@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Southern France
2 mech_infantrys moved from Western Germany to Southern France
6 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
2 armour moved from Bulgaria to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
2 fighters moved from Romania to Western Germany
3 fighters moved from Southern Italy to Southern France
3 fighters moved from Persia to Romania
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 3 fighters and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 3 fighters and 2 mech_infantrys in Southern France, round 2 : 2/6 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to Southern Italy
Place Units - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,1,3,4
Italians collect 7 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : -0.50
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 2 fighters and 2 submarines moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 infantry moved from Egypt to Alexandria
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
6 mech_infantrys moved from Iraq to Caucasus
2 tactical_bombers moved from Iraq to Caucasus
1 fighter moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Egypt
20 armour and 4 mech_infantrys moved from Trans-Jordan to Egypt
2 bombers moved from Romania to Caucasus
1 fighter moved from Eastern Poland to Caucasus
1 tactical_bomber moved from Eastern Poland to Caucasus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
7 mech_infantrys moved from Novgorod to Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Vyborg
3 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
8 infantry moved from Germany to Slovakia Hungary
5 mech_infantrys moved from Greece to Romania
2 mech_infantrys moved from Albania to Slovakia Hungary
6 artilleries and 27 infantry moved from Eastern Poland to Slovakia Hungary
14 infantry moved from Western Germany to Germany
17 mech_infantrys moved from Germany to Western Germany
2 fighters moved from Southern Italy to Caucasus
1 tactical_bomber moved from Southern Italy to Caucasus
3 infantry moved from Persia to Northwest Persia
Combat - Germans
Battle in Caucasus
Germans attack with 2 bombers, 4 fighters, 6 mech_infantrys and 4 tactical_bombers
Russians defend with 1 aaGun and 5 infantry
AA fire in Caucasus : 0/3 hits, 0.50 expected hits
Germans roll dice for 2 bombers, 4 fighters, 6 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 4/16 hits, 7.00 expected hits
Russians roll dice for 1 aaGun and 5 infantry in Caucasus, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 2 bombers, 4 fighters, 5 mech_infantrys and 4 tactical_bombers in Caucasus, round 3 : 6/15 hits, 6.83 expected hits
Russians roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers, 4 fighters, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2.17 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Egypt
Germans attack with 20 armour and 5 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 20 armour and 5 mech_infantrys in Egypt, round 2 : 11/25 hits, 10.83 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 20 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Caucasus to Romania
1 fighter moved from Caucasus to Romania
2 bombers moved from Caucasus to Romania
3 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
3 aaGuns moved from Eastern Poland to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 infantry moved from 115 Sea Zone to Novgorod
Place Units - Germans
1 submarine placed in 80 Sea Zone
2 mech_infantrys placed in Persia
10 infantry placed in Germany
10 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,2,4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -2.83
British : 0.00
Russians : -0.33
AA fire in Caucasus : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
2 artilleries and 8 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Archangel
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery and 2 infantry moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
1 bomber moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Archangel, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 artilleries and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 8 infantry in Belarus, round 2 : 5/10 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 4 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 4 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Germans lost in Caucasus
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 4/6 hits, 2.50 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 4 mech_infantrys
Non Combat Move - Russians
5 aaGuns, 9 artilleries and 15 infantry moved from Ukraine to Bessarabia
11 artilleries, 49 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 fighter moved from Archangel to Russia
1 bomber moved from Archangel to Russia
1 bomber, 1 fighter and 8 infantry moved from Russia to Bryansk
1 bomber moved from Bryansk to Russia
1 armour moved from Volgograd to Bryansk
2 fighters and 1 tactical_bomber moved from Caucasus to Ukraine
1 armour moved from Volgograd to Ukraine
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
Place Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 carriers, 1 harbour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Sumatra to 41 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 marine moved from 37 Sea Zone to 20 Sea Zone
4 fighters moved from Kwangtung to 20 Sea Zone
1 fighter moved from Kwangtung to Japan
5 tactical_bombers moved from Kwangtung to Japan
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 armour, 6 artilleries, 3 infantry and 7 mech_infantrys moved from Shan State to Yunnan
3 infantry moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Java
2 carriers, 2 fighters, 6 submarines, 2 tactical_bombers and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Kwangtung to Anhwe
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kweichow to Hopei
1 infantry moved from Shensi to Szechwan
1 mech_infantry moved from Szechwan to Shensi
3 infantry moved from Jehol to Manchuria
3 infantry moved from Shantung to Jehol
3 mech_infantrys moved from Kiangsu to Anhwe
Combat - Japanese
Non Combat Move - Japanese
1 aaGun moved from Shan State to Yunnan
2 infantry moved from 36 Sea Zone to Kwangsi
1 marine moved from 20 Sea Zone to Kwangtung
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
Place Units - Japanese
2 carriers placed in 20 Sea Zone
1 harbour and 3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Shantung
1 infantry placed in Kwangtung
1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,4,4,6,4,1,4,4,4,3
Japanese collect 55 PUs (10 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
I like putting a harbor and airfield early on in FIC. Harbors are pretty critical and I don’t think stacking in KWA on Malaya works as well. Sometimes stacking in PHI makes sense but you need access to land units for invading islands and threatening India is a good bonus.
Of course I’m not sure that my Japan play has won me any games. Normally Germany does it for me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 1 factory_minor, 6 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 3 transports moved from 125 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 bomber moved from India to French Indo China
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
2 artilleries, 4 carriers, 10 destroyers, 6 fighters, 2 infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Battle in Holland Belgium
Americans attack with 2 artilleries and 2 infantry
Germans defend with 3 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 4 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 5 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 6 : 1/3 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 6 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 7 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from Libya to Tunisia
1 bomber moved from French Indo China to India
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Norway
6 submarines moved from 6 Sea Zone to 24 Sea Zone
6 infantry moved from Western United States to 10 Sea Zone
6 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
6 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 destroyers and 3 submarines placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
3 infantry placed in Normandy Bordeaux
1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -3.00
Italians : -0.33
Americans : -2.50
Japanese : 0.33
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 1 factory_minor, 6 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 3 transports moved from 125 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 bomber moved from India to French Indo China
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
2 artilleries, 4 carriers, 10 destroyers, 6 fighters, 2 infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Battle in Holland Belgium
Americans attack with 2 artilleries and 2 infantry
Germans defend with 3 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 4 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 5 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 6 : 1/3 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 6 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 7 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from Libya to Tunisia
1 bomber moved from French Indo China to India
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Norway
6 submarines moved from 6 Sea Zone to 24 Sea Zone
6 infantry moved from Western United States to 10 Sea Zone
6 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
6 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 destroyers and 3 submarines placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
3 infantry placed in Normandy Bordeaux
1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 3 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
7 fighters and 1 tactical_bomber moved from Norway to 115 Sea Zone
2 fighters moved from Western Ukraine to 115 Sea Zone
1 bomber moved from Western Ukraine to Northern Italy
2 bombers moved from United Kingdom to Germany
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
1 infantry moved from Norway to Finland
British take Finland from Germans
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Battle in 115 Sea Zone
British attack with 9 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport
British roll dice for 9 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
1 battleship owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone
1 transport owned by the Germans lost in 115 Sea Zone
British win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 55
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 1 transport
Non Combat Move - British
1 infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
2 fighters and 1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
1 bomber moved from Germany to Norway
1 bomber moved from Germany to Norway
1 bomber moved from Northern Italy to Algeria
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 2 submarines and 3 transports moved from 125 Sea Zone to 110 Sea Zone
2 aaGuns, 1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour, 1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Ethiopia to Kenya
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from 115 Sea Zone to Eastern Poland
6 fighters moved from 115 Sea Zone to Norway
1 submarine moved from 112 Sea Zone to 110 Sea Zone
Place Units - British
3 artilleries and 7 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -4.50
Italians : -0.33
British : -0.17
Americans : -2.50
AA fire in Northern Italy : : -0.17
Japanese : 0.33
AA fire in Germany : : -0.33
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Northern Italy to Holland Belgium
2 armour moved from Northern Italy to Holland Belgium
1 artillery and 6 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
3 fighters moved from Romania to Southern France
2 fighters moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 2 armour, 1 bomber, 5 fighters and 1 mech_infantry
Americans defend with 2 artilleries and 1 infantry
Italians roll dice for 2 armour, 1 bomber, 5 fighters and 1 mech_infantry in Holland Belgium, round 2 : 3/9 hits, 4.33 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 armour, 1 bomber, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 3 fighters and 6 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 3 fighters and 6 infantry in Southern France, round 2 : 4/10 hits, 3.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 3 fighters and 6 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
3 fighters moved from Southern France to France
1 bomber and 5 fighters moved from Holland Belgium to Western Germany
6 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,5,2,5
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
2 carriers, 2 destroyers, 4 fighters and 4 submarines moved from 62 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
Combat - French
Battle in 80 Sea Zone
French attack with 1 destroyer
Germans defend with 1 submarine
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 80 Sea Zone
French win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Germans : -0.17
French : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Vyborg to Novgorod
7 mech_infantrys moved from Poland to Germany
8 mech_infantrys moved from Western Germany to Germany
24 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Romania to Slovakia Hungary
5 mech_infantrys moved from Romania to Germany
2 mech_infantrys moved from Slovakia Hungary to Germany
2 bombers moved from Romania to Caucasus
3 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
7 armour moved from Egypt to Iraq
1 mech_infantry moved from Persia to Iraq
3 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
1 fighter and 2 tactical_bombers moved from Romania to Western Germany
6 mech_infantrys moved from Western Germany to Germany
10 infantry moved from Western Germany to France
3 infantry moved from Slovakia Hungary to Germany
1 fighter moved from Western Germany to Germany
Combat - Germans
Battle in Caucasus
Germans attack with 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 6/11 hits, 4.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
3 fighters moved from Caucasus to Slovakia Hungary
2 tactical_bombers moved from Caucasus to Slovakia Hungary
2 bombers moved from Caucasus to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Germany
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Slovakia Hungary to Germany
Place Units - Germans
3 mech_infantrys placed in Persia
3 infantry placed in Egypt
3 infantry placed in France
3 armour, 6 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,3,2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
Germans collect 39 PUs (8 lost to blockades); end with 39 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
1 bomber moved from Russia to Persia
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 artilleries and 7 infantry moved from Belarus to Novgorod
2 infantry moved from Archangel to Novgorod
1 armour moved from Bryansk to Novgorod
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 fighter moved from Bryansk to Caucasus
Combat - Russians
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in Novgorod
Russians attack with 1 armour, 2 artilleries and 9 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Russians roll dice for 1 armour, 2 artilleries and 9 infantry in Novgorod, round 2 : 4/12 hits, 3.00 expected hits
Germans roll dice for 6 infantry in Novgorod, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 2 artilleries and 6 infantry in Novgorod, round 3 : 2/9 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 4 infantry
Casualties for Germans: 6 infantry
Battle in Caucasus
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry and 1 mech_infantry
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/7 hits, 2.67 expected hits
Germans roll dice for 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Caucasus
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry and 1 mech_infantry
Non Combat Move - Russians
5 aaGuns, 9 artilleries and 15 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
3 infantry moved from Bryansk to Rostov
5 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Caucasus to Rostov
1 bomber moved from Persia to Rostov
Place Units - Russians
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 1.67
AA fire in Persia : : -0.17
Russians : 1.50
OK, that’s it, I’ve posted your win to league results. Thanks for the games, I’ve enjoyed them.
And thank you as well for some nice games.