@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 18
Purchase Units - Germans
Germans buy 8 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Ukraine S.S.R. to Caucasus
2 fighters moved from Ukraine S.S.R. to Caucasus
2 fighters moved from Ukraine S.S.R. to West Russia
10 bombers moved from Ukraine S.S.R. to Western Europe
3 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
4 fighters moved from Germany to Western Europe
5 artilleries moved from Germany to Western Europe
5 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
1 artillery and 1 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Western Europe
Combat - Germans
Battle in West Russia
Germans attack with 3 fighters and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 3 fighters and 3 infantry in West Russia, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 3 infantry in West Russia, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Karelia S.S.R.
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 3 : 1/3 hits, 1.17 expected hits
British roll dice for 1 artillery in Karelia S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Caucasus
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 factory and 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Caucasus, round 2 : 4/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Europe
Germans attack with 5 artilleries, 10 bombers, 5 fighters and 6 infantry
British defend with 4 armour, 4 artilleries and 9 infantry
Germans roll dice for 5 artilleries, 10 bombers, 5 fighters and 6 infantry in Western Europe, round 2 : 15/26 hits, 12.67 expected hits
British roll dice for 4 armour, 4 artilleries and 9 infantry in Western Europe, round 2 : 7/17 hits, 6.33 expected hits
1 artillery owned by the Germans, 6 infantry owned by the Germans, 4 artilleries owned by the British, 9 infantry owned by the British and 2 armour owned by the British lost in Western Europe
Germans roll dice for 4 artilleries, 10 bombers and 5 fighters in Western Europe, round 3 : 8/19 hits, 10.50 expected hits
British roll dice for 2 armour in Western Europe, round 3 : 2/2 hits, 1.00 expected hits
2 artilleries owned by the Germans and 2 armour owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 2 artilleries, 10 bombers and 5 fighters remaining. Battle score for attacker is 33
Casualties for Germans: 3 artilleries and 6 infantry
Casualties for British: 4 armour, 4 artilleries and 9 infantry
Non Combat Move - Germans
10 bombers moved from Western Europe to Germany
5 fighters moved from Western Europe to Germany
4 artilleries and 4 infantry moved from Eastern Europe to Germany
4 armour moved from Ukraine S.S.R. to Germany
1 armour moved from Belorussia to Germany
2 fighters moved from Caucasus to Germany
3 fighters moved from West Russia to Germany
1 fighter moved from Karelia S.S.R. to Germany
4 infantry moved from Ukraine S.S.R. to Balkans
1 artillery and 1 infantry moved from Ukraine S.S.R. to Balkans
2 artilleries moved from Ukraine S.S.R. to Balkans
Place Units - Germans
8 fighters and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 1.83
British : 1.00
Russians : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 18
Purchase Units - British
British buy 1 carrier, 1 factory, 2 fighters and 8 infantry; Remaining resources: 2 PUs;
Combat Move - British
3 infantry moved from United Kingdom to 7 Sea Zone
3 infantry moved from 7 Sea Zone to Western Europe
4 bombers moved from United Kingdom to Germany
3 infantry moved from Italian East Africa to Belgian Congo
3 armour moved from Italian East Africa to Belgian Congo
2 infantry moved from Anglo Egypt to Belgian Congo
2 infantry moved from United Kingdom to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 12 Sea Zone
2 infantry moved from 12 Sea Zone to Spain
3 fighters moved from Anglo Egypt to Spain
1 submarine moved from 7 Sea Zone to 12 Sea Zone
12 fighters moved from 7 Sea Zone to Western Europe
2 armour moved from Anglo Egypt to Belgian Congo
3 armour moved from Anglo Egypt to Italian East Africa
2 infantry moved from Anglo Egypt to Trans-Jordan
4 armour moved from Anglo Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Persia
1 artillery moved from Trans-Jordan to Persia
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/4 hits, 0.67 expected hits
Bombing raid in Germany rolls: 6,2,4,4 and causes: 16 damage to unit: factory
Bombing raid in Germany causes 16 damage total.
