@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Super Smash Bro's
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9 Purchase Units - British British buy 1 artillery, 1 battleship, 1 cruiser and 9 infantry; Remaining resources: 3 PUs; Combat Move - British 1 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from Persia to Afghanistan British take Afghanistan from Russians 1 infantry moved from Persia to India British take India from Russians 3 fighters moved from Trans-Jordan to Kazakh S.S.R. 2 infantry moved from United Kingdom to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Western Europe 10 fighters moved from 7 Sea Zone to Western Europe 1 bomber moved from United Kingdom to Western Europe Combat - British Battle in Kazakh S.S.R. British attack with 3 fighters and 1 infantry Chinese defend with 1 fighter British roll dice for 3 fighters and 1 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 fighter in Kazakh S.S.R., round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Chinese and 1 infantry owned by the British lost in Kazakh S.S.R. British win with 3 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Chinese: 1 fighter Battle in Western Europe British attack with 1 bomber, 10 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 2 battleships in Western Europe, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe British win, taking Western Europe from Germans with 1 bomber, 10 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 10 fighters moved from Western Europe to 7 Sea Zone 1 bomber moved from Western Europe to United Kingdom 3 fighters moved from Kazakh S.S.R. to Trans-Jordan 3 armour moved from Saudi Arabia to Trans-Jordan 7 infantry moved from Trans-Jordan to Persia 5 infantry moved from Saudi Arabia to Trans-Jordan 3 artilleries moved from Saudi Arabia to Trans-Jordan Place Units - British 3 infantry placed in Italian East Africa 3 infantry placed in Belgian Congo 1 battleship and 1 cruiser placed in 7 Sea Zone 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 69 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 0.33 British : 0.00 Chinese : 0.33 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 artilleries, 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indochina to Himalaya 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from East Indies to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 transport moved from 59 Sea Zone to 49 Sea Zone 1 infantry moved from Philipine Islands to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indochina 4 infantry moved from Japan to 61 Sea Zone 4 infantry moved from 61 Sea Zone to Manchuria 3 bombers moved from Japan to China 1 artillery moved from Kwantung to Manchuria 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports moved from 60 Sea Zone to 61 Sea Zone 1 armour moved from Manchuria to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians Combat - Japanese Strategic bombing raid in China AA fire in China : 0/3 hits, 0.50 expected hits Bombing raid in China rolls: 2,1,6 and causes: 9 damage to unit: factory Bombing raid in China causes 9 damage total. Battle in India Japanese attack with 2 infantry British defend with 1 factory and 1 infantry Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India Japanese roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.17 expected hits British roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India British win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Battle in Himalaya Japanese attack with 1 artillery and 1 infantry Russians defend with 1 aaGun and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Himalaya, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Himalaya, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Himalaya, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Himalaya, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Himalaya Japanese win, taking Himalaya from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 bombers moved from China to Japan Place Units - Japanese 4 artilleries, 1 bomber and 4 infantry placed in Japan 2 transports placed in 61 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUsCombat Hit Differential Summary :
AA fire in China : : -0.50 British : 1.33 Russians : -0.33 Japanese : -1.17 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9 Purchase Units - Chinese Chinese repair damage of 15x factory; Remaining resources: 70 PUs; Chinese buy 3 armour, 4 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from China to Himalaya 1 bomber moved from China to 35 Sea Zone 1 bomber moved from China to 36 Sea Zone 1 artillery and 1 infantry moved from China to French Indochina 2 bombers moved from China to French Indochina Combat - Chinese Battle in 35 Sea Zone Chinese attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Chinese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 36 Sea Zone Chinese attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Chinese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in French Indochina Chinese attack with 1 artillery, 2 bombers and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 2 bombers and 1 infantry in French Indochina, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in French Indochina Chinese win, taking French Indochina from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Himalaya Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun and 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Himalaya, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Himalaya, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Himalaya Chinese win, taking Himalaya from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 2 bombers moved from French Indochina to China 1 bomber moved from 36 Sea Zone to China 1 bomber moved from 35 Sea Zone to China Place Units - Chinese 3 armour, 4 fighters and 5 infantry placed in China Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Chinese : 1.33 Japanese : 1.33 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Purchase Units - Russians Russians buy 3 armour and 6 infantry; Remaining resources: 3 PUs; Combat Move - Russians 6 artilleries moved from Russia to West Russia 1 infantry moved from Russia to Archangel 6 infantry moved from Russia to West Russia 1 infantry moved from Russia to Kazakh S.S.R. Russians take Kazakh S.S.R. from Chinese 1 infantry moved from Russia to Novosibirsk 6 infantry moved from Russia to Caucasus Russians take Caucasus from British Combat - Russians Battle in West Russia Russians attack with 6 artilleries and 6 infantry Germans defend with 1 infantry Russians roll dice for 6 artilleries and 6 infantry in West Russia, round 2 : 4/12 hits, 4.00 expected hits Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 3 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.00 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Purchase Units - Germans Germans buy 11 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Norway Germans take Norway from British 1 infantry moved from Karelia S.S.R. to Archangel 7 bombers moved from Germany to Archangel 5 infantry moved from Germany to Eastern Europe 2 infantry moved from Germany to Western Europe 6 fighters moved from Germany to Western Europe 1 infantry moved from Germany to Eastern Europe 1 fighter moved from Germany to Western Europe 2 infantry moved from Germany to Eastern Europe Combat - Germans Battle in Archangel Germans attack with 7 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 7 bombers and 1 infantry in Archangel, round 2 : 6/8 hits, 4.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 7 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Europe Germans attack with 7 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 7 fighters and 2 infantry in Western Europe, round 2 : 3/9 hits, 3.83 expected hits British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 7 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 7 fighters moved from Western Europe to Germany 7 bombers moved from Archangel to Germany Place Units - Germans 11 artilleries and 1 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : 0.33 British : -0.33 Russians : -0.33 -
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Purchase Units - British British repair damage of 13x factory; Remaining resources: 59 PUs; British buy 3 armour, 5 artilleries, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from 7 Sea Zone to Norway 4 battleships, 5 carriers, 2 cruisers, 4 destroyers and 6 transports moved from 7 Sea Zone to 6 Sea Zone 6 artilleries moved from United Kingdom to 6 Sea Zone 6 infantry moved from United Kingdom to 6 Sea Zone 7 fighters moved from 7 Sea Zone to Norway 6 artilleries moved from 6 Sea Zone to Norway 6 infantry moved from 6 Sea Zone to Norway 3 armour moved from Trans-Jordan to Anglo Egypt 5 infantry moved from Trans-Jordan to Anglo Egypt 7 infantry moved from Persia to Trans-Jordan 3 artilleries moved from Trans-Jordan to Anglo Egypt 1 infantry moved from Afghanistan to Persia 3 infantry moved from Italian East Africa to Anglo Egypt 3 infantry moved from Belgian Congo to Anglo Egypt 3 fighters moved from Trans-Jordan to Anglo Egypt Combat - British Battle in Norway British attack with 6 artilleries, 10 fighters and 6 infantry Germans defend with 1 infantry British roll dice for 4 battleships and 2 