@SuperbattleshipYamato us-uk-turn-1-complete-global-1940-game-37.tsvg
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TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Bid Purchase - Americans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Bid Purchase - British
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Purchase Units - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour and 2 infantry moved from Evenki National Okrug to Yakut S.S.R.
2 artilleries and 2 infantry moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Sinkiang
Russians take Sinkiang from Chinese
1 infantry moved from Kazakh S.S.R. to Afghanistan
Russians take Afghanistan from Chinese
1 infantry moved from Russia to Evenki National Okrug
3 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to Caucasus
2 armour moved from Russia to Caucasus
1 artillery moved from Russia to Kazakh S.S.R.
3 artilleries moved from Russia to Caucasus
2 fighters moved from Russia to Caucasus
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 armour, 2 artilleries and 5 infantry
Neutral defend with 5 infantry
Russians roll dice for 2 armour, 2 artilleries and 5 infantry in Yakut S.S.R., round 2 : 4/9 hits, 2.83 expected hits
Neutral roll dice for 5 infantry in Yakut S.S.R., round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 4 infantry owned by the Neutral lost in Yakut S.S.R.
Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Yakut S.S.R., round 3 : 1/7 hits, 2.50 expected hits
Neutral roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Yakut S.S.R.
Russians loses 0 PUs for violating Yakut S.S.R.s neutrality.
Russians win, taking Yakut S.S.R. from Neutral with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Russians
2 bombers moved from Russia to Caucasus
Place Units - Russians
3 infantry placed in Caucasus
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Neutral : -0.00
Russians : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 armour, 5 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
4 bombers moved from Germany to West Russia
4 infantry moved from Ukraine S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
2 artilleries and 2 infantry moved from Balkans to Eastern Europe
1 infantry moved from Balkans to Ukraine S.S.R.
2 infantry moved from Southern Europe to Balkans
4 fighters moved from Germany to Switzerland
2 artilleries and 2 infantry moved from Western Europe to Switzerland
3 infantry moved from Germany to Switzerland
2 artilleries moved from Germany to Western Europe
5 infantry moved from Germany to Western Europe
2 infantry moved from Germany to Western Europe
Combat - Germans
Battle in West Russia
Germans attack with 4 bombers and 5 infantry
Russians defend with 1 armour, 2 artilleries and 2 infantry
Germans roll dice for 4 bombers and 5 infantry in West Russia, round 2 : 5/9 hits, 3.50 expected hits
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in West Russia, round 2 : 0/5 hits, 1.83 expected hits
2 infantry owned by the Russians, 1 armour owned by the Russians and 2 artilleries owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 4 bombers and 5 infantry remaining. Battle score for attacker is 19
Casualties for Russians: 1 armour, 2 artilleries and 2 infantry
Battle in Switzerland
Germans attack with 2 artilleries, 4 fighters and 5 infantry
Neutral defend with 5 infantry
Germans roll dice for 2 artilleries, 4 fighters and 5 infantry in Switzerland, round 2 : 3/11 hits, 3.83 expected hits
Neutral roll dice for 5 infantry in Switzerland, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Neutral and 3 infantry owned by the Germans lost in Switzerland
Germans roll dice for 2 artilleries, 4 fighters and 2 infantry in Switzerland, round 3 : 2/8 hits, 3.33 expected hits
Neutral roll dice for 2 infantry in Switzerland, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Switzerland
Germans loses 0 PUs for violating Switzerlands neutrality.
Germans win, taking Switzerland from Neutral with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Germans
4 fighters moved from Switzerland to Western Europe
4 bombers moved from West Russia to Germany
4 infantry moved from Germany to Eastern Europe
Place Units - Germans
2 armour and 5 infantry placed in Germany
1 submarine placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.67
Neutral : 0.67
Russians : -1.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Purchase Units - British
British buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Anglo Egypt to French Equatorial Africa
1 artillery moved from Anglo Egypt to French Equatorial Africa
5 infantry moved from Belgian Congo to Angola
2 artilleries moved from Kenya to Angola
1 infantry moved from Kenya to Angola
1 fighter moved from Anglo Egypt to French Equatorial Africa
1 fighter moved from Italian East Africa to French Equatorial Africa
2 armour moved from Italian East Africa to French Equatorial Africa
1 bomber moved from Kenya to French Equatorial Africa
1 fighter moved from Kenya to Angola
2 armour moved from Italian East Africa to Angola
Combat - British
Battle in Angola
British attack with 2 armour, 2 artilleries, 1 fighter and 6 infantry
Neutral defend with 5 infantry
British roll dice for 2 armour, 2 artilleries, 1 fighter and 6 infantry in Angola, round 2 : 5/11 hits, 3.50 expected hits
Neutral roll dice for 5 infantry in Angola, round 2 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 1 infantry owned by the British lost in Angola
British loses 0 PUs for violating Angolas neutrality.
British win, taking Angola from Neutral with 2 armour, 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Neutral: 5 infantry
Battle in French Equatorial Africa
British attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
Neutral defend with 5 infantry
British roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in French Equatorial Africa, round 2 : 3/9 hits, 3.67 expected hits
Neutral roll dice for 5 infantry in French Equatorial Africa, round 2 : 2/5 hits, 1.67 expected hits
3 infantry owned by the Neutral and 2 infantry owned by the British lost in French Equatorial Africa
British roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Equatorial Africa, round 3 : 6/7 hits, 3.33 expected hits
Neutral roll dice for 2 infantry in French Equatorial Africa, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the British lost in French Equatorial Africa
British loses 0 PUs for violating French Equatorial Africas neutrality.
British win, taking French Equatorial Africa from Neutral with 2 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - British
1 bomber moved from French Equatorial Africa to Belgian Congo
2 fighters moved from French Equatorial Africa to Belgian Congo
1 fighter moved from Angola to Belgian Congo
4 infantry moved from Trans-Jordan to Anglo Egypt
2 battleships, 2 carriers, 1 destroyer, 4 fighters and 1 transport moved from 2 Sea Zone to 8 Sea Zone
Place Units - British
2 artilleries placed in United Kingdom
2 infantry placed in United Kingdom
1 transport placed in 8 Sea Zone
3 infantry placed in Belgian Congo
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Neutral : -0.00
British : 3.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 60 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 60 Sea Zone to 50 Sea Zone
2 artilleries and 2 infantry moved from 50 Sea Zone to Caroline Islands
4 fighters moved from 50 Sea Zone to Caroline Islands
2 bombers moved from Japan to Manchuria
1 armour, 2 artilleries and 2 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Soviet Far East to Buryatia S.S.R.
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 2 artilleries, 2 bombers and 2 infantry
Neutral defend with 5 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 2 infantry in Manchuria, round 2 : 5/7 hits, 3.17 expected hits
Neutral roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Manchuria
Japanese loses 0 PUs for violating Manchurias neutrality.
Japanese win, taking Manchuria from Neutral with 1 armour, 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Neutral: 5 infantry
Battle in Caroline Islands
Japanese attack with 2 artilleries, 4 fighters and 2 infantry
Neutral defend with 5 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in Caroline Islands, round 2 : 3/8 hits, 3.33 expected hits
Neutral roll dice for 5 infantry in Caroline Islands, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Neutral lost in Caroline Islands
Japanese roll dice for 2 artilleries and 4 fighters in Caroline Islands, round 3 : 4/6 hits, 2.67 expected hits
Neutral roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Caroline Islands
Japanese loses 0 PUs for violating Caroline Islandss neutrality.
