@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Super Smash Bro's
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Purchase Units - Germans Germans buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Spain to Gibraltar 2 infantry moved from Eastern Europe to Belorussia 2 infantry moved from Eastern Europe to Karelia S.S.R. 1 infantry moved from Balkans to Ukraine S.S.R. 1 infantry moved from Eastern Europe to Ukraine S.S.R. 3 bombers moved from Germany to Gibraltar 2 bombers moved from Germany to Belorussia 1 bomber moved from Germany to Belorussia 1 bomber moved from Germany to Karelia S.S.R. 1 bomber moved from Belorussia to Ukraine S.S.R. 2 fighters moved from Germany to Eastern Europe 2 fighters moved from Eastern Europe to Karelia S.S.R. 2 fighters moved from Germany to Belorussia 2 fighters moved from Germany to Ukraine S.S.R. 2 fighters moved from Germany to Belorussia 1 fighter moved from Germany to Ukraine S.S.R. Combat - Germans Battle in Belorussia Germans attack with 2 bombers, 4 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers, 4 fighters and 2 infantry in Belorussia, round 2 : 3/8 hits, 3.67 expected hits Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Gibraltar Germans attack with 3 bombers and 2 infantry Americans defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Gibraltar, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Ukraine S.S.R. Germans attack with 1 bomber, 3 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Karelia S.S.R. Germans attack with 1 bomber, 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Karelia S.S.R. to Germany 2 bombers and 4 fighters moved from Belorussia to Germany 1 bomber moved from Karelia S.S.R. to Germany 1 bomber and 3 fighters moved from Ukraine S.S.R. to Germany 3 bombers moved from Gibraltar to Germany 6 infantry moved from Germany to Eastern Europe 4 infantry moved from Germany to Balkans 2 infantry moved from Western Europe to Spain 2 infantry moved from Western Europe to Germany 4 artilleries moved from Germany to Balkans Place Units - Germans 1 artillery, 2 fighters and 6 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -2.50 Americans : -0.33 Russians : 0.67 -
TripleA Turn Summary: British round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Purchase Units - British British repair damage of 9x factory; Remaining resources: 55 PUs; British buy 9 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - British 5 artilleries moved from United Kingdom to 6 Sea Zone 5 infantry moved from United Kingdom to 6 Sea Zone 5 artilleries, 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 5 infantry, 7 submarines and 6 transports moved from 6 Sea Zone to 4 Sea Zone 5 artilleries moved from 4 Sea Zone to Archangel British take Archangel from Russians 5 infantry moved from 4 Sea Zone to Archangel 5 fighters moved from 4 Sea Zone to Karelia S.S.R. 16 artilleries moved from Norway to Karelia S.S.R. 14 infantry moved from Norway to Karelia S.S.R. 3 infantry moved from Belgian Congo to Anglo Egypt 3 infantry moved from Italian East Africa to Kenya 3 fighters moved from Italian East Africa to Turkey 5 fighters moved from United Kingdom to Karelia S.S.R. Combat - British Battle in Karelia S.S.R. British attack with 16 artilleries, 10 fighters and 14 infantry Germans defend with 2 infantry British roll dice for 16 artilleries, 10 fighters and 14 infantry in Karelia S.S.R., round 2 : 20/40 hits, 15.00 expected hits Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 16 artilleries, 10 fighters and 14 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 10 fighters moved from Karelia S.S.R. to 4 Sea Zone Place Units - British 3 armour placed in Italian East Africa 6 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 63 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : -0.67 British : 5.00 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 destroyers, 2 fighters, 7 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 2 artilleries and 3 infantry moved from Japan to 60 Sea Zone 1 artillery moved from Solomon Islands to 45 Sea Zone 1 artillery and 2 transports moved from 45 Sea Zone to 46 Sea Zone 1 artillery and 2 infantry moved from Australia to 46 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 41 Sea Zone 1 battleship moved from 45 Sea Zone to 41 Sea Zone 2 destroyers moved from 45 Sea Zone to 41 Sea Zone 1 cruiser moved from 45 Sea Zone to 41 Sea Zone 1 carrier moved from 45 Sea Zone to 41 Sea Zone 2 fighters moved from 45 Sea Zone to 41 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 45 Sea Zone to 60 Sea Zone 1 infantry moved from Mozambique to 33 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Union of South Africa Japanese take Union of South Africa from British 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 41 Sea Zone to 44 Sea Zone 1 bomber moved