Congo 3 infantry moved from Belgian Congo to Kenya 1 bomber moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Belgian Congo 1 artillery moved from French Equatorial Africa to Belgian Congo 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 2 transports moved from 8 Sea Zone to 3 Sea Zone Place Units - British 3 infantry placed in Italian East Africa 3 infantry placed in Belgian Congo 1 cruiser placed in 3 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 1.00 Neutral : 2.00 British : 0.83 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Buryatia S.S.R. to Manchuria 1 artillery moved from Caroline Islands to 50 Sea Zone 2 submarines moved from 50 Sea Zone to 57 Sea Zone 1 artillery moved from Caroline Islands to 50 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports moved from 50 Sea Zone to 48 Sea Zone 2 infantry moved from Borneo to 48 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 48 Sea Zone to 47 Sea Zone 2 artilleries and 2 infantry moved from 47 Sea Zone to New Guinea 4 fighters moved from 47 Sea Zone to New Guinea 1 battleship moved from 61 Sea Zone to 60 Sea Zone Combat - Japanese Battle in New Guinea Japanese attack with 2 artilleries, 4 fighters and 2 infantry Neutral defend with 5 infantry Japanese roll dice for 2 battleships and 2 cruisers in New Guinea, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in New Guinea, round 2 : 2/8 hits, 3.33 expected hits Neutral roll dice for 5 infantry in New Guinea, round 2 : 0/5 hits, 1.67 expected hits 3 infantry owned by the Neutral lost in New Guinea Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in New Guinea, round 3 : 4/8 hits, 3.33 expected hits Neutral roll dice for 2 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Neutral lost in New Guinea Japanese loses 0 PUs for violating New Guineas neutrality. Japanese win, taking New Guinea from Neutral with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Neutral: 5 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 4 fighters moved from New Guinea to 47 Sea Zone Place Units - Japanese 1 bomber and 3 infantry placed in Japan 1 destroyer and 1 transport placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Neutral : -1.33 Japanese : -2.00 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Purchase Units - Chinese Chinese buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from China to Manchuria 1 fighter moved from China to Manchuria 1 artillery and 4 infantry moved from China to Kwantung 2 bombers and 1 fighter moved from China to Kwantung 1 infantry moved from China to Sinkiang 2 infantry moved from Afghanistan to Persia 1 infantry moved from India to Afghanistan 3 fighters moved from India to Persia Combat - Chinese Battle in Manchuria Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Manchuria from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwantung Chinese attack with 1 artillery, 2 bombers, 1 fighter and 4 infantry Neutral defend with 5 infantry Chinese roll dice for 1 artillery, 2 bombers, 1 fighter and 4 infantry in Kwantung, round 2 : 3/8 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Kwantung, round 2 : 2/5 hits, 1.67 expected hits 3 infantry owned by the Neutral and 2 infantry owned by the Chinese lost in Kwantung Chinese roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Kwantung, round 3 : 5/6 hits, 2.67 expected hits Neutral roll dice for 2 infantry in Kwantung, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Kwantung Chinese loses 0 PUs for violating Kwantungs neutrality. Chinese win, taking Kwantung from Neutral with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Neutral: 5 infantry Battle in Persia Chinese attack with 3 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Chinese roll dice for 3 fighters and 2 infantry in Persia, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Chinese lost in Persia Chinese win, taking Persia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Chinese 3 fighters moved from Persia to India 1 fighter moved from Kwantung to Sinkiang 2 bombers moved from Kwantung to China 1 fighter moved from Manchuria to Sinkiang Place Units - Chinese 3 infantry placed in India 7 infantry placed in China Turn Complete - Chinese Chinese collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Neutral : 0.67 Chinese : 2.33 Russians : 0.33 Japanese : 0.67 -
TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Kazakh S.S.R. to Afghanistan 1 infantry moved from Kazakh S.S.R. to Afghanistan 2 infantry moved from Caucasus to Persia 1 artillery moved from Caucasus to Persia 2 artilleries moved from Evenki National Okrug to Russia 2 infantry moved from Evenki National Okrug to Russia 2 armour moved from West Russia to Russia Combat - Russians Battle in Afghanistan Russians attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Afghanistan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Afghanistan Russians win, taking Afghanistan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Persia Russians attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Persia, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Persia Russians win, taking Persia from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. 2 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia 2 infantry moved from Russia to West Russia Place Units - Russians 3 infantry placed in Caucasus 9 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese : -0.33 Russians : -1.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Kazakh S.S.R. to Afghanistan 1 infantry moved from Kazakh S.S.R. to Afghanistan 2 infantry moved from Caucasus to Persia 1 artillery moved from Caucasus to Persia 2 artilleries moved from Evenki National Okrug to Russia 2 infantry moved from Evenki National Okrug to Russia 2 armour moved from West Russia to Russia 3 infantry moved from Russia to West Russia 2 infantry moved from Russia to West Russia 2 bombers moved from Caucasus to India Combat - Russians Strategic bombing raid in India Bombing raid in India rolls: 4,6 and causes: 6 damage to unit: factory Bombing raid in India causes 6 damage total. Battle in Afghanistan Russians attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Afghanistan Russians win, taking Afghanistan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Persia Russians attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Persia Russians win, taking Persia from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Russians 2 bombers moved from India to Caucasus 1 infantry moved from Russia to Kazakh S.S.R. Place Units - Russians 3 infantry placed in Caucasus 9 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese : 0.33 Russians : 0.50 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - Germans Germans buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 2 PUs; Combat Move - Germans 2 artilleries moved from Western Europe to Germany 2 artilleries and 1 infantry moved from Spain to Gibraltar 2 bombers moved from Germany to Gibraltar 2 bombers moved from Germany to Gibraltar 3 artilleries moved from Germany to Eastern Europe 2 submarines moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 4 infantry moved from Germany to Eastern Europe 2 armour, 3 artilleries, 2 fighters and 13 infantry moved from Eastern Europe to Karelia S.S.R. 2 infantry moved from Western Europe to Germany 1 infantry moved from Western Europe to Spain 1 infantry moved from Western Europe to Spain 2 fighters moved from Western Europe to Karelia S.S.R. Combat - Germans Battle in Gibraltar Germans attack with 2 artilleries, 4 bombers and 1 infantry Neutral defend with 5 infantry Germans roll dice for 2 artilleries, 4 bombers and 1 infantry in Gibraltar, round 2 : 3/7 hits, 3.67 expected hits Neutral roll dice for 5 infantry in Gibraltar, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Neutral, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Gibraltar retreated to Gibraltar Neutral win with 2 infantry remaining. Battle score for attacker is -2 Casualties for Germans: 2 artilleries and 1 infantry Casualties for Neutral: 3 infantry Battle in Karelia S.S.R. Germans attack with 2 armour, 3 artilleries, 4 fighters and 13 infantry Neutral defend with 2 infantry Germans roll dice for 2 armour, 3 artilleries, 4 fighters and 13 infantry in Karelia S.S.R., round 2 : 5/22 hits, 6.67 expected hits Neutral roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Karelia S.S.R. Germans loses 0 PUs for violating Karelia S.S.R.s neutrality. Germans win, taking Karelia S.S.R. from Neutral with 2 armour, 3 artilleries, 4 fighters and 13 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - Germans 4 fighters moved from Karelia S.S.R. to Germany 4 bombers moved from Gibraltar to Germany 1 aaGun moved from Southern Europe to Germany 1 aaGun moved from Germany to Eastern Europe Place Units - Germans 2 armour, 1 fighter and 6 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -2.33 Neutral : 0.67 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - British British buy 1 fighter and 9 infantry; Remaining resources: 5 PUs; Combat Move - British 1 infantry moved from Libya to Algeria British take Algeria from Germans 3 infantry moved from Kenya to Mozambique 2 armour, 2 artilleries and 1 infantry moved from Union of South Africa to Mozambique 3 fighters moved from Belgian Congo to Mozambique 1 bomber moved from Belgian Congo to Mozambique 4 fighters moved from 3 Sea Zone to Eire 4 infantry moved from United Kingdom to Eire 2 artilleries moved from United Kingdom to Eire 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 3 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Western Europe Combat - British Battle in 6 Sea Zone British attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports Germans defend with 3 submarines British roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 4/6 hits, 2.50 expected hits Germans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the British 3 submarines owned by the Germans lost in 6 Sea Zone British win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Battle in Mozambique British attack with 2 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry Neutral defend with 5 infantry British roll dice for 2 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Mozambique, round 2 : 6/12 hits, 4.83 expected hits Neutral roll dice for 5 infantry in Mozambique, round 2 : 3/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 3 infantry owned by the British lost in Mozambique British loses 0 PUs for violating Mozambiques neutrality. British win, taking Mozambique from Neutral with 2 armour, 2 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Neutral: 5 infantry Battle in Eire British attack with 2 artilleries, 4 fighters and 4 infantry Neutral defend with 5 infantry British roll dice for 2 artilleries, 4 fighters and 4 infantry in Eire, round 2 : 2/10 hits, 3.67 expected hits Neutral roll dice for 5 infantry in Eire, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Neutral and 2 infantry owned by the British lost in Eire British roll dice for 2 artilleries, 4 fighters and 2 infantry in Eire, round 3 : 3/8 hits, 3.33 expected hits Neutral roll dice for 3 infantry in Eire, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral and 1 infantry owned by the British lost in Eire British loses 0 PUs for violating Eires neutrality. British win, taking Eire from Neutral with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Neutral: 5 infantry Battle in Western Europe Non Combat Move - British 4 fighters moved from Eire to 6 Sea Zone 2 armour moved from Libya to Anglo Egypt 3 infantry moved from Italian East Africa to Anglo Egypt 3 infantry moved from Belgian Congo to Anglo Egypt 1 artillery moved from Belgian Congo to Anglo Egypt 1 bomber moved from Mozambique to Italian East Africa 3 fighters moved from Mozambique to Italian East Africa Place Units - British 3 infantry placed in Belgian Congo 3 infantry placed in Italian East Africa 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 54 PUs; end with 59 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans : 0.50 Neutral : 1.67 British : 0.67 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from New Guinea to 47 Sea Zone 2 artilleries moved from New Guinea to 47 Sea Zone 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to Manchuria 1 infantry moved from Soviet Far East to Buryatia S.S.R. 1 bomber moved from Japan to Manchuria 1 bomber moved from Japan to China 1 bomber moved from Japan to China 1 submarine moved from 57 Sea Zone to 53 Sea Zone 1 submarine moved from 57 Sea Zone to 53 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 2 transports moved from 47 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Australia 2 artilleries moved from 46 Sea Zone to Australia 4 fighters moved from 46 Sea Zone to Australia Combat - Japanese Strategic bombing raid in China AA fire in China : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in China rolls: 6 and causes: 6 damage to unit: factory Bombing raid in China causes 6 damage total. Battle in Manchuria Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Australia Japanese attack with 2 artilleries, 4 fighters and 1 infantry Neutral defend with 5 infantry Japanese roll dice for 2 battleships and 1 cruiser in Australia, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 2 artilleries, 4 fighters and 1 infantry in Australia, round 2 : 3/7 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Australia, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral lost in Australia Japanese loses 0 PUs for violating Australias neutrality. Japanese win, taking Australia from Neutral with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Non Combat Move - Japanese 1 bomber moved from China to Japan 1 bomber moved from Manchuria to Japan 4 fighters moved from Australia to 46 Sea Zone Place Units - Japanese 1 infantry placed in Japan 1 carrier placed in 61 Sea Zone 2 fighters placed in 61 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 44 PUsCombat Hit Differential Summary :
Neutral : -1.67 AA fire in China : : 0.67 Chinese : -0.33 Japanese : -0.83 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - Chinese Chinese repair damage of 2x factory; Remaining resources: 34 PUs; Chinese buy 1 aaGun, 5 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from India to Persia 3 fighters moved from India to Persia 6 infantry moved from India to Afghanistan 1 armour moved from India to Afghanistan 9 armour moved from Sinkiang to Afghanistan 2 fighters moved from Sinkiang to Manchuria 2 bombers moved from China to Manchuria 1 artillery and 1 infantry moved from Kwantung to Manchuria 5 artilleries moved from Sinkiang to China Combat - Chinese Battle in Manchuria Chinese attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Manchuria, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Persia Chinese attack with 1 artillery, 3 fighters and 1 infantry Russians defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 3 fighters and 1 infantry in Persia, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Persia Chinese win, taking Persia from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Afghanistan Chinese attack with 10 armour and 6 infantry Russians defend with 1 artillery and 1 infantry Chinese roll dice for 10 armour and 6 infantry in Afghanistan, round 2 : 8/16 hits, 6.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Chinese lost in Afghanistan Chinese win, taking Afghanistan from Russians with 10 armour and 4 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Chinese 8 infantry moved from Sinkiang to Himalaya 3 fighters moved from Persia to Kwantung 5 infantry moved from China to Kwantung 2 bombers moved from Manchuria to Kwantung 2 fighters moved from Manchuria to Kwantung 4 artilleries moved from Sinkiang to Himalaya Place Units - Chinese 1 aaGun, 1 armour and 1 infantry placed in India 4 armour placed in China Turn Complete - Chinese Chinese collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Chinese : 2.83 Russians : 0.67 Japanese : -0.67 -
TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4 Purchase Units - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 2 artilleries moved from Russia to West Russia 2 bombers moved from Caucasus to India 6 infantry moved from Russia to Caucasus 9 infantry moved from Russia to West Russia 1 artillery moved from Caucasus to Persia 2 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Persia Combat - Russians Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 1,5 and causes: 6 damage to unit: factory Bombing raid in India causes 6 damage total. Battle in Ukraine S.S.R. Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Persia Russians attack with 1 artillery and 3 infantry Chinese defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Persia, round 2 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Persia Russians win, taking Persia from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Russians 2 bombers moved from India to Caucasus Place Units - Russians 3 infantry placed in Caucasus 10 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : -0.33 Chinese : 0.33 AA fire in India : : -0.33 Russians : 1.67 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4 Purchase Units - Germans Germans buy 3 bombers and 1 infantry; Remaining resources: 2 PUs; Combat Move - Germans 2 infantry moved from Spain to Gibraltar 3 infantry moved from Eastern Europe to Ukraine S.S.R. 3 artilleries moved from Eastern Europe to Karelia S.S.R. 1 infantry moved from Eastern Europe to Karelia S.S.R. 2 fighters moved from Germany to Ukraine S.S.R. 4 bombers moved from Germany to Gibraltar 1 infantry moved from Karelia S.S.R. to Norway Germans take Norway from British 2 armour moved from Germany to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 artillery and 1 infantry moved from Germany to Western Europe 1 fighter moved from Germany to Archangel 1 fighter moved from Germany to Ukraine S.S.R. 1 fighter moved from Germany to Western Europe Combat - Germans Battle in Gibraltar Germans attack with 4 bombers and 2 infantry Neutral defend with 2 infantry Germans roll dice for 4 bombers and 2 infantry in Gibraltar, round 2 : 3/6 hits, 3.00 expected hits Neutral roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Gibraltar Germans loses 0 PUs for violating Gibraltars neutrality. Germans win, taking Gibraltar from Neutral with 4 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Battle in Ukraine S.S.R. Germans attack with 3 fighters and 3 infantry Russians defend with 2 infantry Germans roll dice for 3 fighters and 3 infantry in Ukraine S.S.R., round 2 : 4/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Europe Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Western Europe, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Archangel to Karelia S.S.R. 1 fighter moved from Ukraine S.S.R. to Karelia S.S.R. 1 fighter moved from Western Europe to Germany 1 fighter moved from Ukraine S.S.R. to Germany 4 bombers moved from Gibraltar to Germany 1 fighter moved from Ukraine S.S.R. to Germany Place Units - Germans 3 bombers and 1 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : 3.00 Neutral : -0.67 British : -0.33 Russians : 0.00 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4 Purchase Units - British British buy 1 aaGun, 1 battleship, 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Western Europe 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway 2 fighters moved from 6 Sea Zone to Western Europe 2 fighters moved from 6 Sea Zone to Norway 1 fighter moved from United Kingdom to Western Europe Combat - British Battle in Norway British attack with 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 fighters and 1 infantry in Norway, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 1 infantry in Norway, round 3 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Europe British attack with 3 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 2 battleships in Western Europe, round 2 : 0/2 hits, 1.33 expected hits British roll dice for 3 fighters and 2 infantry in Western Europe, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Europe, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Europe British win, taking Western Europe from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 3 fighters moved from Western Europe to 6 Sea Zone 2 fighters moved from Norway to 6 Sea Zone 1 infantry moved from Eire to United Kingdom 2 artilleries moved from Eire to United Kingdom 6 infantry moved from Anglo Egypt to Libya 1 infantry moved from Algeria to Libya 3 fighters moved from Italian East Africa to Libya 1 bomber moved from Italian East Africa to Libya 3 infantry moved from Italian East Africa to Anglo Egypt 3 infantry moved from Belgian Congo to Anglo Egypt 2 armour moved from Mozambique to Italian East Africa 1 infantry moved from Mozambique to Kenya 2 artilleries moved from Mozambique to Kenya Place Units - British 1 battleship, 1 carrier and 1 transport placed in 6 Sea Zone 1 aaGun and 2 infantry placed in Italian East Africa 2 infantry placed in United Kingdom Turn Complete - British British collect 54 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : -1.33 British : -1.00 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 2 artilleries and 1 infantry moved from Australia to 46 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 2 transports moved from 46 Sea Zone to 41 Sea Zone 2 artilleries moved from 41 Sea Zone to New Zealand 1 infantry moved from 41 Sea Zone to New Zealand 4 fighters moved from 41 Sea Zone to New Zealand 2 infantry moved from Japan to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Manchuria 2 fighters moved from 61 Sea Zone to Manchuria 2 bombers moved from Japan to Manchuria Combat - Japanese Battle in New Zealand Japanese attack with 2 artilleries, 4 fighters and 1 infantry Neutral defend with 5 infantry Japanese roll dice for 2 battleships and 1 cruiser in New Zealand, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 2 artilleries, 4 fighters and 1 infantry in New Zealand, round 2 : 2/7 hits, 3.00 expected hits Neutral roll dice for 5 infantry in New Zealand, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral lost in New Zealand Japanese loses 0 PUs for violating New Zealands neutrality. Japanese win, taking New Zealand from Neutral with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Battle in Manchuria Japanese attack with 2 bombers, 2 fighters and 2 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship in Manchuria, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Manchuria, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters moved from Manchuria to 61 Sea Zone 2 bombers moved from Manchuria to Japan 4 fighters moved from New Zealand to 41 Sea Zone 2 submarines moved from 53 Sea Zone to 52 Sea Zone Place Units - Japanese 1 infantry placed in Japan 1 carrier, 2 fighters and 1 transport placed in 61 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Neutral : -1.67 Chinese : 0.33 Japanese : 0.83 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4 Purchase Units - Chinese Chinese buy 3 bombers; Remaining resources: 0 PUs; Combat Move - Chinese 2 bombers moved from Kwantung to Russia 5 infantry moved from Kwantung to Manchuria 4 armour moved from China to Manchuria 7 infantry moved from Himalaya to India 4 artilleries moved from Himalaya to India 5 fighters moved from Kwantung to Manchuria 1 infantry moved from India to Afghanistan 2 armour moved from Afghanistan to India 2 armour moved from Afghanistan to India 4 infantry moved from Afghanistan to India 5 armour moved from Afghanistan to India 1 armour moved from Afghanistan to India 6 infantry moved from Sinkiang to China Combat - Chinese Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Russia causes 1 damage total. Battle in Manchuria Chinese attack with 4 armour, 5 fighters and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 4 armour, 5 fighters and 5 infantry in Manchuria, round 2 : 8/14 hits, 5.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 4 armour, 5 fighters and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 5 fighters moved from Manchuria to Sinkiang 2 infantry moved from China to Sinkiang 5 artilleries moved from China to Sinkiang 1 armour moved from India to Sinkiang 1 infantry moved from Himalaya to Sinkiang 1 aaGun moved from China to Sinkiang 1 bomber moved from Russia to Sinkiang Place Units - Chinese 3 bombers placed in China Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.67 Chinese : 2.67 Japanese : -0.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 1x factory; Remaining resources: 38 PUs; Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour moved from Caucasus to Karelia S.S.R. 2 bombers moved from Caucasus to Karelia S.S.R. 3 fighters moved from Caucasus to Karelia S.S.R. 3 fighters moved from Russia to Karelia S.S.R. 3 infantry moved from Russia to Archangel 3 infantry moved from Caucasus to Ukraine S.S.R. 3 armour moved from Russia to Karelia S.S.R. 1 infantry moved from Evenki National Okrug to Russia 1 infantry moved from Persia to Afghanistan 1 artillery moved from Persia to Afghanistan 1 artillery moved from West Russia to Ukraine S.S.R. 2 artilleries and 19 infantry moved from West Russia to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. 1 artillery moved from West Russia to Archangel Combat - Russians Battle in Afghanistan Russians attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Afghanistan Russians win, taking Afghanistan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Ukraine S.S.R. Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Ukraine S.S.R., round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 1 artillery and 3 infantry in Ukraine S.S.R., round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Karelia S.S.R. Russians attack with 8 armour, 2 artilleries, 2 bombers, 6 fighters and 19 infantry Germans defend with 4 armour, 6 artilleries, 2 fighters and 11 infantry Russians roll dice for 8 armour, 2 artilleries, 2 bombers, 6 fighters and 19 infantry in Karelia S.S.R., round 2 : 18/37 hits, 12.50 expected hits Germans roll dice for 4 armour, 6 artilleries, 2 fighters and 11 infantry in Karelia S.S.R., round 2 : 6/23 hits, 9.00 expected hits 6 infantry owned by the Russians, 6 artilleries owned by the Germans, 11 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R. Russians roll dice for 8 armour, 2 artilleries, 2 bombers, 6 fighters and 13 infantry in Karelia S.S.R., round 3 : 11/31 hits, 11.50 expected hits Germans roll dice for 3 armour and 2 fighters in Karelia S.S.R., round 3 : 3/5 hits, 2.83 expected hits 3 infantry owned by the Russians, 2 fighters owned by the Germans and 3 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 8 armour, 2 artilleries, 2 bombers, 6 fighters and 10 infantry remaining. Battle score for attacker is 70 Casualties for Russians: 9 infantry Casualties for Germans: 4 armour, 6 artilleries, 2 fighters and 11 infantry Battle in Archangel Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters moved from Karelia S.S.R. to Caucasus 3 fighters moved from Karelia S.S.R. to Russia 2 bombers moved from Karelia S.S.R. to Caucasus Place Units - Russians 2 artilleries and 1 infantry placed in Caucasus 9 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : -2.83 Chinese : -0.33 Russians : 6.50 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5 Purchase Units - Germans Germans buy 2 fighters and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Gibraltar to Spain 1 artillery and 1 infantry moved from Germany to Western Europe 3 fighters moved from Germany to Western Europe 7 bombers moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/7 hits, 1.17 expected hits Bombing raid in United Kingdom rolls: 6,2,6,6,5,6,6 and causes: 14 damage to unit: factory Bombing raid in United Kingdom causes 14 damage total. Battle in Western Europe Germans attack with 1 artillery, 3 fighters and 1 infantry British defend with 2 infantry Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Western Europe, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 3 fighters moved from Western Europe to Germany 7 bombers moved from United Kingdom to Germany 1 aaGun moved from Eastern Europe to Germany Place Units - Germans 2 fighters and 9 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -0.17 British : 0.33 AA fire in United Kingdom : : -1.17 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5 Purchase Units - British British repair damage of 16x factory; Remaining resources: 38 PUs; British buy 1 carrier and 3 destroyers; Remaining resources: 0 PUs; Non Combat Move - British 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports moved from 6 Sea Zone to 8 Sea Zone 3 fighters moved from Libya to 8 Sea Zone 1 bomber moved from Libya to United Kingdom 6 infantry moved from Anglo Egypt to Trans-Jordan 2 armour moved from Anglo Egypt to Trans-Jordan 1 artillery moved from Anglo Egypt to Trans-Jordan 7 infantry moved from Libya to Anglo Egypt 2 armour moved from Italian East Africa to Trans-Jordan 2 infantry moved from Italian East Africa to Anglo Egypt 1 infantry moved from Kenya to Italian East Africa 2 artilleries moved from Kenya to Italian East Africa Place Units - British 1 carrier and 3 destroyers placed in 8 Sea Zone Turn Complete - British British collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 cruiser, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 1 artillery moved from New Zealand to 41 Sea Zone 1 infantry moved from New Zealand to 41 Sea Zone 1 artillery moved from New Zealand to 41 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 2 transports moved from 41 Sea Zone to 25 Sea Zone 2 artilleries and 1 infantry moved from 25 Sea Zone to Argentina 4 fighters moved from 25 Sea Zone to Argentina 1 submarine moved from 52 Sea Zone to 60 Sea Zone 1 submarine moved from 52 Sea Zone to 53 Sea Zone 2 infantry moved from Japan to 61 Sea Zone 2 infantry moved from Japan to 61 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 4 infantry and 2 transports moved from 61 Sea Zone to 51 Sea Zone 4 infantry moved from 51 Sea Zone to Wake Island 4 fighters moved from 51 Sea Zone to Wake Island 2 bombers moved from Japan to Wake Island 1 armour moved from Buryatia S.S.R. to Soviet Far East Combat - Japanese Battle in Wake Island Japanese attack with 2 bombers, 4 fighters and 4 infantry Neutral defend with 5 infantry Japanese roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 bombers, 4 fighters and 4 infantry in Wake Island, round 2 : 3/10 hits, 4.00 expected hits Neutral roll dice for 5 infantry in Wake Island, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Neutral lost in Wake Island Japanese roll dice for 2 bombers, 4 fighters and 2 infantry in Wake Island, round 3 : 4/8 hits, 3.67 expected hits Neutral roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Wake Island Japanese loses 0 PUs for violating Wake Islands neutrality. Japanese win, taking Wake Island from Neutral with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Neutral: 5 infantry Battle in Argentina Japanese attack with 2 artilleries, 4 fighters and 1 infantry Neutral defend with 5 infantry Japanese roll dice for 2 battleships and 1 cruiser in Argentina, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 2 artilleries, 4 fighters and 1 infantry in Argentina, round 2 : 1/7 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Argentina, round 2 : 3/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Neutral lost in Argentina Neutral win with 2 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 2 artilleries and 1 infantry Casualties for Neutral: 3 infantry 4 fighters owned by the Japanese retreated Non Combat Move - Japanese 4 fighters moved from Argentina to 25 Sea Zone 4 fighters moved from Wake Island to 51 Sea Zone 2 bombers moved from Wake Island to Caroline Islands Place Units - Japanese 1 artillery, 1 bomber and 1 infantry placed in Japan 1 cruiser and 2 transports placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Neutral : 1.33 Japanese : -2.17





