I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L20 Surfer (L+34) v. AndrewAAGamer (X) G40 2nd Ed. OOB
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 factory_minor, 1 fighter and 3 submarines; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 bomber moved from United Kingdom to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 4 fighters moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to Java 1 bomber moved from Queensland to Java Combat - Americans Battle in Java Americans attack with 2 bombers Japanese defend with 1 artillery Americans roll dice for 2 bombers in Java, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 92 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 42 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 42 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 bomber moved from Java to Dutch New Guinea 1 bomber moved from Java to Northern Territory 2 fighters moved from 42 Sea Zone to Northern Territory 1 fighter moved from 42 Sea Zone to Dutch New Guinea 1 fighter moved from 42 Sea Zone to Dutch New Guinea 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 2 carriers moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 8 submarines moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 bomber moved from 92 Sea Zone to Gibraltar Place Units - Americans 1 factory_minor placed in Norway 2 bombers placed in Eastern United States 2 submarines placed in 101 Sea Zone 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British British buy 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 battleship moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Libya 1 bomber moved from Persia to Libya 1 armour moved from Norway to Finland British take Finland from Germans 1 armour moved from Finland to Norway Combat - British Battle in Libya British attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Italians defend with 1 armour, 1 artillery and 1 infantry British roll dice for 1 battleship in Libya, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Libya, round 2 : 1/5 hits, 2.00 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 0/3 hits, 1.17 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya British roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Libya, round 3 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Libya British win, taking Libya from Italians with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 13 Casualties for Italians: 1 armour, 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from Libya to Tunisia 1 cruiser and 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from Persia to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 mech_infantry moved from Egypt to Iraq 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Persia to Eastern Persia 1 armour moved from British Somaliland to Anglo Egyptian Sudan 2 fighters moved from Norway to United Kingdom 1 battleship moved from 54 Sea Zone to 33 Sea Zone Place Units - British 1 bomber placed in United Kingdom 3 infantry placed in Persia 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Italians : -2.00 British : -0.67 Americans : -0.67 Japanese : -0.67Production/PUs Summary :
Germans : 52 / 73 Russians : 18 / 25 Japanese : 67 / 72 Americans : 56 / 77 Chinese : 0 / 7 British : 36 / 36 UK_Pacific : 5 / 2 Italians : 14 / 22 ANZAC : 10 / 21 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Western Germany to 96 Sea Zone 1 cruiser and 4 submarines moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Ukraine to 96 Sea Zone -
UK sub dives or fights?
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Sub stays and fights
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OOL
Free hits, SS, 1 DD, CA.
Later rounds
keep a DD as long as a sub is around.
If you have 4 or more attackers and I have 2 ftrs + BB + CV: Kill CV, 1ftr, BB, ftr
If you have 3 or less: kill 2 ftrs, BB, CV -
@surfer
So I am not sure why I did not see the sub as a possible casualty for the Italian subs on round 1 so you should have one more CA instead of the sub on defense. Since the sub rolled a 4 it is not a hit anyway. I did take the UK sub as a casualty this time for the Italian sub hit.Still 2 hits to be applied by planes and the CA has not gone yet. Remaining Allied units are CV hit, BB hit, DD, CA, 2 Ftr. OOL please?
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@surfer
Scratch that. The cruiser HAS fired. Need 2 hits total OOL. -
@surfer
Remaining units - before Allied counter fire - is SS, CA, 3 Ftr, Bmb -
Ahh - I know why I did not see the UK sub. The first two sub hits were on CV hit and BB hit. Then the planes hit and the sub could not be seen and finally the cruiser missed so the sub could not be taken as a casualty. Interesting. Either way does not matter because the SS/CA misses with a 4 but taking your OOL literally the sub should have survived the way the rolls went. Might want to consider that for future battles the way TripleA does it.
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@AndrewAAGamer DD + CA
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@surfer
3 hits. CV hit, BB hit and 2 fighters remain on defense. 3 fighters and bomber still on offense. -
Keep bb last
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@surfer Sorry. Lucky dice. 15% result. I was just trying to strafe to weaken you since my ships were all going to die anyway on the cheap. Never expected to win.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Western Germany to 96 Sea Zone 1 cruiser and 4 submarines moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Ukraine to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 1 cruiser, 3 fighters and 4 submarines British defend with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Americans defend with 1 carrier, 1 cruiser and 2 transports British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 4 submarines in 96 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the British Italians roll dice for 1 bomber and 3 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports in 96 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 3 submarines owned by the Italians lost in 96 Sea Zone British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 cruiser and 3 fighters in 96 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 96 Sea Zone, round 3 : 2/6 hits, 3.17 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 submarine owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone Italians roll dice for 1 bomber and 3 fighters in 96 Sea Zone, round 4 : 3/4 hits, 2.17 expected hits British roll dice for 1 battleship, 1 carrier, 2 fighters and 3 transports in 96 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits 1 carrier owned by the Americans, 3 fighters owned by the Italians and 2 fighters owned by the British lost in 96 Sea Zone Italians roll dice for 1 bomber in 96 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship and 3 transports in 96 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 96 Sea Zone 1 transport owned by the British and 2 transports owned by the Americans lost in 96 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 57 Casualties for Italians: 1 cruiser, 3 fighters and 4 submarines Casualties for British: 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport Casualties for Americans: 1 carrier, 1 cruiser and 2 transports Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 1 mech_infantry moved from Western Germany to Poland 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 aaGun, 1 artillery and 2 infantry moved from Western Germany to Northern Italy 1 infantry moved from Germany to Western Germany Place Units - Italians 1 fighter placed in Southern Italy 2 armour placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
British : -2.50 Italians : 1.17 -
Good game. You don’t win if you don’t try. This game has been over since J4. I never had a response for the Japanese, and haven’t played OOB for years. I feel that since there are no NOs for the allies in Europe that are easy, so I should have abandoned it and fought the Japanese.
Besides I’m more interested in trying the new Path to Victory version.
Interested? -
@surfer said in L20 Surfer (L+34) v. AndrewAAGamer (X) G40 2nd Ed. OOB:
Besides I’m more interested in trying the new Path to Victory version.
Interested?Yes I am. Especially if it replaces BM3 eventually. Happy to play a game! Since neither one of us has any experience we can do it in or out of League. Either is fine by me. I guess no bid since we do not know that either? Want to just flip a coin and pick sides?
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Thank you for the game! Personally I thought you were doing very well till you lost your fleet off Norway. Then the disaster in the Med was a killer.
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Awesome! I flipped a coin and got Allies–Hey, I like a challenge. I created a new game at
https://www.axisandallies.org/forums/topic/35335/l20-ptv-first-game-surfer-l-vs-andrewaagamer-xI see no reason to bid either since the playtesting was supposed to fix that. I guess we’ll have to follow the PTV thread to make sure we aren’t surprised by the rules. One clarification I saw was that the NO for Germany about Caucasus needs to be stated as “Southern Caucasus” to get the bonus. I’m sure we’ll find others. Very curious to see how the island hopping and CV scramble rules change the Pacific.
Good luck. I await your first move.