Battle in Belgian Congo
British attack with 5 armour and 5 infantry
Americans defend with 1 armour, 1 factory and 3 infantry
British roll dice for 5 armour and 5 infantry in Belgian Congo, round 2 : 1/10 hits, 3.33 expected hits
Americans roll dice for 1 armour and 3 infantry in Belgian Congo, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Americans and 1 infantry owned by the British lost in Belgian Congo
British roll dice for 5 armour and 4 infantry in Belgian Congo, round 3 : 3/9 hits, 3.17 expected hits
Americans roll dice for 1 armour and 2 infantry in Belgian Congo, round 3 : 2/3 hits, 1.17 expected hits
1 armour owned by the Americans, 2 infantry owned by the Americans and 2 infantry owned by the British lost in Belgian Congo
British win, taking Belgian Congo from Americans with 5 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Americans: 1 armour and 3 infantry
Battle in Persia
British attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Persia, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese and 1 infantry owned by the British lost in Persia
British win, taking Persia from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Western Europe
British attack with 12 fighters and 3 infantry
Germans defend with 2 artilleries
British roll dice for 3 battleships in Western Europe, round 2 : 3/3 hits, 2.00 expected hits
Germans roll dice for 2 artilleries in Western Europe, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Germans lost in Western Europe
British win, taking Western Europe from Germans with 12 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Non Combat Move - British
12 fighters moved from Western Europe to 7 Sea Zone
4 bombers moved from Germany to United Kingdom
Place Units - British
1 factory placed in Spain
1 carrier and 2 fighters placed in 7 Sea Zone
3 infantry placed in Italian East Africa
5 infantry placed in United Kingdom
Turn Complete - British
British collect 72 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : -0.17
Americans : 0.33
Chinese : 0.67
AA fire in Germany : : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 factory and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
4 infantry moved from Argentina to 21 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 infantry, 2 submarines and 2 transports moved from 21 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Venezuela
1 artillery moved from Brazil to Venezuela
4 fighters moved from Argentina to Venezuela
3 bombers moved from Argentina to Venezuela
2 infantry moved from Australia to 46 Sea Zone
2 battleships, 5 infantry and 3 transports moved from 46 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria
3 fighters moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Buryatia S.S.R. to Soviet Far East
2 fighters moved from Buryatia S.S.R. to Soviet Far East
3 armour and 8 infantry moved from Japan to 60 Sea Zone
3 armour and 8 infantry moved from 60 Sea Zone to Buryatia S.S.R.
4 fighters moved from 60 Sea Zone to Manchuria
1 bomber moved from Japan to Manchuria
2 fighters moved from 60 Sea Zone to Manchuria
Combat - Japanese
Battle in Venezuela
Japanese attack with 1 artillery, 3 bombers, 4 fighters and 4 infantry
Neutral defend with 5 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Venezuela, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 artillery, 3 bombers, 4 fighters and 4 infantry in Venezuela, round 2 : 4/12 hits, 5.17 expected hits
Neutral roll dice for 5 infantry in Venezuela, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Venezuela
Japanese loses 0 PUs for violating Venezuelas neutrality.
Japanese win, taking Venezuela from Neutral with 1 artillery, 3 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Neutral: 5 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 9 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 9 fighters and 1 infantry in Manchuria, round 2 : 5/12 hits, 5.83 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber and 9 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Soviet Far East, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 artillery and 2 fighters in Soviet Far East, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Soviet Far East
Japanese win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Soviet Far East to Buryatia S.S.R.
1 bomber moved from Manchuria to Japan
5 fighters moved from Manchuria to 60 Sea Zone
1 fighter moved from Manchuria to 60 Sea Zone
3 fighters moved from Manchuria to Buryatia S.S.R.
3 bombers moved from Venezuela to Argentina
2 fighters moved from Venezuela to Argentina
2 fighters moved from Venezuela to Argentina
Place Units - Japanese
1 factory placed in Buryatia S.S.R.
2 artilleries and 10 infantry placed in Japan
1 bomber placed in Australia
Japanese undo move 3.
Japanese undo move 2.
2 artilleries, 1 bomber and 9 infantry placed in Japan
1 infantry placed in Australia
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Chinese : 0.33
Russians : 1.33
Japanese : -3.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 18
Purchase Units - Chinese
Chinese buy 8 armour; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from China to Manchuria
3 infantry moved from China to Sinkiang
3 infantry moved from China to Sinkiang
3 infantry moved from China to Sinkiang
3 infantry moved from China to Sinkiang
6 armour moved from China to Sinkiang
6 armour moved from China to Sinkiang
2 infantry moved from China to Sinkiang
1 infantry moved from Himalaya to Afghanistan
4 infantry moved from Himalaya to Sinkiang
7 infantry moved from China to Sinkiang
13 artilleries moved from China to Sinkiang
3 bombers moved from China to Manchuria
1 bomber moved from China to Buryatia S.S.R.
1 bomber moved from Manchuria to Buryatia S.S.R.
Combat - Chinese
Strategic bombing raid in Buryatia S.S.R.
Bombing raid in Buryatia S.S.R. rolls: 2,4 and causes: 6 damage to unit: factory
Bombing raid in Buryatia S.S.R. causes 6 damage total.
Battle in Sinkiang
Chinese attack with 12 armour, 13 artilleries and 25 infantry
Russians defend with 1 infantry
Chinese roll dice for 12 armour, 13 artilleries and 25 infantry in Sinkiang, round 2 : 16/50 hits, 16.67 expected hits
Russians roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sinkiang
Chinese win, taking Sinkiang from Russians with 12 armour, 13 artilleries and 25 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Chinese attack with 2 bombers and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 bombers and 2 infantry in Manchuria, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
2 bombers moved from Manchuria to China
2 bombers moved from Buryatia S.S.R. to Sinkiang
2 bombers moved from Sinkiang to China
1 aaGun moved from China to Sinkiang
1 aaGun moved from China to Sinkiang
1 aaGun moved from India to Himalaya
Place Units - Chinese
8 armour placed in China
Turn Complete - Chinese
Chinese collect 33 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Russians : -0.33
Japanese : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 19
Purchase Units - Russians
Russians buy 4 armour and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
6 fighters moved from Russia to West Russia
11 armour moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
1 infantry moved from Kazakh S.S.R. to Novosibirsk
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Archangel to Russia
4 infantry moved from Russia to West Russia
20 infantry moved from Russia to Caucasus
Combat - Russians
Battle in West Russia
Russians attack with 6 fighters and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 6 fighters and 4 infantry in West Russia, round 2 : 5/10 hits, 3.67 expected hits
Germans roll dice for 2 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 6 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Caucasus
Russians attack with 12 armour and 20 infantry
Germans defend with 1 artillery, 1 factory and 1 infantry
Russians roll dice for 12 armour and 20 infantry in Caucasus, round 2 : 9/32 hits, 9.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 12 armour and 19 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Russia to Caucasus
6 fighters moved from West Russia to Russia
Place Units - Russians
4 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 19
Purchase Units - Germans
Germans repair damage of 16x factory; Remaining resources: 27 PUs;
Germans buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Karelia S.S.R. to Norway
4 bombers moved from Germany to United Kingdom
2 bombers moved from Germany to Spain
4 bombers moved from Germany to Norway
5 fighters moved from Germany to Norway
2 infantry moved from Germany to Western Europe
10 fighters moved from Germany to Western Europe
4 fighters moved from Germany to Western Europe
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 1,3,2 and causes: 6 damage to unit: factory
Bombing raid in United Kingdom causes 6 damage total.
Strategic bombing raid in Spain
Bombing raid in Spain rolls: 4,2 and causes: 6 damage to unit: factory
Bombing raid in Spain causes 6 damage total.
Battle in Norway
Germans attack with 1 artillery, 4 bombers, 5 fighters and 1 infantry
British defend with 3 artilleries
Germans roll dice for 1 artillery, 4 bombers, 5 fighters and 1 infantry in Norway, round 2 : 7/11 hits, 5.83 expected hits
British roll dice for 3 artilleries in Norway, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 3 artilleries owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery, 4 bombers and 5 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 3 artilleries
Battle in Western Europe
Germans attack with 14 fighters and 2 infantry
British defend with 3 infantry
Germans roll dice for 14 fighters and 2 infantry in Western Europe, round 2 : 7/16 hits, 7.33 expected hits
British roll dice for 3 infantry in Western Europe, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 14 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Non Combat Move - Germans
11 fighters moved from Western Europe to Germany
5 fighters moved from Norway to Germany
4 bombers moved from Norway to Germany
3 bombers moved from United Kingdom to Germany
3 artilleries and 5 infantry moved from Balkans to Germany
1 infantry moved from Ukraine S.S.R. to Belorussia
3 artilleries and 3 infantry moved from Ukraine S.S.R. to Eastern Europe
2 bombers moved from Spain to Germany
3 fighters moved from Western Europe to Germany
Place Units - Germans
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : -1.00
AA fire in United Kingdom : : 0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 19
Purchase Units - British
British repair damage of 6x factory, 6x factory; Remaining resources: 62 PUs;
British buy 1 aaGun, 3 artilleries, 1 bomber and 10 infantry; Remaining resources: 2 PUs;
Combat Move - British
7 fighters moved from 7 Sea Zone to Western Europe
7 fighters moved from 7 Sea Zone to Norway
4 battleships, 7 carriers, 3 cruisers, 6 destroyers, 8 submarines and 5 transports moved from 7 Sea Zone to 6 Sea Zone
2 artilleries moved from United Kingdom to 6 Sea Zone
8 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Norway
6 infantry moved from 6 Sea Zone to Western Europe
1 artillery moved from 6 Sea Zone to Western Europe
1 infantry moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to Western Europe
1 bomber moved from United Kingdom to Southern Europe
3 bombers moved from United Kingdom to Germany
2 infantry moved from Belgian Congo to Angola
2 infantry moved from Kenya to Angola
2 armour moved from Belgian Congo to Angola
1 infantry moved from Italian East Africa to Kenya
1 artillery moved from Persia to India
British take India from Chinese
1 infantry moved from Trans-Jordan to Persia
3 fighters moved from Spain to Trans-Jordan
2 infantry moved from Libya to Anglo Egypt
Combat - British
Strategic bombing raid in Southern Europe
Bombing raid in Southern Europe rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Southern Europe causes 3 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 1,2 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Battle in Angola
British attack with 2 armour and 4 infantry
Americans defend with 1 infantry
British roll dice for 2 armour and 4 infantry in Angola, round 2 : 2/6 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Angola
British win, taking Angola from Americans with 2 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Norway
British attack with 1 artillery, 7 fighters and 1 infantry
Germans defend with 1 artillery
British roll dice for 2 battleships in Norway, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Norway from Germans with 1 artillery and 7 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery
Battle in Western Europe
British attack with 1 artillery, 7 fighters and 7 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship and 3 cruisers in Western Europe, round 2 : 3/4 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Western Europe, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Western Europe
British win, taking Western Europe from Germans with 1 artillery, 7 fighters and 7 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
7 fighters moved from Western Europe to 6 Sea Zone
7 fighters moved from Norway to 6 Sea Zone
2 bombers moved from Germany to United Kingdom
1 bomber moved from Southern Europe to United Kingdom
Place Units - British
1 aaGun and 2 infantry placed in Spain
3 artilleries placed in Italian East Africa
1 bomber and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 75 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 0.83
Americans : -0.33
AA fire in Germany : : 0.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 19
Purchase Units - Japanese
Japanese repair damage of 6x factory; Remaining resources: 60 PUs;
Japanese buy 2 aaGuns, 2 armour, 1 artillery and 11 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
2 battleships, 5 infantry and 3 transports moved from 30 Sea Zone to 38 Sea Zone
5 infantry moved from 38 Sea Zone to Australia
1 artillery and 2 infantry moved from Venezuela to Brazil
3 bombers and 4 fighters moved from Argentina to 25 Sea Zone
1 infantry moved from Yakut S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
3 infantry moved from Buryatia S.S.R. to Manchuria
5 fighters moved from Buryatia S.S.R. to Manchuria
6 fighters moved from 60 Sea Zone to Manchuria
2 artilleries and 9 infantry moved from Japan to 60 Sea Zone
2 artilleries and 9 infantry moved from 60 Sea Zone to Buryatia S.S.R.
Combat - Japanese
Battle in Manchuria
Japanese attack with 11 fighters and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 11 fighters and 3 infantry in Manchuria, round 2 : 6/14 hits, 6.00 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 11 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 3 bombers and 4 fighters
Americans defend with 3 battleships, 2 carriers and 2 transports
Japanese roll dice for 3 bombers and 4 fighters in 25 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
Units damaged: 3 battleships owned by the Americans
Americans roll dice for 3 battleships, 2 carriers and 2 transports in 25 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
3 fighters owned by the Japanese and 1 carrier owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 3 bombers and 1 fighter in 25 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
Americans roll dice for 3 battleships, 1 carrier and 2 transports in 25 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 carrier owned by the Americans and 2 battleships owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 2 bombers in 25 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 battleship and 2 transports in 25 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Japanese and 1 battleship owned by the Americans lost in 25 Sea Zone
2 transports owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 38
Casualties for Japanese: 2 bombers and 4 fighters
Casualties for Americans: 3 battleships, 2 carriers and 2 transports
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Australia
6 fighters moved from Manchuria to 60 Sea Zone
5 fighters moved from Manchuria to Buryatia S.S.R.