cruisers in Norway, round 2 : 4/6 hits, 3.67 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 6 artilleries, 10 fighters and 5 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 10 fighters moved from Norway to 6 Sea Zone Place Units - British 2 submarines placed in 6 Sea Zone 5 artilleries and 4 infantry placed in United Kingdom 3 armour placed in Belgian Congo Turn Complete - British British collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : 0.67 British : 0.33 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 armour, 3 artilleries, 1 cruiser and 4 infantry; Remaining resources: 4 PUs; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indochina 1 cruiser moved from 61 Sea Zone to 36 Sea Zone 1 destroyer moved from 61 Sea Zone to 36 Sea Zone 2 battleships moved from 61 Sea Zone to 36 Sea Zone 2 carriers moved from 61 Sea Zone to 36 Sea Zone 4 fighters moved from 61 Sea Zone to 36 Sea Zone 3 artilleries and 3 infantry moved from Japan to 61 Sea Zone 1 artillery moved from Manchuria to Buryatia S.S.R. 1 artillery moved from Manchuria to Buryatia S.S.R. 5 infantry moved from Manchuria to Buryatia S.S.R. 3 artilleries, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 infantry and 6 transports moved from 61 Sea Zone to 60 Sea Zone 3 infantry moved from 60 Sea Zone to Buryatia S.S.R. 3 artilleries moved from 60 Sea Zone to Buryatia S.S.R. 3 bombers moved from Japan to China 1 bomber moved from Japan to China 1 armour moved from Yakut S.S.R. to Buryatia S.S.R. 2 fighters moved from 36 Sea Zone to French Indochina 2 fighters moved from 36 Sea Zone to French Indochina Combat - Japanese Strategic bombing raid in China AA fire in China : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in China rolls: 6,2,1 and causes: 9 damage to unit: factory Bombing raid in China causes 9 damage total. Battle in French Indochina Japanese attack with 1 artillery, 4 fighters and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 2 battleships in French Indochina, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in French Indochina, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 artillery in French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in French Indochina Japanese win, taking French Indochina from Chinese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Japanese 4 fighters moved from French Indochina to 36 Sea Zone 3 bombers moved from China to Japan Place Units - Japanese 4 armour, 3 artilleries and 4 infantry placed in Japan 1 cruiser placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 61 PUsCombat Hit Differential Summary :
AA fire in China : : 0.33 Chinese : -0.33 Japanese : -2.00 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Purchase Units - Chinese Chinese repair damage of 3x factory; Remaining resources: 21 PUs; Chinese buy 2 armour and 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery moved from Himalaya to Afghanistan Chinese take Afghanistan from British 1 infantry moved from China to Kwantung 1 infantry moved from China to French Indochina 1 infantry moved from China to French Indochina 2 fighters moved from China to French Indochina 2 fighters moved from China to Kwantung 2 bombers moved from China to French Indochina 1 bomber moved from China to Kwantung 1 bomber moved from China to French Indochina 1 infantry moved from China to Sinkiang Combat - Chinese Battle in French Indochina Chinese attack with 3 bombers, 2 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 3 bombers, 2 fighters and 2 infantry in French Indochina, round 2 : 5/7 hits, 3.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in French Indochina Chinese win, taking French Indochina from Japanese with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Kwantung Chinese attack with 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 bomber, 2 fighters and 1 infantry in Kwantung, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Kwantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwantung Chinese win, taking Kwantung from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 fighters moved from Kwantung to China 1 bomber moved from Kwantung to China 3 bombers and 2 fighters moved from French Indochina to China 1 aaGun moved from Himalaya to China Place Units - Chinese 2 armour and 3 infantry placed in China Turn Complete - Chinese Chinese collect 27 PUs; end with 29 PUsCombat Hit Differential Summary :
