L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3


  • @trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    don’t think Italy be strong in this game.

    i think i am close to a decision


  • I also see that I forgot to move the inf and art from Ethipia to Kenya.


  • Should’ve been done during NCM, but missed it. Should be no biggie.


  • @Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    don’t think Italy be strong in this game.

    i think i am close to a decision

    Exciting!


  • TripleA Manual Gamesave Post: Americans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
            EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
            EDIT: Changing ownership of Cyprus from British to Italians
            EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
            EDIT: Adding units owned by Italians to Cyprus: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 1 infantry
            EDIT: Adding units owned by Italians to Kenya: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    yeah, a big change from the last game in the med

    Yes, don’t think Italy be strong in this game.

    maybe on the land. we shall see.

    I believe Italy needs a fair fleet in order to pressure and control Africa, specifically Cairo, and the ME. But maybe their role is better defending mainland EU?


  • the question is, what do i get and what do i loose with each option,

    and what is the TUV for each :key:


  • @trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    yeah, a big change from the last game in the med

    Yes, don’t think Italy be strong in this game.

    maybe on the land. we shall see.

    I believe Italy needs a fair fleet in order to pressure and control Africa, specifically Cairo, and the ME. But maybe their role is better defending mainland EU?

    or smashing Russia with Germany , or roaming to Iraq and Pakistan xd


  • I think i gain more by going to war

    kill japs! xd


  • @Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    yeah, a big change from the last game in the med

    Yes, don’t think Italy be strong in this game.

    maybe on the land. we shall see.

    I believe Italy needs a fair fleet in order to pressure and control Africa, specifically Cairo, and the ME. But maybe their role is better defending mainland EU?

    or smashing Russia with Germany , or roaming to Iraq and Pakistan xd

    Helping G with can-opening is likely Italy’s most important mission in the early rounds.


  • @Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    I think i gain more by going to war

    kill japs! xd

    Fun!

    I think Yunnan would be toast if you didn’t.


  • and it would be pretty hard to get it back after U take it ;)


  • Yes, then J would be in control. Now it will be tough.


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
            EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
            EDIT: Changing ownership of Cyprus from British to Italians
            EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
            EDIT: Adding units owned by Italians to Cyprus: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 1 infantry
            EDIT: Adding units owned by Italians to Kenya: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            Americans buy 1 carrier, 1 destroyer, 3 marines, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 submarine moved from 48 Sea Zone to 26 Sea Zone
            1 destroyer moved from 49 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 marine moved from Central United States to Western United States
            1 infantry moved from Western United States to Central United States
            2 aaGuns moved from Western United States to Central United States
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            Americans undo move 1.
            1 carrier and 1 transport placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 marine placed in Central United States
            2 marines placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Burma to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                 retreated to Kweichow
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            3 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2,00
    Japanese : 0,00
    

    Savegame


  • i ll post in a minute

    scramble decisions in sz 97 i need


  • TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            2 infantry moved from Shan State to Siam
            1 fighter moved from Burma to Siam
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 mech_infantry moved from Iraq to 80 Sea Zone
            1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 infantry and 1 mech_infantry moved from 72 Sea Zone to Kenya
            1 battleship moved from 75 Sea Zone to 72 Sea Zone
            1 armour moved from Egypt to Kenya
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Syria to 97 Sea Zone
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • i was thinking to attack kiangsi from kwangtung, but didnt. i want to defend kwangtung strongly ha


  • @Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    i was thinking to attack kiangsi from kwangtung, but didnt. i want to defend kwangtung strongly ha

    Yeah, also very bad odds.


  • No scramble.

    If you rather wanted to take that tr out with the french des, that’s ok with me.

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