Place Units - Japanese
2 aaGuns and 1 infantry placed in Buryatia S.S.R.
1 armour, 1 artillery and 10 infantry placed in Japan
1 armour placed in Australia
Turn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : 0.33
Japanese : 0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 19
Purchase Units - Chinese
Chinese buy 11 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Afghanistan to India
1 armour moved from Sinkiang to India
3 bombers moved from China to India
5 fighters moved from China to Manchuria
1 bomber moved from China to Manchuria
2 armour moved from China to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 2 armour, 1 bomber and 5 fighters
Japanese defend with 2 infantry
Chinese roll dice for 2 armour, 1 bomber and 5 fighters in Manchuria, round 2 : 4/8 hits, 4.17 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 2 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in India
Chinese attack with 1 armour, 3 bombers and 1 infantry
British defend with 1 artillery and 1 factory
Chinese roll dice for 1 armour, 3 bombers and 1 infantry in India, round 2 : 1/5 hits, 2.67 expected hits
British roll dice for 1 artillery in India, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Chinese lost in India
Chinese win, taking India from British with 1 armour and 3 bombers remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Chinese
3 bombers moved from India to China
1 armour moved from Sinkiang to Afghanistan
2 aaGuns, 10 armour, 13 artilleries and 25 infantry moved from Sinkiang to China
1 bomber and 5 fighters moved from Manchuria to China
Place Units - Chinese
11 infantry placed in China
Turn Complete - Chinese
Chinese collect 33 PUs; end with 35 PUs
Combat Hit Differential Summary :
British : 0.67
Chinese : -1.83
Japanese : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 20
Purchase Units - Russians
Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Caucasus to Turkey
6 fighters moved from Russia to Turkey
3 infantry moved from Russia to Caucasus
Combat - Russians
Battle in Turkey
Russians attack with 6 fighters and 2 infantry
British defend with 1 infantry
Russians roll dice for 6 fighters and 2 infantry in Turkey, round 2 : 5/8 hits, 3.33 expected hits
British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Turkey
Russians win, taking Turkey from British with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Russians
6 fighters moved from Turkey to Caucasus
Place Units - Russians
3 artilleries placed in Caucasus
4 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
British : -0.33
Russians : 1.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 20
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 36 PUs;
Germans buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Eastern Europe to Karelia S.S.R.
3 artilleries moved from Eastern Europe to Germany
5 infantry moved from Germany to Western Europe
9 bombers and 19 fighters moved from Germany to Western Europe
Combat - Germans
Battle in Western Europe
Germans attack with 9 bombers, 19 fighters and 5 infantry
British defend with 1 artillery and 7 infantry
Germans roll dice for 9 bombers, 19 fighters and 5 infantry in Western Europe, round 2 : 14/33 hits, 16.33 expected hits
British roll dice for 1 artillery and 7 infantry in Western Europe, round 2 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Germans, 1 artillery owned by the British and 7 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 9 bombers, 19 fighters and 2 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 7 infantry
Non Combat Move - Germans
9 bombers moved from Western Europe to Germany
10 fighters moved from Western Europe to Germany
9 fighters moved from Western Europe to Germany
3 infantry moved from Germany to Eastern Europe
2 infantry moved from Germany to Eastern Europe
Place Units - Germans
12 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -2.33
British : 0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 20
Purchase Units - British
British buy 1 aaGun, 2 bombers, 13 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
8 infantry moved from United Kingdom to 6 Sea Zone
8 infantry moved from 6 Sea Zone to Western Europe
3 bombers moved from United Kingdom to Germany
3 infantry moved from Trans-Jordan to Turkey
3 fighters moved from Trans-Jordan to Turkey
14 fighters moved from 6 Sea Zone to Western Europe
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/4 hits, 0.67 expected hits
Bombing raid in Germany rolls: 5,2,6,4 and causes: 17 damage to unit: factory
Bombing raid in Germany causes 17 damage total.
