@SuperbattleshipYamato us-uk-turn-1-complete-global-1940-game-37.tsvg
how do you get dice stats?
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Spain to Gibraltar
2 infantry moved from Eastern Europe to Belorussia
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Balkans to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
3 bombers moved from Germany to Gibraltar
2 bombers moved from Germany to Belorussia
1 bomber moved from Germany to Belorussia
1 bomber moved from Germany to Karelia S.S.R.
1 bomber moved from Belorussia to Ukraine S.S.R.
2 fighters moved from Germany to Eastern Europe
2 fighters moved from Eastern Europe to Karelia S.S.R.
2 fighters moved from Germany to Belorussia
2 fighters moved from Germany to Ukraine S.S.R.
2 fighters moved from Germany to Belorussia
1 fighter moved from Germany to Ukraine S.S.R.
Combat - Germans
Battle in Belorussia
Germans attack with 2 bombers, 4 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 4 fighters and 2 infantry in Belorussia, round 2 : 3/8 hits, 3.67 expected hits
Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Gibraltar
Germans attack with 3 bombers and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Gibraltar, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 bomber, 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 1/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Karelia S.S.R. to Germany
2 bombers and 4 fighters moved from Belorussia to Germany
1 bomber moved from Karelia S.S.R. to Germany
1 bomber and 3 fighters moved from Ukraine S.S.R. to Germany
3 bombers moved from Gibraltar to Germany
6 infantry moved from Germany to Eastern Europe
4 infantry moved from Germany to Balkans
2 infantry moved from Western Europe to Spain
2 infantry moved from Western Europe to Germany
4 artilleries moved from Germany to Balkans
Place Units - Germans
1 artillery, 2 fighters and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -2.50
Americans : -0.33
Russians : 0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13
Purchase Units - British
British repair damage of 9x factory; Remaining resources: 55 PUs;
British buy 9 armour and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
5 artilleries moved from United Kingdom to 6 Sea Zone
5 infantry moved from United Kingdom to 6 Sea Zone
5 artilleries, 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 5 infantry, 7 submarines and 6 transports moved from 6 Sea Zone to 4 Sea Zone
5 artilleries moved from 4 Sea Zone to Archangel
British take Archangel from Russians
5 infantry moved from 4 Sea Zone to Archangel
5 fighters moved from 4 Sea Zone to Karelia S.S.R.
16 artilleries moved from Norway to Karelia S.S.R.
14 infantry moved from Norway to Karelia S.S.R.
3 infantry moved from Belgian Congo to Anglo Egypt
3 infantry moved from Italian East Africa to Kenya
3 fighters moved from Italian East Africa to Turkey
5 fighters moved from United Kingdom to Karelia S.S.R.
Combat - British
Battle in Karelia S.S.R.
British attack with 16 artilleries, 10 fighters and 14 infantry
Germans defend with 2 infantry
British roll dice for 16 artilleries, 10 fighters and 14 infantry in Karelia S.S.R., round 2 : 20/40 hits, 15.00 expected hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 16 artilleries, 10 fighters and 14 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
10 fighters moved from Karelia S.S.R. to 4 Sea Zone
Place Units - British
3 armour placed in Italian East Africa
6 armour and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 63 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 5.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 7 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Japanese
2 artilleries and 3 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Solomon Islands to 45 Sea Zone
1 artillery and 2 transports moved from 45 Sea Zone to 46 Sea Zone
1 artillery and 2 infantry moved from Australia to 46 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 41 Sea Zone
1 battleship moved from 45 Sea Zone to 41 Sea Zone
2 destroyers moved from 45 Sea Zone to 41 Sea Zone
1 cruiser moved from 45 Sea Zone to 41 Sea Zone
1 carrier moved from 45 Sea Zone to 41 Sea Zone
2 fighters moved from 45 Sea Zone to 41 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 45 Sea Zone to 60 Sea Zone
1 infantry moved from Mozambique to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Union of South Africa
Japanese take Union of South Africa from British
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 41 Sea Zone to 44 Sea Zone
1 bomber moved from Wake Island to Philipine Islands
1 bomber moved from Wake Island to Philipine Islands
1 artillery and 2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 bomber moved from Japan to Manchuria
2 fighters moved from 60 Sea Zone to 61 Sea Zone
2 fighters moved from 61 Sea Zone to Manchuria
3 fighters moved from Buryatia S.S.R. to Manchuria
1 artillery and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 5 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 5 fighters and 2 infantry in Manchuria, round 2 : 6/9 hits, 4.00 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Manchuria to Japan
5 fighters moved from Manchuria to Buryatia S.S.R.
Place Units - Japanese
2 fighters and 6 infantry placed in Japan
1 infantry placed in Australia
2 destroyers and 1 transport placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : 2.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13
Purchase Units - Chinese
Chinese buy 6 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from India to Afghanistan
Chinese take Afghanistan from Russians
3 infantry moved from India to Afghanistan
1 infantry moved from India to Afghanistan
2 infantry moved from Sinkiang to Kazakh S.S.R.
2 infantry moved from Sinkiang to Novosibirsk
2 fighters moved from China to Kazakh S.S.R.
2 fighters moved from China to Novosibirsk
4 infantry moved from Sinkiang to China
5 armour moved from India to Sinkiang
2 infantry moved from China to Manchuria
4 bombers moved from China to Manchuria
3 artilleries moved from Sinkiang to China
Combat - Chinese
Battle in Manchuria
Chinese attack with 4 bombers and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Manchuria
Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 3 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 4 bombers and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Novosibirsk
Chinese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Chinese roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Chinese win, taking Novosibirsk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Chinese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Chinese roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Chinese win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Chinese
2 fighters moved from Kazakh S.S.R. to Sinkiang
2 fighters moved from Novosibirsk to Sinkiang
4 bombers moved from Manchuria to China
Place Units - Chinese
6 armour and 1 infantry placed in China
Turn Complete - Chinese
Chinese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese : 2.33
Russians : -0.67
Japanese : -1.33
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Purchase Units - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 4 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
12 infantry moved from Russia to Archangel
3 fighters moved from Russia to Archangel
1 infantry moved from Evenki National Okrug to Russia
2 infantry moved from West Russia to Russia
6 infantry moved from Caucasus to Russia
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters and 12 infantry
British defend with 5 artilleries and 5 infantry
Russians roll dice for 3 fighters and 12 infantry in Archangel, round 2 : 3/15 hits, 3.50 expected hits
British roll dice for 5 artilleries and 5 infantry in Archangel, round 2 : 5/10 hits, 3.33 expected hits
5 infantry owned by the Russians and 3 infantry owned by the British lost in Archangel
Russians roll dice for 3 fighters and 7 infantry in Archangel, round 3 : 1/10 hits, 2.67 expected hits
British roll dice for 5 artilleries and 2 infantry in Archangel, round 3 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Russians and 1 infantry owned by the British lost in Archangel
Russians roll dice for 3 fighters and 5 infantry in Archangel, round 4 : 1/8 hits, 2.33 expected hits
British roll dice for 5 artilleries and 1 infantry in Archangel, round 4 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the British lost in Archangel
2 infantry owned by the Russians retreated to Russia
British win with 5 artilleries remaining. Battle score for attacker is -15
Casualties for Russians: 10 infantry
Casualties for British: 5 infantry
Non Combat Move - Russians
3 fighters moved from Archangel to Russia
Place Units - Russians
4 armour, 1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
British : 2.33
Russians : -3.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Purchase Units - Germans
Germans buy 1 armour and 3 bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
8 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
10 fighters moved from Germany to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
7 bombers moved from Germany to Karelia S.S.R.
4 armour moved from Germany to Karelia S.S.R.
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 4 armour, 7 bombers, 11 fighters and 9 infantry
British defend with 16 artilleries and 14 infantry
Germans roll dice for 4 armour, 7 bombers, 11 fighters and 9 infantry in Karelia S.S.R., round 2 : 10/31 hits, 13.67 expected hits
British roll dice for 16 artilleries and 14 infantry in Karelia S.S.R., round 2 : 5/30 hits, 10.00 expected hits
5 infantry owned by the Germans and 10 infantry owned by the British lost in Karelia S.S.R.
Germans roll dice for 4 armour, 7 bombers, 11 fighters and 4 infantry in Karelia S.S.R., round 3 : 10/26 hits, 12.83 expected hits
British roll dice for 16 artilleries and 4 infantry in Karelia S.S.R., round 3 : 7/20 hits, 6.67 expected hits
4 infantry owned by the Germans, 3 armour owned by the Germans, 6 artilleries owned by the British and 4 infantry owned by the British lost in Karelia S.S.R.
1 armour owned by the Germans retreated to Eastern Europe
British win with 10 artilleries remaining. Battle score for attacker is 24
Casualties for Germans: 3 armour and 9 infantry
Casualties for British: 6 artilleries and 14 infantry
Non Combat Move - Germans
7 bombers moved from Karelia S.S.R. to Germany
4 artilleries and 4 infantry moved from Balkans to Ukraine S.S.R.
10 infantry moved from Germany to Eastern Europe
5 artilleries moved from Germany to Eastern Europe
5 infantry moved from Germany to Eastern Europe
10 fighters moved from Karelia S.S.R. to Eastern Europe
2 infantry moved from Gibraltar to Spain
7 bombers moved from Germany to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
Place Units - Germans
1 armour and 3 bombers placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -6.50
British : -4.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Purchase Units - British
British repair damage of 8x factory; Remaining resources: 56 PUs;
British buy 2 destroyers and 13 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from Archangel to West Russia
British take West Russia from Russians
1 artillery moved from Karelia S.S.R. to Belorussia
British take Belorussia from Germans
4 artilleries moved from Archangel to 4 Sea Zone
2 artilleries moved from Karelia S.S.R. to 4 Sea Zone
6 artilleries moved from Karelia S.S.R. to Norway
1 artillery moved from Turkey to Caucasus
1 infantry moved from Turkey to Caucasus
1 infantry moved from Kenya to Mozambique
British take Mozambique from Japanese
2 infantry moved from Kenya to Union of South Africa
3 infantry moved from Anglo Egypt to Libya
1 armour moved from Italian East Africa to Libya
2 armour moved from Italian East Africa to Union of South Africa
6 artilleries, 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 10 fighters, 7 submarines and 6 transports moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Western Europe
British take Western Europe from Germans
5 artilleries moved from 6 Sea Zone to United Kingdom
Combat - British
Battle in Union of South Africa
British attack with 2 armour and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 armour and 2 infantry in Union of South Africa, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Union of South Africa
British win, taking Union of South Africa from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
British attack with 1 armour and 3 infantry
Americans defend with 1 armour
British roll dice for 1 armour and 3 infantry in Libya, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Libya
British roll dice for 1 armour and 2 infantry in Libya, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Libya
British roll dice for 1 armour and 1 infantry in Libya, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour and 1 infantry in Libya, round 5 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 armour in Libya, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Libya
British win, taking Libya from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Americans: 1 armour
Battle in Caucasus
British attack with 1 artillery and 1 infantry
Germans defend with 1 factory and 1 infantry
British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
6 armour, 2 artilleries, 3 fighters and 10 infantry moved from Turkey to Trans-Jordan
1 infantry moved from Persia to Trans-Jordan
Place Units - British
2 destroyers placed in 6 Sea Zone
10 infantry placed in United Kingdom
3 infantry placed in Italian East Africa
Turn Complete - British
British collect 81 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -2.17
Americans : 0.00
Japanese : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 armour, 4 artilleries, 5 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Japanese
2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 44 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Argentina
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 27 Sea Zone to 25 Sea Zone
3 fighters moved from 25 Sea Zone to Argentina
6 infantry moved from Japan to 60 Sea Zone
6 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 bomber moved from Japan to Manchuria
5 fighters moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 submarines moved from 53 Sea Zone to 43 Sea Zone
2 submarines moved from 43 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in Argentina
Japanese attack with 2 artilleries, 3 fighters and 2 infantry
Neutral defend with 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Argentina, round 2 : 1/4 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries, 3 fighters and 2 infantry in Argentina, round 2 : 2/7 hits, 2.83 expected hits
Neutral roll dice for 2 infantry in Argentina, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Argentina
Japanese loses 0 PUs for violating Argentinas neutrality.