from Wake Island to Philipine Islands 1 bomber moved from Wake Island to Philipine Islands 1 artillery and 2 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 bomber moved from Japan to Manchuria 2 fighters moved from 60 Sea Zone to 61 Sea Zone 2 fighters moved from 61 Sea Zone to Manchuria 3 fighters moved from Buryatia S.S.R. to Manchuria 1 artillery and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians Combat - Japanese Battle in Manchuria Japanese attack with 1 artillery, 1 bomber, 5 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 5 fighters and 2 infantry in Manchuria, round 2 : 6/9 hits, 4.00 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Manchuria to Japan 5 fighters moved from Manchuria to Buryatia S.S.R. Place Units - Japanese 2 fighters and 6 infantry placed in Japan 1 infantry placed in Australia 2 destroyers and 1 transport placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : 2.00 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Purchase Units - Chinese Chinese buy 6 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from India to Afghanistan Chinese take Afghanistan from Russians 3 infantry moved from India to Afghanistan 1 infantry moved from India to Afghanistan 2 infantry moved from Sinkiang to Kazakh S.S.R. 2 infantry moved from Sinkiang to Novosibirsk 2 fighters moved from China to Kazakh S.S.R. 2 fighters moved from China to Novosibirsk 4 infantry moved from Sinkiang to China 5 armour moved from India to Sinkiang 2 infantry moved from China to Manchuria 4 bombers moved from China to Manchuria 3 artilleries moved from Sinkiang to China Combat - Chinese Battle in Manchuria Chinese attack with 4 bombers and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Manchuria Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 3 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 4 bombers and 2 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Battle in Novosibirsk Chinese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Chinese roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Chinese win, taking Novosibirsk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Chinese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Chinese roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Chinese win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Chinese 2 fighters moved from Kazakh S.S.R. to Sinkiang 2 fighters moved from Novosibirsk to Sinkiang 4 bombers moved from Manchuria to China Place Units - Chinese 6 armour and 1 infantry placed in China Turn Complete - Chinese Chinese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese : 2.33 Russians : -0.67 Japanese : -1.33 -
TripleA Manual Gamesave Post: Russians round 14
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Purchase Units - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Purchase Units - Russians Russians buy 4 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 12 infantry moved from Russia to Archangel 3 fighters moved from Russia to Archangel 1 infantry moved from Evenki National Okrug to Russia 2 infantry moved from West Russia to Russia 6 infantry moved from Caucasus to Russia Combat - Russians Battle in Archangel Russians attack with 3 fighters and 12 infantry British defend with 5 artilleries and 5 infantry Russians roll dice for 3 fighters and 12 infantry in Archangel, round 2 : 3/15 hits, 3.50 expected hits British roll dice for 5 artilleries and 5 infantry in Archangel, round 2 : 5/10 hits, 3.33 expected hits 5 infantry owned by the Russians and 3 infantry owned by the British lost in Archangel Russians roll dice for 3 fighters and 7 infantry in Archangel, round 3 : 1/10 hits, 2.67 expected hits British roll dice for 5 artilleries and 2 infantry in Archangel, round 3 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the British lost in Archangel Russians roll dice for 3 fighters and 5 infantry in Archangel, round 4 : 1/8 hits, 2.33 expected hits British roll dice for 5 artilleries and 1 infantry in Archangel, round 4 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the British lost in Archangel 2 infantry owned by the Russians retreated to Russia British win with 5 artilleries remaining. Battle score for attacker is -15 Casualties for Russians: 10 infantry Casualties for British: 5 infantry Non Combat Move - Russians 3 fighters moved from Archangel to Russia Place Units - Russians 4 armour, 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
British : 2.33 Russians : -3.50 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Purchase Units - Germans Germans buy 1 armour and 3 bombers; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Ukraine S.S.R. to Caucasus Germans take Caucasus from Russians 8 infantry moved from Eastern Europe to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 10 fighters moved from Germany to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 7 bombers moved from Germany to Karelia S.S.R. 4 armour moved from Germany to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 4 armour, 7 bombers, 11 fighters and 9 infantry British defend with 16 artilleries and 14 infantry Germans roll dice for 4 armour, 7 bombers, 11 fighters and 9 infantry in Karelia S.S.R., round 2 : 10/31 hits, 13.67 expected hits British roll dice for 16 artilleries and 14 infantry in Karelia S.S.R., round 2 : 5/30 hits, 10.00 expected hits 5 infantry owned by the Germans and 10 infantry owned by the British lost in Karelia S.S.R. Germans roll dice for 4 armour, 7 bombers, 11 fighters and 4 infantry in Karelia S.S.R., round 3 : 10/26 hits, 12.83 expected hits British roll dice for 16 artilleries and 4 infantry in Karelia S.S.R., round 3 : 7/20 hits, 6.67 expected hits 4 infantry owned by the Germans, 3 armour owned by the Germans, 6 artilleries owned by the British and 4 infantry owned by the British lost in Karelia S.S.R. 1 armour owned by the Germans retreated to Eastern Europe British win with 10 artilleries remaining. Battle score for attacker is 24 Casualties for Germans: 3 armour and 9 infantry Casualties for British: 6 artilleries and 14 infantry Non Combat Move - Germans 7 bombers moved from Karelia S.S.R. to Germany 4 artilleries and 4 infantry moved from Balkans to Ukraine S.S.R. 10 infantry moved from Germany to Eastern Europe 5 artilleries moved from Germany to Eastern Europe 5 infantry moved from Germany to Eastern Europe 10 fighters moved from Karelia S.S.R. to Eastern Europe 2 infantry moved from Gibraltar to Spain 7 bombers moved from Germany to Eastern Europe 1 fighter moved from Karelia S.S.R. to Eastern Europe Place Units - Germans 1 armour and 3 bombers placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : -6.50 British : -4.67 -
TripleA Turn Summary: British round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Purchase Units - British British repair damage of 8x factory; Remaining resources: 56 PUs; British buy 2 destroyers and 13 infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery moved from Archangel to West Russia British take West Russia from Russians 1 artillery moved from Karelia S.S.R. to Belorussia British take Belorussia from Germans 4 artilleries moved from Archangel to 4 Sea Zone 2 artilleries moved from Karelia S.S.R. to 4 Sea Zone 6 artilleries moved from Karelia S.S.R. to Norway 1 artillery moved from Turkey to Caucasus 1 infantry moved from Turkey to Caucasus 1 infantry moved from Kenya to Mozambique British take Mozambique from Japanese 2 infantry moved from Kenya to Union of South Africa 3 infantry moved from Anglo Egypt to Libya 1 armour moved from Italian East Africa to Libya 2 armour moved from Italian East Africa to Union of South Africa 6 artilleries, 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 10 fighters, 7 submarines and 6 transports moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Western Europe British take Western Europe from Germans 5 artilleries moved from 6 Sea Zone to United Kingdom Combat - British Battle in Union of South Africa British attack with 2 armour and 2 infantry Japanese defend with 1 infantry British roll dice for 2 armour and 2 infantry in Union of South Africa, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Union of South Africa British win, taking Union of South Africa from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Libya British attack with 1 armour and 3 infantry Americans defend with 1 armour British roll dice for 1 armour and 3 infantry in Libya, round 2 : 0/4 hits, 1.00 expected hits Americans roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Libya British roll dice for 1 armour and 2 infantry in Libya, round 3 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Libya British roll dice for 1 armour and 1 infantry in Libya, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour and 1 infantry in Libya, round 5 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 armour in Libya, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Libya British win, taking Libya from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is -1 Casualties for British: 2 infantry Casualties for Americans: 1 armour Battle in Caucasus British attack with 1 artillery and 1 infantry Germans defend with 1 factory and 1 infantry British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 6 armour, 2 artilleries, 3 fighters and 10 infantry moved from Turkey to Trans-Jordan 1 infantry moved from Persia to Trans-Jordan Place Units - British 2 destroyers placed in 6 Sea Zone 10 infantry placed in United Kingdom 3 infantry placed in Italian East Africa Turn Complete - British British collect 81 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : -0.33 British : -2.17 Americans : 0.00 