Chinese : 1.83 Japanese : 0.00 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Purchase Units - Russians Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans 1 infantry moved from West Russia to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 1 infantry moved from West Russia to Belorussia Russians take Belorussia from Germans 3 armour moved from Russia to Archangel 6 artilleries moved from West Russia to Caucasus 1 infantry moved from West Russia to Caucasus 1 infantry moved from Novosibirsk to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 infantry moved from Russia to Kazakh S.S.R. 2 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia 2 infantry moved from Russia to Kazakh S.S.R. 2 infantry moved from West Russia to Archangel 1 infantry moved from West Russia to Archangel 1 infantry moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 3 armour and 4 infantry Germans defend with 1 infantry Russians roll dice for 3 armour and 4 infantry in Archangel, round 2 : 1/7 hits, 2.17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Russia to Caucasus Place Units - Russians 3 infantry placed in Caucasus 3 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : -1.17 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Purchase Units - Germans Germans buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Europe to Karelia S.S.R. 1 infantry moved from Eastern Europe to Belorussia 1 infantry moved from Eastern Europe to Ukraine S.S.R. 2 bombers moved from Germany to Ukraine S.S.R. 2 bombers moved from Germany to Belorussia 3 bombers moved from Germany to Karelia S.S.R. 2 fighters moved from Germany to Karelia S.S.R. 2 fighters moved from Germany to Belorussia 2 fighters moved from Germany to Ukraine S.S.R. 1 fighter moved from Germany to Ukraine S.S.R. Combat - Germans Battle in Belorussia Germans attack with 2 bombers, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Belorussia, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine S.S.R. Germans attack with 2 bombers, 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 3 fighters and 1 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia S.S.R. Germans attack with 3 bombers, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers, 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 4/6 hits, 3.17 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Ukraine S.S.R. to Germany 3 fighters moved from Ukraine S.S.R. to Germany 2 bombers and 2 fighters moved from Belorussia to Germany 3 bombers moved from Karelia S.S.R. to Germany 2 fighters moved from Karelia S.S.R. to Germany 2 infantry moved from Germany to Western Europe Place Units - Germans 1 artillery, 2 fighters and 8 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 0.00 -
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Purchase Units - British British repair damage of 7x factory; Remaining resources: 56 PUs; British buy 4 artilleries, 4 infantry and 4 submarines; Remaining resources: 4 PUs; Combat Move - British 6 artilleries moved from United Kingdom to 6 Sea Zone 6 infantry moved from United Kingdom to 6 Sea Zone 4 fighters moved from 6 Sea Zone to United Kingdom 1 fighter moved from 6 Sea Zone to United Kingdom 6 artilleries, 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 6 infantry, 2 submarines and 6 transports moved from 6 Sea Zone to 5 Sea Zone 5 fighters moved from 5 Sea Zone to Sweden 1 bomber moved from United Kingdom to Sweden 6 artilleries moved from 5 Sea Zone to Sweden 6 infantry moved from 5 Sea Zone to Sweden 6 artilleries and 5 infantry moved from Norway to Sweden 11 infantry moved from Anglo Egypt to Trans-Jordan 3 artilleries moved from Anglo Egypt to Trans-Jordan 3 armour moved from Anglo Egypt to Trans-Jordan 3 fighters moved from Anglo Egypt to Trans-Jordan 3 armour moved from Belgian Congo to Trans-Jordan Combat - British Battle in Sweden British attack with 12 artilleries, 1 bomber, 5 fighters and 11 infantry Neutral defend with 5 infantry British roll dice for 4 battleships and 2 cruisers in Sweden, round 2 : 3/6 hits, 3.67 expected hits British roll dice for 12 artilleries, 1 bomber, 5 fighters and 11 infantry in Sweden, round 2 : 12/29 hits, 10.83 expected hits Neutral roll dice for 5 infantry in Sweden, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 1 infantry owned by the British lost in Sweden British loses 0 PUs for violating Swedens neutrality. British win, taking Sweden from Neutral with 12 artilleries, 1 bomber, 5 fighters and 10 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - British 5 fighters moved from Sweden to 5 Sea Zone 1 bomber moved from Sweden to United Kingdom Place Units - British 4 artilleries and 4 infantry placed in United Kingdom 4 submarines placed in 6 Sea Zone Turn Complete - British British collect 63 PUs; end with 67 PUsCombat Hit Differential Summary :
