@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3
-
TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport EDIT: Removing units owned by Italians from Southern Italy: 1 infantry EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport EDIT: Changing ownership of Cyprus from British to Italians EDIT: Adding units owned by Italians to Cyprus: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
Lol, you’re faster than me! :laughing:
-
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
yeah, a big change from the last game in the med
Yes, don’t think Italy be strong in this game.
-
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
yeah, a big change from the last game in the med
Yes, don’t think Italy [will] be strong in this game.
-
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
yeah, a big change from the last game in the med
Yes, don’t think Italy be strong in this game.
maybe on the land. we shall see.
-
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
don’t think Italy be strong in this game.
i think i am close to a decision
-
I also see that I forgot to move the inf and art from Ethipia to Kenya.
-
Should’ve been done during NCM, but missed it. Should be no biggie.
-
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
don’t think Italy be strong in this game.
i think i am close to a decision
Exciting!
-
TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport EDIT: Changing ownership of Cyprus from British to Italians EDIT: Removing units owned by Italians from Southern Italy: 1 infantry EDIT: Adding units owned by Italians to Cyprus: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 1 infantry EDIT: Adding units owned by Italians to Kenya: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
yeah, a big change from the last game in the med
Yes, don’t think Italy be strong in this game.
maybe on the land. we shall see.
I believe Italy needs a fair fleet in order to pressure and control Africa, specifically Cairo, and the ME. But maybe their role is better defending mainland EU?
-
the question is, what do i get and what do i loose with each option,
and what is the
TUV
for each :key: -
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
yeah, a big change from the last game in the med
Yes, don’t think Italy be strong in this game.
maybe on the land. we shall see.
I believe Italy needs a fair fleet in order to pressure and control Africa, specifically Cairo, and the ME. But maybe their role is better defending mainland EU?
or smashing Russia with Germany , or roaming to Iraq and Pakistan xd
-
I think i gain more by going to war
kill japs! xd
-
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
yeah, a big change from the last game in the med
Yes, don’t think Italy be strong in this game.
maybe on the land. we shall see.
I believe Italy needs a fair fleet in order to pressure and control Africa, specifically Cairo, and the ME. But maybe their role is better defending mainland EU?
or smashing Russia with Germany , or roaming to Iraq and Pakistan xd
Helping G with can-opening is likely Italy’s most important mission in the early rounds.
-
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
I think i gain more by going to war
kill japs! xd
Fun!
I think Yunnan would be toast if you didn’t.
-
and it would be pretty hard to get it back after U take it ;)
-
Yes, then J would be in control. Now it will be tough.
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport EDIT: Changing ownership of Cyprus from British to Italians EDIT: Removing units owned by Italians from Southern Italy: 1 infantry EDIT: Adding units owned by Italians to Cyprus: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 1 infantry EDIT: Adding units owned by Italians to Kenya: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Americans buy 1 carrier, 1 destroyer, 3 marines, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 48 Sea Zone to 26 Sea Zone 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 marine moved from Central United States to Western United States 1 infantry moved from Western United States to Central United States 2 aaGuns moved from Western United States to Central United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone Americans undo move 1. 1 carrier and 1 transport placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 marine placed in Central United States 2 marines placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -2,00 Japanese : 0,00