@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
LennardF v AKreider (Allies + 10) game #3
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 4 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from Wake Island to 33 Sea Zone 1 bomber moved from Queensland to 33 Sea Zone 1 destroyer moved from 63 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 33 Sea Zone Americans attack with 1 bomber, 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 33 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 5/7 hits, 3.50 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 33 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 destroyers owned by the Americans, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone 1 transport owned by the Japanese lost in 33 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 submarine Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Non Combat Move - Americans 1 bomber moved from 33 Sea Zone to Queensland 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Marshall Islands 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 91 Sea Zone to 110 Sea Zone Place Units - Americans 4 destroyers and 3 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 6 infantry moved from Sikang to Tsinghai 1 fighter and 4 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Tsinghai, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Tsinghai, round 3 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece 1 mech_infantry moved from Tanganyika Territory to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in 97 Sea Zone British attack with 1 battleship, 1 bomber, 1 carrier, 4 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 bomber, 1 carrier, 4 cruisers, 2 destroyers, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 6/10 hits, 5.00 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 submarine owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 4 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 65 Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport Battle in Greece Non Combat Move - British 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to British Guiana 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery moved from Kenya to Anglo Egyptian Sudan 1 fighter and 2 tactical_bombers moved from Belgian Congo to Egypt 2 armour and 3 mech_infantrys moved from Egypt to Iraq 1 bomber moved from 97 Sea Zone to Egypt 1 infantry moved from Syria to Iraq 1 artillery moved from Persia to Eastern Persia 2 infantry moved from Tanganyika Territory to Kenya 3 aaGuns, 4 artilleries, 1 fighter, 12 infantry and 1 mech_infantry moved from India to Burma Place Units - British 2 infantry placed in Egypt 3 mech_infantrys placed in Persia 1 fighter placed in United Kingdom 2 transports placed in 110 Sea Zone Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 1.33 Italians : -1.17 Americans : 0.67 Chinese : -0.17 Japanese : -0.67
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Updated UK ncm.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 airfield and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Algeria to Tunisia 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tunisia 1 artillery and 2 infantry moved from Bessarabia to Ukraine 2 armour moved from Western Ukraine to Ukraine 1 bomber moved from Southern Italy to Ukraine Combat - Italians Battle in Ukraine Italians attack with 2 armour, 1 artillery, 1 bomber and 2 infantry Russians defend with 1 factory_minor and 2 infantry Italians roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Ukraine, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Ukraine to Novgorod Place Units - Italians 1 infantry placed in Southern Italy 1 airfield placed in Western Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,2,2,6,3,3,3,3,3,2,6 Italians collect 8 PUs (10 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : -0.50 Russians : -0.67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 17 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Western Ukraine to Rostov 2 fighters moved from Western Ukraine to Rostov 3 tactical_bombers moved from Western Ukraine to Rostov 2 bombers moved from Western Ukraine to Normandy Bordeaux 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 6 infantry moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Germany to Holland Belgium 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Novgorod to Belarus 17 armour, 5 artilleries, 23 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine 3 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone Combat - Germans Battle in Rostov Germans attack with 2 fighters, 1 mech_infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 mech_infantry and 3 tactical_bombers in Rostov, round 2 : 2/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 6/12 hits, 5.33 expected hits Americans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/8 hits, 2.83 expected hits 2 infantry owned by the Germans, 4 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 5/10 hits, 5.00 expected hits Americans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits, 0.83 expected hits 1 armour owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Germans: 2 infantry and 1 mech_infantry Casualties for Americans: 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys Battle in Holland Belgium Germans attack with 6 infantry and 2 mech_infantrys Americans defend with 1 infantry and 1 mech_infantry Germans roll dice for 6 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 0/8 hits, 1.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 6 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 1/8 hits, 1.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 4 infantry and 2 mech_infantrys in Holland Belgium, round 4 : 0/6 hits, 1.00 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 infantry and 2 mech_infantrys in Holland Belgium, round 5 : 2/6 hits, 1.00 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 2 bombers moved from Normandy Bordeaux to France 6 mech_infantrys moved from Germany to Romania 1 infantry moved from 115 Sea Zone to Finland 2 fighters and 3 tactical_bombers moved from Rostov to Ukraine 3 aaGuns moved from Western Ukraine to Ukraine 1 infantry moved from 115 Sea Zone to Finland 1 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Archangel Place Units - Germans 2 mech_infantrys placed in Germany 8 infantry placed in Western Germany 2 infantry placed in Western Germany 2 infantry placed in France 4 infantry placed in Germany 1 infantry placed in Novgorod Germans undo move 3. 1 infantry placed in Germany 1 infantry placed in Novgorod Germans undo move 6. 1 infantry placed in Western Germany Germans undo move 4. 1 infantry placed in Western Germany 1 infantry placed in Novgorod 2 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 6 infantry EDIT: Adding units owned by Germans to Novgorod: 6 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Germans undo move 8. 1 infantry placed in France Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -2.00 Americans : -0.67 Russians : -0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 fighter moved from Bryansk to Smolensk 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Bryansk to Rostov 1 infantry moved from Volgograd to Rostov Combat - Russians Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 4 artilleries and 4 infantry moved from Russia to Bryansk 1 mech_infantry moved from Bryansk to Russia 6 infantry moved from Novosibirsk to Samara 2 aaGuns and 10 infantry moved from Timguska to Novosibirsk 1 infantry moved from Volgograd to Caucasus Place Units - Russians 2 infantry placed in Volgograd 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -0.33
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I almost stacked in Rostov, but seemed too risky. Ideally I’d be able to deny the Cau/Vol money.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 3 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Sumatra to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 3 infantry moved from Sumatra to 41 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 41 Sea Zone to 44 Sea Zone 3 infantry moved from 44 Sea Zone to Celebes 1 armour moved from Kweichow to Tsinghai 1 mech_infantry moved from Kweichow to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 3 infantry moved from Kiangsu to Anhwe 1 armour moved from Shensi to Tsinghai 1 mech_infantry moved from Shensi to Tsinghai 1 infantry moved from Shensi to Tsinghai 2 artilleries moved from Shensi to Szechwan 3 infantry moved from Shensi to Szechwan 1 tactical_bomber moved from Shensi to Tsinghai 1 fighter moved from Shensi to Tsinghai 1 mech_infantry moved from Hunan to Szechwan 1 infantry moved from Kwangsi to Hunan 2 artilleries moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 1 bomber moved from Kiangsu to Tsinghai 1 infantry moved from Shensi to Szechwan 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 tactical_bomber moved from Shensi to Tsinghai 1 fighter moved from Shensi to Tsinghai 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to Philippines 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from Japan to 33 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 2 tactical_bombers moved from Paulau Island to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from Paulau Island to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 bomber moved from Kiangsu to Szechwan 1 artillery moved from Shensi to Szechwan 2 infantry moved from Shensi to Tsinghai Combat - Japanese Battle in Celebes Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Szechwan Japanese attack with 4 artilleries, 1 bomber, 5 infantry and 1 mech_infantry Chinese defend with 4 infantry Japanese roll dice for 4 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Szechwan, round 2 : 4/11 hits, 3.67 expected hits Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 4 artilleries, 1 bomber, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Battle in Tsinghai Japanese attack with 2 armour, 1 bomber, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 6 infantry Japanese roll dice for 2 armour, 1 bomber, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in Tsinghai, round 2 : 5/13 hits, 5.00 expected hits Chinese roll dice for 6 infantry in Tsinghai, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 armour, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Tsinghai, round 3 : 5/10 hits, 4.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 4 infantry Casualties for Chinese: 6 infantry Non Combat Move - Japanese 1 bomber, 2 fighters and 2 tactical_bombers moved from Tsinghai to Kweichow 1 bomber moved from Szechwan to Kweichow 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers moved from Kweichow to Hunan 1 infantry moved from Hopei to Kweichow 1 aaGun moved from Hopei to Kweichow Place Units - Japanese 1 factory_minor placed in Kwangtung 3 infantry placed in Kiangsu 1 destroyer and 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : 0.33 Japanese : 1.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 3 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 bomber moved from Queensland to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to India 1 infantry moved from Johnston Island to 30 Sea Zone 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Marshall Islands to 26 Sea Zone 1 fighter moved from Marshall Islands to 26 Sea Zone 1 tactical_bomber moved from Marshall Islands to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 5 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 cruiser and 5 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 infantry placed in Eastern United States 1 bomber placed in Western United States 2 carriers placed in 10 Sea Zone 3 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 2 infantry moved from Sikang to Shensi Combat - Chinese Chinese creates battle in territory Hopei Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -1.67 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 3 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 bomber moved from Queensland to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to India 1 infantry moved from Johnston Island to 30 Sea Zone 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Marshall Islands to 26 Sea Zone 1 fighter moved from Marshall Islands to 26 Sea Zone 1 tactical_bomber moved from Marshall Islands to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 5 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 cruiser and 5 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 infantry placed in Eastern United States 1 bomber placed in Western United States 2 carriers placed in 10 Sea Zone 3 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 2 infantry moved from Sikang to Shensi Combat - Chinese Chinese creates battle in territory Hopei Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 battleship, 1 carrier, 4 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sicily 1 infantry moved from 95 Sea Zone to Sardinia 1 mech_infantry moved from Belgian Congo to French Equatorial Africa 1 mech_infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 fighter moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Battle in Sicily Battle in Cyprus Battle in Sardinia Battle in Yunnan British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Sicily from Italians, taking Cyprus from Italians, taking Sardinia from Italians, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Yunnan to India 9 infantry moved from India to Burma 2 armour, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 3 mech_infantrys moved from Persia to Northwest Persia 1 artillery moved from Eastern Persia to West India 1 artillery and 2 infantry moved from Egypt to Alexandria 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 2 infantry moved from Kenya to Anglo Egyptian Sudan 1 armour, 1 artillery and 1 infantry moved from Morocco to Algeria 1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 fighters moved from United Kingdom to Algeria 1 bomber moved from Egypt to Northwest Persia 1 tactical_bomber moved from Egypt to Northwest Persia 1 fighter moved from Egypt to Northwest Persia 1 fighter moved from 95 Sea Zone to Algeria Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 bomber placed in Egypt 1 fighter placed in United Kingdom 1 submarine placed in 109 Sea Zone Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0.33 Chinese : -1.67 Japanese : -0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Romania to Bulgaria 1 fighter moved from Southern Italy to 99 Sea Zone 1 fighter moved from Southern Italy to Rostov 1 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 bomber moved from Novgorod to Rostov 1 fighter moved from Southern Italy to Bulgaria Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Rostov Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Russians defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Rostov, round 2 : 0/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Rostov, round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Battle in Bulgaria Italians attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Bulgaria, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bulgaria Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Bulgaria, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Bulgaria Italians win, taking Bulgaria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Bulgaria to Ukraine 1 bomber and 1 fighter moved from Rostov to Ukraine 1 fighter moved from 99 Sea Zone to Southern Italy Place Units - Italians 2 artilleries placed in Ukraine Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -3.17 British : 1.33 Russians : -0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 submarine; Remaining resources: 12 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 26 Sea Zone 2 aaGuns, 3 artilleries, 3 fighters and 1 infantry moved from Queensland to New South Wales 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 submarine placed in 62 Sea Zone 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 52 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 submarine; Remaining resources: 12 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 26 Sea Zone 2 aaGuns, 3 artilleries, 3 fighters and 1 infantry moved from Queensland to New South Wales 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 submarine placed in 62 Sea Zone 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 52 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 81 Sea Zone to 71 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Archangel 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 6 mech_infantrys moved from Romania to Ukraine 2 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Caucasus 2 tactical_bombers moved from Ukraine to Volgograd 1 fighter moved from Ukraine to Volgograd 2 bombers moved from France to Caucasus 1 tactical_bomber moved from Ukraine to Volgograd 1 fighter moved from Ukraine to Volgograd 2 artilleries moved from Normandy Bordeaux to France 2 infantry moved from Western Germany to Germany 2 mech_infantrys moved from Holland Belgium to Germany 4 infantry moved from Holland Belgium to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 2 mech_infantrys moved from Germany to Eastern Poland 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone Combat - Germans Battle in Volgograd Germans attack with 2 fighters, 2 mech_infantrys and 3 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 1/7 hits, 3.17 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Volgograd Germans roll dice for 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Volgograd, round 3 : 1/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Caucasus Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Caucasus to Ukraine 2 fighters and 3 tactical_bombers moved from Volgograd to Ukraine 2 infantry moved from 115 Sea Zone to Novgorod 1 aaGun moved from Holland Belgium to Western Germany 1 aaGun moved from France to Western Germany 4 infantry moved from Western Germany to Greater Southern Germany 2 tactical_bombers moved from Western Germany to Ukraine 1 infantry moved from France to Western Germany Place Units - Germans 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 10 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -4.83 Russians : 0.67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 carriers, 1 fighter, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 3 infantry moved from 41 Sea Zone to Sumatra 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 marine, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Szechwan to Sikang 2 armour and 2 mech_infantrys moved from Tsinghai to Sikang 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Kweichow to Shensi 2 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Szechwan to Hopei 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 1 tactical_bomber moved from Hunan to Yunnan 1 tactical_bomber moved from Hunan to Yunnan 1 bomber moved from Hunan to Hopei 1 tactical_bomber moved from Philippines to Yunnan 1 tactical_bomber moved from Philippines to Yunnan 1 tactical_bomber moved from Philippines to Yunnan 2 fighters moved from Philippines to 6 Sea Zone 2 fighters moved from Hunan to 6 Sea Zone 1 bomber moved from Kweichow to Sikang Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 1 artillery and 3 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 0/4 hits, 1.00 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sumatra Japanese roll dice for 1 artillery and 2 infantry in Sumatra, round 3 : 0/3 hits, 0.83 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sumatra Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese roll dice for 1 artillery in Sumatra, round 5 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win with no units remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 3 infantry Casualties for ANZAC: 2 infantry Battle in Hopei Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Hopei, round 2 : 1/4 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 infantry and 5 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sikang Japanese attack with 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Sikang, round 2 : 2/6 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Yunnan to Kwangtung 3 tactical_bombers moved from Yunnan to Hunan 1 aaGun moved from Kweichow to Hunan 1 bomber moved from Hopei to Hunan 1 bomber moved from Sikang to Hunan Place Units - Japanese 2 infantry and 1 mech_infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 fighter placed in Japan 2 carriers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship and 1 marine EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to Japan: 1 marine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1.67 Chinese : -1.00 Japanese : -2.00
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Ouch. You got your 5% there and it’s about a 20 IPC swing on Sumatra. I could have bombarded but it seemed like weak play. God dammit!
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Technically a 7% odds of holding (1% of that was a tie). As a general note, as unlikely things do happen it sometimes make sense to have a backup plan. For instance, I’ve got a mobile infantry in Western US in case Japan decides to attack Alaska. Without a way of re-invading you can lose two turns of income.
It might be useful for ANZACs to always have a transport ready in case Japan leaves any islands open.
In this case, you don’t have a way of re-invading if I kill the infantry on Java…