Japanese win, taking Argentina from Neutral with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Battle in Manchuria
Japanese attack with 1 bomber, 5 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 5 fighters and 2 infantry in Manchuria, round 2 : 4/8 hits, 3.50 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Manchuria to Buryatia S.S.R.
5 fighters moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Japan to Buryatia S.S.R.
1 fighter moved from Japan to Buryatia S.S.R.
1 bomber moved from Philipine Islands to New Zealand
3 fighters moved from Argentina to 25 Sea Zone
Place Units - Japanese
2 transports placed in 60 Sea Zone
4 armour, 4 artilleries and 2 infantry placed in Japan
3 infantry placed in Australia
Turn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Chinese : -0.67
Japanese : -1.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Purchase Units - Chinese
Chinese repair damage of 3x factory; Remaining resources: 36 PUs;
Chinese buy 1 aaGun and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from China to Manchuria
4 bombers moved from China to Manchuria
1 infantry moved from Novosibirsk to Evenki National Okrug
Chinese take Evenki National Okrug from Russians
1 infantry moved from Novosibirsk to Yakut S.S.R.
Chinese take Yakut S.S.R. from Japanese
2 infantry moved from Kazakh S.S.R. to Afghanistan
1 infantry moved from India to Persia
Chinese take Persia from British
6 armour moved from China to Sinkiang
5 infantry moved from China to Sinkiang
4 infantry moved from China to Sinkiang
6 armour moved from Sinkiang to Afghanistan
2 fighters moved from Sinkiang to Afghanistan
2 armour moved from Sinkiang to Afghanistan
Combat - Chinese
Battle in Manchuria
Chinese attack with 4 bombers and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
4 bombers moved from Manchuria to China
Place Units - Chinese
1 aaGun placed in India
10 infantry placed in China
Turn Complete - Chinese
Chinese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : 0.33
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15
Purchase Units - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Chinese
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Chinese
1 infantry moved from Russia to Archangel
Russians take Archangel from British
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Evenki National Okrug
2 fighters moved from Russia to West Russia
2 fighters moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to West Russia
Combat - Russians
Battle in West Russia
Russians attack with 2 fighters and 3 infantry
British defend with 1 artillery
Russians roll dice for 2 fighters and 3 infantry in West Russia, round 2 : 2/5 hits, 1.50 expected hits
British roll dice for 1 artillery in West Russia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in West Russia
Russians win, taking West Russia from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Evenki National Okrug
Russians attack with 2 fighters and 3 infantry
Chinese defend with 1 infantry
Russians roll dice for 2 fighters and 3 infantry in Evenki National Okrug, round 2 : 0/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Evenki National Okrug
Russians roll dice for 2 fighters and 2 infantry in Evenki National Okrug, round 3 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Russians
2 fighters moved from Evenki National Okrug to Russia
2 fighters moved from West Russia to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
British : -0.33
Chinese : 0.33
Russians : -1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15
Purchase Units - Germans
Germans buy 6 artilleries and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
4 artilleries and 4 infantry moved from Ukraine S.S.R. to Caucasus
1 artillery and 1 infantry moved from Eastern Europe to Belorussia
1 artillery and 1 infantry moved from Eastern Europe to Karelia S.S.R.
2 infantry moved from Germany to Western Europe
3 artilleries and 6 infantry moved from Eastern Europe to Ukraine S.S.R.
1 armour moved from Eastern Europe to Caucasus
7 infantry moved from Eastern Europe to Ukraine S.S.R.
2 bombers moved from Eastern Europe to Karelia S.S.R.
2 bombers moved from Eastern Europe to Belorussia
2 bombers moved from Eastern Europe to Caucasus
1 bomber moved from Eastern Europe to Caucasus
3 bombers moved from Germany to Western Europe
4 fighters moved from Eastern Europe to Belorussia
2 fighters moved from Eastern Europe to Karelia S.S.R.
2 fighters moved from Eastern Europe to Western Europe
2 fighters moved from Eastern Europe to Western Europe
1 fighter moved from Eastern Europe to Karelia S.S.R.
Combat - Germans
Battle in Belorussia
Germans attack with 1 artillery, 2 bombers, 4 fighters and 1 infantry
British defend with 1 artillery
Germans roll dice for 1 artillery, 2 bombers, 4 fighters and 1 infantry in Belorussia, round 2 : 3/8 hits, 4.00 expected hits
British roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Belorussia
Germans win, taking Belorussia from British with 1 artillery, 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Karelia S.S.R.
Germans attack with 1 artillery, 2 bombers, 3 fighters and 1 infantry
British defend with 1 artillery
Germans roll dice for 1 artillery, 2 bombers, 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 5/7 hits, 3.50 expected hits
British roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from British with 1 artillery, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Caucasus
Germans attack with 1 armour, 4 artilleries, 3 bombers and 4 infantry
British defend with 1 artillery, 1 factory and 1 infantry
Germans roll dice for 1 armour, 4 artilleries, 3 bombers and 4 infantry in Caucasus, round 2 : 6/12 hits, 5.17 expected hits
British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 armour, 4 artilleries, 3 bombers and 4 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Western Europe
Germans attack with 3 bombers, 4 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 bombers, 4 fighters and 2 infantry in Western Europe, round 2 : 1/9 hits, 4.33 expected hits
British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 3 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 bombers and 4 fighters moved from Western Europe to Germany
2 bombers and 4 fighters moved from Belorussia to Germany
2 bombers and 3 fighters moved from Karelia S.S.R. to Germany
3 bombers moved from Caucasus to Germany
Place Units - Germans
6 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -2.00
British : -1.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15
Purchase Units - British
British buy 3 armour, 1 carrier, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from Norway to Karelia S.S.R.
1 bomber moved from United Kingdom to Karelia S.S.R.
1 artillery, 4 battleships, 5 carriers, 2 cruisers, 6 destroyers, 10 fighters, 7 submarines and 6 transports moved from 6 Sea Zone to 7 Sea Zone
3 infantry moved from United Kingdom to 7 Sea Zone
3 infantry moved from 7 Sea Zone to Western Europe
10 fighters moved from 7 Sea Zone to Western Europe
1 infantry moved from Trans-Jordan to Turkey
6 armour moved from Trans-Jordan to Anglo Egypt
3 fighters moved from Trans-Jordan to Anglo Egypt
1 armour moved from Libya to Anglo Egypt
1 infantry moved from Mozambique to Kenya
2 infantry moved from Union of South Africa to Kenya
2 armour moved from Union of South Africa to Kenya
Combat - British
Battle in Karelia S.S.R.
British attack with 2 artilleries and 1 bomber
Germans defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries and 1 bomber in Karelia S.S.R., round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Karelia S.S.R.
