L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3


  • yankees are not at war its strange to play when u re neutral xd


  • heavy thinking


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 harbour, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 destroyers moved from 26 Sea Zone to 25 Sea Zone
            3 fighters moved from Hawaiian Islands to Midway
            1 fighter moved from 26 Sea Zone to Western United States
            3 marines moved from Western United States to 10 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 battleship, 2 cruisers and 3 marines moved from 10 Sea Zone to 26 Sea Zone
            3 marines moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to Midway
            1 tactical_bomber moved from Western United States to Midway
            1 fighter moved from Western United States to Midway
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 101 Sea Zone
            1 tactical_bomber placed in Western United States
            1 submarine placed in 10 Sea Zone
            1 harbour placed in Midway
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • usa done


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 fighter and 2 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 5 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : -3,00
    Japanese : -0,67
    

    Savegame


  • china too

    now uk


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 harbour, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 destroyers moved from 26 Sea Zone to 25 Sea Zone
            3 fighters moved from Hawaiian Islands to Midway
            1 fighter moved from 26 Sea Zone to Western United States
            3 marines moved from Western United States to 10 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 battleship, 2 cruisers and 3 marines moved from 10 Sea Zone to 26 Sea Zone
            3 marines moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to Midway
            1 tactical_bomber moved from Western United States to Midway
            1 fighter moved from Western United States to Midway
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 101 Sea Zone
            1 tactical_bomber placed in Western United States
            1 submarine placed in 10 Sea Zone
            1 harbour placed in Midway
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 fighter and 2 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 5 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 airfield and 1 factory_minor; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 mech_infantry moved from Yunnan to Shensi
            1 fighter moved from Yunnan to Shensi
            1 bomber moved from United Kingdom to 91 Sea Zone
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in 91 Sea Zone
                British attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 91 Sea Zone
                British win, taking 106 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Shensi
                British attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 1 mech_infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                British win, taking Shensi from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Shensi to Yunnan
            1 bomber moved from 91 Sea Zone to United Kingdom
            1 bomber, 2 fighters and 2 tactical_bombers moved from Malta to Egypt
            2 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 armour moved from Kenya to Egypt
            1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Shan State to Yunnan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            1 infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
            2 mech_infantrys moved from Yunnan to India
            1 aaGun moved from Burma to India
            1 infantry moved from Burma to Yunnan
    
        Place Units - British
            1 airfield and 1 factory_minor placed in Egypt
    
        Turn Complete - British
            British collect 30 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            2 fighters and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 2 fighters and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -0,33
    Chinese : -3,00
    Japanese : -1,33
    

    Savegame


  • I once again apologise for earlier misunderstanding.

    I am off for today.
    Cheers


  • @Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    I once again apologise for earlier misunderstanding.

    I am off for today.
    Cheers

    No worries. I’m glad we were able to sort it out. Most important is the good will and fairness that we abide to.


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Algeria to Morocco
            1 bomber moved from Southern Italy to Morocco
            1 mech_infantry moved from Algeria to Morocco
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1,50 expected hits
                    French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Morocco
                Italians win, taking Morocco from French with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Morocco to Gibraltar
            1 armour moved from Alexandria to Tobruk
            1 artillery and 1 infantry moved from Alexandria to Tobruk
            1 fighter moved from Southern Italy to Gibraltar
            1 armour moved from Yugoslavia to Bessarabia
            1 mech_infantry moved from Northern Italy to Romania
            2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,50
    French : -0,33
    

    Savegame


  • Italy has ambitions!


  • @trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    Italy has ambitions!

    Yeah. Weird situation in which Italy has no navy, but has a, lot of money


  • @trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    Italy has ambitions!

    USA should crack it. Yankees.


  • @Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    Italy has ambitions!

    USA should crack it. Yankees.

    They very well might.


  • @trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    Italy has ambitions!

    USA should crack it. Yankees.

    They very well might.

    But there is the German navy to be worried about. The yankees have to be determined.

    I was able to avoid repairing India IC xd


  • I ve tried to think about the option of not declaring war to japan in rd2, but i would loose much in Yunnan, and gain little for USA since it was not ready to attack heavily.


  • @Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    Italy has ambitions!

    USA should crack it. Yankees.

    They very well might.

    But there is the German navy to be worried about. The yankees have to be determined.

    I was able to avoid repairing India IC xd

    I’m glad J didn’t lose any bomber, but I’m sad that they only made 7 dmg. :)


  • @Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    I ve tried to think about the option of not declaring war to japan in rd2, but i would loose much in Yunnan, and gain little for USA since it was not ready to attack heavily.

    Yes, the navy was sitting in z10.


  • I think you chose the right one there. J would’ve smashed Yunnan like crazy otherwise.


  • @trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    I think you chose the right one there. J would’ve smashed Yunnan like crazy otherwise.

    No, i would retreat. To burma or szechwan, but the problem is to retake yunnan

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