No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3
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1d6: 5
1d6: 4 -
[dice 2d6]
vs
[dice 1d6]
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2d6: 4, 6
1d6: 2 -
i retreat
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Purchase Units - British
British buy 3 artilleries, 1 carrier and 3 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Hopei: 1 infantry EDIT: Removing units owned by Japanese from Anhwe: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Chahar: 1 infantry EDIT: Turning off Edit Mode 1 fighter and 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese Combat - British Non Combat Move - British 1 aaGun and 2 infantry moved from Chahar to Hopei 1 fighter moved from Anhwe to Hopei 1 aaGun and 1 infantry moved from Burma to India 1 artillery moved from India to West India 1 infantry moved from India to West India 1 battleship and 1 carrier moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from Gibraltar to 110 Sea Zone 1 fighter moved from Gibraltar to Egypt Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 carrier placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 95 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 95 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
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allies in not so good position
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 3 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia 2 infantry moved from Caucasus to Rostov 2 fighters moved from Western Germany to Southern Italy 2 mech_infantrys moved from Western Germany to Slovakia Hungary Place Units - Italians 2 infantry placed in Southern Italy Italians undo move 1. 2 infantry placed in Northern Italy Italians undo move 1. 2 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,4,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,1,3,5,1,1 Italians collect 3 PUs (11 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from India to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 3 fighters Japanese defend with 1 infantry ANZAC roll dice for 3 fighters in Shan State, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State ANZAC win with 2 fighters remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Shan State to India 2 fighters moved from New South Wales to Queensland 1 fighter moved from 54 Sea Zone to Queensland EDIT: 1 fighter moved from Queensland to 54 Sea Zone 1 aaGun and 1 artillery moved from New South Wales to Queensland 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 6 submarines moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : 0.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from India to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 3 fighters Japanese defend with 1 infantry ANZAC roll dice for 3 fighters in Shan State, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State ANZAC win with 2 fighters remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Shan State to India 2 fighters moved from New South Wales to Queensland 1 fighter moved from 54 Sea Zone to Queensland EDIT: 1 fighter moved from Queensland to 54 Sea Zone 1 aaGun and 1 artillery moved from New South Wales to Queensland 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 6 submarines moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : 0.67
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Northwest Persia to Persia Germans take Persia from British 1 armour moved from Persia to Iraq Germans take Iraq from British 2 infantry moved from Bryansk to Smolensk 1 fighter moved from Novgorod to Smolensk 2 infantry moved from Rostov to Tambov 1 infantry moved from Albania to Greece 1 infantry moved from Bulgaria to Greece 1 bomber moved from Novgorod to Greece 1 bomber moved from Novgorod to Tambov 1 fighter moved from Novgorod to Smolensk 10 infantry moved from Rostov to Volgograd 3 armour moved from Bryansk to Volgograd 3 mech_infantrys moved from Bryansk to Volgograd 1 armour and 1 mech_infantry moved from Bryansk to Archangel 3 mech_infantrys moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Bryansk to Archangel 1 armour moved from Bryansk to Archangel 2 mech_infantrys moved from Bryansk to Archangel 3 mech_infantrys moved from Bryansk to Volgograd Combat - Germans Battle in Greece Germans attack with 1 bomber and 2 infantry British defend with 1 marine Germans roll dice for 1 bomber and 2 infantry in Greece, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 marine in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the British lost in Greece Germans win, taking Greece from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 marine Battle in Tambov Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 3 armour, 10 infantry and 6 mech_infantrys Russians defend with 2 artilleries, 1 factory_minor and 4 infantry Germans roll dice for 3 armour, 10 infantry and 6 mech_infantrys in Volgograd, round 2 : 3/19 hits, 4.17 expected hits Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 1/6 hits, 2.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans roll dice for 3 armour, 9 infantry and 6 mech_infantrys in Volgograd, round 3 : 3/18 hits, 4.00 expected hits Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 4 infantry Battle in Archangel Germans attack with 3 armour and 7 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 armour and 7 mech_infantrys in Archangel, round 2 : 2/10 hits, 2.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Smolensk Germans attack with 2 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Smolensk, round 4 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Bryansk to Archangel 1 mech_infantry moved from Bryansk to Archangel 2 mech_infantrys moved from Bryansk to Volgograd 5 armour and 15 mech_infantrys moved from Caucasus to Iraq 3 infantry moved from Northwest Persia to Iraq 3 armour and 4 mech_infantrys moved from Northwest Persia to Iraq 2 infantry moved from Caucasus to Northwest Persia 8 artilleries moved from Bryansk to Rostov 3 artilleries moved from Ukraine to Rostov 1 bomber moved from Tambov to Rostov 1 bomber moved from Greece to Southern Italy 2 aaGuns, 2 artilleries, 3 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Smolensk to Novgorod 1 fighter moved from Smolensk to Novgorod 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 submarine moved from 112 Sea Zone to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone Place Units - Germans 1 carrier, 1 destroyer, 1 fighter and 2 submarines placed in 112 Sea Zone 3 infantry placed in Normandy Bordeaux 3 infantry placed in Novgorod 3 artilleries placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,3,2,6,3,1 Germans collect 60 PUs (4 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -4.50 British : -0.33 Russians : -1.33
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hold on, update coming
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Northwest Persia to Persia Germans take Persia from British 1 armour moved from Persia to Iraq Germans take Iraq from British 2 infantry moved from Bryansk to Smolensk 1 fighter moved from Novgorod to Smolensk 2 infantry moved from Rostov to Tambov 1 infantry moved from Albania to Greece 1 infantry moved from Bulgaria to Greece 1 bomber moved from Novgorod to Greece 1 bomber moved from Novgorod to Tambov 1 fighter moved from Novgorod to Smolensk 10 infantry moved from Rostov to Volgograd 3 armour moved from Bryansk to Volgograd 3 mech_infantrys moved from Bryansk to Volgograd 1 armour and 1 mech_infantry moved from Bryansk to Archangel 3 mech_infantrys moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Bryansk to Archangel 1 armour moved from Bryansk to Archangel 2 mech_infantrys moved from Bryansk to Archangel 3 mech_infantrys moved from Bryansk to Volgograd Combat - Germans Battle in Greece Germans attack with 1 bomber and 2 infantry British defend with 1 marine Germans roll dice for 1 bomber and 2 infantry in Greece, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 marine in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the British lost in Greece Germans win, taking Greece from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 marine Battle in Tambov Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 3 armour, 10 infantry and 6 mech_infantrys Russians defend with 2 artilleries, 1 factory_minor and 4 infantry Germans roll dice for 3 armour, 10 infantry and 6 mech_infantrys in Volgograd, round 2 : 3/19 hits, 4.17 expected hits Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 1/6 hits, 2.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans roll dice for 3 armour, 9 infantry and 6 mech_infantrys in Volgograd, round 3 : 3/18 hits, 4.00 expected hits Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 4 infantry Battle in Archangel Germans attack with 3 armour and 7 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 armour and 7 mech_infantrys in Archangel, round 2 : 2/10 hits, 2.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Smolensk Germans attack with 2 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Smolensk, round 4 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Bryansk to Archangel 1 mech_infantry moved from Bryansk to Archangel 2 mech_infantrys moved from Bryansk to Volgograd 5 armour and 15 mech_infantrys moved from Caucasus to Iraq 3 infantry moved from Northwest Persia to Iraq 3 armour and 4 mech_infantrys moved from Northwest Persia to Iraq 2 infantry moved from Caucasus to Northwest Persia 8 artilleries moved from Bryansk to Rostov 3 artilleries moved from Ukraine to Rostov 1 bomber moved from Tambov to Rostov 1 bomber moved from Greece to Southern Italy 2 aaGuns, 2 artilleries, 3 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Smolensk to Novgorod 1 fighter moved from Smolensk to Novgorod 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 submarine moved from 112 Sea Zone to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone Place Units - Germans 1 carrier, 1 destroyer, 1 fighter and 2 submarines placed in 112 Sea Zone 3 infantry placed in Normandy Bordeaux 3 infantry placed in Novgorod 3 artilleries placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,3,2,6,3,1 Germans collect 60 PUs (4 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 2 infantry EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -4.50 British : -0.33 Russians : -1.33
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russia coming
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 artillery and 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 artillery and 3 infantry moved from Russia to Tambov 1 infantry moved from Kazakhstan to Caucasus Russians take Caucasus from Germans Combat - Russians Battle in Tambov Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery and 3 infantry in Tambov, round 4 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Russia to Samara 1 artillery moved from Vologda to Russia 1 infantry moved from Timguska to Urals 2 infantry moved from Russia to Vologda 1 aaGun moved from Russia to Samara 5 mech_infantrys moved from Russia to Smolensk 1 aaGun moved from Russia to Smolensk 1 aaGun, 2 artilleries, 1 fighter and 33 infantry moved from Russia to Bryansk 1 fighter moved from Bryansk to Russia 5 mech_infantrys moved from Smolensk to Bryansk 1 infantry moved from Vologda to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Bryansk 2 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 6 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -2.00 Russians : -0.83