British win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 2 artilleries
Casualties for Germans: 1 artillery and 1 infantry
Battle in Western Europe
British attack with 10 fighters and 3 infantry
Germans defend with 2 infantry
British roll dice for 3 battleships in Western Europe, round 2 : 3/3 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe
British win, taking Western Europe from Germans with 10 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
1 bomber moved from Karelia S.S.R. to United Kingdom
10 fighters moved from Western Europe to 7 Sea Zone
3 infantry moved from Italian East Africa to Anglo Egypt
Place Units - British
3 infantry placed in Belgian Congo
3 armour placed in Italian East Africa
1 carrier, 2 fighters and 1 submarine placed in 7 Sea Zone
6 infantry placed in United Kingdom
Turn Complete - British
British collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : 1.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 bomber, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery and 2 infantry moved from Buryatia S.S.R. to Manchuria
4 artilleries and 2 infantry moved from Japan to 60 Sea Zone
2 armour moved from Japan to 60 Sea Zone
2 armour, 4 artilleries, 3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry and 6 transports moved from 60 Sea Zone to 59 Sea Zone
2 armour, 4 artilleries and 2 infantry moved from 59 Sea Zone to Kwantung
Japanese take Kwantung from Chinese
1 armour, 2 artilleries and 4 infantry moved from Buryatia S.S.R. to Manchuria
6 infantry moved from Buryatia S.S.R. to Manchuria
4 armour, 2 artilleries, 1 bomber, 5 fighters and 4 infantry moved from Buryatia S.S.R. to Manchuria
2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 transports moved from 25 Sea Zone to 41 Sea Zone
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
2 fighters moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 5 armour, 5 artilleries, 1 bomber, 5 fighters and 17 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 armour, 5 artilleries, 1 bomber, 5 fighters and 17 infantry in Manchuria, round 2 : 9/33 hits, 11.00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 5 armour, 5 artilleries, 1 bomber, 5 fighters and 17 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 artillery and 2 fighters
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 fighters in Yakut S.S.R., round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Yakut S.S.R. to Buryatia S.S.R.
1 bomber moved from Manchuria to Buryatia S.S.R.
5 fighters moved from Manchuria to Buryatia S.S.R.
Place Units - Japanese
6 artilleries, 1 bomber and 5 infantry placed in Japan
2 transports placed in 46 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15
Purchase Units - Chinese
Chinese repair damage of 1x factory; Remaining resources: 47 PUs;
Chinese buy 1 aaGun, 1 fighter and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Persia to Afghanistan
8 armour moved from Afghanistan to China
10 armour moved from Sinkiang to Manchuria
10 infantry moved from China to Manchuria
7 artilleries moved from China to Manchuria
4 bombers moved from China to Manchuria
2 fighters moved from Sinkiang to Manchuria
2 fighters moved from Afghanistan to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 10 armour, 7 artilleries, 4 bombers, 4 fighters and 10 infantry
Japanese defend with 5 armour, 5 artilleries and 17 infantry
Chinese roll dice for 10 armour, 7 artilleries, 4 bombers, 4 fighters and 10 infantry in Manchuria, round 2 : 17/35 hits, 14.83 expected hits
Japanese roll dice for 5 armour, 5 artilleries and 17 infantry in Manchuria, round 2 : 14/27 hits, 9.83 expected hits
17 infantry owned by the Japanese, 10 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Manchuria
10 armour owned by the Chinese and 3 artilleries owned by the Chinese retreated to China
Japanese win with 5 armour and 5 artilleries remaining. Battle score for attacker is 5
Casualties for Chinese: 4 artilleries and 10 infantry
Casualties for Japanese: 17 infantry
Non Combat Move - Chinese
4 fighters moved from Manchuria to China
4 bombers moved from Manchuria to China
8 infantry moved from Sinkiang to China
1 infantry moved from Sinkiang to China
1 aaGun moved from India to Himalaya
1 infantry moved from Afghanistan to Himalaya
6 infantry moved from Afghanistan to Himalaya
Place Units - Chinese
1 aaGun, 1 fighter and 10 infantry placed in China
Turn Complete - Chinese
Chinese collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese : 2.17
Japanese : 4.17
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16
Purchase Units - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Persia
Russians take Persia from Chinese
1 infantry moved from Russia to Kazakh S.S.R.