Battle in Turkey
British attack with 3 fighters and 3 infantry
Russians defend with 2 infantry
British roll dice for 3 fighters and 3 infantry in Turkey, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Turkey, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Turkey
British win, taking Turkey from Russians with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Europe
British attack with 14 fighters and 8 infantry
Germans defend with 2 infantry
British roll dice for 4 battleships and 3 cruisers in Western Europe, round 2 : 4/7 hits, 4.17 expected hits
Germans roll dice for 2 infantry in Western Europe, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Western Europe
British win, taking Western Europe from Germans with 14 fighters and 8 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
14 fighters moved from Western Europe to 6 Sea Zone
1 aaGun moved from Spain to Western Europe
3 fighters moved from Turkey to Trans-Jordan
2 infantry moved from Anglo Egypt to Trans-Jordan
3 armour moved from Italian East Africa to Trans-Jordan
3 armour moved from Belgian Congo to Trans-Jordan
3 artilleries moved from Italian East Africa to Anglo Egypt
2 infantry moved from Italian East Africa to Anglo Egypt
2 armour moved from Angola to Anglo Egypt
2 infantry moved from Kenya to Italian East Africa
4 infantry moved from Angola to Belgian Congo
1 aaGun moved from United Kingdom to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Western Europe
4 bombers moved from Germany to United Kingdom
Place Units - British
3 infantry placed in Italian East Africa
1 aaGun and 2 infantry placed in Spain
1 transport placed in 6 Sea Zone
2 bombers and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 72 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 0.83
Russians : -0.67
AA fire in Germany : : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour and 5 infantry moved from Australia to 38 Sea Zone
1 armour, 2 battleships, 5 infantry and 3 transports moved from 38 Sea Zone to 32 Sea Zone
1 armour and 5 infantry moved from 32 Sea Zone to French Madagascar
1 artillery and 2 infantry moved from Buryatia S.S.R. to Manchuria
5 fighters moved from Buryatia S.S.R. to Manchuria
2 bombers moved from Japan to Manchuria
1 bomber moved from Australia to Japan
1 armour, 1 artillery and 10 infantry moved from Japan to 60 Sea Zone
1 armour, 1 artillery and 10 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 artillery and 2 infantry moved from Brazil to Venezuela
6 fighters moved from 60 Sea Zone to Manchuria
Combat - Japanese
Battle in French Madagascar
Japanese attack with 1 armour and 5 infantry
Neutral defend with 5 infantry
Japanese roll dice for 2 battleships in French Madagascar, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 5 infantry in French Madagascar, round 2 : 0/6 hits, 1.33 expected hits
Neutral roll dice for 5 infantry in French Madagascar, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Neutral lost in French Madagascar
Japanese roll dice for 1 armour and 3 infantry in French Madagascar, round 3 : 1/4 hits, 1.00 expected hits
Neutral roll dice for 4 infantry in French Madagascar, round 3 : 4/4 hits, 1.33 expected hits
3 infantry owned by the Japanese, 1 infantry owned by the Neutral and 1 armour owned by the Japanese lost in French Madagascar
Neutral win with 3 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 1 armour and 5 infantry
Casualties for Neutral: 2 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 2 bombers, 11 fighters and 2 infantry
Chinese defend with 2 armour
Japanese roll dice for 1 artillery, 2 bombers, 11 fighters and 2 infantry in Manchuria, round 2 : 9/16 hits, 7.67 expected hits
Chinese roll dice for 2 armour in Manchuria, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 armour owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 11 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 armour
Battle in Venezuela
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Venezuela, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Venezuela
Japanese roll dice for 1 artillery and 1 infantry in Venezuela, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Venezuela, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Venezuela
Japanese roll dice for 1 artillery and 1 infantry in Venezuela, round 4 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Venezuela, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Venezuela
Japanese win, taking Venezuela from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 bombers moved from Manchuria to Japan
6 fighters moved from Manchuria to 60 Sea Zone
5 fighters moved from Manchuria to Buryatia S.S.R.
Place Units - Japanese
3 infantry placed in Buryatia S.S.R.