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from Japan to Iwo Jima 1 tactical_bomber moved from 34 Sea Zone to Iwo Jima 1 artillery moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 artillery moved from Yunnan to Kweichow 1 mech_infantry moved from Hunan to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone 1 marine moved from Kwangsi to 36 Sea Zone 1 armour and 1 mech_infantry moved from Kwangsi to 36 Sea Zone 1 armour, 2 battleships, 1 cruiser, 1 marine and 2 transports moved from 36 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from French Indo China to 36 Sea Zone 1 armour moved from 46 Sea Zone to New Guinea 1 fighter moved from Kwangsi to Kweichow 1 infantry moved from Jehol to Chahar 1 fighter moved from Kiangsu to Chahar 1 fighter moved from Kwangsi to Anhwe 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 bomber moved from Kwangsi to Guam 1 bomber moved from Kwangsi to Guam 1 tactical_bomber moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter moved from Kwangsi to Chahar 1 marine moved from 46 Sea Zone to New Guinea 1 fighter moved from Japan to Iwo Jima Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery and 1 mech_infantry Casualties for Chinese: 2 infantry Battle in New Guinea Japanese attack with 1 armour, 1 infantry and 1 marine ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in New Guinea, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 marine in New Guinea, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 aaGun and 1 infantry Battle in Chahar Japanese attack with 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Chahar, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Chahar, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Chahar Japanese win, taking Chahar from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Guam Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry Americans defend with 1 airfield and 1 marine Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Guam, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in Iwo Jima Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 0/5 hits, 2.33 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Iwo Jima, round 3 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 infantry moved from Kiangsi to Hunan 2 carriers moved from 34 Sea Zone to 17 Sea Zone 2 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone 1 destroyer moved from 34 Sea Zone to 17 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 5 carriers moved from 34 Sea Zone to 46 Sea Zone 2 carriers moved from 36 Sea Zone to 46 Sea Zone 9 fighters moved from 34 Sea Zone to 46 Sea Zone 1 cruiser moved from 34 Sea Zone to 46 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 17 Sea Zone 1 destroyer moved from 34 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 fighter moved from Anhwe to 6 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 2 fighters moved from 36 Sea Zone to 46 Sea Zone 3 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone 1 infantry moved from Manchuria to Jehol 1 infantry moved from Shantung to Kiangsu 1 tactical_bomber moved from Anhwe to Kwangsi 2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi 2 fighters moved from Chahar to Kiangsu 1 infantry moved from Manchuria to Jehol 2 bombers moved from Guam to Kiangsu 1 transport moved from 34 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : 0.00 Chinese : 0.33 Japanese : -5.00
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 2 fighters and 6 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 fighters moved from Gibraltar to Spain 2 bombers moved from United Kingdom to Venezuela 2 infantry moved from British Guiana to Venezuela 3 artilleries, 5 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 mech_infantry moved from British Guiana to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 85 Sea Zone 1 infantry and 1 mech_infantry moved from 85 Sea Zone to Uruguay 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to Spain 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 25 Sea Zone to 5 Sea Zone Combat - Americans Battle in Uruguay Battle in 55 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Uruguay from Neutral_True with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Venezuela Americans attack with 2 bombers and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 2 bombers and 2 infantry in Venezuela, round 2 : 2/4 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela Americans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Neutral_True: 2 infantry Battle in 5 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Spain Americans attack with 3 artilleries, 8 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 8 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 4/19 hits, 7.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 8 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 8/16 hits, 6.83 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 artilleries, 8 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 aaGun moved from Gibraltar to Spain 1 carrier moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from Spain to Gibraltar 5 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone 2 carriers, 2 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Midway to 54 Sea Zone 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 bombers moved from Venezuela to Brazil Place Units - Americans 2 fighters placed in Western United States 1 bomber placed in Eastern United States 2 destroyers and 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : -1.83 Neutral_True : 2.00 Japanese : -0.83
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Hopei Place Units - Chinese 1 infantry placed in Tsinghai 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 2 fighters and 6 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 fighters moved from Gibraltar to Spain 2 bombers moved from United Kingdom to Venezuela 2 infantry moved from British Guiana to Venezuela 3 artilleries, 5 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 mech_infantry moved from British Guiana to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 85 Sea Zone 1 infantry and 1 mech_infantry moved from 85 Sea Zone to Uruguay 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to Spain 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 25 Sea Zone to 5 Sea Zone Combat - Americans Battle in Uruguay Battle in 55 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Uruguay from Neutral_True with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Venezuela Americans attack with 2 bombers and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 2 bombers and 2 infantry in Venezuela, round 2 : 2/4 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela Americans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Neutral_True: 2 infantry Battle in 5 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Spain Americans attack with 3 artilleries, 8 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 8 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 4/19 hits, 7.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 8 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 8/16 hits, 6.83 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 artilleries, 8 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 aaGun moved from Gibraltar to Spain 1 carrier moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from Spain to Gibraltar 5 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone 2 carriers, 2 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Midway to 54 Sea Zone 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 bombers moved from Venezuela to Brazil Place Units - Americans 2 fighters placed in Western United States 1 bomber placed in Eastern United States 2 destroyers and 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Hopei Place Units - Chinese 1 infantry placed in Tsinghai 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from West India to Afghanistan 1 infantry moved from Eastern Persia to Persia British take Persia from Germans 5 mech_infantrys moved from India to Afghanistan 1 artillery and 1 infantry moved from India to Burma 1 fighter and 2 infantry moved from Hopei to Anhwe 2 infantry moved from Trans-Jordan to Saudi Arabia 3 fighters and 1 tactical_bomber moved from Egypt to Saudi Arabia 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 4 fighters and 1 tactical_bomber moved from 110 Sea Zone to Portugal Combat - British Battle in Saudi Arabia British attack with 3 fighters, 2 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Saudi Arabia, round 2 : 3/6 hits, 2.50 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Afghanistan British attack with 1 artillery, 1 infantry and 5 mech_infantrys Neutral_True defend with 4 infantry British roll dice for 1 artillery, 1 infantry and 5 mech_infantrys in Afghanistan, round 2 : 2/7 hits, 1.50 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Afghanistan British roll dice for 1 artillery and 5 mech_infantrys in Afghanistan, round 3 : 2/6 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Afghanistan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Afghanistan British win, taking Afghanistan from Neutral_True with 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Neutral_True: 4 infantry Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Portugal British attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry British roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 3/7 hits, 3.33 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal British win, taking Portugal from Neutral_True with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Anhwe British attack with 1 fighter and 2 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anhwe British roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from Anhwe to Hopei 1 aaGun moved from Hopei to Chahar 1 aaGun moved from India to Burma 1 infantry moved from India to West India 3 fighters and 1 tactical_bomber moved from Saudi Arabia to Egypt 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 3 aaGuns, 2 armour, 2 artilleries and 3 infantry moved from Trans-Jordan to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship and 1 carrier moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to Spain 4 fighters and 1 tactical_bomber moved from Portugal to Spain 1 battleship, 3 carriers, 1 cruiser and 1 fighter moved from 110 Sea Zone to 91 Sea Zone Place Units - British 3 mech_infantrys placed in Union of South Africa British undo move 1. 3 mech_infantrys placed in Union of South Africa 1 artillery and 1 infantry placed in Egypt 1 fighter placed in Egypt 1 fighter placed in United Kingdom 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 infantry placed in India 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
British : 2.17 Americans : -1.83 Neutral_True : 1.67 Chinese : 0.17 Japanese : -1.50
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy nothing; Remaining resources: 3 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians Non Combat Move - Italians 1 artillery and 3 infantry moved from France to Normandy Bordeaux 2 infantry moved from Southern France to Normandy Bordeaux 2 mech_infantrys moved from Slovakia Hungary to Romania 2 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Northwest Persia to Turkey Italians take Turkey from Neutral_True 2 armour and 1 mech_infantry moved from Northwest Persia to Iraq 1 fighter moved from Southern Italy to Iraq 1 infantry moved from Western Germany to Switzerland Italians take Switzerland from Neutral_True Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,4,2,2,6,3 Italians collect 8 PUs (8 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese ANZAC take 41 Sea Zone from Japanese 1 marine moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Java Battle in Sumatra Non Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :