Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 5 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 37 Sea Zone to 19 Sea Zone
5 fighters moved from Okinawa to 19 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 6 fighters and 2 submarines
Japanese defend with 2 battleships, 1 carrier and 3 cruisers
ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 carrier owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 6 fighters in 19 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 2 battleships and 3 cruisers in 19 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
1 fighter owned by the ANZAC, 1 battleship owned by the Japanese, 2 submarines owned by the ANZAC and 3 cruisers owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 5 fighters in 19 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 battleship in 19 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 19 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 60
Casualties for Japanese: 2 battleships, 1 carrier and 3 cruisers
Casualties for ANZAC: 2 fighters and 2 submarines
Non Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to Philippines
1 fighter moved from 19 Sea Zone to Philippines
1 fighter moved from 19 Sea Zone to Philippines
1 fighter moved from 19 Sea Zone to Philippines
1 infantry moved from French Indo China to Kwangsi
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 3 submarines
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 3 submarines
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 submarines placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 5 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 37 Sea Zone to 19 Sea Zone
5 fighters moved from Okinawa to 19 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 6 fighters and 2 submarines
Japanese defend with 2 battleships, 1 carrier and 3 cruisers
ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 carrier owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 6 fighters in 19 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 2 battleships and 3 cruisers in 19 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
1 fighter owned by the ANZAC, 1 battleship owned by the Japanese, 2 submarines owned by the ANZAC and 3 cruisers owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 5 fighters in 19 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 battleship in 19 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 19 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 60
Casualties for Japanese: 2 battleships, 1 carrier and 3 cruisers
Casualties for ANZAC: 2 fighters and 2 submarines
Non Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to Philippines
1 fighter moved from 19 Sea Zone to Philippines
1 fighter moved from 19 Sea Zone to Philippines
1 fighter moved from 19 Sea Zone to Philippines
1 infantry moved from French Indo China to Kwangsi
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 3 submarines
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 3 submarines
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 submarines placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Poland to Novgorod
1 armour moved from Bryansk to Novgorod
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Bryansk to Samara
Germans take Tambov from Russians
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
1 bomber moved from Bryansk to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 bomber moved from Bryansk to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Americans defend with 1 armour; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 4/8 hits, 3.67 expected hits
Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 113 Sea Zone
Germans attack with 2 bombers and 1 fighter
Russians defend with 1 cruiser
Germans roll dice for 2 bombers and 1 fighter in 113 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
2 bombers moved from 113 Sea Zone to Western Germany
1 fighter moved from 113 Sea Zone to Western Germany
7 mech_infantrys moved from Germany to Baltic States
2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States
3 aaGuns, 1 bomber, 5 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
Place Units - Germans
1 destroyer and 2 submarines placed in 113 Sea Zone
1 armour and 2 mech_infantrys placed in Ukraine
6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Germans collect 6 PUs from War Bonds; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Rocket attack in Volgograd does 3 damage to factory_minor owned by Germans
Rockets in Russia roll: 3
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Urals to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Samara
1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 fighter and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
Place Units - Russians
1 armour, 1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from Shantung to Jehol
Japanese take Jehol from Chinese
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Marshall Islands
Place Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 31 PUs; end with 32 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans : -1.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 armour, 1 artillery, 1 harbour, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Norway to Germany
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
3 armour, 1 artillery and 2 infantry moved from Norway to Finland
1 armour moved from Vyborg to Finland
2 fighters moved from Finland to Norway
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from 112 Sea Zone to Norway
1 armour, 2 artilleries, 2 fighters, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
1 harbour placed in Norway
3 armour placed in Norway
2 armour and 1 artillery placed in Finland
6 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
AA fire in Germany : : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
2 artilleries and 1 infantry moved from Anhwe to Jehol
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 fighter moved from Hunan to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Jehol, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 2 mech_infantrys in Jehol, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 artilleries and 1 fighter in Jehol, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
1 artillery moved from Hopei to Anhwe
1 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Kwangsi
1 artillery moved from Hunan to Anhwe
Place Units - Chinese
1 artillery placed in Yunnan
1 artillery placed in Shantung
1 artillery placed in Chahar
1 artillery placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 armour, 1 artillery, 1 harbour, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Norway to Germany
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
3 armour, 1 artillery and 2 infantry moved from Norway to Finland
1 armour moved from Vyborg to Finland
2 fighters moved from Finland to Norway
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from 112 Sea Zone to Norway
1 armour, 2 artilleries, 2 fighters, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
1 harbour placed in Norway
3 armour placed in Norway
2 armour and 1 artillery placed in Finland
6 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
2 artilleries and 1 infantry moved from Anhwe to Jehol
