Just to add to Panzer’s above, Elites also can’t be part of a Corps. They can be part of a Army Group.
Have Fun
Prosit
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
9 infantry moved from Japan to 60 Sea Zone
9 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 infantry moved from Buryatia S.S.R. to Manchuria
5 fighters moved from Buryatia S.S.R. to Manchuria
3 bombers moved from Japan to Manchuria
7 fighters moved from 60 Sea Zone to Manchuria
1 fighter moved from 60 Sea Zone to Manchuria
2 battleships and 3 transports moved from 32 Sea Zone to 38 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 3 bombers, 13 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 bombers, 13 fighters and 2 infantry in Manchuria, round 2 : 9/18 hits, 8.83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 bombers, 13 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 bombers moved from Manchuria to Japan
8 fighters moved from Manchuria to 60 Sea Zone
5 fighters moved from Manchuria to Buryatia S.S.R.
Place Units - Japanese
3 armour placed in Buryatia S.S.R.
Japanese undo move 1.
1 armour and 2 infantry placed in Buryatia S.S.R.
1 armour, 1 bomber and 10 infantry placed in Japan
1 armour and 2 infantry placed in Australia
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : 0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 21
Purchase Units - Chinese
Chinese buy 5 armour and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from China to Manchuria
5 fighters moved from China to Manchuria
1 infantry moved from Himalaya to Afghanistan
Combat - Chinese
Battle in Manchuria
Chinese attack with 5 fighters and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 5 fighters and 2 infantry in Manchuria, round 2 : 3/7 hits, 2.83 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Chinese win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 aaGun moved from India to Himalaya
5 fighters moved from Manchuria to Kwantung
5 fighters moved from Kwantung to China
20 infantry moved from China to Kwantung
20 armour moved from China to Kwantung
11 artilleries moved from China to Kwantung
2 aaGuns moved from China to Kwantung
Place Units - Chinese
5 armour placed in China
1 submarine placed in 35 Sea Zone
Turn Complete - Chinese
Chinese collect 30 PUs; end with 32 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 1.33
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 22
Purchase Units - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 22
Purchase Units - Russians
Russians buy 3 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
16 armour, 3 artilleries and 16 infantry moved from Turkey to Trans-Jordan
2 infantry moved from Persia to Trans-Jordan
7 artilleries moved from Caucasus to Turkey
7 infantry moved from Caucasus to Turkey
9 infantry moved from Russia to Caucasus
3 artilleries moved from Russia to Caucasus
Combat - Russians
Battle in Trans-Jordan
Russians attack with 16 armour, 3 artilleries and 18 infantry
British defend with 1 infantry
Russians roll dice for 16 armour, 3 artilleries and 18 infantry in Trans-Jordan, round 2 : 15/37 hits, 12.50 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Russians win, taking Trans-Jordan from British with 16 armour, 3 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Turkey to Trans-Jordan
1 aaGun moved from Caucasus to Turkey
1 aaGun moved from Russia to Caucasus
Place Units - Russians
8 infantry placed in Russia
3 armour placed in Caucasus
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
British : -0.33
Russians : 2.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 22
Purchase Units - Germans
Germans repair damage of 18x factory; Remaining resources: 21 PUs;
Germans buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Karelia S.S.R. to Norway
5 armour moved from Germany to Western Europe
5 fighters moved from Germany to Norway
10 bombers moved from Germany to Spain
3 fighters moved from Germany to Western Europe
10 fighters moved from Germany to Spain
7 infantry moved from Germany to Western Europe
7 artilleries moved from Germany to Western Europe
2 artilleries and 2 infantry moved from Germany to Western Europe
2 infantry moved from Germany to Western Europe
3 infantry moved from Karelia S.S.R. to Norway
3 fighters moved from Western Europe to Spain
Combat - Germans
Battle in Western Europe
Germans attack with 5 armour, 9 artilleries and 11 infantry
British defend with 2 aaGuns and 6 infantry
Germans roll dice for 5 armour, 9 artilleries and 11 infantry in Western Europe, round 2 : 9/25 hits, 8.83 expected hits
British roll dice for 6 infantry in Western Europe, round 2 : 0/6 hits, 2.00 expected hits
6 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 5 armour, 9 artilleries and 11 infantry remaining. Battle score for attacker is 18
Casualties for British: 6 infantry
Battle in Norway
Germans attack with 5 fighters and 5 infantry
British defend with 2 infantry
Germans roll dice for 5 fighters and 5 infantry in Norway, round 2 : 2/10 hits, 3.33 expected hits
British roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 5 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Spain
Germans attack with 10 bombers and 13 fighters
British defend with 1 aaGun, 1 factory, 3 fighters and 10 infantry
AA fire in Spain : 3/23 hits, 3.83 expected hits
3 fighters owned by the Germans lost in Spain
Germans roll dice for 10 bombers and 10 fighters in Spain, round 2 : 14/20 hits, 11.67 expected hits
British roll dice for 3 fighters and 10 infantry in Spain, round 2 : 5/13 hits, 5.33 expected hits
3 bombers owned by the Germans, 2 fighters owned by the Germans, 10 infantry owned by the British and 3 fighters owned by the British lost in Spain
Germans win with 7 bombers and 8 fighters remaining. Battle score for attacker is -26
Casualties for Germans: 3 bombers and 5 fighters
Casualties for British: 3 fighters and 10 infantry
Non Combat Move - Germans
7 bombers and 8 fighters moved from Spain to Germany
5 fighters moved from Norway to Germany
Place Units - Germans
3 artilleries and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 1.17
British : -1.00
AA fire in Spain : : -0.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 22
Purchase Units - British
British buy 3 fighters and 12 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from United Kingdom to 6 Sea Zone
6 bombers moved from United Kingdom to Western Europe
4 artilleries moved from United Kingdom to 6 Sea Zone
6 infantry moved from United Kingdom to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Western Europe
4 artilleries moved from 6 Sea Zone to Western Europe
2 armour moved from 6 Sea Zone to Western Europe
10 fighters moved from 6 Sea Zone to Western Europe
3 infantry moved from Italian East Africa to Anglo Egypt
3 infantry moved from Belgian Congo to Anglo Egypt
Combat - British
Battle in Western Europe
British attack with 2 armour, 4 artilleries, 6 bombers, 10 fighters and 6 infantry
Germans defend with 2 aaGuns, 5 armour, 9 artilleries and 11 infantry
AA fire in Western Europe : 6/16 hits, 2.67 expected hits
2 bombers owned by the British and 4 fighters owned by the British lost in Western Europe
British roll dice for 4 battleships and 3 cruisers in Western Europe, round 2 : 4/7 hits, 4.17 expected hits
British roll dice for 2 armour, 4 artilleries, 4 bombers, 6 fighters and 6 infantry in Western Europe, round 2 : 11/22 hits, 9.67 expected hits
Germans roll dice for 5 armour, 9 artilleries and 11 infantry in Western Europe, round 2 : 10/25 hits, 9.17 expected hits
4 artilleries owned by the Germans, 11 infantry owned by the Germans, 4 artilleries owned by the British and 6 infantry owned by the British lost in Western Europe
British roll dice for 2 armour, 4 bombers and 6 fighters in Western Europe, round 3 : 7/12 hits, 6.67 expected hits
Germans roll dice for 5 armour and 5 artilleries in Western Europe, round 3 : 4/10 hits, 4.17 expected hits
5 artilleries owned by the Germans, 2 armour owned by the Germans, 3 fighters owned by the British and 1 armour owned by the British lost in Western Europe
British roll dice for 1 armour, 4 bombers and 3 fighters in Western Europe, round 4 : 5/8 hits, 4.67 expected hits
Germans roll dice for 3 armour in Western Europe, round 4 : 2/3 hits, 1.50 expected hits
3 armour owned by the Germans and 2 fighters owned by the British lost in Western Europe
British win, taking Western Europe from Germans with 1 armour, 4 bombers and 1 fighter remaining. Battle score for attacker is -59
Casualties for British: 1 armour, 4 artilleries, 2 bombers, 9 fighters and 6 infantry
Casualties for Germans: 5 armour, 9 artilleries and 11 infantry
Non Combat Move - British
4 bombers moved from Western Europe to United Kingdom
1 fighter moved from Western Europe to 6 Sea Zone
Place Units - British
3 fighters placed in 6 Sea Zone
3 infantry placed in Spain
3 infantry placed in Italian East Africa
3 infantry placed in Belgian Congo
3 infantry placed in United Kingdom
Turn Complete - British
British collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1.17
British : 1.83
AA fire in Western Europe : : 3.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 3 armour, 3 bombers and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Japanese
10 infantry moved from Japan to 60 Sea Zone
10 artilleries moved from Buryatia S.S.R. to 60 Sea Zone
13 armour moved from Buryatia S.S.R. to Kwantung
5 fighters moved from Buryatia S.S.R. to Kwantung
10 artilleries, 10 infantry and 10 transports moved from 60 Sea Zone to 59 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 destroyers and 8 fighters moved from 60 Sea Zone to 59 Sea Zone
10 artilleries and 10 infantry moved from 59 Sea Zone to Kwantung
8 fighters moved from 59 Sea Zone to Kwantung
4 bombers moved from Japan to Kwantung
5 artilleries and 42 infantry moved from Buryatia S.S.R. to Manchuria
1 artillery moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 armour and 3 infantry moved from Australia to 38 Sea Zone
1 armour, 2 battleships, 3 infantry and 2 transports moved from 38 Sea Zone to 29 Sea Zone
1 transport moved from 38 Sea Zone to 50 Sea Zone
1 armour and 3 infantry moved from 29 Sea Zone to French Madagascar
Combat - Japanese
Battle in French Madagascar
Japanese attack with 1 armour and 3 infantry
Neutral defend with 3 infantry
Japanese roll dice for 2 battleships in French Madagascar, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 3 infantry in French Madagascar, round 2 : 1/4 hits, 1.00 expected hits
Neutral roll dice for 3 infantry in French Madagascar, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Neutral lost in French Madagascar
Japanese roll dice for 1 armour and 2 infantry in French Madagascar, round 3 : 0/3 hits, 0.83 expected hits
Neutral roll dice for 2 infantry in French Madagascar, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 2 infantry in French Madagascar, round 4 : 0/3 hits, 0.83 expected hits
Neutral roll dice for 2 infantry in French Madagascar, round 4 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in French Madagascar
Japanese roll dice for 1 armour in French Madagascar, round 5 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 2 infantry in French Madagascar, round 5 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 1 armour owned by the Japanese lost in French Madagascar
Neutral win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour and 3 infantry
Casualties for Neutral: 2 infantry
Battle in Kwantung
Japanese attack with 13 armour, 10 artilleries, 4 bombers, 13 fighters and 10 infantry
Chinese defend with 2 aaGuns, 20 armour, 11 artilleries and 20 infantry
AA fire in Kwantung : 6/17 hits, 2.83 expected hits
4 fighters owned by the Japanese and 2 bombers owned by the Japanese lost in Kwantung
Japanese roll dice for 2 battleships and 1 cruiser in Kwantung, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 13 armour, 10 artilleries, 2 bombers, 9 fighters and 10 infantry in Kwantung, round 2 : 24/44 hits, 19.00 expected hits
Chinese roll dice for 20 armour, 11 artilleries and 20 infantry in Kwantung, round 2 : 22/51 hits, 20.33 expected hits
10 infantry owned by the Japanese, 10 artilleries owned by the Japanese, 2 armour owned by the Japanese, 20 infantry owned by the Chinese and 6 artilleries owned by the Chinese lost in Kwantung
11 armour retreated to Manchuria
Chinese win with 20 armour and 5 artilleries remaining. Battle score for attacker is -60
Casualties for Japanese: 2 armour, 10 artilleries, 2 bombers, 4 fighters and 10 infantry
Casualties for Chinese: 6 artilleries and 20 infantry
Non Combat Move - Japanese
1 fighter moved from Kwantung to Manchuria
1 fighter moved from Kwantung to Manchuria
1 fighter moved from Kwantung to Manchuria
1 aaGun moved from Buryatia S.S.R. to Manchuria
1 aaGun moved from Buryatia S.S.R. to Manchuria
4 fighters moved from Kwantung to Manchuria
2 bombers moved from Kwantung to Manchuria
1 fighter moved from Kwantung to 59 Sea Zone
1 fighter moved from Kwantung to Manchuria
Place Units - Japanese
3 bombers placed in Japan
3 armour placed in Buryatia S.S.R.