Japanese win, taking Caroline Islands from Neutral with 2 artilleries and 4 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Japanese
4 fighters moved from Caroline Islands to 50 Sea Zone
2 bombers moved from Manchuria to Japan
Place Units - Japanese
1 artillery and 2 infantry placed in Japan
1 battleship placed in 61 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Japanese : 1.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Purchase Units - Chinese
Chinese buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 fighters and 3 infantry moved from China to Manchuria
2 bombers moved from China to Manchuria
1 infantry moved from Himalaya to Afghanistan
3 fighters moved from China to Afghanistan
1 infantry moved from India to Afghanistan
9 armour, 9 artilleries and 15 infantry moved from China to Sinkiang
Combat - Chinese
Battle in Manchuria
Chinese attack with 2 bombers, 2 fighters and 3 infantry
Japanese defend with 1 armour, 2 artilleries and 1 infantry
Chinese roll dice for 2 bombers, 2 fighters and 3 infantry in Manchuria, round 2 : 3/7 hits, 2.83 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.50 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
1 infantry owned by the Chinese retreated to China
Japanese win with 1 armour remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Afghanistan
Chinese attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Chinese roll dice for 3 fighters and 2 infantry in Afghanistan, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Afghanistan
Chinese win, taking Afghanistan from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sinkiang
Chinese attack with 9 armour, 9 artilleries and 15 infantry
Russians defend with 1 infantry
Chinese roll dice for 9 armour, 9 artilleries and 15 infantry in Sinkiang, round 2 : 13/33 hits, 11.50 expected hits
Russians roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sinkiang
Chinese win, taking Sinkiang from Russians with 9 armour, 9 artilleries and 14 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Chinese
2 bombers moved from Manchuria to China
2 fighters moved from Manchuria to China
3 fighters moved from Afghanistan to India
Place Units - Chinese
3 infantry placed in India
2 artilleries and 5 infantry placed in China
Turn Complete - Chinese
Chinese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Chinese : 2.83
Russians : 0.33
Japanese : 0.50
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2
Purchase Units - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Kazakh S.S.R. to Afghanistan
1 artillery moved from Kazakh S.S.R. to Afghanistan
1 infantry moved from Caucasus to Persia
1 artillery moved from Caucasus to Persia
1 armour moved from Kazakh S.S.R. to Russia
2 artilleries moved from Kazakh S.S.R. to Caucasus
2 armour moved from Archangel to West Russia
2 infantry moved from Archangel to West Russia
2 artilleries moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
4 fighters moved from Caucasus to West Russia
2 fighters moved from Russia to West Russia
2 bombers moved from Caucasus to China
2 armour moved from Yakut S.S.R. to Russia
2 artilleries moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Russia to West Russia
Combat - Russians
Strategic bombing raid in China
AA fire in China : 0/2 hits, 0.33 expected hits
Bombing raid in China rolls: 1,3 and causes: 4 damage to unit: factory
Bombing raid in China causes 4 damage total.
Battle in Afghanistan
Russians attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Afghanistan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Afghanistan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Afghanistan
Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 2 infantry in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Afghanistan
1 artillery owned by the Russians retreated to Kazakh S.S.R.
Chinese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Persia
Russians attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Persia
Russians win, taking Persia from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West Russia
Russians attack with 2 armour, 2 artilleries, 6 fighters and 7 infantry
Germans defend with 5 infantry
Russians roll dice for 2 armour, 2 artilleries, 6 fighters and 7 infantry in West Russia, round 2 : 6/17 hits, 6.17 expected hits
Germans roll dice for 5 infantry in West Russia, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 5 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 2 armour, 2 artilleries, 6 fighters and 5 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for Germans: 5 infantry
Non Combat Move - Russians
3 fighters moved from West Russia to Russia
3 fighters moved from West Russia to Caucasus
2 bombers moved from China to Caucasus
1 infantry moved from Russia to Archangel
2 infantry moved from Russia to Caucasus
2 infantry moved from Russia to Caucasus
Place Units - Russians
3 infantry placed in Caucasus
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.33
AA fire in China : : -0.33
Chinese : 0.33
Russians : -1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2
Purchase Units - Germans
Germans buy 3 artilleries, 4 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 5 Sea Zone to 7 Sea Zone
2 artilleries and 3 infantry moved from Algeria to Libya
5 infantry moved from Germany to Eastern Europe
2 infantry moved from Balkans to Eastern Europe
2 armour moved from Germany to Eastern Europe
2 artilleries and 2 infantry moved from Switzerland to Western Europe
2 fighters moved from Western Europe to Eastern Europe
2 artilleries and 3 infantry moved from Western Europe to Spain
2 fighters moved from Western Europe to Spain
2 bombers moved from Germany to Libya
3 infantry moved from Western Europe to Spain
3 infantry moved from Eastern Europe to Karelia S.S.R.
2 fighters moved from Eastern Europe to Karelia S.S.R.
2 bombers moved from Germany to Karelia S.S.R.
1 artillery moved from Eastern Europe to Karelia S.S.R.
Combat - Germans
Battle in Spain
Germans attack with 2 artilleries, 2 fighters and 6 infantry
Neutral defend with 5 infantry
Germans roll dice for 2 artilleries, 2 fighters and 6 infantry in Spain, round 2 : 2/10 hits, 3.00 expected hits
Neutral roll dice for 5 infantry in Spain, round 2 : 3/5 hits, 1.67 expected hits
2 infantry owned by the Neutral and 3 infantry owned by the Germans lost in Spain
Germans roll dice for 2 artilleries, 2 fighters and 3 infantry in Spain, round 3 : 6/7 hits, 2.50 expected hits
Neutral roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Spain
Germans loses 0 PUs for violating Spains neutrality.
Germans win, taking Spain from Neutral with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 5 infantry
Casualties for Neutral: 5 infantry
Battle in Karelia S.S.R.
Germans attack with 1 artillery, 2 bombers, 2 fighters and 3 infantry
Neutral defend with 5 infantry
Germans roll dice for 1 artillery, 2 bombers, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 3/8 hits, 3.33 expected hits
Neutral roll dice for 5 infantry in Karelia S.S.R., round 2 : 4/5 hits, 1.67 expected hits
3 infantry owned by the Neutral, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Karelia S.S.R.
retreated to Karelia S.S.R.
Neutral win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Neutral: 3 infantry
Battle in Libya
Germans attack with 2 artilleries, 2 bombers and 3 infantry
Neutral defend with 5 infantry
Germans roll dice for 2 artilleries, 2 bombers and 3 infantry in Libya, round 2 : 1/7 hits, 2.83 expected hits
Neutral roll dice for 5 infantry in Libya, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Libya
Germans roll dice for 2 artilleries, 2 bombers and 2 infantry in Libya, round 3 : 4/6 hits, 2.67 expected hits
Neutral roll dice for 4 infantry in Libya, round 3 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Neutral lost in Libya
Germans loses 0 PUs for violating Libyas neutrality.
Germans win, taking Libya from Neutral with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Germans
2 bombers moved from Libya to Germany
2 fighters moved from Spain to Western Europe
2 fighters moved from Karelia S.S.R. to Eastern Europe
2 bombers moved from Karelia S.S.R. to Germany
Place Units - Germans
2 submarines placed in 5 Sea Zone
3 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 1.67
Neutral : 2.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2
Purchase Units - British
British buy 1 cruiser and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from Anglo Egypt to Libya
2 armour moved from French Equatorial Africa to Libya
2 armour, 2 artilleries and 5 infantry moved from Angola to Union of South Africa
2 fighters moved from Belgian Congo to Libya
1 fighter moved from Belgian Congo to Union of South Africa
1 bomber moved from Belgian Congo to Union of South Africa
Combat - British
Battle in Union of South Africa
British attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry
Neutral defend with 5 infantry
British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry in Union of South Africa, round 2 : 4/11 hits, 4.00 expected hits
Neutral roll dice for 5 infantry in Union of South Africa, round 2 : 4/5 hits, 1.67 expected hits
4 infantry owned by the Neutral and 4 infantry owned by the British lost in Union of South Africa
British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Union of South Africa, round 3 : 5/7 hits, 3.17 expected hits
Neutral roll dice for 1 infantry in Union of South Africa, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Union of South Africa
British loses 0 PUs for violating Union of South Africas neutrality.
British win, taking Union of South Africa from Neutral with 2 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 4 infantry
Casualties for Neutral: 5 infantry
Battle in Libya
British attack with 2 armour, 2 fighters and 4 infantry
Germans defend with 2 artilleries and 2 infantry
British roll dice for 2 armour, 2 fighters and 4 infantry in Libya, round 2 : 2/8 hits, 2.67 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Libya, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Libya
British roll dice for 2 armour, 2 fighters and 2 infantry in Libya, round 3 : 2/6 hits, 2.33 expected hits
Germans roll dice for 2 artilleries in Libya, round 3 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the British lost in Libya
British win, taking Libya from Germans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Non Combat Move - British
2 fighters moved from Libya to Belgian Congo
3 infantry moved from Belgian Congo to Kenya
1 bomber moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
1 artillery moved from French Equatorial Africa to Belgian Congo
2 battleships, 2 carriers, 1 destroyer, 4 fighters and 2 transports moved from 8 Sea Zone to 3 Sea Zone
Place Units - British
3 infantry placed in Italian East Africa
3 infantry placed in Belgian Congo
1 cruiser placed in 3 Sea Zone
2 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 1.00
Neutral : 2.00
British : 0.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Buryatia S.S.R. to Manchuria
1 artillery moved from Caroline Islands to 50 Sea Zone
2 submarines moved from 50 Sea Zone to 57 Sea Zone
1 artillery moved from Caroline Islands to 50 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports moved from 50 Sea Zone to 48 Sea Zone
2 infantry moved from Borneo to 48 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 48 Sea Zone to 47 Sea Zone
2 artilleries and 2 infantry moved from 47 Sea Zone to New Guinea
4 fighters moved from 47 Sea Zone to New Guinea
1 battleship moved from 61 Sea Zone to 60 Sea Zone
Combat - Japanese
Battle in New Guinea
Japanese attack with 2 artilleries, 4 fighters and 2 infantry
Neutral defend with 5 infantry
Japanese roll dice for 2 battleships and 2 cruisers in New Guinea, round 2 : 1/4 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in New Guinea, round 2 : 2/8 hits, 3.33 expected hits
Neutral roll dice for 5 infantry in New Guinea, round 2 : 0/5 hits, 1.67 expected hits
3 infantry owned by the Neutral lost in New Guinea
Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in New Guinea, round 3 : 4/8 hits, 3.33 expected hits
Neutral roll dice for 2 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Neutral lost in New Guinea
Japanese loses 0 PUs for violating New Guineas neutrality.
Japanese win, taking New Guinea from Neutral with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Neutral: 5 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
4 fighters moved from New Guinea to 47 Sea Zone
Place Units - Japanese
1 bomber and 3 infantry placed in Japan
1 destroyer and 1 transport placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Neutral : -1.33
Japanese : -2.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2
Purchase Units - Chinese
Chinese buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from China to Manchuria
1 fighter moved from China to Manchuria
1 artillery and 4 infantry moved from China to Kwantung
2 bombers and 1 fighter moved from China to Kwantung
1 infantry moved from China to Sinkiang
2 infantry moved from Afghanistan to Persia
1 infantry moved from India to Afghanistan
3 fighters moved from India to Persia
Combat - Chinese
Battle in Manchuria
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwantung
Chinese attack with 1 artillery, 2 bombers, 1 fighter and 4 infantry
Neutral defend with 5 infantry
Chinese roll dice for 1 artillery, 2 bombers, 1 fighter and 4 infantry in Kwantung, round 2 : 3/8 hits, 3.00 expected hits
Neutral roll dice for 5 infantry in Kwantung, round 2 : 2/5 hits, 1.67 expected hits
3 infantry owned by the Neutral and 2 infantry owned by the Chinese lost in Kwantung
Chinese roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Kwantung, round 3 : 5/6 hits, 2.67 expected hits
Neutral roll dice for 2 infantry in Kwantung, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Kwantung
Chinese loses 0 PUs for violating Kwantungs neutrality.
Chinese win, taking Kwantung from Neutral with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Neutral: 5 infantry
Battle in Persia
Chinese attack with 3 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Chinese roll dice for 3 fighters and 2 infantry in Persia, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Chinese lost in Persia
Chinese win, taking Persia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Chinese
3 fighters moved from Persia to India
1 fighter moved from Kwantung to Sinkiang
2 bombers moved from Kwantung to China
1 fighter moved from Manchuria to Sinkiang
Place Units - Chinese
3 infantry placed in India
7 infantry placed in China
Turn Complete - Chinese
Chinese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Neutral : 0.67
Chinese : 2.33
Russians : 0.33
Japanese : 0.67
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3
Purchase Units - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Kazakh S.S.R. to Afghanistan
1 infantry moved from Kazakh S.S.R. to Afghanistan
2 infantry moved from Caucasus to Persia
1 artillery moved from Caucasus to Persia
2 artilleries moved from Evenki National Okrug to Russia
2 infantry moved from Evenki National Okrug to Russia
2 armour moved from West Russia to Russia
Combat - Russians
Battle in Afghanistan
Russians attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Afghanistan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Afghanistan
Russians win, taking Afghanistan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Persia
Russians attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Persia, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Persia
Russians win, taking Persia from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
2 infantry moved from Russia to West Russia
Place Units - Russians
3 infantry placed in Caucasus
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Russians : -1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Kazakh S.S.R. to Afghanistan
1 infantry moved from Kazakh S.S.R. to Afghanistan
2 infantry moved from Caucasus to Persia
1 artillery moved from Caucasus to Persia
2 artilleries moved from Evenki National Okrug to Russia
2 infantry moved from Evenki National Okrug to Russia
2 armour moved from West Russia to Russia
3 infantry moved from Russia to West Russia
2 infantry moved from Russia to West Russia
2 bombers moved from Caucasus to India
Combat - Russians
Strategic bombing raid in India
Bombing raid in India rolls: 4,6 and causes: 6 damage to unit: factory
Bombing raid in India causes 6 damage total.
Battle in Afghanistan
Russians attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Afghanistan
Russians win, taking Afghanistan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Persia
Russians attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Persia
Russians win, taking Persia from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Russians
2 bombers moved from India to Caucasus
1 infantry moved from Russia to Kazakh S.S.R.
Place Units - Russians
3 infantry placed in Caucasus
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Russians : 0.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 artilleries moved from Western Europe to Germany
2 artilleries and 1 infantry moved from Spain to Gibraltar
2 bombers moved from Germany to Gibraltar
2 bombers moved from Germany to Gibraltar
3 artilleries moved from Germany to Eastern Europe
2 submarines moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
4 infantry moved from Germany to Eastern Europe
2 armour, 3 artilleries, 2 fighters and 13 infantry moved from Eastern Europe to Karelia S.S.R.
2 infantry moved from Western Europe to Germany
1 infantry moved from Western Europe to Spain
1 infantry moved from Western Europe to Spain
2 fighters moved from Western Europe to Karelia S.S.R.
Combat - Germans
Battle in Gibraltar
Germans attack with 2 artilleries, 4 bombers and 1 infantry
Neutral defend with 5 infantry
Germans roll dice for 2 artilleries, 4 bombers and 1 infantry in Gibraltar, round 2 : 3/7 hits, 3.67 expected hits
Neutral roll dice for 5 infantry in Gibraltar, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Neutral, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Gibraltar
retreated to Gibraltar
Neutral win with 2 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Neutral: 3 infantry
Battle in Karelia S.S.R.
Germans attack with 2 armour, 3 artilleries, 4 fighters and 13 infantry
Neutral defend with 2 infantry
Germans roll dice for 2 armour, 3 artilleries, 4 fighters and 13 infantry in Karelia S.S.R., round 2 : 5/22 hits, 6.67 expected hits
Neutral roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Karelia S.S.R.
Germans loses 0 PUs for violating Karelia S.S.R.s neutrality.
Germans win, taking Karelia S.S.R. from Neutral with 2 armour, 3 artilleries, 4 fighters and 13 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Non Combat Move - Germans
4 fighters moved from Karelia S.S.R. to Germany
4 bombers moved from Gibraltar to Germany
1 aaGun moved from Southern Europe to Germany
1 aaGun moved from Germany to Eastern Europe
Place Units - Germans
2 armour, 1 fighter and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -2.33
Neutral : 0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3
Purchase Units - British
British buy 1 fighter and 9 infantry; Remaining resources: 5 PUs;
Combat Move - British
1 infantry moved from Libya to Algeria
British take Algeria from Germans
3 infantry moved from Kenya to Mozambique
2 armour, 2 artilleries and 1 infantry moved from Union of South Africa to Mozambique
3 fighters moved from Belgian Congo to Mozambique
1 bomber moved from Belgian Congo to Mozambique
4 fighters moved from 3 Sea Zone to Eire
4 infantry moved from United Kingdom to Eire
2 artilleries moved from United Kingdom to Eire
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Western Europe
Combat - British
Battle in 6 Sea Zone
British attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports
Germans defend with 3 submarines
British roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 4/6 hits, 2.50 expected hits
Germans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the British
3 submarines owned by the Germans lost in 6 Sea Zone
British win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 18
Casualties for Germans: 3 submarines
Battle in Mozambique
British attack with 2 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry
Neutral defend with 5 infantry
British roll dice for 2 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Mozambique, round 2 : 6/12 hits, 4.83 expected hits
Neutral roll dice for 5 infantry in Mozambique, round 2 : 3/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 3 infantry owned by the British lost in Mozambique
British loses 0 PUs for violating Mozambiques neutrality.
British win, taking Mozambique from Neutral with 2 armour, 2 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Neutral: 5 infantry
Battle in Eire
British attack with 2 artilleries, 4 fighters and 4 infantry
Neutral defend with 5 infantry
British roll dice for 2 artilleries, 4 fighters and 4 infantry in Eire, round 2 : 2/10 hits, 3.67 expected hits
Neutral roll dice for 5 infantry in Eire, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Neutral and 2 infantry owned by the British lost in Eire
British roll dice for 2 artilleries, 4 fighters and 2 infantry in Eire, round 3 : 3/8 hits, 3.33 expected hits
Neutral roll dice for 3 infantry in Eire, round 3 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral and 1 infantry owned by the British lost in Eire
British loses 0 PUs for violating Eires neutrality.
British win, taking Eire from Neutral with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Neutral: 5 infantry
Battle in Western Europe
Non Combat Move - British
4 fighters moved from Eire to 6 Sea Zone
2 armour moved from Libya to Anglo Egypt
3 infantry moved from Italian East Africa to Anglo Egypt
3 infantry moved from Belgian Congo to Anglo Egypt
1 artillery moved from Belgian Congo to Anglo Egypt
1 bomber moved from Mozambique to Italian East Africa
3 fighters moved from Mozambique to Italian East Africa
Place Units - British
3 infantry placed in Belgian Congo
3 infantry placed in Italian East Africa
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 54 PUs; end with 59 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germans : 0.50
Neutral : 1.67
British : 0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
1 infantry moved from New Guinea to 47 Sea Zone
2 artilleries moved from New Guinea to 47 Sea Zone
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Manchuria
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 bomber moved from Japan to Manchuria
1 bomber moved from Japan to China
1 bomber moved from Japan to China
1 submarine moved from 57 Sea Zone to 53 Sea Zone
1 submarine moved from 57 Sea Zone to 53 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 2 transports moved from 47 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Australia
2 artilleries moved from 46 Sea Zone to Australia
4 fighters moved from 46 Sea Zone to Australia
Combat - Japanese
Strategic bombing raid in China
AA fire in China : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in China rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in China causes 6 damage total.
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Australia
Japanese attack with 2 artilleries, 4 fighters and 1 infantry
Neutral defend with 5 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Australia, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries, 4 fighters and 1 infantry in Australia, round 2 : 3/7 hits, 3.00 expected hits
Neutral roll dice for 5 infantry in Australia, round 2 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Neutral lost in Australia
Japanese loses 0 PUs for violating Australias neutrality.
Japanese win, taking Australia from Neutral with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Neutral: 5 infantry
Non Combat Move - Japanese
1 bomber moved from China to Japan
1 bomber moved from Manchuria to Japan
4 fighters moved from Australia to 46 Sea Zone
Place Units - Japanese
1 infantry placed in Japan
1 carrier placed in 61 Sea Zone
2 fighters placed in 61 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
Neutral : -1.67
AA fire in China : : 0.67
Chinese : -0.33
Japanese : -0.83