L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 marine, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery and 2 infantry moved from Kwangsi to Yunnan
            2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 artilleries, 4 infantry and 1 mech_infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Hunan
            5 tactical_bombers moved from Kwangsi to Yunnan
            5 fighters moved from Kwangsi to Yunnan
            2 bombers moved from Kwangsi to Yunnan
            1 armour moved from Kwangsi to Hunan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Hunan, round 2 : 2/9 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 3 fighters and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in Szechwan, round 2 : 2/6 hits, 3.50 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 fighter
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
                Chinese defend with 6 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 4/15 hits, 8.00 expected hits
                    Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 3 : 6/14 hits, 7.83 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 6 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
            1 artillery moved from Chahar to Anhwe
            1 aaGun and 3 infantry moved from Jehol to Anhwe
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Yunnan to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 33 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Szechwan to Anhwe
            1 tactical_bomber moved from Szechwan to Anhwe
            2 bombers moved from Yunnan to Kwangsi
            1 fighter moved from Kwangsi to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to Manchuria
            1 artillery moved from Japan to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 fighter moved from Kwangsi to 36 Sea Zone
            1 fighter moved from Szechwan to Anhwe
            1 tactical_bomber moved from Szechwan to Kwangsi
            2 tactical_bombers moved from Yunnan to Kwangsi
            1 transport moved from 36 Sea Zone to 34 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun moved from 36 Sea Zone to Kwangsi
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 fighter moved from 37 Sea Zone to Siam
            1 tactical_bomber moved from Yunnan to Siam
            1 fighter moved from Yunnan to 37 Sea Zone
            1 battleship moved from 33 Sea Zone to 34 Sea Zone
            2 destroyers moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 36 Sea Zone to Siam
            1 fighter moved from Szechwan to Anhwe
            1 fighter moved from Yunnan to 36 Sea Zone
            1 fighter moved from Yunnan to 36 Sea Zone
            1 tactical_bomber moved from Yunnan to Siam
            2 fighters moved from Yunnan to Siam
            1 cruiser moved from 33 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            1 carrier and 1 transport placed in 6 Sea Zone
            1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : -7.83
    

    Savegame


  • @axis-dominion said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:

    I’m starting to think that actually, a sub cannot retreat if there are only defenseless transports. that it has to finish them off (much like one cannot retreat from a land battle if there are only aa guns left). however, for this, it’s best to ask gamerman if you really need to know.

    we have the answer

    sub is required to stay after sinking the last combat ship. You can’t retreat from transports (or AAA guns)


  • @Amon-Sul said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:

    @axis-dominion said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:

    I’m starting to think that actually, a sub cannot retreat if there are only defenseless transports. that it has to finish them off (much like one cannot retreat from a land battle if there are only aa guns left). however, for this, it’s best to ask gamerman if you really need to know.

    we have the answer

    sub is required to stay after sinking the last combat ship. You can’t retreat from transports (or AAA guns)

    perfect, thank you!


  • also, can you do me a favor, and turn on your online status, so I can always tell when you’re online (shows green)? it really helps when planning and also when asking for orders


  • @axis-dominion said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:

    also, can you do me a favor, and turn on your online status, so I can always tell when you’re online (shows green)? it really helps when planning and also when asking for orders

    aha , ok


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 harbour, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to Midway
            2 destroyers moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
            1 submarine moved from 48 Sea Zone to 26 Sea Zone
            1 destroyer moved from 49 Sea Zone to 26 Sea Zone
            2 carriers moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Midway
            1 fighter moved from Guam to 25 Sea Zone
            1 fighter moved from Midway to 25 Sea Zone
            1 infantry moved from Western United States to Central United States
            1 mech_infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 harbour placed in Midway
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 fighter and 2 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,17
    Japanese : -1,33
    

    Savegame


  • TripleA Move Summary: British round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Combat Move - British
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Syria to 97 Sea Zone
            2 fighters moved from United Kingdom to 97 Sea Zone
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 armour moved from Egypt to Ethiopia
            1 artillery moved from Iraq to 80 Sea Zone
            1 artillery and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 artillery moved from 76 Sea Zone to Ethiopia
            1 transport moved from 93 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Libya
            1 artillery and 1 infantry moved from Egypt to Alexandria
    

    Savegame


  • scramble sz 97?

    OOL?


  • yes, full scramble, and let me see first round results and let you know. I’ll be online


  • ok lets go


  • just be sure to post the results so I can see and let you know


  • my sub scored i ll put ur sub and u can change later


  • TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Combat Move - British
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Syria to 97 Sea Zone
            2 fighters moved from United Kingdom to 97 Sea Zone
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 armour moved from Egypt to Ethiopia
            1 artillery moved from Iraq to 80 Sea Zone
            1 artillery and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 artillery moved from 76 Sea Zone to Ethiopia
            1 transport moved from 93 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Libya
            1 artillery and 1 infantry moved from Egypt to Alexandria
    
        Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Libya
            Battle in Ethiopia
                British attack with 1 armour and 1 artillery
                Italians defend with 1 artillery
                    British roll dice for 1 battleship in Ethiopia, round 2 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Ethiopia
                British win, taking Libya from Italians, taking Ethiopia from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Alexandria
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                British win, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in 97 Sea Zone
                British attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 tactical_bomber; Italians defend with 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
    

    Combat Hit Differential Summary :

    British : -0,67
    Italians : 0,33
    

    Savegame


  • @Amon-Sul said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:

    my sub scored i ll put ur sub and u can change later

    sounds right


  • only 1 hit more from my lusers

    i ve postede the map


  • @Amon-Sul said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:

    only 1 hit more from my lusers

    i ve postede the map

    ok you can take out my sub then


  • @axis-dominion said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:

    @Amon-Sul said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:

    only 1 hit more from my lusers

    i ve postede the map

    ok you can take out my sub then

    ok 2 subs out


  • @Amon-Sul said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:

    @axis-dominion said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:

    @Amon-Sul said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:

    only 1 hit more from my lusers

    i ve postede the map

    ok you can take out my sub then

    ok 2 subs out

    yep


  • ur subs missed but ur guys scored 4

    i dont have luck in that sz 97

    i get smashed 2nd time

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