3 infantry moved from West Russia to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Russia to West Russia
1 fighter moved from Russia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
Combat - Russians
Non Combat Move - Russians
2 fighters moved from Karelia S.S.R. to Archangel
4 infantry moved from Russia to Archangel
2 infantry moved from Russia to Archangel
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Spain to Western Europe
5 bombers moved from Germany to West Russia
1 artillery and 1 infantry moved from Belorussia to West Russia
3 bombers moved from Germany to Western Europe
2 bombers moved from Germany to West Russia
4 fighters moved from Germany to Western Europe
Combat - Germans
Battle in West Russia
Germans attack with 1 artillery, 7 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 7 bombers and 1 infantry in West Russia, round 2 : 5/9 hits, 5.33 expected hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 artillery, 7 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Europe
Germans attack with 3 bombers, 4 fighters and 3 infantry
British defend with 2 infantry
Germans roll dice for 3 bombers, 4 fighters and 3 infantry in Western Europe, round 2 : 4/10 hits, 4.50 expected hits
British roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 3 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
3 bombers moved from Western Europe to Balkans
4 fighters moved from Western Europe to Germany
7 fighters moved from Germany to Caucasus
3 artilleries and 10 infantry moved from Ukraine S.S.R. to Caucasus
7 bombers moved from West Russia to Balkans
3 infantry moved from Ukraine S.S.R. to Caucasus
5 artilleries and 5 infantry moved from Germany to Balkans
Place Units - Germans
4 artilleries and 5 infantry placed in Germany
3 armour placed in Caucasus
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.83
British : 0.33
Russians : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16
Purchase Units - British
British buy 1 aaGun, 2 bombers and 11 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from United Kingdom to 7 Sea Zone
4 artilleries moved from United Kingdom to 7 Sea Zone
6 infantry moved from United Kingdom to 7 Sea Zone
8 fighters moved from 7 Sea Zone to Western Europe
4 fighters moved from 7 Sea Zone to Spain
1 bomber moved from United Kingdom to Western Europe
1 armour, 5 artilleries, 4 battleships, 6 carriers, 2 cruisers, 6 destroyers, 6 infantry, 8 submarines and 6 transports moved from 7 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Gibraltar
British take Gibraltar from Germans
1 infantry moved from 13 Sea Zone to Gibraltar
4 artilleries moved from 13 Sea Zone to Spain
4 infantry moved from 13 Sea Zone to Spain
1 artillery moved from 13 Sea Zone to Western Europe
1 infantry moved from 13 Sea Zone to Western Europe
2 infantry moved from Trans-Jordan to Persia
3 fighters moved from Anglo Egypt to Persia
3 infantry moved from Belgian Congo to Anglo Egypt
2 armour moved from Kenya to Anglo Egypt
1 infantry moved from Libya to Anglo Egypt
Combat - British
Battle in Persia
British attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Persia, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the British lost in Persia
British win, taking Persia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Europe
British attack with 1 artillery, 1 bomber, 8 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Western Europe, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 1 bomber, 8 fighters and 1 infantry in Western Europe, round 2 : 5/11 hits, 5.33 expected hits
Germans roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe
British win, taking Western Europe from Germans with 1 artillery, 1 bomber and 8 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Spain
British attack with 4 artilleries, 4 fighters and 4 infantry
Germans defend with 3 infantry
British roll dice for 3 battleships and 1 cruiser in Spain, round 2 : 3/4 hits, 2.50 expected hits
Germans roll dice for 3 infantry in Spain, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Spain
British win, taking Spain from Germans with 4 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - British
4 fighters moved from Spain to 13 Sea Zone
8 fighters moved from Western Europe to 13 Sea Zone
1 bomber moved from Western Europe to United Kingdom
3 fighters moved from Persia to Anglo Egypt
Place Units - British
3 infantry placed in Italian East Africa
1 aaGun, 2 bombers and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : 0.17
Russians : 0.67