I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3
-
[dice 1d6]
[dice 1d6]
-
1d6: 5
1d6: 4 -
[dice 2d6]
vs
[dice 1d6]
-
2d6: 4, 6
1d6: 2 -
i retreat
-
Purchase Units - British
British buy 3 artilleries, 1 carrier and 3 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Hopei: 1 infantry EDIT: Removing units owned by Japanese from Anhwe: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Chahar: 1 infantry EDIT: Turning off Edit Mode 1 fighter and 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese Combat - British Non Combat Move - British 1 aaGun and 2 infantry moved from Chahar to Hopei 1 fighter moved from Anhwe to Hopei 1 aaGun and 1 infantry moved from Burma to India 1 artillery moved from India to West India 1 infantry moved from India to West India 1 battleship and 1 carrier moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from Gibraltar to 110 Sea Zone 1 fighter moved from Gibraltar to Egypt Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 carrier placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 95 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 95 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
-
allies in not so good position
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 3 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia 2 infantry moved from Caucasus to Rostov 2 fighters moved from Western Germany to Southern Italy 2 mech_infantrys moved from Western Germany to Slovakia Hungary Place Units - Italians 2 infantry placed in Southern Italy Italians undo move 1. 2 infantry placed in Northern Italy Italians undo move 1. 2 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,4,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,1,3,5,1,1 Italians collect 3 PUs (11 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from India to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 3 fighters Japanese defend with 1 infantry ANZAC roll dice for 3 fighters in Shan State, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State ANZAC win with 2 fighters remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Shan State to India 2 fighters moved from New South Wales to Queensland 1 fighter moved from 54 Sea Zone to Queensland EDIT: 1 fighter moved from Queensland to 54 Sea Zone 1 aaGun and 1 artillery moved from New South Wales to Queensland 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 6 submarines moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : 0.67
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from India to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 3 fighters Japanese defend with 1 infantry ANZAC roll dice for 3 fighters in Shan State, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State ANZAC win with 2 fighters remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Shan State to India 2 fighters moved from New South Wales to Queensland 1 fighter moved from 54 Sea Zone to Queensland EDIT: 1 fighter moved from Queensland to 54 Sea Zone 1 aaGun and 1 artillery moved from New South Wales to Queensland 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 6 submarines moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : 0.67
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Northwest Persia to Persia Germans take Persia from British 1 armour moved from Persia to Iraq Germans take Iraq from British 2 infantry moved from Bryansk to Smolensk 1 fighter moved from Novgorod to Smolensk 2 infantry moved from Rostov to Tambov 1 infantry moved from Albania to Greece 1 infantry moved from Bulgaria to Greece 1 bomber moved from Novgorod to Greece 1 bomber moved from Novgorod to Tambov 1 fighter moved from Novgorod to Smolensk 10 infantry moved from Rostov to Volgograd 3 armour moved from Bryansk to Volgograd 3 mech_infantrys moved from Bryansk to Volgograd 1 armour and 1 mech_infantry moved from Bryansk to Archangel 3 mech_infantrys moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Bryansk to Archangel 1 armour moved from Bryansk to Archangel 2 mech_infantrys moved from Bryansk to Archangel 3 mech_infantrys moved from Bryansk to Volgograd Combat - Germans Battle in Greece Germans attack with 1 bomber and 2 infantry British defend with 1 marine Germans roll dice for 1 bomber and 2 infantry in Greece, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 marine in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the British lost in Greece Germans win, taking Greece from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 marine Battle in Tambov Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 3 armour, 10 infantry and 6 mech_infantrys Russians defend with 2 artilleries, 1 factory_minor and 4 infantry Germans roll dice for 3 armour, 10 infantry and 6 mech_infantrys in Volgograd, round 2 : 3/19 hits, 4.17 expected hits Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 1/6 hits, 2.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans roll dice for 3 armour, 9 infantry and 6 mech_infantrys in Volgograd, round 3 : 3/18 hits, 4.00 expected hits Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 4 infantry Battle in Archangel Germans attack with 3 armour and 7 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 armour and 7 mech_infantrys in Archangel, round 2 : 2/10 hits, 2.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Smolensk Germans attack with 2 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Smolensk, round 4 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Bryansk to Archangel 1 mech_infantry moved from Bryansk to Archangel 2 mech_infantrys moved from Bryansk to Volgograd 5 armour and 15 mech_infantrys moved from Caucasus to Iraq 3 infantry moved from Northwest Persia to Iraq 3 armour and 4 mech_infantrys moved from Northwest Persia to Iraq 2 infantry moved from Caucasus to Northwest Persia 8 artilleries moved from Bryansk to Rostov 3 artilleries moved from Ukraine to Rostov 1 bomber moved from Tambov to Rostov 1 bomber moved from Greece to Southern Italy 2 aaGuns, 2 artilleries, 3 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Smolensk to Novgorod 1 fighter moved from Smolensk to Novgorod 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 submarine moved from 112 Sea Zone to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone Place Units - Germans 1 carrier, 1 destroyer, 1 fighter and 2 submarines placed in 112 Sea Zone 3 infantry placed in Normandy Bordeaux 3 infantry placed in Novgorod 3 artilleries placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,3,2,6,3,1 Germans collect 60 PUs (4 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -4.50 British : -0.33 Russians : -1.33
-
hold on, update coming
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Northwest Persia to Persia Germans take Persia from British 1 armour moved from Persia to Iraq Germans take Iraq from British 2 infantry moved from Bryansk to Smolensk 1 fighter moved from Novgorod to Smolensk 2 infantry moved from Rostov to Tambov 1 infantry moved from Albania to Greece 1 infantry moved from Bulgaria to Greece 1 bomber moved from Novgorod to Greece 1 bomber moved from Novgorod to Tambov 1 fighter moved from Novgorod to Smolensk 10 infantry moved from Rostov to Volgograd 3 armour moved from Bryansk to Volgograd 3 mech_infantrys moved from Bryansk to Volgograd 1 armour and 1 mech_infantry moved from Bryansk to Archangel 3 mech_infantrys moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Bryansk to Archangel 1 armour moved from Bryansk to Archangel 2 mech_infantrys moved from Bryansk to Archangel 3 mech_infantrys moved from Bryansk to Volgograd Combat - Germans Battle in Greece Germans attack with 1 bomber and 2 infantry British defend with 1 marine Germans roll dice for 1 bomber and 2 infantry in Greece, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 marine in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the British lost in Greece Germans win, taking Greece from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 marine Battle in Tambov Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 3 armour, 10 infantry and 6 mech_infantrys Russians defend with 2 artilleries, 1 factory_minor and 4 infantry Germans roll dice for 3 armour, 10 infantry and 6 mech_infantrys in Volgograd, round 2 : 3/19 hits, 4.17 expected hits Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 1/6 hits, 2.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans roll dice for 3 armour, 9 infantry and 6 mech_infantrys in Volgograd, round 3 : 3/18 hits, 4.00 expected hits Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 4 infantry Battle in Archangel Germans attack with 3 armour and 7 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 armour and 7 mech_infantrys in Archangel, round 2 : 2/10 hits, 2.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Smolensk Germans attack with 2 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Smolensk, round 4 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Bryansk to Archangel 1 mech_infantry moved from Bryansk to Archangel 2 mech_infantrys moved from Bryansk to Volgograd 5 armour and 15 mech_infantrys moved from Caucasus to Iraq 3 infantry moved from Northwest Persia to Iraq 3 armour and 4 mech_infantrys moved from Northwest Persia to Iraq 2 infantry moved from Caucasus to Northwest Persia 8 artilleries moved from Bryansk to Rostov 3 artilleries moved from Ukraine to Rostov 1 bomber moved from Tambov to Rostov 1 bomber moved from Greece to Southern Italy 2 aaGuns, 2 artilleries, 3 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Smolensk to Novgorod 1 fighter moved from Smolensk to Novgorod 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 submarine moved from 112 Sea Zone to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone Place Units - Germans 1 carrier, 1 destroyer, 1 fighter and 2 submarines placed in 112 Sea Zone 3 infantry placed in Normandy Bordeaux 3 infantry placed in Novgorod 3 artilleries placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,3,2,6,3,1 Germans collect 60 PUs (4 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 2 infantry EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -4.50 British : -0.33 Russians : -1.33
-
russia coming
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 artillery and 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 artillery and 3 infantry moved from Russia to Tambov 1 infantry moved from Kazakhstan to Caucasus Russians take Caucasus from Germans Combat - Russians Battle in Tambov Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery and 3 infantry in Tambov, round 4 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Russia to Samara 1 artillery moved from Vologda to Russia 1 infantry moved from Timguska to Urals 2 infantry moved from Russia to Vologda 1 aaGun moved from Russia to Samara 5 mech_infantrys moved from Russia to Smolensk 1 aaGun moved from Russia to Smolensk 1 aaGun, 2 artilleries, 1 fighter and 33 infantry moved from Russia to Bryansk 1 fighter moved from Bryansk to Russia 5 mech_infantrys moved from Smolensk to Bryansk 1 infantry moved from Vologda to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Bryansk 2 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 6 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -2.00 Russians : -0.83
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from Japan to Iwo Jima 1 tactical_bomber moved from 34 Sea Zone to Iwo Jima 1 artillery moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 artillery moved from Yunnan to Kweichow 1 mech_infantry moved from Hunan to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone 1 marine moved from Kwangsi to 36 Sea Zone 1 armour and 1 mech_infantry moved from Kwangsi to 36 Sea Zone 1 armour, 2 battleships, 1 cruiser, 1 marine and 2 transports moved from 36 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from French Indo China to 36 Sea Zone 1 armour moved from 46 Sea Zone to New Guinea 1 fighter moved from Kwangsi to Kweichow 1 infantry moved from Jehol to Chahar 1 fighter moved from Kiangsu to Chahar 1 fighter moved from Kwangsi to Anhwe 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 bomber moved from Kwangsi to Guam 1 bomber moved from Kwangsi to Guam 1 tactical_bomber moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter moved from Kwangsi to Chahar 1 marine moved from 46 Sea Zone to New Guinea 1 fighter moved from Japan to Iwo Jima Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery and 1 mech_infantry Casualties for Chinese: 2 infantry Battle in New Guinea Japanese attack with 1 armour, 1 infantry and 1 marine ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in New Guinea, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 marine in New Guinea, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 aaGun and 1 infantry Battle in Chahar Japanese attack with 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Chahar, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Chahar, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Chahar Japanese win, taking Chahar from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Guam Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry Americans defend with 1 airfield and 1 marine Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Guam, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in Iwo Jima Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 0/5 hits, 2.33 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Iwo Jima, round 3 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 infantry moved from Kiangsi to Hunan 2 carriers moved from 34 Sea Zone to 17 Sea Zone 2 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone 1 destroyer moved from 34 Sea Zone to 17 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 5 carriers moved from 34 Sea Zone to 46 Sea Zone 2 carriers moved from 36 Sea Zone to 46 Sea Zone 9 fighters moved from 34 Sea Zone to 46 Sea Zone 1 cruiser moved from 34 Sea Zone to 46 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 17 Sea Zone 1 destroyer moved from 34 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 fighter moved from Anhwe to 6 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 2 fighters moved from 36 Sea Zone to 46 Sea Zone 3 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone 1 infantry moved from Manchuria to Jehol 1 infantry moved from Shantung to Kiangsu 1 tactical_bomber moved from Anhwe to Kwangsi 2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi 2 fighters moved from Chahar to Kiangsu 1 infantry moved from Manchuria to Jehol 2 bombers moved from Guam to Kiangsu 1 transport moved from 34 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : 0.00 Chinese : 0.33 Japanese : -5.00
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 2 fighters and 6 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 fighters moved from Gibraltar to Spain 2 bombers moved from United Kingdom to Venezuela 2 infantry moved from British Guiana to Venezuela 3 artilleries, 5 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 mech_infantry moved from British Guiana to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 85 Sea Zone 1 infantry and 1 mech_infantry moved from 85 Sea Zone to Uruguay 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to Spain 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 25 Sea Zone to 5 Sea Zone Combat - Americans Battle in Uruguay Battle in 55 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Uruguay from Neutral_True with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Venezuela Americans attack with 2 bombers and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 2 bombers and 2 infantry in Venezuela, round 2 : 2/4 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela Americans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Neutral_True: 2 infantry Battle in 5 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Spain Americans attack with 3 artilleries, 8 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 8 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 4/19 hits, 7.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 8 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 8/16 hits, 6.83 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 artilleries, 8 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 aaGun moved from Gibraltar to Spain 1 carrier moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from Spain to Gibraltar 5 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone 2 carriers, 2 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Midway to 54 Sea Zone 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 bombers moved from Venezuela to Brazil Place Units - Americans 2 fighters placed in Western United States 1 bomber placed in Eastern United States 2 destroyers and 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : -1.83 Neutral_True : 2.00 Japanese : -0.83
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Hopei Place Units - Chinese 1 infantry placed in Tsinghai 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 2 fighters and 6 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 fighters moved from Gibraltar to Spain 2 bombers moved from United Kingdom to Venezuela 2 infantry moved from British Guiana to Venezuela 3 artilleries, 5 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 mech_infantry moved from British Guiana to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 85 Sea Zone 1 infantry and 1 mech_infantry moved from 85 Sea Zone to Uruguay 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to Spain 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 25 Sea Zone to 5 Sea Zone Combat - Americans Battle in Uruguay Battle in 55 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Uruguay from Neutral_True with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Venezuela Americans attack with 2 bombers and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 2 bombers and 2 infantry in Venezuela, round 2 : 2/4 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela Americans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Neutral_True: 2 infantry Battle in 5 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Spain Americans attack with 3 artilleries, 8 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 8 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 4/19 hits, 7.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 8 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 8/16 hits, 6.83 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 artilleries, 8 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 aaGun moved from Gibraltar to Spain 1 carrier moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from Spain to Gibraltar 5 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone 2 carriers, 2 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Midway to 54 Sea Zone 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 bombers moved from Venezuela to Brazil Place Units - Americans 2 fighters placed in Western United States 1 bomber placed in Eastern United States 2 destroyers and 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Hopei Place Units - Chinese 1 infantry placed in Tsinghai 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from West India to Afghanistan 1 infantry moved from Eastern Persia to Persia British take Persia from Germans 5 mech_infantrys moved from India to Afghanistan 1 artillery and 1 infantry moved from India to Burma 1 fighter and 2 infantry moved from Hopei to Anhwe 2 infantry moved from Trans-Jordan to Saudi Arabia 3 fighters and 1 tactical_bomber moved from Egypt to Saudi Arabia 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 4 fighters and 1 tactical_bomber moved from 110 Sea Zone to Portugal Combat - British Battle in Saudi Arabia British attack with 3 fighters, 2 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Saudi Arabia, round 2 : 3/6 hits, 2.50 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Afghanistan British attack with 1 artillery, 1 infantry and 5 mech_infantrys Neutral_True defend with 4 infantry British roll dice for 1 artillery, 1 infantry and 5 mech_infantrys in Afghanistan, round 2 : 2/7 hits, 1.50 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Afghanistan British roll dice for 1 artillery and 5 mech_infantrys in Afghanistan, round 3 : 2/6 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Afghanistan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Afghanistan British win, taking Afghanistan from Neutral_True with 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Neutral_True: 4 infantry Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Portugal British attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry British roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 3/7 hits, 3.33 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal British win, taking Portugal from Neutral_True with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Anhwe British attack with 1 fighter and 2 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anhwe British roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from Anhwe to Hopei 1 aaGun moved from Hopei to Chahar 1 aaGun moved from India to Burma 1 infantry moved from India to West India 3 fighters and 1 tactical_bomber moved from Saudi Arabia to Egypt 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 3 aaGuns, 2 armour, 2 artilleries and 3 infantry moved from Trans-Jordan to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship and 1 carrier moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to Spain 4 fighters and 1 tactical_bomber moved from Portugal to Spain 1 battleship, 3 carriers, 1 cruiser and 1 fighter moved from 110 Sea Zone to 91 Sea Zone Place Units - British 3 mech_infantrys placed in Union of South Africa British undo move 1. 3 mech_infantrys placed in Union of South Africa 1 artillery and 1 infantry placed in Egypt 1 fighter placed in Egypt 1 fighter placed in United Kingdom 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 infantry placed in India 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
British : 2.17 Americans : -1.83 Neutral_True : 1.67 Chinese : 0.17 Japanese : -1.50
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy nothing; Remaining resources: 3 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians Non Combat Move - Italians 1 artillery and 3 infantry moved from France to Normandy Bordeaux 2 infantry moved from Southern France to Normandy Bordeaux 2 mech_infantrys moved from Slovakia Hungary to Romania 2 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Northwest Persia to Turkey Italians take Turkey from Neutral_True 2 armour and 1 mech_infantry moved from Northwest Persia to Iraq 1 fighter moved from Southern Italy to Iraq 1 infantry moved from Western Germany to Switzerland Italians take Switzerland from Neutral_True Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,4,2,2,6,3 Italians collect 8 PUs (8 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :