@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Super Smash Bro's
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Firstpost
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 3:51:37 PM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 3:53:18 PM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 3:55:49 PM
Savegame -
firstround.tsvg
First round russia’s turn -
TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Bid Purchase - RussiansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Bid Purchase - GermansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Bid Purchase - JapaneseCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Chinese round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Bid Purchase - ChineseCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Bid Purchase - AmericansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Bid Purchase - BritishCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Purchase Units - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour and 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 2 artilleries and 2 infantry moved from Novosibirsk to Yakut S.S.R. 1 infantry moved from Novosibirsk to Yakut S.S.R. 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Kazakh S.S.R. to Sinkiang Russians take Sinkiang from Chinese 1 infantry moved from Kazakh S.S.R. to Afghanistan Russians take Afghanistan from Chinese 1 infantry moved from Russia to Evenki National Okrug 3 infantry moved from Russia to Kazakh S.S.R. 2 infantry moved from Russia to Caucasus 2 armour moved from Russia to Caucasus 1 artillery moved from Russia to Kazakh S.S.R. 3 artilleries moved from Russia to Caucasus 2 fighters moved from Russia to Caucasus Combat - Russians Battle in Yakut S.S.R. Russians attack with 2 armour, 2 artilleries and 5 infantry Neutral defend with 5 infantry Russians roll dice for 2 armour, 2 artilleries and 5 infantry in Yakut S.S.R., round 2 : 4/9 hits, 2.83 expected hits Neutral roll dice for 5 infantry in Yakut S.S.R., round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 4 infantry owned by the Neutral lost in Yakut S.S.R. Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Yakut S.S.R., round 3 : 1/7 hits, 2.50 expected hits Neutral roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Yakut S.S.R. Russians loses 0 PUs for violating Yakut S.S.R.s neutrality. Russians win, taking Yakut S.S.R. from Neutral with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Russians 2 bombers moved from Russia to Caucasus Place Units - Russians 3 infantry placed in Caucasus 7 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Neutral : -0.00 Russians : -0.33 -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Purchase Units - Germans Germans buy 2 armour, 5 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 4 bombers moved from Germany to West Russia 4 infantry moved from Ukraine S.S.R. to West Russia 1 infantry moved from Ukraine S.S.R. to West Russia 2 artilleries and 2 infantry moved from Balkans to Eastern Europe 1 infantry moved from Balkans to Ukraine S.S.R. 2 infantry moved from Southern Europe to Balkans 4 fighters moved from Germany to Switzerland 2 artilleries and 2 infantry moved from Western Europe to Switzerland 3 infantry moved from Germany to Switzerland 2 artilleries moved from Germany to Western Europe 5 infantry moved from Germany to Western Europe 2 infantry moved from Germany to Western Europe Combat - Germans Battle in West Russia Germans attack with 4 bombers and 5 infantry Russians defend with 1 armour, 2 artilleries and 2 infantry Germans roll dice for 4 bombers and 5 infantry in West Russia, round 2 : 5/9 hits, 3.50 expected hits Russians roll dice for 1 armour, 2 artilleries and 2 infantry in West Russia, round 2 : 0/5 hits, 1.83 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians and 2 artilleries owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 4 bombers and 5 infantry remaining. Battle score for attacker is 19 Casualties for Russians: 1 armour, 2 artilleries and 2 infantry Battle in Switzerland Germans attack with 2 artilleries, 4 fighters and 5 infantry Neutral defend with 5 infantry Germans roll dice for 2 artilleries, 4 fighters and 5 infantry in Switzerland, round 2 : 3/11 hits, 3.83 expected hits Neutral roll dice for 5 infantry in Switzerland, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Neutral and 3 infantry owned by the Germans lost in Switzerland Germans roll dice for 2 artilleries, 4 fighters and 2 infantry in Switzerland, round 3 : 2/8 hits, 3.33 expected hits