1 destroyer placed in 46 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs
Combat Hit Differential Summary :
Neutral : 2.00
AA fire in Kwantung : : 3.17
Chinese : 1.67
Japanese : 2.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 22
Purchase Units - Chinese
Chinese buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
9 armour, 10 artilleries, 4 bombers, 5 fighters and 12 infantry moved from China to Manchuria
20 armour and 5 artilleries moved from Kwantung to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 29 armour, 15 artilleries, 4 bombers, 5 fighters and 12 infantry
Japanese defend with 2 aaGuns, 11 armour, 6 artilleries, 2 bombers, 8 fighters and 42 infantry
AA fire in Manchuria : 1/9 hits, 1.50 expected hits
1 fighter owned by the Chinese lost in Manchuria
Chinese roll dice for 29 armour, 15 artilleries, 4 bombers, 4 fighters and 12 infantry in Manchuria, round 2 : 27/64 hits, 28.17 expected hits
Japanese roll dice for 11 armour, 6 artilleries, 2 bombers, 8 fighters and 42 infantry in Manchuria, round 2 : 24/69 hits, 27.17 expected hits
25 infantry owned by the Japanese, 2 bombers owned by the Japanese, 12 infantry owned by the Chinese and 12 artilleries owned by the Chinese lost in Manchuria
Chinese roll dice for 29 armour, 3 artilleries, 4 bombers and 4 fighters in Manchuria, round 3 : 20/40 hits, 20.17 expected hits
Japanese roll dice for 11 armour, 6 artilleries, 8 fighters and 17 infantry in Manchuria, round 3 : 16/42 hits, 18.50 expected hits
17 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 13 armour owned by the Chinese and 3 artilleries owned by the Chinese lost in Manchuria
Chinese roll dice for 16 armour, 4 bombers and 4 fighters in Manchuria, round 4 : 13/24 hits, 12.67 expected hits
Japanese roll dice for 11 armour, 3 artilleries and 8 fighters in Manchuria, round 4 : 9/22 hits, 11.83 expected hits
3 artilleries owned by the Japanese, 9 armour owned by the Chinese and 10 armour owned by the Japanese lost in Manchuria
Chinese roll dice for 7 armour, 4 bombers and 4 fighters in Manchuria, round 5 : 7/15 hits, 8.17 expected hits
Japanese roll dice for 1 armour and 8 fighters in Manchuria, round 5 : 7/9 hits, 5.83 expected hits
6 fighters owned by the Japanese, 1 bomber owned by the Chinese, 3 armour owned by the Chinese, 1 armour owned by the Japanese and 3 fighters owned by the Chinese lost in Manchuria
Chinese roll dice for 4 armour, 3 bombers and 1 fighter in Manchuria, round 6 : 4/8 hits, 4.50 expected hits
Japanese roll dice for 2 fighters in Manchuria, round 6 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 1 bomber owned by the Chinese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 4 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 24
Casualties for Chinese: 25 armour, 15 artilleries, 2 bombers, 4 fighters and 12 infantry
Casualties for Japanese: 11 armour, 6 artilleries, 2 bombers, 8 fighters and 42 infantry
Non Combat Move - Chinese
2 aaGuns moved from Kwantung to Manchuria
1 aaGun moved from China to Manchuria
2 bombers moved from Manchuria to China
1 aaGun moved from Himalaya to China
1 infantry moved from Afghanistan to Himalaya
1 fighter moved from Manchuria to China
Place Units - Chinese
10 infantry placed in China
Turn Complete - Chinese
Chinese collect 33 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese : -2.67
AA fire in Manchuria : : -0.50
Japanese : -7.67
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 23
Purchase Units - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 23
Purchase Units - Russians
Russians buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Trans-Jordan to Saudi Arabia
Russians take Saudi Arabia from British
7 artilleries and 7 infantry moved from Turkey to Trans-Jordan
3 armour moved from Caucasus to Turkey
3 artilleries moved from Caucasus to Turkey
9 infantry moved from Caucasus to Turkey
8 infantry moved from Russia to Caucasus
Combat - Russians
Non Combat Move - Russians
6 fighters moved from Caucasus to Trans-Jordan
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
8 armour moved from Trans-Jordan to Turkey
1 infantry moved from Evenki National Okrug to Russia
Place Units - Russians
1 artillery and 2 fighters placed in Caucasus
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 23
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 34 PUs;
Germans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Norway to Sweden
Germans take Sweden from British
2 infantry moved from Norway to Karelia S.S.R.
4 bombers moved from Germany to United Kingdom
2 bombers moved from Germany to Western Europe
2 infantry moved from Germany to Western Europe
2 artilleries and 4 infantry moved from Germany to Western Europe
4 artilleries moved from Germany to Western Europe
1 bomber moved from Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/5 hits, 0.83 expected hits
Bombing raid in United Kingdom rolls: 4,1,3,1,6 and causes: 15 damage to unit: factory
Bombing raid in United Kingdom causes 15 damage total.
