@gamerman01 I tend to roll play the madman as the Axis.
L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3
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2d6: 6, 3
1d6: 2
1d6: 1 -
1-1 the score
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Purchase Units - British
British buy 3 fighters and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 bomber moved from India to Egypt 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 2 infantry moved from India to Burma 1 fighter moved from India to Burma Combat - British Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 2 infantry in Burma, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery moved from Portugal to Spain 2 aaGuns and 2 infantry moved from United Kingdom to 109 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Spain 1 fighter moved from 109 Sea Zone to Spain 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 109 Sea Zone to 91 Sea Zone EDIT: 2 fighters moved from Gibraltar to United Kingdom 1 artillery moved from West India to India 2 fighters moved from 80 Sea Zone to Egypt 1 battleship and 1 carrier moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from Burma to India 6 aaGuns, 1 artillery, 1 fighter, 4 infantry, 1 marine and 5 mech_infantrys moved from India to Burma 1 fighter moved from Burma to India 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 1 fighter and 2 infantry placed in Egypt 2 fighters and 2 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
British : -0,67 Americans : 1,67 Neutral_True : 0,67 Chinese : -1,17 Japanese : -0,67
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aa guns in china?
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Volgograd to Rostov 1 bomber and 1 fighter moved from Iraq to Rostov 2 mech_infantrys moved from Bessarabia to Western Ukraine 2 fighters moved from Western Germany to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 2 fighters and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 fighters and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Italians attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 artillery Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Italians 1 bomber and 1 fighter moved from Rostov to Caucasus 1 infantry moved from Volgograd to Caucasus 1 armour moved from Iraq to Caucasus 8 infantry moved from Iraq to Trans-Jordan 1 armour moved from Saudi Arabia to Iraq 2 fighters moved from Western Ukraine to Eastern Poland 2 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Southern France to Normandy Bordeaux 1 aaGun and 3 infantry moved from Northern Italy to Southern France 1 aaGun and 2 infantry moved from Western Germany to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,2,3,1,4,5 Italians collect 9 PUs (11 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : -0.67 Russians : -0.67
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feel free to edit your aa guns in china to safety on Anzac’s turn
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@axis-dominion said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:
aa guns in china?
sorry i forgot to pull them will do now
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i moved a sub from red sea too. i havent seen it from all the units in egypt. hope its ok . cheers
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 aaGun moved from Suiyuyan to Kansu EDIT: 3 aaGuns moved from Shensi to Kansu 1 fighter moved from 41 Sea Zone to India Place Units - ANZAC 1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 98 Sea Zone to 92 Sea Zone EDIT: 1 submarine moved from 81 Sea Zone to 97 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 16 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 unit repaired. 3 artilleries and 5 infantry moved from Normandy Bordeaux to Spain 3 armour and 9 mech_infantrys moved from France to Spain 1 bomber, 3 fighters and 1 tactical_bomber moved from Western Germany to Spain 1 fighter and 4 tactical_bombers moved from Southern Italy to Spain 5 mech_infantrys moved from Eastern Poland to Ukraine 1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine 1 armour and 6 infantry moved from Baltic States to Belarus 1 armour and 1 mech_infantry moved from Novgorod to Belarus 3 infantry moved from Novgorod to Belarus 1 battleship moved from 113 Sea Zone to 115 Sea Zone 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 submarine moved from 113 Sea Zone to 115 Sea Zone 2 submarines moved from 113 Sea Zone to 115 Sea Zone 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Iraq to Kazakhstan Combat - Germans Battle in 115 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 3 submarines Russians defend with 1 submarine Germans roll dice for 3 submarines in 115 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Ukraine Germans attack with 1 armour, 3 artilleries, 1 infantry and 7 mech_infantrys Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 1 armour, 3 artilleries, 1 infantry and 7 mech_infantrys in Ukraine, round 2 : 3/12 hits, 3.33 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 3 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Belarus Germans attack with 2 armour, 9 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 armour, 9 infantry and 1 mech_infantry in Belarus, round 2 : 6/12 hits, 2.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Spain Germans attack with 3 armour, 3 artilleries, 1 bomber, 4 fighters, 5 infantry, 9 mech_infantrys and 5 tactical_bombers British defend with 2 aaGuns, 1 artillery, 1 fighter and 2 infantry; Americans defend with 9 artilleries and 9 infantry AA fire in Spain : 2/6 hits, 1.00 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Spain Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 3 fighters, 5 infantry, 9 mech_infantrys and 4 tactical_bombers in Spain, round 2 : 12/28 hits, 10.17 expected hits Americans roll dice for 2 aaGuns, 10 artilleries, 1 fighter and 11 infantry in Spain, round 2 : 9/22 hits, 7.67 expected hits 2 aaGuns owned by the British, 5 infantry owned by the Germans, 9 infantry owned by the Americans, 4 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Spain Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 3 fighters, 5 mech_infantrys and 4 tactical_bombers in Spain, round 3 : 6/19 hits, 8.67 expected hits Americans roll dice for 10 artilleries, 1 fighter and 1 infantry in Spain, round 3 : 3/12 hits, 4.33 expected hits 5 artilleries owned by the Americans, 3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Spain Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Spain, round 4 : 13/16 hits, 8.00 expected hits Americans roll dice for 5 artilleries and 1 fighter in Spain, round 4 : 5/6 hits, 2.33 expected hits 3 artilleries owned by the Germans, 4 artilleries owned by the Americans, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Spain Germans win, taking Spain from Americans with 3 armour, 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 3 artilleries, 1 fighter, 5 infantry, 9 mech_infantrys and 1 tactical_bomber Casualties for Americans: 9 artilleries and 9 infantry Casualties for British: 2 aaGuns, 1 artillery, 1 fighter and 2 infantry Non Combat Move - Germans 3 armour, 14 artilleries, 5 infantry and 8 mech_infantrys moved from Volgograd to Caucasus 1 bomber moved from Kazakhstan to Caucasus 3 armour and 8 mech_infantrys moved from Caucasus to Northwest Persia 1 infantry moved from Iraq to Persia 1 infantry moved from Iraq to Persia 1 armour moved from Iraq to Persia 2 infantry moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Iraq 1 aaGun moved from Sweden to 113 Sea Zone 1 artillery and 2 infantry moved from Sweden to 113 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 115 Sea Zone to Novgorod 4 carriers and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 submarine moved from 111 Sea Zone to 125 Sea Zone 1 aaGun moved from France to Western Germany 1 bomber, 3 fighters and 4 tactical_bombers moved from Spain to Normandy Bordeaux 1 bomber moved from Normandy Bordeaux to Western Germany Place Units - Germans 3 armour placed in Iraq 3 infantry placed in Volgograd 3 infantry placed in Novgorod 3 infantry placed in Normandy Bordeaux 3 mech_infantrys placed in France Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Adding units owned by Germans to France: 1 aaGun EDIT: Turning off Edit Mode 7 infantry placed in Western Germany Turning on Edit Mode EDIT: Turning off Edit Mode Germans undo move 5. 3 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Adding units owned by Germans to Northern Italy: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 2 infantry EDIT: Adding units owned by Germans to France: 2 infantry EDIT: Removing units owned by Germans from France: 1 aaGun and 2 infantry EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,4,1,4,1,3,3,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 Germans collect 58 PUs (8 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 5.67 Americans : 2.67 AA fire in Spain : : 1.00 Russians : 0.83
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yet again, you got really good luck in that big battle… scored well below average
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@axis-dominion said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:
yet again, you got really good luck in that big battle… scored well below average
it seems my aa guns are hot
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unbeliveably retarted dice in rostov
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine 2 mech_infantrys moved from Russia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Vologda to Kazakhstan 2 infantry moved from Samara to Kazakhstan 1 artillery and 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 12 artilleries and 34 infantry moved from Tambov to Volgograd Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 1 infantry and 2 mech_infantrys Italians defend with 2 mech_infantrys Russians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Western Ukraine Russians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Western Ukraine, round 3 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Italians: 2 mech_infantrys Casualties for Russians: 1 infantry Battle in Volgograd Russians attack with 12 artilleries and 34 infantry Germans defend with 1 aaGun, 1 factory_minor and 3 infantry Russians roll dice for 12 artilleries and 34 infantry in Volgograd, round 2 : 18/46 hits, 11.67 expected hits Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 12 artilleries and 34 infantry remaining. Battle score for attacker is 14 Casualties for Germans: 1 aaGun and 3 infantry Battle in Rostov Russians attack with 1 artillery and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Rostov Italians win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 artillery and 2 infantry Battle in Kazakhstan Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia 1 aaGun moved from Samara to Kazakhstan 1 infantry moved from Eastern Persia to West India 2 armour and 1 mech_infantry moved from India to Burma 1 fighter moved from Western Ukraine to Russia 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Vologda to Smolensk 1 artillery moved from Smolensk to Vologda 1 aaGun moved from Smolensk to Russia 1 infantry moved from Novosibirsk to Samara 2 infantry moved from Timguska to Novosibirsk 1 infantry moved from Urals to Vologda 1 infantry moved from Evenkiyskiy to Urals 3 mech_infantrys moved from Russia to Samara 3 mech_infantrys moved from Samara to Volgograd 1 artillery moved from Russia to Samara 2 aaGuns and 8 infantry moved from Buryatia to Amur Place Units - Russians 6 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -1.33 Italians : 1.67 Russians : 6.67
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 7 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Guam 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Siam 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Siam 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Chahar to Hopei 2 infantry moved from Anhwe to Hunan 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Kweichow to Szechwan 1 bomber moved from Philippines to Hopei 1 bomber moved from Philippines to Szechwan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Hunan Combat - Japanese Battle in New Britain Battle in Solomon Islands Battle in Hunan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 3 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Siam Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Siam, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 2 artilleries, 1 bomber and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Szechwan, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Guam Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 infantry and 1 marine Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Guam, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 1 infantry and 1 marine in Guam, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 marine Non Combat Move - Japanese 2 battleships and 2 cruisers moved from 34 Sea Zone to 49 Sea Zone 1 carrier moved from 34 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 49 Sea Zone 1 destroyer moved from 34 Sea Zone to 49 Sea Zone 1 carrier moved from 34 Sea Zone to 47 Sea Zone 1 fighter moved from 34 Sea Zone to 47 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 47 Sea Zone 1 destroyer moved from 35 Sea Zone to 47 Sea Zone 1 carrier moved from 6 Sea Zone to 21 Sea Zone 1 carrier moved from 6 Sea Zone to 21 Sea Zone 2 tactical_bombers moved from Guam to 21 Sea Zone 2 fighters moved from Guam to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Yunnan to Kweichow 1 infantry moved from Chahar to Jehol 1 aaGun moved from Chahar to Anhwe 1 bomber moved from Hopei to Anhwe 1 bomber moved from Szechwan to Anhwe 1 fighter and 1 tactical_bomber moved from Hunan to Anhwe 1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Siam to French Indo China 1 aaGun moved from Yunnan to French Indo China 2 carriers moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,6 Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 0.33 Chinese : 0.33 UK_Pacific : -0.33 Japanese : 0.00
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 9 artilleries, 1 destroyer, 9 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Western United States to Hawaiian Islands 1 bomber and 1 mech_infantry moved from Argentina to Chile 1 bomber moved from Eastern United States to Chile 1 bomber moved from Western United States to Chile 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to Chile 5 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain 1 bomber moved from Gibraltar to Spain 1 fighter moved from Gibraltar to Spain 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 5 fighters moved from United Kingdom to Spain Combat - Americans Battle in Hawaiian Islands Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Hawaiian Islands, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Chile Americans attack with 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry in Chile, round 2 : 4/6 hits, 2.83 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Chile Americans win, taking Chile from Neutral_True with 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Spain Americans attack with 1 bomber, 11 fighters, 1 infantry and 1 tactical_bomber Germans defend with 3 armour Americans roll dice for 1 bomber, 11 fighters, 1 infantry and 1 tactical_bomber in Spain, round 2 : 7/14 hits, 7.00 expected hits Germans roll dice for 3 armour in Spain, round 2 : 2/3 hits, 1.50 expected hits 3 armour owned by the Germans and 2 fighters owned by the Americans lost in Spain Americans win, taking Spain from Germans with 1 bomber, 9 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 2 fighters Casualties for Germans: 3 armour Non Combat Move - Americans 1 bomber moved from Chile to Western United States 1 carrier, 2 destroyers and 5 submarines moved from 12 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from New Zealand to Western United States 1 bomber moved from Chile to Argentina 1 bomber moved from Chile to Brazil 1 bomber moved from Spain to Egypt 9 fighters and 1 tactical_bomber moved from Spain to Gibraltar 2 submarines moved from 89 Sea Zone to 91 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 1 artillery and 9 infantry placed in Central United States 8 artilleries placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.50 Americans : 1.50 Neutral_True : -0.67 Japanese : 0.33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi 2 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Shensi EDIT: 9 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Chinese retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : 0.33
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i accidentall bought a marine and i already have one, can i nullify it and keep all 11 ipc , not just 6 ipc?
thanks
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 9 artilleries, 1 destroyer, 9 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Western United States to Hawaiian Islands 1 bomber and 1 mech_infantry moved from Argentina to Chile 1 bomber moved from Eastern United States to Chile 1 bomber moved from Western United States to Chile 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to Chile 5 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain 1 bomber moved from Gibraltar to Spain 1 fighter moved from Gibraltar to Spain 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 5 fighters moved from United Kingdom to Spain Combat - Americans Battle in Hawaiian Islands Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Hawaiian Islands, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Chile Americans attack with 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry in Chile, round 2 : 4/6 hits, 2.83 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Chile Americans win, taking Chile from Neutral_True with 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Spain Americans attack with 1 bomber, 11 fighters, 1 infantry and 1 tactical_bomber Germans defend with 3 armour Americans roll dice for 1 bomber, 11 fighters, 1 infantry and 1 tactical_bomber in Spain, round 2 : 7/14 hits, 7.00 expected hits Germans roll dice for 3 armour in Spain, round 2 : 2/3 hits, 1.50 expected hits 3 armour owned by the Germans and 2 fighters owned by the Americans lost in Spain Americans win, taking Spain from Germans with 1 bomber, 9 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 2 fighters Casualties for Germans: 3 armour Non Combat Move - Americans 1 bomber moved from Chile to Western United States 1 carrier, 2 destroyers and 5 submarines moved from 12 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from New Zealand to Western United States 1 bomber moved from Chile to Argentina 1 bomber moved from Chile to Brazil 1 bomber moved from Spain to Egypt 9 fighters and 1 tactical_bomber moved from Spain to Gibraltar 2 submarines moved from 89 Sea Zone to 91 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 1 artillery and 9 infantry placed in Central United States 8 artilleries placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi 2 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Shensi EDIT: 9 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Chinese retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 aaGuns, 3 artilleries, 2 infantry and 1 marine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 marine; Remaining resources: 6 PUs; Combat Move - British 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 fighter moved from India to Yunnan 1 fighter moved from India to Shan State Combat - British Battle in Yunnan British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 1 fighter moved from Yunnan to India 1 battleship, 1 carrier and 1 submarine moved from 39 Sea Zone to 80 Sea Zone 5 mech_infantrys moved from Burma to India 1 artillery moved from India to Burma 1 marine moved from Burma to India 3 mech_infantrys moved from Belgian Congo to Egypt 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 106 Sea Zone Place Units - British 1 artillery, 1 infantry and 1 marine placed in Quebec British undo move 1. 1 aaGun, 1 infantry and 1 marine placed in Quebec 3 artilleries placed in Egypt 1 aaGun and 1 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from India: 1 marine EDIT: Turning off Edit Mode 1 marine placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,2,1,6,5,4,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 1 marine Turning on Edit Mode EDIT: Changing PUs for UK_Pacific from 15 to 21 EDIT: Changing PUs for UK_Pacific from 21 to 20 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.50 British : 1.00 Americans : 1.50 Neutral_True : -0.67 Chinese : -0.17 Japanese : 0.67
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TripleA Manual Gamesave Post: Italians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 aaGun EDIT: Adding units owned by British to India: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :