Setting up a game.
Handicap:
Japan 11 (marine, transport)
Italy +2 IPC
@axis-dominion said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:
I’m starting to think that actually, a sub cannot retreat if there are only defenseless transports. that it has to finish them off (much like one cannot retreat from a land battle if there are only aa guns left). however, for this, it’s best to ask gamerman if you really need to know.
we have the answer
sub is required to stay after sinking the last combat ship. You can’t retreat from transports (or AAA guns)
@Amon-Sul said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:
@axis-dominion said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:
I’m starting to think that actually, a sub cannot retreat if there are only defenseless transports. that it has to finish them off (much like one cannot retreat from a land battle if there are only aa guns left). however, for this, it’s best to ask gamerman if you really need to know.
we have the answer
sub is required to stay after sinking the last combat ship. You can’t retreat from transports (or AAA guns)
perfect, thank you!
also, can you do me a favor, and turn on your online status, so I can always tell when you’re online (shows green)? it really helps when planning and also when asking for orders
@axis-dominion said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:
also, can you do me a favor, and turn on your online status, so I can always tell when you’re online (shows green)? it really helps when planning and also when asking for orders
aha , ok
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 harbour, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to Midway
2 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 submarine moved from 48 Sea Zone to 26 Sea Zone
1 destroyer moved from 49 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Midway
1 fighter moved from Guam to 25 Sea Zone
1 fighter moved from Midway to 25 Sea Zone
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 harbour placed in Midway
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter and 2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : -1,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Combat Move - British
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Syria to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 armour moved from Egypt to Ethiopia
1 artillery moved from Iraq to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Ethiopia
1 transport moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 artillery and 1 infantry moved from Egypt to Alexandria
scramble sz 97?
OOL?
yes, full scramble, and let me see first round results and let you know. I’ll be online
ok lets go
just be sure to post the results so I can see and let you know
my sub scored i ll put ur sub and u can change later
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Combat Move - British
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Syria to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 armour moved from Egypt to Ethiopia
1 artillery moved from Iraq to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Ethiopia
1 transport moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 artillery and 1 infantry moved from Egypt to Alexandria
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Libya
Battle in Ethiopia
British attack with 1 armour and 1 artillery
Italians defend with 1 artillery
British roll dice for 1 battleship in Ethiopia, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Libya from Italians, taking Ethiopia from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
British attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 tactical_bomber; Italians defend with 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
Combat Hit Differential Summary :
British : -0,67
Italians : 0,33
@Amon-Sul said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:
my sub scored i ll put ur sub and u can change later
sounds right
only 1 hit more from my lusers
i ve postede the map
@Amon-Sul said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:
only 1 hit more from my lusers
i ve postede the map
ok you can take out my sub then
@axis-dominion said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:
@Amon-Sul said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:
only 1 hit more from my lusers
i ve postede the map
ok you can take out my sub then
ok 2 subs out
@Amon-Sul said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:
@axis-dominion said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:
@Amon-Sul said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:
only 1 hit more from my lusers
i ve postede the map
ok you can take out my sub then
ok 2 subs out
yep
ur subs missed but ur guys scored 4
i dont have luck in that sz 97
i get smashed 2nd time
@Amon-Sul said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:
ur subs missed but ur guys scored 4
i dont have luck in that sz 97
i get smashed 2nd time
both times you took big chances, what do you expect?