@Stucifer that’s right
The starting setup I put out there is not optional. But if sides aren’t easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didn’t understand.
Of course I’m not sure that my Japan play has won me any games. Normally Germany does it for me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 1 factory_minor, 6 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 3 transports moved from 125 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 bomber moved from India to French Indo China
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
2 artilleries, 4 carriers, 10 destroyers, 6 fighters, 2 infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Battle in Holland Belgium
Americans attack with 2 artilleries and 2 infantry
Germans defend with 3 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 4 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 5 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 6 : 1/3 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 6 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 7 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from Libya to Tunisia
1 bomber moved from French Indo China to India
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Norway
6 submarines moved from 6 Sea Zone to 24 Sea Zone
6 infantry moved from Western United States to 10 Sea Zone
6 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
6 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 destroyers and 3 submarines placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
3 infantry placed in Normandy Bordeaux
1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -3.00
Italians : -0.33
Americans : -2.50
Japanese : 0.33
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 1 factory_minor, 6 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 3 transports moved from 125 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 bomber moved from India to French Indo China
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
2 artilleries, 4 carriers, 10 destroyers, 6 fighters, 2 infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Battle in Holland Belgium
Americans attack with 2 artilleries and 2 infantry
Germans defend with 3 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 4 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 5 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 6 : 1/3 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 6 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 7 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from Libya to Tunisia
1 bomber moved from French Indo China to India
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Norway
6 submarines moved from 6 Sea Zone to 24 Sea Zone
6 infantry moved from Western United States to 10 Sea Zone
6 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
6 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 destroyers and 3 submarines placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
3 infantry placed in Normandy Bordeaux
1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 3 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
7 fighters and 1 tactical_bomber moved from Norway to 115 Sea Zone
2 fighters moved from Western Ukraine to 115 Sea Zone
1 bomber moved from Western Ukraine to Northern Italy
2 bombers moved from United Kingdom to Germany
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
1 infantry moved from Norway to Finland
British take Finland from Germans
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Battle in 115 Sea Zone
British attack with 9 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport
British roll dice for 9 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
1 battleship owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone
1 transport owned by the Germans lost in 115 Sea Zone
British win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 55
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 1 transport
Non Combat Move - British
1 infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
2 fighters and 1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
1 bomber moved from Germany to Norway
1 bomber moved from Germany to Norway
1 bomber moved from Northern Italy to Algeria
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 2 submarines and 3 transports moved from 125 Sea Zone to 110 Sea Zone
2 aaGuns, 1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour, 1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Ethiopia to Kenya
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from 115 Sea Zone to Eastern Poland
6 fighters moved from 115 Sea Zone to Norway
1 submarine moved from 112 Sea Zone to 110 Sea Zone
Place Units - British
3 artilleries and 7 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -4.50
Italians : -0.33
British : -0.17
Americans : -2.50
AA fire in Northern Italy : : -0.17
Japanese : 0.33
AA fire in Germany : : -0.33
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Northern Italy to Holland Belgium
2 armour moved from Northern Italy to Holland Belgium
1 artillery and 6 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
3 fighters moved from Romania to Southern France
2 fighters moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 2 armour, 1 bomber, 5 fighters and 1 mech_infantry
Americans defend with 2 artilleries and 1 infantry
Italians roll dice for 2 armour, 1 bomber, 5 fighters and 1 mech_infantry in Holland Belgium, round 2 : 3/9 hits, 4.33 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 armour, 1 bomber, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 3 fighters and 6 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 3 fighters and 6 infantry in Southern France, round 2 : 4/10 hits, 3.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 3 fighters and 6 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
3 fighters moved from Southern France to France
1 bomber and 5 fighters moved from Holland Belgium to Western Germany
6 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,5,2,5
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
2 carriers, 2 destroyers, 4 fighters and 4 submarines moved from 62 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
Combat - French
Battle in 80 Sea Zone
French attack with 1 destroyer
Germans defend with 1 submarine
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 80 Sea Zone
French win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Germans : -0.17
French : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Vyborg to Novgorod
7 mech_infantrys moved from Poland to Germany
8 mech_infantrys moved from Western Germany to Germany
24 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Romania to Slovakia Hungary
5 mech_infantrys moved from Romania to Germany
2 mech_infantrys moved from Slovakia Hungary to Germany
2 bombers moved from Romania to Caucasus
3 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
7 armour moved from Egypt to Iraq
1 mech_infantry moved from Persia to Iraq
3 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
1 fighter and 2 tactical_bombers moved from Romania to Western Germany
6 mech_infantrys moved from Western Germany to Germany
10 infantry moved from Western Germany to France
3 infantry moved from Slovakia Hungary to Germany
1 fighter moved from Western Germany to Germany
Combat - Germans
Battle in Caucasus
Germans attack with 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 6/11 hits, 4.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
3 fighters moved from Caucasus to Slovakia Hungary
2 tactical_bombers moved from Caucasus to Slovakia Hungary
2 bombers moved from Caucasus to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Germany
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Slovakia Hungary to Germany
Place Units - Germans
3 mech_infantrys placed in Persia
3 infantry placed in Egypt
3 infantry placed in France
3 armour, 6 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,3,2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
Germans collect 39 PUs (8 lost to blockades); end with 39 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
1 bomber moved from Russia to Persia
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 artilleries and 7 infantry moved from Belarus to Novgorod
2 infantry moved from Archangel to Novgorod
1 armour moved from Bryansk to Novgorod
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 fighter moved from Bryansk to Caucasus
Combat - Russians
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in Novgorod
Russians attack with 1 armour, 2 artilleries and 9 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Russians roll dice for 1 armour, 2 artilleries and 9 infantry in Novgorod, round 2 : 4/12 hits, 3.00 expected hits
Germans roll dice for 6 infantry in Novgorod, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 2 artilleries and 6 infantry in Novgorod, round 3 : 2/9 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 4 infantry
Casualties for Germans: 6 infantry
Battle in Caucasus
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry and 1 mech_infantry
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/7 hits, 2.67 expected hits
Germans roll dice for 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Caucasus
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry and 1 mech_infantry
Non Combat Move - Russians
5 aaGuns, 9 artilleries and 15 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
3 infantry moved from Bryansk to Rostov
5 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Caucasus to Rostov
1 bomber moved from Persia to Rostov
Place Units - Russians
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 1.67
AA fire in Persia : : -0.17
Russians : 1.50
OK, that’s it, I’ve posted your win to league results. Thanks for the games, I’ve enjoyed them.
And thank you as well for some nice games.