@donutgold no thanks
L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3
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No, the NO says “not at war with US” and “have not annected FIC”. Being at war with France doesn’t matter. Even when FIC become pro-axis, the NO is out of effect if J takes FIC during NCM.
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 cruiser, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Philippines to Guam 1 submarine moved from 35 Sea Zone to 48 Sea Zone 1 destroyer moved from 35 Sea Zone to 49 Sea Zone 1 fighter moved from Eastern United States to Western United States 1 bomber moved from Central United States to Western United States 1 fighter moved from 10 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 10 Sea Zone to Western United States 1 fighter moved from Western United States to Hawaiian Islands 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States 2 mech_infantrys moved from Central United States to Western United States 1 infantry moved from Central United States to Western United States 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 marine placed in Central United States 1 transport placed in 101 Sea Zone 2 carriers and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan 6 infantry moved from Szechwan to Yunnan 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 artilleries and 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Hunan, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 0/3 hits, 1,17 expected hits Japanese roll dice for 2 artilleries in Hunan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 4 : 2/2 hits, 0,83 expected hits Japanese roll dice for 2 artilleries in Hunan, round 4 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Japanese and 1 artillery owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 2 artilleries and 2 infantry Battle in Yunnan Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Hunan to Burma Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 1,33 Japanese : -0,33
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i will attack sz 97
prepare for scramble decisions soon
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Combat Move - British 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 fighter moved from Scotland to 97 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from India to Iraq 1 mech_infantry moved from Egypt to Iraq
Combat Hit Differential Summary :
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scramble sz 97?
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Ok, full scramble.
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@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
scramble sz 97?
Tricky.
haha ;)
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i ve chosen mech as casualty in iraq
but i want to keep iti ll exchange for art later
cheers
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my sub missed in sz 97
other guys scored 5 hitsi am posting the map
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Combat Move - British 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 fighter moved from Scotland to 97 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from India to Iraq 1 mech_infantry moved from Egypt to Iraq Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Iraq British attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 2,00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits 1 mech_infantry owned by the British, 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Neutral_Axis: 3 infantry Battle in 96 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 106 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British lost in 106 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in 110 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 2 submarines British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 110 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 97 Sea Zone British attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
Combat Hit Differential Summary :
Germans : 0,50 British : 2,33 Italians : -0,67 Neutral_Axis : 1,00
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U have 6 HP with war ships and air, so one of ur units will live (after rd 1)
which shall it be?
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@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
U have 6 HP with war ships and air, so one of ur units will live (after rd 1)
which shall it be?
The bs.
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u shoot in 2 groups
i ll allow myself the chance to change my cas
u first shoot with air
and then with crusier and bat
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u scored 4 hits, i was afraid it will be even 5 , but luckily it wasnt
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But the air can’t hit the sub.
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yes but i have to right to see all ur shots and then choose for all my cas
thats what u taught me
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i am doing uk ncm
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Absolutely.