@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
LennardF v AKreider (Allies + 10) game #3
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No. And this is the kind of thing you’d assume I’d say no to.
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Sure, but I like to keep it simple.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Germans Germans buy 8 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 3 artilleries and 11 infantry moved from Slovakia Hungary to Romania 1 armour moved from Bulgaria to Slovakia Hungary 2 armour moved from Romania to Slovakia Hungary 4 mech_infantrys moved from France to Germany 6 armour moved from France to Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 submarine moved from 112 Sea Zone to 109 Sea Zone 4 tactical_bombers moved from Western Germany to 109 Sea Zone 2 bombers moved from Western Germany to 109 Sea Zone 2 fighters moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 2 infantry moved from Norway to Finland 4 infantry moved from Bulgaria to Romania 1 fighter moved from Southern Italy to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany Combat - Germans Battle in 109 Sea Zone Germans attack with 2 bombers, 2 fighters, 1 submarine and 5 tactical_bombers British defend with 1 battleship Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 2 fighters and 5 tactical_bombers in 109 Sea Zone, round 2 : 3/9 hits, 5.17 expected hits British roll dice for 1 battleship in 109 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 109 Sea Zone Germans win with 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 battleship Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco 1 aaGun moved from Western Germany to Holland Belgium 2 bombers, 2 fighters and 5 tactical_bombers moved from 109 Sea Zone to Holland Belgium 1 artillery moved from France to Southern France Germans take Southern France from Neutral_Axis Place Units - Germans 8 armour and 2 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -2.50 British : 0.33
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:21:57 AM
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 124 Sea Zone to 117 Sea Zone 3 artilleries and 5 infantry moved from Novgorod to Belarus 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine 1 artillery and 4 infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Ukraine 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 artillery and 1 infantry placed in Ukraine 10 infantry placed in Russia Russians undo move 1. Russians undo move 1. 1 artillery and 2 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Chahar 3 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Hunan 2 bombers moved from Kwangsi to Chahar 4 tactical_bombers moved from Kwangsi to Yunnan 2 fighters moved from Kwangsi to 33 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands 1 fighter moved from 36 Sea Zone to Yunnan 4 fighters moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 artilleries moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei 1 armour moved from Korea to Jehol 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 2 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Anhwe to Hopei Combat - Japanese Battle in Chahar Japanese attack with 2 bombers and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 4 infantry in Chahar, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 bombers and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 5 fighters, 4 infantry and 4 tactical_bombers Chinese defend with 6 infantry Japanese roll dice for 2 artilleries, 5 fighters, 4 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/15 hits, 6.83 expected hits Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 5 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 infantry Casualties for Chinese: 6 infantry Non Combat Move - Japanese 3 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 2 bombers moved from Chahar to Korea 1 fighter moved from Yunnan to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 4 fighters and 3 tactical_bombers moved from Yunnan to Kiangsi Place Units - Japanese 2 artilleries and 1 infantry placed in Kiangsu 1 carrier and 1 destroyer placed in 6 Sea Zone 1 marine placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese : -1.33 Japanese : -0.83
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 23 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Wake Island to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 1 fighter moved from Eastern United States to 10 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 3 infantry moved from Shensi to Tsinghai 2 infantry moved from Szechwan to Sikang Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 23 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Wake Island to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 1 fighter moved from Eastern United States to 10 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 3 infantry moved from Shensi to Tsinghai 2 infantry moved from Szechwan to Sikang Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from India to Iraq 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Kenya 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan 1 infantry moved from Quebec to 106 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco Combat - British Battle in Morocco Battle in Iraq British attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Iraq, round 2 : 3/8 hits, 2.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 3 infantry owned by the British lost in Iraq British win, taking Morocco from Neutral_Axis, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Neutral_Axis: 3 infantry Battle in Anglo Egyptian Sudan British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Kenya British attack with 1 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Kenya Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from Iraq to Persia 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Egypt 1 tactical_bomber moved from 92 Sea Zone to Egypt 1 fighter moved from United Kingdom to 92 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 bomber moved from Quebec to Gibraltar 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 83 Sea Zone to 87 Sea Zone 1 destroyer moved from 106 Sea Zone to 90 Sea Zone 3 aaGuns and 7 infantry moved from Burma to India 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Place Units - British 1 factory_minor placed in Egypt 2 mech_infantrys placed in Union of South Africa 1 artillery and 5 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
British : -0.67 Italians : 0.33 Neutral_Axis : 2.00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 armour moved from Greece to Romania 1 artillery and 2 infantry moved from Greece to Bulgaria 1 artillery and 2 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone Combat - Italians Battle in Cyprus Non Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 infantry moved from 97 Sea Zone to Southern Italy 1 artillery moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Northern Italy Italians undo move 1. 1 fighter and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 submarine moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Combat Move - French
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 submarine moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 infantry moved from Poland to Eastern Poland 14 armour and 6 mech_infantrys moved from Germany to Eastern Poland 3 armour moved from Slovakia Hungary to Eastern Poland 5 artilleries and 21 infantry moved from Romania to Eastern Poland 3 mech_infantrys moved from Western Germany to Slovakia Hungary 1 artillery moved from Holland Belgium to France 1 infantry moved from Holland Belgium to France 1 artillery moved from Southern France to France 1 submarine moved from 112 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 114 Sea Zone 2 fighters moved from Western Germany to 114 Sea Zone 5 tactical_bombers moved from Holland Belgium to Eastern Poland 2 fighters moved from Holland Belgium to Eastern Poland 2 bombers moved from Holland Belgium to 114 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 8 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in 91 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 114 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Russians defend with 1 cruiser Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 114 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 2 bombers moved from 114 Sea Zone to Eastern Poland 2 fighters moved from 114 Sea Zone to Eastern Poland Place Units - Germans 3 armour, 3 infantry and 4 mech_infantrys placed in Germany 3 infantry placed in France Turning on Edit Mode EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun EDIT: Adding units owned by Germans to France: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 3 aaGuns EDIT: Adding units owned by Germans to Eastern Poland: 3 aaGuns EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : -0.50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yenisey to Timguska 2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey 1 artillery and 4 infantry moved from Ukraine to Bryansk 2 aaGuns, 2 armour, 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk 2 aaGuns, 4 artilleries and 17 infantry moved from Belarus to Bryansk 9 infantry moved from Russia to Smolensk Place Units - Russians 4 artilleries and 6 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
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So… Russia got a bonus 2 IPC for SZ5 not having enemy warships in it (there was a sub there). I thought a sub worked. Anyhow, doing some tests over here and now I’ve put a destroyer in there and TripleA is still saying the objective has been met - can you see something I’m not?
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I’ll look into it. Whatever it was, it wasn’t as stupid as my UK move where I forgot to cancel an attack and had a single UK infantry attacking two Italians (maybe inf and art) in Africa.
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The Triple A rules aren’t always clear. For instance, “mainland Europe” includes Norway and Finland. For warships it should probably read “surface warships”.
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I used edit mode to add a German sub to SZ125. Then hit “Refresh Objectives” button on Triple A. And the objective switched to False.
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Oops SZ5, not SZ 125.
It has to be an enemy warship. So Japan has to be at war with Russia (which then triggers +2 for all three of their Land and Lease NOs).