Battle in Western Europe
Germans attack with 6 artilleries, 2 bombers and 6 infantry
British defend with 2 aaGuns and 1 armour
AA fire in Western Europe : 0/2 hits, 0.33 expected hits
Germans roll dice for 6 artilleries, 2 bombers and 6 infantry in Western Europe, round 2 : 5/14 hits, 5.33 expected hits
British roll dice for 1 armour in Western Europe, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 6 artilleries, 2 bombers and 6 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Non Combat Move - Germans
2 bombers moved from Western Europe to Germany
5 bombers moved from United Kingdom to Germany
Place Units - Germans
1 artillery and 10 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -0.50
AA fire in Western Europe : : -0.33
AA fire in United Kingdom : : -0.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 23
Purchase Units - British
British buy 3 armour and 3 fighters; Remaining resources: 15 PUs;
Combat Move - British
3 infantry moved from Spain to Western Europe
1 artillery moved from United Kingdom to 6 Sea Zone
3 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Western Europe
3 infantry moved from 6 Sea Zone to Western Europe
4 bombers moved from United Kingdom to Western Europe
4 fighters moved from 6 Sea Zone to Western Europe
Combat - British
Battle in Western Europe
British attack with 1 artillery, 4 bombers, 4 fighters and 6 infantry
Germans defend with 2 aaGuns, 6 artilleries and 6 infantry
AA fire in Western Europe : 0/8 hits, 1.33 expected hits
British roll dice for 4 battleships in Western Europe, round 2 : 2/4 hits, 2.67 expected hits
British roll dice for 1 artillery, 4 bombers, 4 fighters and 6 infantry in Western Europe, round 2 : 8/15 hits, 6.17 expected hits
Germans roll dice for 6 artilleries and 6 infantry in Western Europe, round 2 : 2/12 hits, 4.00 expected hits
4 artilleries owned by the Germans, 6 infantry owned by the Germans and 2 infantry owned by the British lost in Western Europe
British roll dice for 1 artillery, 4 bombers, 4 fighters and 4 infantry in Western Europe, round 3 : 9/13 hits, 5.83 expected hits
Germans roll dice for 2 artilleries in Western Europe, round 3 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the British lost in Western Europe
British win, taking Western Europe from Germans with 1 artillery, 4 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 33
Casualties for British: 3 infantry
Casualties for Germans: 6 artilleries and 6 infantry
Non Combat Move - British
2 fighters moved from Western Europe to 6 Sea Zone
2 fighters moved from Western Europe to Libya
4 bombers moved from Western Europe to Libya
20 infantry moved from Anglo Egypt to Libya
6 armour moved from Anglo Egypt to Libya
2 artilleries moved from Anglo Egypt to Libya
3 infantry moved from Italian East Africa to Belgian Congo
6 armour moved from Anglo Egypt to Italian East Africa
2 artilleries moved from Anglo Egypt to Italian East Africa
5 infantry moved from Anglo Egypt to Italian East Africa
3 fighters moved from Anglo Egypt to Italian East Africa
1 aaGun moved from Anglo Egypt to Belgian Congo
Place Units - British
3 armour placed in Belgian Congo
3 fighters placed in Italian East Africa
Turn Complete - British
British collect 54 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -1.67
British : 4.33
AA fire in Western Europe : : -1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 2 fighters, 10 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Japanese
2 battleships and 2 transports moved from 29 Sea Zone to 38 Sea Zone
1 destroyer moved from 46 Sea Zone to 38 Sea Zone
1 transport moved from 50 Sea Zone to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
Japanese take French Indochina from Chinese
1 transport moved from 59 Sea Zone to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Kwantung
Japanese take Kwantung from Chinese
5 transports moved from 59 Sea Zone to 60 Sea Zone
3 armour and 1 infantry moved from Buryatia S.S.R. to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
4 armour, 1 infantry and 5 transports moved from 60 Sea Zone to 61 Sea Zone
1 destroyer moved from 59 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 59 Sea Zone to 61 Sea Zone
1 battleship moved from 59 Sea Zone to 61 Sea Zone
1 carrier moved from 59 Sea Zone to 36 Sea Zone
4 armour and 1 infantry moved from 61 Sea Zone to Manchuria
2 bombers moved from Japan to Manchuria
1 bomber moved from Japan to Manchuria
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 59 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Chinese defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Chinese lost in 35 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Chinese: 1 submarine
Battle in Manchuria
Japanese attack with 4 armour, 3 bombers and 1 infantry
Chinese defend with 5 aaGuns and 4 armour
AA fire in Manchuria : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 4 armour, 3 bombers and 1 infantry in Manchuria, round 2 : 4/8 hits, 4.17 expected hits
Chinese roll dice for 4 armour in Manchuria, round 2 : 2/4 hits, 2.00 expected hits
1 infantry owned by the Japanese, 4 armour owned by the Chinese and 1 armour owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 armour and 3 bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Chinese: 4 armour
Non Combat Move - Japanese
3 bombers moved from Manchuria to Japan
1 fighter moved from 35 Sea Zone to 59 Sea Zone
Place Units - Japanese
3 infantry placed in Buryatia S.S.R.
2 fighters and 7 infantry placed in Japan
1 submarine placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese : -0.33
AA fire in Manchuria : : -0.50
Japanese : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 23
Purchase Units - Chinese
Chinese buy 7 armour; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Himalaya to French Indochina
1 fighter moved from China to French Indochina
2 bombers moved from China to Kwantung
1 infantry moved from China to Kwantung
9 infantry moved from China to Manchuria
Combat - Chinese
Battle in French Indochina
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indochina
Chinese win, taking French Indochina from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwantung
Chinese attack with 2 bombers and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 bombers and 1 infantry in Kwantung, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Kwantung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwantung
Chinese roll dice for 2 bombers in Kwantung, round 3 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwantung
Chinese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Manchuria
Chinese attack with 9 infantry
Japanese defend with 5 aaGuns and 3 armour
Chinese roll dice for 9 infantry in Manchuria, round 2 : 1/9 hits, 1.50 expected hits
Japanese roll dice for 3 armour in Manchuria, round 2 : 2/3 hits, 1.50 expected hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 7 infantry in Manchuria, round 3 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 2 armour in Manchuria, round 3 : 1/2 hits, 1.00 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 6 infantry in Manchuria, round 4 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Manchuria, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 6 infantry in Manchuria, round 5 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Manchuria, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 armour
Non Combat Move - Chinese
2 bombers moved from Kwantung to Manchuria
2 bombers moved from Manchuria to China
1 fighter moved from French Indochina to China
Place Units - Chinese
7 armour placed in China
Turn Complete - Chinese
Chinese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Chinese : -1.17
Japanese : -0.83
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 24
Purchase Units - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 24
Purchase Units - Russians
Russians buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
8 armour moved from Trans-Jordan to India
Russians take India from Chinese
11 armour, 3 artilleries and 9 infantry moved from Turkey to Persia
3 fighters moved from Trans-Jordan to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
8 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Russia to West Russia
5 infantry moved from Russia to Archangel
1 infantry moved from Novosibirsk to Sinkiang
Russians take Sinkiang from Chinese
1 infantry moved from Kazakh S.S.R. to Sinkiang
3 armour moved from Persia to Afghanistan
Russians take Afghanistan from Chinese
8 armour moved from Persia to Caucasus
10 artilleries moved from Trans-Jordan to Persia
4 infantry moved from Trans-Jordan to Persia
3 fighters moved from Trans-Jordan to Caucasus
3 fighters moved from Caucasus to Russia
1 infantry moved from Evenki National Okrug to Novosibirsk
2 fighters moved from Caucasus to Belorussia
14 infantry moved from Trans-Jordan to Turkey
5 infantry moved from Trans-Jordan to Persia
Combat - Russians
Battle in Belorussia
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 3 fighters and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 3 fighters and 8 infantry in Ukraine S.S.R., round 2 : 1/12 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery, 3 fighters and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Ukraine S.S.R. to Caucasus
2 fighters moved from Belorussia to Caucasus
3 fighters moved from Russia to Caucasus
Place Units - Russians
1 artillery and 2 fighters placed in Caucasus
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -2.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 24
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 41 PUs;
Germans buy 10 artilleries; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Western Europe
5 infantry moved from Germany to Western Europe
2 infantry moved from Germany to Western Europe
3 bombers moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 infantry moved from Sweden to Norway
1 infantry moved from Karelia S.S.R. to Belorussia
2 infantry moved from Karelia S.S.R. to West Russia
3 bombers moved from Germany to West Russia
13 fighters moved from Germany to Belorussia
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/4 hits, 0.67 expected hits
Bombing raid in United Kingdom rolls: 4,5,1,5 and causes: 9 damage to unit: factory
Bombing raid in United Kingdom causes 9 damage total.
Battle in Belorussia
Germans attack with 13 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 13 fighters and 1 infantry in Belorussia, round 2 : 4/14 hits, 6.67 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 13 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 3 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 bombers and 2 infantry in West Russia, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Europe
Germans attack with 1 artillery and 8 infantry
British defend with 2 aaGuns, 1 artillery and 3 infantry
Germans roll dice for 1 artillery and 8 infantry in Western Europe, round 2 : 1/9 hits, 1.83 expected hits
British roll dice for 1 artillery and 3 infantry in Western Europe, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe
Germans roll dice for 1 artillery and 7 infantry in Western Europe, round 3 : 3/8 hits, 1.67 expected hits
British roll dice for 1 artillery and 2 infantry in Western Europe, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Germans
3 bombers moved from West Russia to Germany
10 fighters moved from Belorussia to Germany
3 fighters moved from Belorussia to Germany
4 bombers moved from United Kingdom to Germany
Place Units - Germans
10 artilleries placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -1.50
British : -0.33
Russians : -1.00
AA fire in United Kingdom : : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 24
Purchase Units - British
British repair damage of 24x factory; Remaining resources: 45 PUs;
British buy 12 infantry; Remaining resources: 9 PUs;
Combat Move - British
4 bombers moved from Libya to Germany
2 fighters moved from Libya to United Kingdom
6 fighters moved from Italian East Africa to Libya
6 armour moved from Libya to Italian East Africa
2 artilleries moved from Libya to Anglo Egypt
5 infantry moved from Italian East Africa to Kenya
2 artilleries moved from Italian East Africa to Kenya
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 5,4,3 and causes: 12 damage to unit: factory
Bombing raid in Germany causes 12 damage total.
Non Combat Move - British
3 bombers moved from Germany to United Kingdom
Place Units - British
12 infantry placed in United Kingdom
Turn Complete - British
British collect 51 PUs; end with 60 PUs
Combat Hit Differential Summary :
AA fire in Germany : : 0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 2 armour, 5 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 battleships, 1 destroyer and 2 transports moved from 38 Sea Zone to 50 Sea Zone
7 infantry moved from Japan to 61 Sea Zone
7 infantry moved from 61 Sea Zone to Manchuria
3 infantry moved from Buryatia S.S.R. to Manchuria
3 bombers moved from Japan to Manchuria
1 carrier and 1 transport moved from 36 Sea Zone to 61 Sea Zone
5 transports moved from 59 Sea Zone to 61 Sea Zone
3 carriers, 1 destroyer and 1 fighter moved from 59 Sea Zone to 60 Sea Zone
1 destroyer moved from 35 Sea Zone to 47 Sea Zone
2 fighters moved from Japan to 61 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 3 bombers and 10 infantry
Chinese defend with 5 aaGuns and 6 infantry
AA fire in Manchuria : 1/3 hits, 0.50 expected hits
1 bomber owned by the Japanese lost in Manchuria
Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 2 bombers and 10 infantry in Manchuria, round 2 : 3/12 hits, 3.00 expected hits
Chinese roll dice for 6 infantry in Manchuria, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Chinese: 6 infantry
Non Combat Move - Japanese
2 bombers moved from Manchuria to Japan
Place Units - Japanese
2 fighters placed in 60 Sea Zone
2 armour and 1 infantry placed in Buryatia S.S.R.
5 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese : -1.00
AA fire in Manchuria : : 0.50
Japanese : 1.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 24
Purchase Units - Chinese
Chinese buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 bomber moved from China to Buryatia S.S.R.
1 bomber moved from China to India
1 infantry moved from French Indochina to China
Combat - Chinese
Strategic bombing raid in Buryatia S.S.R.
Bombing raid in Buryatia S.S.R. rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Buryatia S.S.R. causes 2 damage total.
Strategic bombing raid in India
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in India causes 6 damage total.
Non Combat Move - Chinese
1 bomber moved from India to China
1 bomber moved from Buryatia S.S.R. to China
Place Units - Chinese
10 infantry placed in China
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :