Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
But you told before the battle, so it’s all clear.
I’m suprised you didn’t double- or triple-attack the german fleet.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Gibraltar to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
2 armour moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Southern Italy to Gibraltar
1 armour, 1 artillery and 1 infantry moved from Tobruk to Libya
1 mech_infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Morocco to Algeria
Place Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
u have kamis in okinawa
i forgot
i wont do that attack
ignore the dice
But why even do the attack then? The des can just ignore the sub. What I don’t understand is why you did 2 battle rounds in z19, if it was only to be ignored?
You know that you deny me my japanese sub hero? ;)
I can not ignore ur sub in combat, only in ncm i think. I was on work and without tasks playing, than, a, collegue entered and i remembered i just pressed enters
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
u have kamis in okinawa
i forgot
i wont do that attack
ignore the dice
But why even do the attack then? The des can just ignore the sub. What I don’t understand is why you did 2 battle rounds in z19, if it was only to be ignored?
You know that you deny me my japanese sub hero? ;)
I didnt wanted to ignore the sub. If i cant avoid kamis then i do not want to move in at all
No problem. I think you can ignore subs, even during CM.
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
u have kamis in okinawa
i forgot
i wont do that attack
ignore the dice
But why even do the attack then? The des can just ignore the sub. What I don’t understand is why you did 2 battle rounds in z19, if it was only to be ignored?
You know that you deny me my japanese sub hero? ;)
I didnt wanted to ignore the sub. If i cant avoid kamis then i do not want to move in at all
Just would’ve been better not to roll dice, that’s all. You just do what you did now, an edit.
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
I’m suprised you didn’t double- or triple-attack the german fleet.
I still have time for that, ha
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
I’m suprised you didn’t double- or triple-attack the german fleet.
I still have time for that, ha
Are you sure? :)
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
u have kamis in okinawa
i forgot
i wont do that attack
ignore the dice
But why even do the attack then? The des can just ignore the sub. What I don’t understand is why you did 2 battle rounds in z19, if it was only to be ignored?
You know that you deny me my japanese sub hero? ;)
I didnt wanted to ignore the sub. If i cant avoid kamis then i do not want to move in at all
Just would’ve been better not to roll dice, that’s all. You just do what you did now, an edit.
Then i had to go out and load and, buy, units from the begining, iwanted to finish triple alied move before i go home
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
I’m suprised you didn’t double- or triple-attack the german fleet.
I still have time for that, ha
Are you sure? :)
We shall see.
Good night.
Cheers
N.B. I’m trying to make US tie up a lot of resources in the Atlantic in order to relieve and help my dear friend Yellow Fewer.
Nb? Is what
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
Nb? Is what
Nota bene. Latin. Means “please note”.
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
N.B. I’m trying to make US tie up a lot of resources in the Atlantic in order to relieve and help my dear friend Yellow Fewer.
Yes. U definitely forced me to buy some troops in the atlantic, since even Washington was in danger. I ve send a lot to pacific, but its inpossible to ignore one ocean. Usa, has to go for both
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to 54 Sea Zone
3 fighters moved from New Zealand to Queensland
1 infantry moved from Italian Somaliland to Ethiopia
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to 54 Sea Zone
3 fighters moved from New Zealand to Queensland
1 infantry moved from Italian Somaliland to Ethiopia
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Quebec to Eastern United States
Turn Complete - French
Combat Hit Differential Summary :
hey i forgot one ncm with usa i would like to put one dd to midway sz instead of hawai sz
can u do it on the start of german turn?
thanks
Sure, I fix it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Ukraine to Rostov
1 bomber moved from Romania to Rostov
1 fighter and 2 tactical_bombers moved from Romania to Rostov
1 fighter moved from Southern Italy to Rostov
1 tactical_bomber moved from Southern Italy to Rostov
1 fighter moved from Southern Italy to Rostov
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
9 armour, 5 artilleries, 17 infantry and 19 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Bryansk
Germans attack with 9 armour, 5 artilleries, 18 infantry and 19 mech_infantrys
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 9 armour, 5 artilleries, 18 infantry and 19 mech_infantrys in Bryansk, round 2 : 16/51 hits, 13,17 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 5 artilleries, 18 infantry and 19 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Rostov
Germans attack with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 5 infantry
AA fire in Rostov : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 5/10 hits, 4,67 expected hits
Russians roll dice for 1 aaGun and 5 infantry in Rostov, round 2 : 1/5 hits, 1,67 expected hits
4 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
Germans roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Rostov, round 3 : 5/9 hits, 4,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Malta
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Malta
Germans win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Southern Italy
3 fighters and 3 tactical_bombers moved from Rostov to Ukraine
3 aaGuns moved from Ukraine to Bryansk
3 infantry moved from Novgorod to Belarus
4 infantry moved from Vyborg to Novgorod
1 carrier moved from 112 Sea Zone to 91 Sea Zone
2 fighters moved from Western Germany to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
2 infantry moved from Romania to Bessarabia
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 carrier and 1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 4,00
AA fire in Rostov : : -0,50
British : -0,33
Russians : -1,00