Neutral : -0.67 British : 0.50 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 battleship, 1 factory, 1 fighter and 5 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 submarine moved from 56 Sea Zone to 53 Sea Zone 1 submarine moved from 52 Sea Zone to 53 Sea Zone 2 artilleries and 2 infantry moved from Japan to 60 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 60 Sea Zone to 52 Sea Zone 2 artilleries and 2 infantry moved from 52 Sea Zone to Hawaiian Islands 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 5 fighters moved from 60 Sea Zone to 52 Sea Zone 4 fighters moved from 52 Sea Zone to Hawaiian Islands 1 fighter moved from 52 Sea Zone to Hawaiian Islands 1 fighter moved from 36 Sea Zone to 52 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from East Indies to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 60 Sea Zone 1 carrier moved from 36 Sea Zone to 60 Sea Zone 2 fighters moved from 36 Sea Zone to 60 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India Japanese take India from British 1 infantry moved from Japan to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Midway Japanese take Midway from Americans 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 2 armour moved from Japan to 60 Sea Zone 2 armour, 1 artillery and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 bomber moved from Japan to Wake Island 1 bomber moved from Japan to Wake Island Combat - Japanese Battle in Hawaiian Islands Japanese attack with 2 artilleries, 5 fighters and 2 infantry Americans defend with 1 artillery and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 5 fighters and 2 infantry in Hawaiian Islands, round 2 : 4/9 hits, 3.83 expected hits Americans roll dice for 1 artillery and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 5 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 2 infantry Non Combat Move - Japanese 5 fighters moved from Hawaiian Islands to 52 Sea Zone Place Units - Japanese 1 battleship placed in 60 Sea Zone 1 fighter and 5 infantry placed in Japan 1 factory placed in Australia Turn Complete - Japanese Japanese collect 57 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans : 0.00 Japanese : -0.17 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Purchase Units - Chinese Chinese repair damage of 2x factory; Remaining resources: 27 PUs; Chinese buy 1 armour and 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery moved from Afghanistan to Himalaya 1 infantry moved from China to Manchuria 1 infantry moved from China to Manchuria 4 infantry moved from China to Kwantung 1 infantry moved from China to Kwantung 5 infantry moved from China to French Indochina 5 armour moved from China to French Indochina 5 armour moved from China to Kwantung 2 fighters moved from China to French Indochina 2 fighters moved from China to Kwantung 4 bombers moved from China to Manchuria 1 infantry moved from Sinkiang to China Combat - Chinese Battle in Manchuria Chinese attack with 4 bombers and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 4 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 bombers moved from Manchuria to China Place Units - Chinese 1 armour and 7 infantry placed in China Turn Complete - Chinese Chinese collect 30 PUs; end with 31 PUsCombat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.33 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12 Purchase Units - Russians Russians buy 3 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour moved from Archangel to Caucasus 1 infantry moved from Kazakh S.S.R. to Afghanistan Russians take Afghanistan from Chinese 1 infantry moved from Kazakh S.S.R. to Sinkiang Russians take Sinkiang from Chinese 1 infantry moved from Kazakh S.S.R. to Afghanistan 1 infantry moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from West Russia to Belorussia 2 infantry moved from Archangel to West Russia 3 armour moved from Russia to Turkey 6 artilleries moved from Caucasus to Turkey 4 infantry moved from Caucasus to Turkey 2 infantry moved from Russia to Caucasus 1 infantry moved from Caucasus to Turkey Combat - Russians Battle in Turkey Russians attack with 3 armour, 6 artilleries and 5 infantry Neutral defend with 5 infantry Russians roll dice for 3 armour, 6 artilleries and 5 infantry in Turkey, round 2 : 8/14 hits, 5.17 expected hits Neutral roll dice for 5 infantry in Turkey, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 5 infantry owned by the Neutral lost in Turkey Russians loses 0 PUs for violating Turkeys neutrality. Russians win, taking Turkey from Neutral with 3 armour, 6 artilleries and 4 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - Russians 3 infantry moved from Russia to Caucasus 1 infantry moved from Russia to Evenki National Okrug Place Units - Russians 2 