1 carrier and 2 fighters placed in 60 Sea Zone
9 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Neutral : 3.00
Americans : -0.67
Chinese : 0.00
Japanese : 0.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 20
Purchase Units - Chinese
Chinese buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 armour moved from Afghanistan to China
1 armour moved from India to China
2 infantry moved from China to Manchuria
5 fighters moved from China to Manchuria
4 bombers moved from China to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 4 bombers, 5 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 4 bombers, 5 fighters and 2 infantry in Manchuria, round 2 : 2/11 hits, 5.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 4 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
5 fighters moved from Manchuria to China
4 bombers moved from Manchuria to China
1 aaGun moved from Himalaya to India
1 infantry moved from China to Himalaya
Place Units - Chinese
8 artilleries and 1 infantry placed in China
Turn Complete - Chinese
Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese : -3.50
Japanese : 0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 21
Purchase Units - Russians
Russians buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Caucasus to Persia
2 fighters moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
3 fighters moved from Caucasus to Turkey
12 armour, 3 artilleries and 18 infantry moved from Caucasus to Turkey
4 artilleries moved from Russia to Caucasus
4 infantry moved from Russia to Caucasus
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
Combat - Russians
Battle in Turkey
Russians attack with 12 armour, 3 artilleries, 3 fighters and 18 infantry
British defend with 3 infantry
Russians roll dice for 12 armour, 3 artilleries, 3 fighters and 18 infantry in Turkey, round 2 : 15/36 hits, 12.00 expected hits
British roll dice for 3 infantry in Turkey, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 3 infantry owned by the British lost in Turkey
Russians win, taking Turkey from British with 12 armour, 3 artilleries, 3 fighters and 16 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for British: 3 infantry
Battle in Persia
Russians attack with 3 fighters and 2 infantry
British defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Persia, round 2 : 3/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Russians win, taking Persia from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Russians
3 fighters moved from Persia to Caucasus
3 fighters moved from Turkey to Caucasus
4 armour moved from Russia to Turkey
1 aaGun moved from Caucasus to Turkey
1 infantry moved from Russia to Evenki National Okrug
3 infantry moved from West Russia to Caucasus
Place Units - Russians
3 artilleries placed in Caucasus
3 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
British : 0.67
Russians : 4.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 21
Purchase Units - Germans
Germans repair damage of 8x factory; Remaining resources: 28 PUs;
Germans buy 1 artillery and 2 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Germany to United Kingdom
2 bombers moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
2 infantry moved from Karelia S.S.R. to Norway
5 infantry moved from Eastern Europe to Karelia S.S.R.
6 infantry moved from Germany to Western Europe
4 bombers moved from Germany to Western Europe
4 fighters moved from Germany to Western Europe
10 fighters moved from Germany to Norway
2 infantry moved from Germany to Western Europe
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/5 hits, 0.83 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5,2,3,6 and causes: 16 damage to unit: factory
Bombing raid in United Kingdom causes 16 damage total.
Battle in Norway
Germans attack with 10 fighters and 2 infantry
British defend with 1 artillery
Germans roll dice for 10 fighters and 2 infantry in Norway, round 2 : 5/12 hits, 5.33 expected hits
British roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Norway
Germans win, taking Norway from British with 10 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Western Europe
Germans attack with 4 bombers, 4 fighters and 8 infantry
British defend with 2 aaGuns and 8 infantry
AA fire in Western Europe : 1/8 hits, 1.33 expected hits
1 fighter owned by the Germans lost in Western Europe
Germans roll dice for 4 bombers, 3 fighters and 8 infantry in Western Europe, round 2 : 7/15 hits, 5.50 expected hits
British roll dice for 8 infantry in Western Europe, round 2 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Germans and 7 infantry owned by the British lost in Western Europe
Germans roll dice for 4 bombers, 3 fighters and 5 infantry in Western Europe, round 3 : 4/12 hits, 5.00 expected hits
British roll dice for 1 infantry in Western Europe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 4 bombers, 3 fighters and 5 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 fighter and 3 infantry
Casualties for British: 8 infantry
Non Combat Move - Germans
3 fighters moved from Western Europe to Germany
4 bombers moved from Western Europe to Germany
4 bombers moved from United Kingdom to Germany
10 fighters moved from Norway to Germany
Place Units - Germans
1 artillery and 2 bombers placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : 0.67
AA fire in Western Europe : : -0.33
AA fire in United Kingdom : : 0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 21
Purchase Units - British
British repair damage of 16x factory; Remaining resources: 57 PUs;
British buy 1 bomber and 15 infantry; Remaining resources: 0 PUs;
Combat Move - British
5 bombers moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Southern Europe
2 infantry moved from United Kingdom to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Norway
6 infantry moved from United Kingdom to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Western Europe
12 fighters moved from 6 Sea Zone to Western Europe
2 fighters moved from 6 Sea Zone to Norway
10 armour, 1 artillery, 3 fighters and 9 infantry moved from Trans-Jordan to Anglo Egypt
5 infantry moved from Italian East Africa to Anglo Egypt
4 infantry moved from Belgian Congo to Anglo Egypt
Combat - British
Strategic bombing raid in Southern Europe
Bombing raid in Southern Europe rolls: 5 and causes: 3 damage to unit: factory
Bombing raid in Southern Europe causes 3 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/5 hits, 0.83 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 4,5,5,4 and causes: 15 damage to unit: factory
Bombing raid in Germany causes 15 damage total.
Battle in Norway
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 battleships in Norway, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Europe
British attack with 12 fighters and 6 infantry
Germans defend with 2 aaGuns and 5 infantry
AA fire in Western Europe : 1/12 hits, 2.00 expected hits
1 fighter owned by the British lost in Western Europe
British roll dice for 2 battleships and 3 cruisers in Western Europe, round 2 : 3/5 hits, 2.83 expected hits
British roll dice for 11 fighters and 6 infantry in Western Europe, round 2 : 5/17 hits, 6.50 expected hits
Germans roll dice for 5 infantry in Western Europe, round 2 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Germans lost in Western Europe
British win, taking Western Europe from Germans with 11 fighters and 6 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Germans: 5 infantry
Non Combat Move - British
7 fighters moved from Western Europe to 6 Sea Zone
2 fighters moved from Norway to 6 Sea Zone
4 bombers moved from Germany to United Kingdom
1 bomber moved from Southern Europe to United Kingdom
1 fighter moved from Western Europe to 6 Sea Zone
3 fighters moved from Western Europe to Spain
1 aaGun moved from Italian East Africa to Anglo Egypt
Place Units - British
1 bomber placed in United Kingdom
3 infantry placed in Spain
3 infantry placed in Italian East Africa
3 infantry placed in Belgian Congo
6 infantry placed in United Kingdom
Turn Complete - British
British collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -2.00
British : -0.67
AA fire in Western Europe : : -1.00
AA fire in Germany : : 0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
9 infantry moved from Japan to 60 Sea Zone
9 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 infantry moved from Buryatia S.S.R. to Manchuria
5 fighters moved from Buryatia S.S.R. to Manchuria
3 bombers moved from Japan to Manchuria
7 fighters moved from 60 Sea Zone to Manchuria
1 fighter moved from 60 Sea Zone to Manchuria
2 battleships and 3 transports moved from 32 Sea Zone to 38 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 3 bombers, 13 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 bombers, 13 fighters and 2 infantry in Manchuria, round 2 : 9/18 hits, 8.83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 bombers, 13 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 bombers moved from Manchuria to Japan
8 fighters moved from Manchuria to 60 Sea Zone
5 fighters moved from Manchuria to Buryatia S.S.R.
Place Units - Japanese
3 armour placed in Buryatia S.S.R.
Japanese undo move 1.
1 armour and 2 infantry placed in Buryatia S.S.R.
1 armour, 1 bomber and 10 infantry placed in Japan
1 armour and 2 infantry placed in Australia
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : 0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 21
Purchase Units - Chinese
Chinese buy 5 armour and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from China to Manchuria
5 fighters moved from China to Manchuria
1 infantry moved from Himalaya to Afghanistan
Combat - Chinese
Battle in Manchuria
Chinese attack with 5 fighters and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 5 fighters and 2 infantry in Manchuria, round 2 : 3/7 hits, 2.83 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Chinese win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 aaGun moved from India to Himalaya
5 fighters moved from Manchuria to Kwantung
5 fighters moved from Kwantung to China
20 infantry moved from China to Kwantung
20 armour moved from China to Kwantung
11 artilleries moved from China to Kwantung
2 aaGuns moved from China to Kwantung
Place Units - Chinese
5 armour placed in China
1 submarine placed in 35 Sea Zone
Turn Complete - Chinese
Chinese collect 30 PUs; end with 32 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 1.33
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 22
Purchase Units - Russians
Combat Hit Differential Summary :