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Purchase Units - Japanese Japanese buy 4 armour, 4 artilleries, 5 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Japanese 2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 44 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from 25 Sea Zone to Argentina 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 27 Sea Zone to 25 Sea Zone 3 fighters moved from 25 Sea Zone to Argentina 6 infantry moved from Japan to 60 Sea Zone 6 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 infantry moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Buryatia S.S.R. to Manchuria 1 bomber moved from Japan to Manchuria 5 fighters moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 2 submarines moved from 53 Sea Zone to 43 Sea Zone 2 submarines moved from 43 Sea Zone to 21 Sea Zone Combat - Japanese Battle in Argentina Japanese attack with 2 artilleries, 3 fighters and 2 infantry Neutral defend with 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Argentina, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 3 fighters and 2 infantry in Argentina, round 2 : 2/7 hits, 2.83 expected hits Neutral roll dice for 2 infantry in Argentina, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Argentina Japanese loses 0 PUs for violating Argentinas neutrality. Japanese win, taking Argentina from Neutral with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Battle in Manchuria Japanese attack with 1 bomber, 5 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 5 fighters and 2 infantry in Manchuria, round 2 : 4/8 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Manchuria to Buryatia S.S.R. 5 fighters moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Japan to Buryatia S.S.R. 1 fighter moved from Japan to Buryatia S.S.R. 1 bomber moved from Philipine Islands to New Zealand 3 fighters moved from Argentina to 25 Sea Zone Place Units - Japanese 2 transports placed in 60 Sea Zone 4 armour, 4 artilleries and 2 infantry placed in Japan 3 infantry placed in Australia Turn Complete - Japanese Japanese collect 63 PUs; end with 65 PUsCombat Hit Differential Summary :
Neutral : -0.67 Chinese : -0.67 Japanese : -1.67 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Purchase Units - Chinese Chinese repair damage of 3x factory; Remaining resources: 36 PUs; Chinese buy 1 aaGun and 10 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from China to Manchuria 4 bombers moved from China to Manchuria 1 infantry moved from Novosibirsk to Evenki National Okrug Chinese take Evenki National Okrug from Russians 1 infantry moved from Novosibirsk to Yakut S.S.R. Chinese take Yakut S.S.R. from Japanese 2 infantry moved from Kazakh S.S.R. to Afghanistan 1 infantry moved from India to Persia Chinese take Persia from British 6 armour moved from China to Sinkiang 5 infantry moved from China to Sinkiang 4 infantry moved from China to Sinkiang 6 armour moved from Sinkiang to Afghanistan 2 fighters moved from Sinkiang to Afghanistan 2 armour moved from Sinkiang to Afghanistan Combat - Chinese Battle in Manchuria Chinese attack with 4 bombers and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Manchuria from Japanese with 4 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 4 bombers moved from Manchuria to China Place Units - Chinese 1 aaGun placed in India 10 infantry placed in China Turn Complete - Chinese Chinese collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Chinese : 0.00 Japanese : 0.33 -
TripleA Manual Gamesave Post: Russians round 15
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Purchase Units - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Novosibirsk Russians take Novosibirsk from Chinese 1 infantry moved from Russia to Kazakh S.S.R. Russians take Kazakh S.S.R. from Chinese 1 infantry moved from Russia to Archangel Russians take Archangel from British 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to Evenki National Okrug 1 infantry moved from Russia to Evenki National Okrug 2 fighters moved from Russia to West Russia 2 fighters moved from Russia to Evenki National Okrug 1 infantry moved from Russia to Evenki National Okrug 1 infantry moved from Russia to West Russia Combat - Russians Battle in West Russia Russians attack with 2 fighters and 3 infantry British defend with 1 artillery Russians roll dice for 2 fighters and 3 infantry in West Russia, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 1 artillery in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in West Russia Russians win, taking West Russia from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Evenki National Okrug Russians attack with 2 fighters and 3 infantry Chinese defend with 1 infantry Russians roll dice for 2 fighters and 3 infantry in Evenki National Okrug, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenki National Okrug Russians roll dice for 2 fighters and 2 infantry in Evenki National Okrug, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Russians 2 fighters moved from Evenki National Okrug to Russia 2 fighters moved from West Russia to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
British : -0.33 Chinese : 0.33 Russians : -1.33 -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Purchase Units - Germans Germans buy 6 artilleries and 6 infantry; Remaining resources: 1 PUs; Combat Move - Germans 4 artilleries and 4 infantry moved from Ukraine S.S.R. to Caucasus 1 artillery and 1 infantry moved from Eastern Europe to Belorussia 1 artillery and 1 infantry moved from Eastern Europe to Karelia S.S.R. 2 infantry moved from Germany to Western Europe 3 artilleries and 6 infantry moved from Eastern Europe to Ukraine S.S.R. 1 armour moved from Eastern Europe to Caucasus 7 infantry moved from Eastern Europe to Ukraine S.S.R. 2 bombers moved from Eastern Europe to Karelia S.S.R. 2 bombers moved from Eastern Europe to Belorussia 2 bombers moved from Eastern Europe to Caucasus 1 bomber moved from Eastern Europe to Caucasus 3 bombers moved from Germany to Western Europe 4 fighters moved from Eastern Europe to Belorussia 2 fighters moved from Eastern Europe to Karelia S.S.R. 2 fighters moved from Eastern Europe to Western Europe 2 fighters moved from Eastern Europe to Western Europe 1 fighter moved from Eastern Europe to Karelia S.S.R. Combat - Germans Battle in Belorussia Germans attack with 1 artillery, 2 bombers, 4 fighters and 1 infantry British defend with 1 artillery Germans roll dice for 1 artillery, 2 bombers, 4 fighters and 1 infantry in Belorussia, round 2 : 3/8 hits, 4.00 expected hits British roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Belorussia Germans win, taking Belorussia from British with 1 artillery, 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Karelia S.S.R. Germans attack with 1 artillery, 2 bombers, 3 fighters and 1 infantry British defend with 1 artillery Germans roll dice for 1 artillery, 2 bombers, 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 5/7 hits, 3.50 expected hits British roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from British with 1 artillery, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Caucasus Germans attack with 1 armour, 4 artilleries, 3 bombers and 4 infantry British defend with 1 artillery, 1 factory and 1 infantry Germans roll dice for 1 armour, 4 artilleries, 3 bombers and 4 infantry in Caucasus, round 2 : 6/12 hits, 5.17 expected hits British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 armour, 4 artilleries, 3 bombers and 4 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Western Europe Germans attack with 3 bombers, 4 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 3 bombers, 4 fighters and 2 infantry in Western Europe, round 2 : 1/9 hits, 4.33 expected hits British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 3 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 bombers and 4 fighters moved from Western Europe to Germany 2 bombers and 4 fighters moved from Belorussia to Germany 2 bombers and 3 fighters moved from Karelia S.S.R. to Germany 3 bombers moved from Caucasus to Germany Place Units - Germans 6 artilleries and 6 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : -2.00 British : -1.67 -
TripleA Turn Summary: British round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Purchase Units - British British buy 3 armour, 1 carrier, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Norway to Karelia S.S.R. 1 bomber moved from United Kingdom to Karelia S.S.R. 1 artillery, 4 battleships, 5 carriers, 2 cruisers, 6 destroyers, 10 fighters, 7 submarines and 6 transports moved from 6 Sea Zone to 7 Sea Zone 3 infantry moved from United Kingdom to 7 Sea Zone 3 infantry moved from 7 Sea Zone to Western Europe 10 fighters moved from 7 Sea Zone to Western Europe 1 infantry moved from Trans-Jordan to Turkey 6 armour moved from Trans-Jordan to Anglo Egypt 3 fighters moved from Trans-Jordan to Anglo Egypt 1 armour moved from Libya to Anglo Egypt 1 infantry moved from Mozambique to Kenya 2 infantry moved from Union of South Africa to Kenya 2 armour moved from Union of South Africa to Kenya Combat - British Battle in Karelia S.S.R. British attack with 2 artilleries and 1 bomber Germans defend with 1 artillery and 1 infantry British roll dice for 2 artilleries and 1 bomber in Karelia S.S.R., round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Karelia S.S.R. British win with 1 bomber remaining. Battle score for attacker is -1 Casualties for British: 2 artilleries Casualties for Germans: 1 artillery and 1 infantry Battle in Western Europe British attack with 10 fighters and 3 infantry Germans defend with 2 infantry British roll dice for 3 battleships in Western Europe, round 2 : 3/3 hits, 2.00 expected hits Germans roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe British win, taking Western Europe from Germans with 10 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from Karelia S.S.R. to United Kingdom 10 fighters moved from Western Europe to 7 Sea Zone 3 infantry moved from Italian East Africa to Anglo Egypt Place Units - British 3 infantry placed in Belgian Congo 3 armour placed in Italian East Africa 1 carrier, 2 fighters and 1 submarine placed in 7 Sea Zone 6 infantry placed in United Kingdom Turn Complete - British British collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : 1.67 British : 1.67 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Purchase Units - Japanese Japanese buy 6 artilleries, 1 bomber, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 1 artillery and 2 infantry moved from Buryatia S.S.R. to Manchuria 4 artilleries and 2 infantry moved from Japan to 60 Sea Zone 2 armour moved from Japan to 60 Sea Zone 2 armour, 4 artilleries, 3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry and 6 transports moved from 60 Sea Zone to 59 Sea Zone 2 armour, 4 artilleries and 2 infantry moved from 59 Sea Zone to Kwantung Japanese take Kwantung from Chinese 1 armour, 2 artilleries and 4 infantry moved from Buryatia S.S.R. to Manchuria 6 infantry moved from Buryatia S.S.R. to Manchuria 4 armour, 2 artilleries, 1 bomber, 5 fighters and 4 infantry moved from Buryatia S.S.R. to Manchuria 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 transports moved from 25 Sea Zone to 41 Sea Zone 1 artillery moved from Buryatia S.S.R. to Yakut S.S.R. 2 fighters moved from Buryatia S.S.R. to Yakut S.S.R. 1 infantry moved from Buryatia S.S.R. to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 5 armour, 5 artilleries, 1 bomber, 5 fighters and 17 infantry Chinese defend with 1 infantry Japanese roll dice for 5 armour, 5 artilleries, 1 bomber, 5 fighters and 17 infantry in Manchuria, round 2 : 9/33 hits, 11.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 5 armour, 5 artilleries, 1 bomber, 5 fighters and 17 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 artillery and 2 fighters Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 fighters in Yakut S.S.R., round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Yakut S.S.R. to Buryatia S.S.R. 1 bomber moved from Manchuria to Buryatia S.S.R. 5 fighters moved from Manchuria to Buryatia S.S.R. Place Units - Japanese 6 artilleries, 1 bomber and 5 infantry placed in Japan 2 transports placed in 46 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : -1.33 -
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Purchase Units - Chinese Chinese repair damage of 1x factory; Remaining resources: 47 PUs; Chinese buy 1 aaGun, 1 fighter and 10 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Persia to Afghanistan 8 armour moved from Afghanistan to China 10 armour moved from Sinkiang to Manchuria 10 infantry moved from China to Manchuria 7 artilleries moved from China to Manchuria 4 bombers moved from China to Manchuria 2 fighters moved from Sinkiang to Manchuria 2 fighters moved from Afghanistan to Manchuria Combat - Chinese Battle in Manchuria Chinese attack with 10 armour, 7 artilleries, 4 bombers, 4 fighters and 10 infantry Japanese defend with 5 armour, 5 artilleries and 17 infantry Chinese roll dice for 10 armour, 7 artilleries, 4 bombers, 4 fighters and 10 infantry in Manchuria, round 2 : 17/35 hits, 14.83 expected hits Japanese roll dice for 5 armour, 5 artilleries and 17 infantry in Manchuria, round 2 : 14/27 hits, 9.83 expected hits 17 infantry owned by the Japanese, 10 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Manchuria 10 armour owned by the Chinese and 3 artilleries owned by the Chinese retreated to China Japanese win with 5 armour and 5 artilleries remaining. Battle score for attacker is 5 Casualties for Chinese: 4 artilleries and 10 infantry Casualties for Japanese: 17 infantry Non Combat Move - Chinese 4 fighters moved from Manchuria to China 4 bombers moved from Manchuria to China 8 infantry moved from Sinkiang to China 1 infantry moved from Sinkiang to China 1 aaGun moved from India to Himalaya 1 infantry moved from Afghanistan to Himalaya 6 infantry moved from Afghanistan to Himalaya Place Units - Chinese 1 aaGun, 1 fighter and 10 infantry placed in China Turn Complete - Chinese Chinese collect 30 PUs; end with 31 PUsCombat Hit Differential Summary :
Chinese : 2.17 Japanese : 4.17 -
TripleA Manual Gamesave Post: Russians round 16
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Purchase Units - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakh S.S.R. to Persia Russians take Persia from Chinese 1 infantry moved from Russia to Kazakh S.S.R. 3 infantry moved from West Russia to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Russia to West Russia 1 fighter moved from Russia to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. Combat - Russians Non Combat Move - Russians 2 fighters moved from Karelia S.S.R. to Archangel 4 infantry moved from Russia to Archangel 2 infantry moved from Russia to Archangel Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Purchase Units - Germans Germans buy 3 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Spain to Western Europe 5 bombers moved from Germany to West Russia 1 artillery and 1 infantry moved from Belorussia to West Russia 3 bombers moved from Germany to Western Europe 2 bombers moved from Germany to West Russia 4 fighters moved from Germany to Western Europe Combat - Germans Battle in West Russia Germans attack with 1 artillery, 7 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 7 bombers and 1 infantry in West Russia, round 2 : 5/9 hits, 5.33 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 1 artillery, 7 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Europe Germans attack with 3 bombers, 4 fighters and 3 infantry British defend with 2 infantry Germans roll dice for 3 bombers, 4 fighters and 3 infantry in Western Europe, round 2 : 4/10 hits, 4.50 expected hits British roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 3 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 3 bombers moved from Western Europe to Balkans 4 fighters moved from Western Europe to Germany 7 fighters moved from Germany to Caucasus 3 artilleries and 10 infantry moved from Ukraine S.S.R. to Caucasus 7 bombers moved from West Russia to Balkans 3 infantry moved from Ukraine S.S.R. to Caucasus 5 artilleries and 5 infantry moved from Germany to Balkans Place Units - Germans 4 artilleries and 5 infantry placed in Germany 3 armour placed in Caucasus Turn Complete - Germans Germans collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : -0.83 British : 0.33 Russians : -0.33 -
TripleA Turn Summary: British round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Purchase Units - British British buy 1 aaGun, 2 bombers and 11 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from United Kingdom to 7 Sea Zone 4 artilleries moved from United Kingdom to 7 Sea Zone 6 infantry moved from United Kingdom to 7 Sea Zone 8 fighters moved from 7 Sea Zone to Western Europe 4 fighters moved from 7 Sea Zone to Spain 1 bomber moved from United Kingdom to Western Europe 1 armour, 5 artilleries, 4 battleships, 6 carriers, 2 cruisers, 6 destroyers, 6 infantry, 8 submarines and 6 transports moved from 7 Sea Zone to 13 Sea Zone 1 armour moved from 13 Sea Zone to Gibraltar British take Gibraltar from Germans 1 infantry moved from 13 Sea Zone to Gibraltar 4 artilleries moved from 13 Sea Zone to Spain 4 infantry moved from 13 Sea Zone to Spain 1 artillery moved from 13 Sea Zone to Western Europe 1 infantry moved from 13 Sea Zone to Western Europe 2 infantry moved from Trans-Jordan to Persia 3 fighters moved from Anglo Egypt to Persia 3 infantry moved from Belgian Congo to Anglo Egypt 2 armour moved from Kenya to Anglo Egypt 1 infantry moved from Libya to Anglo Egypt Combat - British Battle in Persia British attack with 3 fighters and 2 infantry Russians defend with 1 infantry British roll dice for 3 fighters and 2 infantry in Persia, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the British lost in Persia British win, taking Persia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Russians: 1 infantry Battle in Western Europe British attack with 1 artillery, 1 bomber, 8 fighters and 1 infantry Germans defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Western Europe, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 artillery, 1 bomber, 8 fighters and 1 infantry in Western Europe, round 2 : 5/11 hits, 5.33 expected hits Germans roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe British win, taking Western Europe from Germans with 1 artillery, 1 bomber and 8 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Spain British attack with 4 artilleries, 4 fighters and 4 infantry Germans defend with 3 infantry British roll dice for 3 battleships and 1 cruiser in Spain, round 2 : 3/4 hits, 2.50 expected hits Germans roll dice for 3 infantry in Spain, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Spain British win, taking Spain from Germans with 4 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - British 4 fighters moved from Spain to 13 Sea Zone 8 fighters moved from Western Europe to 13 Sea Zone 1 bomber moved from Western Europe to United Kingdom 3 fighters moved from Persia to Anglo Egypt Place Units - British 3 infantry placed in Italian East Africa 1 aaGun, 2 bombers and 8 infantry placed in United Kingdom Turn Complete - British British collect 72 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 1.33 British : 0.17 Russians : 0.67