fighters and 1 infantry placed in Caucasus 1 fighter and 3 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Neutral : -0.67 Russians : 2.83 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12 Purchase Units - Germans Germans buy 3 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine S.S.R. to Balkans 1 infantry moved from Eastern Europe to Belorussia 1 infantry moved from Karelia S.S.R. to Norway Germans take Norway from British 4 infantry moved from Germany to Eastern Europe 4 infantry moved from Germany to Western Europe 4 infantry moved from Western Europe to Spain 1 infantry moved from Eastern Europe to Belorussia 7 bombers moved from Germany to Belorussia 9 fighters moved from Germany to Belorussia Combat - Germans Battle in Belorussia Germans attack with 7 bombers, 9 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 7 bombers, 9 fighters and 2 infantry in Belorussia, round 2 : 10/18 hits, 9.50 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 7 bombers, 9 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 7 bombers and 9 fighters moved from Belorussia to Germany Place Units - Germans 3 armour and 8 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 0.50 Russians : 0.67 -
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12 Purchase Units - British British repair damage of 7x factory; Remaining resources: 60 PUs; British buy 5 artilleries, 11 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 6 armour, 3 artilleries, 3 fighters and 18 infantry moved from Trans-Jordan to Turkey 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 6 transports moved from 5 Sea Zone to 6 Sea Zone 4 artilleries moved from United Kingdom to 6 Sea Zone 4 infantry moved from United Kingdom to 6 Sea Zone 4 artilleries moved from 6 Sea Zone to Norway 4 infantry moved from 6 Sea Zone to Norway 10 infantry moved from Sweden to Norway 12 artilleries moved from Sweden to Norway Combat - British Battle in Turkey British attack with 6 armour, 3 artilleries, 3 fighters and 18 infantry Russians defend with 3 armour, 6 artilleries and 4 infantry British roll dice for 6 armour, 3 artilleries, 3 fighters and 18 infantry in Turkey, round 2 : 12/30 hits, 9.00 expected hits Russians roll dice for 3 armour, 6 artilleries and 4 infantry in Turkey, round 2 : 6/13 hits, 4.83 expected hits 4 infantry owned by the Russians, 2 armour owned by the Russians, 6 artilleries owned by the Russians and 6 infantry owned by the British lost in Turkey British roll dice for 6 armour, 3 artilleries, 3 fighters and 12 infantry in Turkey, round 3 : 11/24 hits, 8.00 expected hits Russians roll dice for 1 armour in Turkey, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the British lost in Turkey British win, taking Turkey from Russians with 6 armour, 3 artilleries, 3 fighters and 11 infantry remaining. Battle score for attacker is 30 Casualties for British: 7 infantry Casualties for Russians: 3 armour, 6 artilleries and 4 infantry Battle in Norway British attack with 16 artilleries and 14 infantry Germans defend with 1 infantry British roll dice for 4 battleships and 2 cruisers in Norway, round 2 : 3/6 hits, 3.67 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 16 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 3 fighters moved from Turkey to Italian East Africa Place Units - British 3 infantry placed in Italian East Africa 3 infantry placed in Belgian Congo 5 artilleries and 5 infantry placed in United Kingdom 1 submarine placed in 6 Sea Zone Turn Complete - British British collect 63 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : -0.33 British : 5.33 Russians : 1.67 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 6x factory; Remaining resources: 52 PUs; Japanese buy 1 aaGun, 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 2 PUs; Combat Move - Japanese 2 artilleries and 1 infantry moved from Hawaiian Islands to 52 Sea Zone 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 infantry and 2 transports moved from 52 Sea Zone to 45 Sea Zone 2 artilleries and 1 infantry moved from 45 Sea Zone to Solomon Islands 6 fighters moved from 45 Sea Zone to Solomon Islands 2 bombers moved from Wake Island to Solomon Islands 2 armour and 3 infantry moved from Japan to 60 Sea Zone 1 infantry moved from Japan to 60 Sea Zone 2 armour and 4 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 fighter moved from Japan to Manchuria 1 bomber moved from Japan to Manchuria 1 fighter moved from 60 Sea Zone to Manchuria 1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria 1 fighter moved from 60 Sea Zone to Manchuria 1 infantry moved from India to 35 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Mozambique Japanese take Mozambique from British Combat - Japanese Battle in Solomon Islands Japanese attack with 2 artilleries, 2 bombers, 6 fighters and 1 infantry Neutral defend with 5 infantry Japanese roll dice for 2 battleships and 1 cruiser in Solomon Islands, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters and 1 infantry in Solomon Islands, round 2 : 6/11 hits, 5.33 expected hits Neutral roll dice for 5 infantry in Solomon Islands, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Neutral lost in Solomon Islands Japanese loses 0 PUs for violating Solomon Islandss neutrality. Japanese win, taking Solomon Islands from Neutral with 1 artillery, 2 bombers and 6 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Neutral: 5 infantry Battle in Manchuria Japanese attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Manchuria, round 2 : 3/6 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Manchuria to Japan 2 fighters moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 2 bombers moved from Solomon Islands to Wake Island 6 fighters moved from Solomon Islands to 45 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Australia 1 aaGun, 2 artilleries and 2 infantry placed in Japan 2 fighters placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 65 PUsCombat Hit Differential Summary :
Neutral : 0.33 Chinese : -0.67 Japanese : 1.00 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12 Purchase Units - Chinese Chinese buy 4 artilleries and 4 infantry; Remaining resources: 3 PUs; Combat Move - Chinese 1 artillery moved from Himalaya to Afghanistan 2 bombers moved from China to Afghanistan 2 fighters moved from French Indochina to Afghanistan 5 armour and 6 infantry moved from French Indochina to India Chinese take India from Japanese 2 infantry moved from Kwantung to Manchuria 2 fighters moved from Kwantung to Manchuria 2 bombers moved from China to Manchuria 2 armour, 3 artilleries and 9 infantry moved from China to Sinkiang 5 armour moved from Kwantung to Sinkiang 4 infantry moved from Kwantung to China Combat - Chinese Battle in Manchuria Chinese attack with 2 bombers, 2 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 2 bombers, 2 fighters and 2 infantry in Manchuria, round 2 : 4/6 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Afghanistan Chinese attack with 1 artillery, 2 bombers and 2 fighters Russians defend with 2 infantry Chinese roll dice for 1 artillery, 2 bombers and 2 fighters in Afghanistan, round 2 : 0/5 hits, 2.67 expected hits Russians roll dice for 2 infantry in Afghanistan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery, 2 bombers and 2 fighters in Afghanistan, round 3 : 3/5 hits, 2.67 expected hits Russians roll dice for 2 infantry in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Chinese lost in Afghanistan Chinese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 2 Casualties for Chinese: 1 artillery Casualties for Russians: 2 infantry Battle in Sinkiang Chinese attack with 7 armour, 3 artilleries and 9 infantry Russians defend with 1 infantry Chinese roll dice for 7 armour, 3 artilleries and 9 infantry in Sinkiang, round 2 : 6/19 hits, 6.50 expected hits Russians roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sinkiang Chinese win, taking Sinkiang from Russians with 7 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Chinese 2 fighters moved from Afghanistan to Himalaya 2 bombers moved from Afghanistan to China 2 bombers and 2 fighters moved from Manchuria to China 2 fighters moved from Himalaya to China Place Units - Chinese 4 artilleries and 4 infantry placed in China Turn Complete - Chinese Chinese collect 30 PUs; end with 33 PUsCombat Hit Differential Summary :
Chinese : -1.50 Russians : 0.33 Japanese : -0.67 -
TripleA Manual Gamesave Post: Russians round 13
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Purchase Units - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Purchase Units - Russians Russians buy 3 armour and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Russia to Caucasus 1 infantry moved from Archangel to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 2 infantry moved from West Russia to Belorussia 1 fighter moved from Russia to Belorussia 2 fighters moved from Caucasus to Belorussia 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans Combat - Russians Battle in Belorussia Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Belorussia to Russia 3 armour moved from Caucasus to Russia 2 aaGuns moved from Caucasus to Russia 9 infantry moved from Caucasus to Russia Place Units - Russians 3 infantry placed in Caucasus 3 armour and 7 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.17





