@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3
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@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
Ah, yes, subs is a different issue. Correct, they are in z35.
Where do you want to have that des that now is in z36? The one in z20 is possible.
i want to have it in sz 36 :)
I know you do, but you can’t. :)
are u sure? triple a allows it, and there is no mention of this bug on the list of bugs?
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@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
yes and i ve sent my subs there
wait
Nope, you sent them to attack z35.
yes so they cant be in java
z36 is by FIC. I don’t follow.
the subs
and for sz 36
of course i can move a dd there. u have no ships there.
After UK turn, no. But during US I had.
id doesnt matter , i ve cleared the sz and i can normaly move my ships in ncm there
Of course it matters. US plays before UK. US can only move their ships in NCM during the US turn.
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@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
Ah, yes, subs is a different issue. Correct, they are in z35.
Where do you want to have that des that now is in z36? The one in z20 is possible.
i want to have it in sz 36 :)
I know you do, but you can’t. :)
are u sure? triple a allows it, and there is no mention of this bug on the list of bugs?
It’s no bug.
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@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
yes and i ve sent my subs there
wait
Nope, you sent them to attack z35.
yes so they cant be in java
z36 is by FIC. I don’t follow.
the subs
and for sz 36
of course i can move a dd there. u have no ships there.
After UK turn, no. But during US I had.
id doesnt matter , i ve cleared the sz and i can normaly move my ships in ncm there
Of course it matters. US plays before UK. US can only move their ships in NCM during the US turn.
aha u think triple a wouldnt allow me that on usa proper turn
ok i ll try to load the map in ncm usa
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@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
yes and i ve sent my subs there
wait
Nope, you sent them to attack z35.
yes so they cant be in java
z36 is by FIC. I don’t follow.
the subs
and for sz 36
of course i can move a dd there. u have no ships there.
After UK turn, no. But during US I had.
id doesnt matter , i ve cleared the sz and i can normaly move my ships in ncm there
Of course it matters. US plays before UK. US can only move their ships in NCM during the US turn.
aha u think triple a wouldnt allow me that on usa proper turn
ok i ll try to load the map in ncm usa
You can’t move ships, except subs, into an hostile sea zone during NCM. Rules.
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a u had ships there sorry
i was thinking that the sz was empty
and that u claim that it is ilegal to move a ship to a sz in ncm which u havent controlled at the start of ur turn
all ok my bad
sorry
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@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
a u had ships there sorry
i was thinking that the sz was empty
and that u claim that it is ilegal to move a ship to a sz in ncm which u havent controlled at the start of ur turn
all ok my bad
sorry
Then we’re clear. Should the des stack with the rest? I can fix that.
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from 42 Sea Zone: 3 submarines EDIT: Adding units owned by Americans to 35 Sea Zone: 3 submarines EDIT: Removing units owned by ANZAC from 44 Sea Zone: 2 submarines EDIT: Adding units owned by ANZAC to 42 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 36 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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des in java
ive posted
cheres -
germans go
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It would be so sweet to wipe out z101, but I think I won’t.
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ha xddddd
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from 42 Sea Zone: 3 submarines EDIT: Adding units owned by Americans to 35 Sea Zone: 3 submarines EDIT: Removing units owned by ANZAC from 44 Sea Zone: 2 submarines EDIT: Adding units owned by ANZAC to 42 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 36 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Germans buy 3 artilleries, 1 destroyer, 10 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 5 units repaired. 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 fighter moved from Gibraltar to 86 Sea Zone 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Archangel to Vologda 1 infantry moved from Smolensk to Vologda 1 bomber moved from Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Vologda 2 infantry moved from Tambov to Samara 1 fighter and 1 tactical_bomber moved from Tambov to Samara 2 mech_infantrys moved from Tambov to Kazakhstan 1 fighter and 1 tactical_bomber moved from Tambov to Kazakhstan Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Russia causes 4 damage total. Battle in 86 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 86 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Eire Battle in Kazakhstan Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win, taking Eire from British, taking Kazakhstan from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Vologda Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 infantry moved from Belarus to Smolensk 3 artilleries and 2 infantry moved from Ukraine to Bryansk 6 infantry moved from Belarus to Bryansk 1 artillery moved from Rostov to Bryansk 1 armour moved from Rostov to Kazakhstan 1 mech_infantry moved from Volgograd to Kazakhstan 1 mech_infantry moved from Rostov to Bryansk 1 fighter and 1 tactical_bomber moved from Samara to Bryansk 1 armour moved from Tambov to Kazakhstan 2 mech_infantrys moved from Tambov to Kazakhstan 1 fighter and 1 tactical_bomber moved from Vologda to Bryansk 3 aaGuns, 7 armour, 5 artilleries, 14 infantry and 13 mech_infantrys moved from Tambov to Bryansk 1 bomber moved from Russia to Novgorod 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 1 carrier moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from 86 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from Gibraltar to 109 Sea Zone 1 fighter moved from Western Germany to 91 Sea Zone 1 fighter moved from Western Germany to Gibraltar 1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus 3 infantry moved from Novgorod to Belarus Place Units - Germans 1 destroyer and 2 transports placed in 112 Sea Zone 1 tactical_bomber placed in Western Germany 3 infantry placed in Volgograd 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 3 infantry placed in Western Germany 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,1,5,2 Germans collect 60 PUs (3 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,17 Germans : -1,00 Russians : 0,33
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Now Russia is circumcised. :hocho: :grin:
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i tried to come back with a russian attack
all or nothing
u were better
i resign
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we can play 5th game with me as the axis dudos
or a bigger bid for the allies for me xd
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Well fought!
What bid would you like with Allies?
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i dont know
bigger
13 at least
but i am thinking is it enough
i simply think the axis are too strong
i am not sure how much u can give
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19 with allies
or u can have 10 with allies , a rematch for this ;)
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@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
i dont know
bigger
13 at least
but i am thinking is it enough
i simply think the axis are too strong
i am not sure how much u can give
We have been going with adding 3 from 7, but it’s not a big sample. Something between 13 and 16?