Went Max D in z27
Scramble to z99?
sorry i didnt gave myself 1 dice * 2
[dice 1d6]
[dice 1d6]
1d6: 5
1d6: 4
[dice 2d6]
vs
[dice 1d6]
2d6: 4, 6
1d6: 2
i retreat
Purchase Units - British
British buy 3 artilleries, 1 carrier and 3 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Hopei: 1 infantry
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Chahar: 1 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
Combat - British
Non Combat Move - British
1 aaGun and 2 infantry moved from Chahar to Hopei
1 fighter moved from Anhwe to Hopei
1 aaGun and 1 infantry moved from Burma to India
1 artillery moved from India to West India
1 infantry moved from India to West India
1 battleship and 1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 fighter moved from Gibraltar to Egypt
Place Units - British
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 carrier placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 95 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
allies in not so good position
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 infantry moved from Caucasus to Rostov
2 fighters moved from Western Germany to Southern Italy
2 mech_infantrys moved from Western Germany to Slovakia Hungary
Place Units - Italians
2 infantry placed in Southern Italy
Italians undo move 1.
2 infantry placed in Northern Italy
Italians undo move 1.
2 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,1,3,5,1,1
Italians collect 3 PUs (11 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from India to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 3 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters in Shan State, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
ANZAC win with 2 fighters remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Shan State to India
2 fighters moved from New South Wales to Queensland
1 fighter moved from 54 Sea Zone to Queensland
EDIT: 1 fighter moved from Queensland to 54 Sea Zone
1 aaGun and 1 artillery moved from New South Wales to Queensland
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 6 submarines moved from 33 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from India to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 3 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters in Shan State, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
ANZAC win with 2 fighters remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Shan State to India
2 fighters moved from New South Wales to Queensland
1 fighter moved from 54 Sea Zone to Queensland
EDIT: 1 fighter moved from Queensland to 54 Sea Zone
1 aaGun and 1 artillery moved from New South Wales to Queensland
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 6 submarines moved from 33 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
Germans take Iraq from British
2 infantry moved from Bryansk to Smolensk
1 fighter moved from Novgorod to Smolensk
2 infantry moved from Rostov to Tambov
1 infantry moved from Albania to Greece
1 infantry moved from Bulgaria to Greece
1 bomber moved from Novgorod to Greece
1 bomber moved from Novgorod to Tambov
1 fighter moved from Novgorod to Smolensk
10 infantry moved from Rostov to Volgograd
3 armour moved from Bryansk to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Archangel
3 mech_infantrys moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Bryansk to Archangel
1 armour moved from Bryansk to Archangel
2 mech_infantrys moved from Bryansk to Archangel
3 mech_infantrys moved from Bryansk to Volgograd
Combat - Germans
Battle in Greece
Germans attack with 1 bomber and 2 infantry
British defend with 1 marine
Germans roll dice for 1 bomber and 2 infantry in Greece, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 marine in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the British lost in Greece
Germans win, taking Greece from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 marine
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 armour, 10 infantry and 6 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 4 infantry
Germans roll dice for 3 armour, 10 infantry and 6 mech_infantrys in Volgograd, round 2 : 3/19 hits, 4.17 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 1/6 hits, 2.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 3 armour, 9 infantry and 6 mech_infantrys in Volgograd, round 3 : 3/18 hits, 4.00 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Archangel
Germans attack with 3 armour and 7 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 armour and 7 mech_infantrys in Archangel, round 2 : 2/10 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 1 infantry in Smolensk, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Archangel
2 mech_infantrys moved from Bryansk to Volgograd
5 armour and 15 mech_infantrys moved from Caucasus to Iraq
3 infantry moved from Northwest Persia to Iraq
3 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
2 infantry moved from Caucasus to Northwest Persia
8 artilleries moved from Bryansk to Rostov
3 artilleries moved from Ukraine to Rostov
1 bomber moved from Tambov to Rostov
1 bomber moved from Greece to Southern Italy
2 aaGuns, 2 artilleries, 3 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Smolensk to Novgorod
1 fighter moved from Smolensk to Novgorod
1 submarine moved from 125 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
Place Units - Germans
1 carrier, 1 destroyer, 1 fighter and 2 submarines placed in 112 Sea Zone
3 infantry placed in Normandy Bordeaux
3 infantry placed in Novgorod
3 artilleries placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,3,2,6,3,1
Germans collect 60 PUs (4 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -4.50
British : -0.33
Russians : -1.33
hold on, update coming
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
Germans take Iraq from British
2 infantry moved from Bryansk to Smolensk
1 fighter moved from Novgorod to Smolensk
2 infantry moved from Rostov to Tambov
1 infantry moved from Albania to Greece
1 infantry moved from Bulgaria to Greece
1 bomber moved from Novgorod to Greece
1 bomber moved from Novgorod to Tambov
1 fighter moved from Novgorod to Smolensk
10 infantry moved from Rostov to Volgograd
3 armour moved from Bryansk to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Archangel
3 mech_infantrys moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Bryansk to Archangel
1 armour moved from Bryansk to Archangel
2 mech_infantrys moved from Bryansk to Archangel
3 mech_infantrys moved from Bryansk to Volgograd
Combat - Germans
Battle in Greece
Germans attack with 1 bomber and 2 infantry
British defend with 1 marine
Germans roll dice for 1 bomber and 2 infantry in Greece, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 marine in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the British lost in Greece
Germans win, taking Greece from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 marine
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 armour, 10 infantry and 6 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 4 infantry
Germans roll dice for 3 armour, 10 infantry and 6 mech_infantrys in Volgograd, round 2 : 3/19 hits, 4.17 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 1/6 hits, 2.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 3 armour, 9 infantry and 6 mech_infantrys in Volgograd, round 3 : 3/18 hits, 4.00 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Archangel
Germans attack with 3 armour and 7 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 armour and 7 mech_infantrys in Archangel, round 2 : 2/10 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 1 infantry in Smolensk, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Archangel
2 mech_infantrys moved from Bryansk to Volgograd
5 armour and 15 mech_infantrys moved from Caucasus to Iraq
3 infantry moved from Northwest Persia to Iraq
3 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
2 infantry moved from Caucasus to Northwest Persia
8 artilleries moved from Bryansk to Rostov
3 artilleries moved from Ukraine to Rostov
1 bomber moved from Tambov to Rostov
1 bomber moved from Greece to Southern Italy
2 aaGuns, 2 artilleries, 3 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Smolensk to Novgorod
1 fighter moved from Smolensk to Novgorod
1 submarine moved from 125 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
Place Units - Germans
1 carrier, 1 destroyer, 1 fighter and 2 submarines placed in 112 Sea Zone
3 infantry placed in Normandy Bordeaux
3 infantry placed in Novgorod
3 artilleries placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,3,2,6,3,1
Germans collect 60 PUs (4 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -4.50
British : -0.33
Russians : -1.33
russia coming
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery and 3 infantry moved from Russia to Tambov
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery and 3 infantry in Tambov, round 4 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Samara
1 artillery moved from Vologda to Russia
1 infantry moved from Timguska to Urals
2 infantry moved from Russia to Vologda
1 aaGun moved from Russia to Samara
5 mech_infantrys moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
1 aaGun, 2 artilleries, 1 fighter and 33 infantry moved from Russia to Bryansk
1 fighter moved from Bryansk to Russia
5 mech_infantrys moved from Smolensk to Bryansk
1 infantry moved from Vologda to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
2 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
6 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -2.00
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Japan to Iwo Jima
1 tactical_bomber moved from 34 Sea Zone to Iwo Jima
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Yunnan to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 marine moved from Kwangsi to 36 Sea Zone
1 armour and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 armour, 2 battleships, 1 cruiser, 1 marine and 2 transports moved from 36 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from French Indo China to 36 Sea Zone
1 armour moved from 46 Sea Zone to New Guinea
1 fighter moved from Kwangsi to Kweichow
1 infantry moved from Jehol to Chahar
1 fighter moved from Kiangsu to Chahar
1 fighter moved from Kwangsi to Anhwe
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 bomber moved from Kwangsi to Guam
1 bomber moved from Kwangsi to Guam
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Anhwe
1 fighter moved from Kwangsi to Chahar
1 marine moved from 46 Sea Zone to New Guinea
1 fighter moved from Japan to Iwo Jima
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in New Guinea
Japanese attack with 1 armour, 1 infantry and 1 marine
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in New Guinea, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 marine in New Guinea, round 2 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Chahar
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Chahar, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 infantry in Chahar, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Guam
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Americans defend with 1 airfield and 1 marine
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Guam, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Iwo Jima
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 0/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Iwo Jima, round 3 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kiangsi to Hunan
2 carriers moved from 34 Sea Zone to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
1 destroyer moved from 34 Sea Zone to 17 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
5 carriers moved from 34 Sea Zone to 46 Sea Zone
2 carriers moved from 36 Sea Zone to 46 Sea Zone
9 fighters moved from 34 Sea Zone to 46 Sea Zone
1 cruiser moved from 34 Sea Zone to 46 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 17 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from 36 Sea Zone to 46 Sea Zone
3 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from Manchuria to Jehol
1 infantry moved from Shantung to Kiangsu
1 tactical_bomber moved from Anhwe to Kwangsi
2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
2 fighters moved from Chahar to Kiangsu
1 infantry moved from Manchuria to Jehol
2 bombers moved from Guam to Kiangsu
1 transport moved from 34 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : 0.00
Chinese : 0.33
Japanese : -5.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters and 6 submarines; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
3 fighters moved from Gibraltar to Spain
2 bombers moved from United Kingdom to Venezuela
2 infantry moved from British Guiana to Venezuela
3 artilleries, 5 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 85 Sea Zone
1 infantry and 1 mech_infantry moved from 85 Sea Zone to Uruguay
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Spain
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 25 Sea Zone to 5 Sea Zone
Combat - Americans
Battle in Uruguay
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Uruguay from Neutral_True with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Venezuela
Americans attack with 2 bombers and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 2 bombers and 2 infantry in Venezuela, round 2 : 2/4 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela
Americans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Spain
Americans attack with 3 artilleries, 8 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 3 artilleries, 8 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 4/19 hits, 7.33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 3 artilleries, 8 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 8/16 hits, 6.83 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 artilleries, 8 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 aaGun moved from Gibraltar to Spain
1 carrier moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Spain to Gibraltar
5 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
2 carriers, 2 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Midway to 54 Sea Zone
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Venezuela to Brazil
Place Units - Americans
2 fighters placed in Western United States
1 bomber placed in Eastern United States
2 destroyers and 6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : -1.83
Neutral_True : 2.00
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Hopei
Place Units - Chinese
1 infantry placed in Tsinghai
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters and 6 submarines; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
3 fighters moved from Gibraltar to Spain
2 bombers moved from United Kingdom to Venezuela
2 infantry moved from British Guiana to Venezuela
3 artilleries, 5 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 85 Sea Zone
1 infantry and 1 mech_infantry moved from 85 Sea Zone to Uruguay
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Spain
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 25 Sea Zone to 5 Sea Zone
Combat - Americans
Battle in Uruguay
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Uruguay from Neutral_True with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Venezuela
Americans attack with 2 bombers and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 2 bombers and 2 infantry in Venezuela, round 2 : 2/4 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela
Americans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Spain
Americans attack with 3 artilleries, 8 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 3 artilleries, 8 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 4/19 hits, 7.33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 3 artilleries, 8 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 8/16 hits, 6.83 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 artilleries, 8 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 aaGun moved from Gibraltar to Spain
1 carrier moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Spain to Gibraltar
5 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
2 carriers, 2 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Midway to 54 Sea Zone
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Venezuela to Brazil
Place Units - Americans
2 fighters placed in Western United States
1 bomber placed in Eastern United States
2 destroyers and 6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Hopei
Place Units - Chinese
1 infantry placed in Tsinghai
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from West India to Afghanistan
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
5 mech_infantrys moved from India to Afghanistan
1 artillery and 1 infantry moved from India to Burma
1 fighter and 2 infantry moved from Hopei to Anhwe
2 infantry moved from Trans-Jordan to Saudi Arabia
3 fighters and 1 tactical_bomber moved from Egypt to Saudi Arabia
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to Portugal
Combat - British
Battle in Saudi Arabia
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Saudi Arabia, round 2 : 3/6 hits, 2.50 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Afghanistan
British attack with 1 artillery, 1 infantry and 5 mech_infantrys
Neutral_True defend with 4 infantry
British roll dice for 1 artillery, 1 infantry and 5 mech_infantrys in Afghanistan, round 2 : 2/7 hits, 1.50 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Afghanistan
British roll dice for 1 artillery and 5 mech_infantrys in Afghanistan, round 3 : 2/6 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Afghanistan, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Afghanistan
British win, taking Afghanistan from Neutral_True with 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Neutral_True: 4 infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Portugal
British attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 3/7 hits, 3.33 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal
British win, taking Portugal from Neutral_True with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Anhwe
British attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anhwe
British roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Anhwe to Hopei
1 aaGun moved from Hopei to Chahar
1 aaGun moved from India to Burma
1 infantry moved from India to West India
3 fighters and 1 tactical_bomber moved from Saudi Arabia to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
3 aaGuns, 2 armour, 2 artilleries and 3 infantry moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship and 1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to Spain
4 fighters and 1 tactical_bomber moved from Portugal to Spain
1 battleship, 3 carriers, 1 cruiser and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
3 mech_infantrys placed in Union of South Africa
British undo move 1.
3 mech_infantrys placed in Union of South Africa
1 artillery and 1 infantry placed in Egypt
1 fighter placed in Egypt
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 infantry placed in India
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
British : 2.17
Americans : -1.83
Neutral_True : 1.67
Chinese : 0.17
Japanese : -1.50