@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters and 5 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber, 2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
Combat - Americans
Battle in Korea
Battle in 19 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win, taking Korea from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 marines moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 marines and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
3 marines moved from 54 Sea Zone to Queensland
2 fighters moved from Midway to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 6 Sea Zone to Midway
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
1 carrier and 4 submarines placed in 101 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 1,50
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters and 5 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber, 2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
Combat - Americans
Battle in Korea
Battle in 19 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win, taking Korea from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 marines moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 marines and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
3 marines moved from 54 Sea Zone to Queensland
2 fighters moved from Midway to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 6 Sea Zone to Midway
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
1 carrier and 4 submarines placed in 101 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 fighter, 1 marine and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Yunnan to Malaya
2 fighters moved from India to Malaya
1 infantry moved from Egypt to Alexandria
1 bomber moved from Egypt to Cyprus
1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Egypt to Cyprus
1 tactical_bomber moved from Egypt to Cyprus
Combat - British
Battle in Cyprus
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Cyprus, round 2 : 1/5 hits, 2,17 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 0/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 3 : 0/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 4 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Malaya
British attack with 3 fighters
Japanese defend with 1 harbour and 1 infantry
British roll dice for 3 fighters in Malaya, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Malaya
British win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from India to Burma
1 infantry moved from Yunnan to Burma
1 armour, 2 artilleries and 1 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Cyprus to 98 Sea Zone
1 bomber moved from Cyprus to Egypt
1 battleship, 1 carrier and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from India to Eastern Persia
5 mech_infantrys moved from India to Yunnan
3 fighters moved from Malaya to Yunnan
1 mech_infantry moved from Belgian Congo to Egypt
1 armour, 1 artillery, 2 infantry and 1 marine moved from Quebec to Eastern United States
1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 106 Sea Zone to 101 Sea Zone
EDIT: 2 fighters moved from Western United States to Eastern United States
1 mech_infantry moved from Eire to United Kingdom
Place Units - British
1 fighter placed in 98 Sea Zone
British undo move 1.
1 fighter and 1 marine placed in Egypt
1 submarine placed in 81 Sea Zone
2 submarines placed in 71 Sea Zone
British undo move 2.
1 submarine placed in 98 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,1,1,6,5,1,3,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 fighter and 1 mech_infantry
Combat Hit Differential Summary :
British : -3,67
Italians : -1,33
Americans : -0,67
Chinese : 1,50
Japanese : -0,33
made a small usa ncm on uk turn
cheers
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
u have kamis in okinawa
i forgot
i wont do that attack
ignore the dice
But why even do the attack then? The des can just ignore the sub. What I don’t understand is why you did 2 battle rounds in z19, if it was only to be ignored?
You know that you deny me my japanese sub hero? ;)
But you told before the battle, so it’s all clear.
I’m suprised you didn’t double- or triple-attack the german fleet.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Gibraltar to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
2 armour moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Southern Italy to Gibraltar
1 armour, 1 artillery and 1 infantry moved from Tobruk to Libya
1 mech_infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Morocco to Algeria
Place Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
u have kamis in okinawa
i forgot
i wont do that attack
ignore the dice
But why even do the attack then? The des can just ignore the sub. What I don’t understand is why you did 2 battle rounds in z19, if it was only to be ignored?
You know that you deny me my japanese sub hero? ;)
I can not ignore ur sub in combat, only in ncm i think. I was on work and without tasks playing, than, a, collegue entered and i remembered i just pressed enters
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
u have kamis in okinawa
i forgot
i wont do that attack
ignore the dice
But why even do the attack then? The des can just ignore the sub. What I don’t understand is why you did 2 battle rounds in z19, if it was only to be ignored?
You know that you deny me my japanese sub hero? ;)
I didnt wanted to ignore the sub. If i cant avoid kamis then i do not want to move in at all
No problem. I think you can ignore subs, even during CM.
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
u have kamis in okinawa
i forgot
i wont do that attack
ignore the dice
But why even do the attack then? The des can just ignore the sub. What I don’t understand is why you did 2 battle rounds in z19, if it was only to be ignored?
You know that you deny me my japanese sub hero? ;)
I didnt wanted to ignore the sub. If i cant avoid kamis then i do not want to move in at all
Just would’ve been better not to roll dice, that’s all. You just do what you did now, an edit.
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
I’m suprised you didn’t double- or triple-attack the german fleet.
I still have time for that, ha
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
I’m suprised you didn’t double- or triple-attack the german fleet.
I still have time for that, ha
Are you sure? :)
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
u have kamis in okinawa
i forgot
i wont do that attack
ignore the dice
But why even do the attack then? The des can just ignore the sub. What I don’t understand is why you did 2 battle rounds in z19, if it was only to be ignored?
You know that you deny me my japanese sub hero? ;)
I didnt wanted to ignore the sub. If i cant avoid kamis then i do not want to move in at all
Just would’ve been better not to roll dice, that’s all. You just do what you did now, an edit.
Then i had to go out and load and, buy, units from the begining, iwanted to finish triple alied move before i go home
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
I’m suprised you didn’t double- or triple-attack the german fleet.
I still have time for that, ha
Are you sure? :)
We shall see.
Good night.
Cheers
N.B. I’m trying to make US tie up a lot of resources in the Atlantic in order to relieve and help my dear friend Yellow Fewer.
Nb? Is what
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
Nb? Is what
Nota bene. Latin. Means “please note”.
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
N.B. I’m trying to make US tie up a lot of resources in the Atlantic in order to relieve and help my dear friend Yellow Fewer.
Yes. U definitely forced me to buy some troops in the atlantic, since even Washington was in danger. I ve send a lot to pacific, but its inpossible to ignore one ocean. Usa, has to go for both