Neutral roll dice for 2 infantry in Switzerland, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Switzerland Germans loses 0 PUs for violating Switzerlands neutrality. Germans win, taking Switzerland from Neutral with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral: 5 infantry Non Combat Move - Germans 4 fighters moved from Switzerland to Western Europe 4 bombers moved from West Russia to Germany 4 infantry moved from Germany to Eastern Europe Place Units - Germans 2 armour and 5 infantry placed in Germany 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : -0.67 Neutral : 0.67 Russians : -1.83 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Purchase Units - British British buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Anglo Egypt to French Equatorial Africa 1 artillery moved from Anglo Egypt to French Equatorial Africa 5 infantry moved from Belgian Congo to Angola 2 artilleries moved from Kenya to Angola 1 infantry moved from Kenya to Angola 1 fighter moved from Anglo Egypt to French Equatorial Africa 1 fighter moved from Italian East Africa to French Equatorial Africa 2 armour moved from Italian East Africa to French Equatorial Africa 1 bomber moved from Kenya to French Equatorial Africa 1 fighter moved from Kenya to Angola 2 armour moved from Italian East Africa to Angola Combat - British Battle in Angola British attack with 2 armour, 2 artilleries, 1 fighter and 6 infantry Neutral defend with 5 infantry British roll dice for 2 armour, 2 artilleries, 1 fighter and 6 infantry in Angola, round 2 : 5/11 hits, 3.50 expected hits Neutral roll dice for 5 infantry in Angola, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 1 infantry owned by the British lost in Angola British loses 0 PUs for violating Angolas neutrality. British win, taking Angola from Neutral with 2 armour, 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Neutral: 5 infantry Battle in French Equatorial Africa British attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry Neutral defend with 5 infantry British roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in French Equatorial Africa, round 2 : 3/9 hits, 3.67 expected hits Neutral roll dice for 5 infantry in French Equatorial Africa, round 2 : 2/5 hits, 1.67 expected hits 3 infantry owned by the Neutral and 2 infantry owned by the British lost in French Equatorial Africa British roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Equatorial Africa, round 3 : 6/7 hits, 3.33 expected hits Neutral roll dice for 2 infantry in French Equatorial Africa, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the British lost in French Equatorial Africa British loses 0 PUs for violating French Equatorial Africas neutrality. British win, taking French Equatorial Africa from Neutral with 2 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Neutral: 5 infantry Non Combat Move - British 1 bomber moved from French Equatorial Africa to Belgian Congo 2 fighters moved from French Equatorial Africa to Belgian Congo 1 fighter moved from Angola to Belgian Congo 4 infantry moved from Trans-Jordan to Anglo Egypt 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 1 transport moved from 2 Sea Zone to 8 Sea Zone Place Units - British 2 artilleries placed in United Kingdom 2 infantry placed in United Kingdom 1 transport placed in 8 Sea Zone 3 infantry placed in Belgian Congo Turn Complete - British British collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Neutral : -0.00 British : 3.50 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship and 2 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 2 artilleries and 2 infantry moved from Japan to 60 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 60 Sea Zone to 50 Sea Zone 2 artilleries and 2 infantry moved from 50 Sea Zone to Caroline Islands 4 fighters moved from 50 Sea Zone to Caroline Islands 2 bombers moved from Japan to Manchuria 1 armour, 2 artilleries and 2 infantry moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Soviet Far East to Buryatia S.S.R. Combat - Japanese Battle in Manchuria Japanese attack with 1 armour, 2 artilleries, 2 bombers and 2 infantry Neutral defend with 5 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 2 infantry in Manchuria, round 2 : 5/7 hits, 3.17 expected hits Neutral roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Manchuria Japanese loses 0 PUs for violating Manchurias neutrality. Japanese win, taking Manchuria from Neutral with 1 armour, 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Neutral: 5 infantry Battle in Caroline Islands Japanese attack with 2 artilleries, 4 fighters and 2 infantry Neutral defend with 5 infantry Japanese roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in Caroline Islands, round 2 : 3/8 hits, 3.33 expected hits Neutral roll dice for 5 infantry in Caroline Islands, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Neutral lost in Caroline Islands Japanese roll dice for 2 artilleries and 4 fighters in Caroline Islands, round 3 : 4/6 hits, 2.67 expected hits Neutral roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Caroline Islands Japanese loses 0 PUs for violating Caroline Islandss neutrality. Japanese win, taking Caroline Islands from Neutral with 2 artilleries and 4 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Japanese 4 fighters moved from Caroline Islands to 50 Sea Zone 2 bombers moved from Manchuria to Japan Place Units - Japanese 1 artillery and 2 infantry placed in Japan 1 battleship placed in 61 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Neutral : -0.67 Japanese : 1.50 -
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Purchase Units - Chinese Chinese buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 fighters and 3 infantry moved from China to Manchuria 2 bombers moved from China to Manchuria 1 infantry moved from Himalaya to Afghanistan 3 fighters moved from China to Afghanistan 1 infantry moved from India to Afghanistan 9 armour, 9 artilleries and 15 infantry moved from China to Sinkiang Combat - Chinese Battle in Manchuria Chinese attack with 2 bombers, 2 fighters and 3 infantry Japanese defend with 1 armour, 2 artilleries and 1 infantry Chinese roll dice for 2 bombers, 2 fighters and 3 infantry in Manchuria, round 2 : 3/7 hits, 2.83 expected hits Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.50 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria 1 infantry owned by the Chinese retreated to China Japanese win with 1 armour remaining. Battle score for attacker is 5 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Battle in Afghanistan Chinese attack with 3 fighters and 2 infantry Russians defend with 1 infantry Chinese roll dice for 3 fighters and 2 infantry in Afghanistan, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Afghanistan Chinese win, taking Afghanistan from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sinkiang Chinese attack with 9 armour, 9 artilleries and 15 infantry Russians defend with 1 infantry Chinese roll dice for 9 armour, 9 artilleries and 15 infantry in Sinkiang, round 2 : 13/33 hits, 11.50 expected hits Russians roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sinkiang Chinese win, taking Sinkiang from Russians with 9 armour, 9 artilleries and 14 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Chinese 2 bombers moved from Manchuria to China 2 fighters moved from Manchuria to China 3 fighters moved from Afghanistan to India Place Units - Chinese 3 infantry placed in India 2 artilleries and 5 infantry placed in China Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Chinese : 2.83 Russians : 0.33 Japanese : 0.50 -
TripleA Manual Gamesave Post: Russians round 2
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Purchase Units - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Kazakh S.S.R. to Afghanistan 1 artillery moved from Kazakh S.S.R. to Afghanistan 1 infantry moved from Caucasus to Persia 1 artillery moved from Caucasus to Persia 1 armour moved from Kazakh S.S.R. to Russia 2 artilleries moved from Kazakh S.S.R. to Caucasus 2 armour moved from Archangel to West Russia 2 infantry moved from Archangel to West Russia 2 artilleries moved from Caucasus to West Russia 1 infantry moved from Caucasus to West Russia 1 infantry moved from Caucasus to West Russia 1 infantry moved from Caucasus to West Russia 4 fighters moved from Caucasus to West Russia 2 fighters moved from Russia to West Russia 2 bombers moved from Caucasus to China 2 armour moved from Yakut S.S.R. to Russia 2 artilleries moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Russia to West Russia Combat - Russians Strategic bombing raid in China AA fire in China : 0/2 hits, 0.33 expected hits Bombing raid in China rolls: 1,3 and causes: 4 damage to unit: factory Bombing raid in China causes 4 damage total. Battle in Afghanistan Russians attack with 1 artillery and 2 infantry Chinese defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Afghanistan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Afghanistan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Afghanistan Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Afghanistan 1 artillery owned by the Russians retreated to Kazakh S.S.R. Chinese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Persia Russians attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Persia Russians win, taking Persia from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in West Russia Russians attack with 2 armour, 2 artilleries, 6 fighters and 7 infantry Germans defend with 5 infantry Russians roll dice for 2 armour, 2 artilleries, 6 fighters and 7 infantry in West Russia, round 2 : 6/17 hits, 6.17 expected hits Germans roll dice for 5 infantry in West Russia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 5 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 2 armour, 2 artilleries, 6 fighters and 5 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 5 infantry Non Combat Move - Russians 3 fighters moved from West Russia to Russia 3 fighters moved from West Russia to Caucasus 2 bombers moved from China to Caucasus 1 infantry moved from Russia to Archangel 2 infantry moved from Russia to Caucasus 2 infantry moved from Russia to Caucasus Place Units - Russians 3 infantry placed in Caucasus 10 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 0.33 AA fire in China : : -0.33 Chinese : 0.33 Russians : -1.33 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Purchase Units - Germans Germans buy 3 artilleries, 4 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 5 Sea Zone to 7 Sea Zone 2 artilleries and 3 infantry moved from Algeria to Libya 5 infantry moved from Germany to Eastern Europe 2 infantry moved from Balkans to Eastern Europe 2 armour moved from Germany to Eastern Europe 2 artilleries and 2 infantry moved from Switzerland to Western Europe 2 fighters moved from Western Europe to Eastern Europe 2 artilleries and 3 infantry moved from Western Europe to Spain 2 fighters moved from Western Europe to Spain 2 bombers moved from Germany to Libya 3 infantry moved from Western Europe to Spain 3 infantry moved from Eastern Europe to Karelia S.S.R. 2 fighters moved from Eastern Europe to Karelia S.S.R. 2 bombers moved from Germany to Karelia S.S.R. 1 artillery moved from Eastern Europe to Karelia S.S.R. Combat - Germans Battle in Spain Germans attack with 2 artilleries, 2 fighters and 6 infantry Neutral defend with 5 infantry Germans roll dice for 2 artilleries, 2 fighters and 6 infantry in Spain, round 2 : 2/10 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Spain, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Neutral and 3 infantry owned by the Germans lost in Spain Germans roll dice for 2 artilleries, 2 fighters and 3 infantry in Spain, round 3 : 6/7 hits, 2.50 expected hits Neutral roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Spain Germans loses 0 PUs for violating Spains neutrality. Germans win, taking Spain from Neutral with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 5 infantry Casualties for Neutral: 5 infantry Battle in Karelia S.S.R. Germans attack with 1 artillery, 2 bombers, 2 fighters and 3 infantry Neutral defend with 5 infantry Germans roll dice for 1 artillery, 2 bombers, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 3/8 hits, 3.33 expected hits Neutral roll dice for 5 infantry in Karelia S.S.R., round 2 : 4/5 hits, 1.67 expected hits 3 infantry owned by the Neutral, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Karelia S.S.R. retreated to Karelia S.S.R. Neutral win with 2 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 3 infantry Casualties for Neutral: 3 infantry Battle in Libya Germans attack with 2 artilleries, 2 bombers and 3 infantry Neutral defend with 5 infantry Germans roll dice for 2 artilleries, 2 bombers and 3 infantry in Libya, round 2 : 1/7 hits, 2.83 expected hits Neutral roll dice for 5 infantry in Libya, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Libya Germans roll dice for 2 artilleries, 2 bombers and 2 infantry in Libya, round 3 : 4/6 hits, 2.67 expected hits Neutral roll dice for 4 infantry in Libya, round 3 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Neutral lost in Libya Germans loses 0 PUs for violating Libyas neutrality. Germans win, taking Libya from Neutral with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - Germans 2 bombers moved from Libya to Germany 2 fighters moved from Spain to Western Europe 2 fighters moved from Karelia S.S.R. to Eastern Europe 2 bombers moved from Karelia S.S.R. to Germany Place Units - Germans 2 submarines placed in 5 Sea Zone 3 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : 1.67 Neutral : 2.67