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 fighter moved from Hunan to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Jehol, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 2 mech_infantrys in Jehol, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 artilleries and 1 fighter in Jehol, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
1 artillery moved from Hopei to Anhwe
1 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Kwangsi
1 artillery moved from Hunan to Anhwe
Place Units - Chinese
1 artillery placed in Yunnan
1 artillery placed in Shantung
1 artillery placed in Chahar
1 artillery placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Iraq to Caucasus
2 fighters moved from Persia to Caucasus
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
Combat - British
Battle in Caucasus
British attack with 3 fighters and 2 mech_infantrys
Germans defend with 1 armour
British roll dice for 3 fighters and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour
Non Combat Move - British
3 fighters moved from Caucasus to Russia
1 armour and 2 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from Persia to Iraq
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Kiangsu to Jehol
2 infantry and 1 tactical_bomber moved from Anhwe to Jehol
1 aaGun moved from Anhwe to Jehol
1 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Jehol
1 aaGun and 1 infantry moved from Hunan to Kwangsi
2 infantry moved from Kwangsi to Kwangtung
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
1 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 armour, 1 artillery and 1 infantry placed in Persia
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Place Units - UK_Pacific
3 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 3 fighters
Combat Hit Differential Summary :
Germans : 0.50
British : 0.17
Chinese : -0.67
Japanese : 0.00
AA fire in Germany : : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Egypt to Tunisia
1 artillery and 1 infantry moved from Syria to Iraq
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 98 Sea Zone to 81 Sea Zone
1 battleship moved from 97 Sea Zone to 81 Sea Zone
1 cruiser moved from 97 Sea Zone to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from ANZAC
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters
British defend with 1 cruiser
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 81 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
British roll dice for 1 cruiser in 81 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 81 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Iraq
Italians attack with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Iraq, round 2 : 4/9 hits, 3.17 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tunisia to Libya
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Northern Italy
Italians undo move 1.
Italians undo move 2.
1 artillery and 2 mech_infantrys placed in Egypt
1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Italians collect 24 PUs; end with 24 PUs
Italians collect 3 PUs from War Bonds; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : -0.83
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
4 submarines moved from 54 Sea Zone to 26 Sea Zone
Combat - ANZAC
Battle in 26 Sea Zone
ANZAC attack with 4 submarines
Japanese defend with 2 destroyers, 2 submarines and 1 transport
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits
2 submarines owned by the ANZAC lost in 26 Sea Zone
ANZAC roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 26 Sea Zone
Japanese win with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is -18
Casualties for ANZAC: 4 submarines
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
3 submarines moved from 37 Sea Zone to 54 Sea Zone
4 fighters moved from Philippines to Queensland
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 2.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
4 submarines moved from 54 Sea Zone to 26 Sea Zone
Combat - ANZAC
Battle in 26 Sea Zone
ANZAC attack with 4 submarines
Japanese defend with 2 destroyers, 2 submarines and 1 transport
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits
2 submarines owned by the ANZAC lost in 26 Sea Zone
ANZAC roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 26 Sea Zone
Japanese win with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is -18
Casualties for ANZAC: 4 submarines
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
3 submarines moved from 37 Sea Zone to 54 Sea Zone
4 fighters moved from Philippines to Queensland
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 2.83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 66 PUs;
Germans buy 2 armour, 1 bomber, 1 fighter, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Novgorod
1 bomber moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 bomber moved from Western Germany to Finland
1 bomber moved from Ukraine to Russia
9 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
2 submarines moved from 113 Sea Zone to 115 Sea Zone
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 infantry moved from France to Normandy Bordeaux
Combat - Germans
Air Battle in Norway
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 66 PUs;
Germans buy 2 armour, 1 bomber, 1 fighter, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Novgorod
1 bomber moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 bomber moved from Western Germany to Finland
1 bomber moved from Ukraine to Russia
9 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
2 submarines moved from 113 Sea Zone to 115 Sea Zone
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 infantry moved from France to Normandy Bordeaux
Combat - Germans
Air Battle in Norway
Germans attacks with 2 units heading to Norway
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Russia
Germans attacks with 11 units heading to Russia
Russians launches 17 interceptors out of Russia
Attackers Fire, : 1/11 hits, 3.33 expected hits
Defenders Fire, : 2/17 hits, 2.83 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
1 fighter owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits, 0.17 expected hits
Bombing raid in Finland rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Finland causes 4 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 3 : 0/5 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 4 : 1/5 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 115 Sea Zone
Germans attack with 2 submarines
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Battle in Belarus
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans winGermans win with 2 submarines remaining, taking Belarus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
6 mech_infantrys moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
8 fighters moved from Russia to Ukraine
1 bomber moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
6 mech_infantrys moved from Germany to Baltic States
1 bomber and 1 fighter moved from Norway to Germany
2 infantry moved from Western Germany to Germany
2 aaGuns moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 bomber moved from Finland to Germany
Place Units - Germans
1 transport placed in 113 Sea Zone
1 bomber and 1 fighter placed in Germany
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
3 infantry placed in Novgorod
Germans undo move 2.
Germans undo move 4.
1 fighter and 2 infantry placed in Novgorod
1 infantry placed in France
1 bomber placed in Germany
Germans undo move 6.
1 bomber placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Germans collect 4 PUs from War Bonds; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : -4.33
Defenders Fire, : : -0.83
AA fire in Norway : : -0.17
Americans : -0.33
Attackers Fire, : : -2.33
AA fire in Finland : : -0.17
Russians : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 aaGun, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Rocket attack in Ukraine does 3 damage to factory_minor owned by Germans
Rockets in Russia roll: 3
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Samara to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
Combat - Russians
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Volgograd
Russians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour, 1 factory_minor and 3 mech_infantrys
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/7 hits, 2.67 expected hits
Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 4/6 hits, 2.50 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
1 armour owned by the Russians retreated to Tambov
Germans win with 3 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Germans: 3 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Bryansk
Place Units - Russians
1 aaGun, 2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 2.17
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from Japan to Okinawa
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
1 fighter and 1 tactical_bomber moved from Japan to Okinawa
Combat - Japanese
Battle in Midway
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 10 Sea Zone
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese win, taking Midway from Americans, taking 10 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Okinawa
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Okinawa, round 2 : 4/6 hits, 2.67 expected hits
ANZAC roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Okinawa
Japanese win, taking Okinawa from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 carrier and 2 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Okinawa to Japan
1 fighter and 1 tactical_bomber moved from Okinawa to 19 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Marshall Islands to Hawaiian Islands
2 tactical_bombers moved from Japan to Hawaiian Islands
2 destroyers moved from 26 Sea Zone to 25 Sea Zone
Place Units - Japanese
2 artilleries placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 76 PUs;
Americans buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from Gibraltar to 94 Sea Zone
Combat - Americans
Battle in Western Germany
Americans converts factory_major into different units
Battle in Denmark
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win, taking Western Germany from Germans, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Non Combat Move - Americans
6 armour, 4 artilleries and 4 infantry moved from Finland to Vyborg
3 armour moved from Norway to Vyborg
2 artilleries moved from Norway to Finland
2 fighters moved from Norway to Vyborg
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Vyborg
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
4 transports moved from 112 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Norway to Finland
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 5 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 5 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Eastern United States to Central United States
1 fighter moved from United Kingdom to Finland
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
1 artillery and 2 mech_infantrys placed in Finland
3 mech_infantrys placed in Norway
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,5
Americans collect 65 PUs (2 lost to blockades); end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Chahar to Jehol
1 infantry moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Anhwe to Yunnan
2 artilleries moved from Anhwe to Shantung
Place Units - Chinese
1 infantry placed in Shantung
2 infantry placed in Yunnan
2 infantry placed in Manchuria
1 infantry placed in Jehol
1 artillery and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 76 PUs;
Americans buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from Gibraltar to 94 Sea Zone
Combat - Americans
Battle in Western Germany
Americans converts factory_major into different units
Battle in Denmark
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win, taking Western Germany from Germans, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Non Combat Move - Americans
6 armour, 4 artilleries and 4 infantry moved from Finland to Vyborg
3 armour moved from Norway to Vyborg
2 artilleries moved from Norway to Finland
2 fighters moved from Norway to Vyborg
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Vyborg
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
4 transports moved from 112 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Norway to Finland
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 5 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 5 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Eastern United States to Central United States
1 fighter moved from United Kingdom to Finland
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
1 artillery and 2 mech_infantrys placed in Finland
3 mech_infantrys placed in Norway
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,5
Americans collect 65 PUs (2 lost to blockades); end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Chahar to Jehol
1 infantry moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Anhwe to Yunnan
2 artilleries moved from Anhwe to Shantung
Place Units - Chinese
1 infantry placed in Shantung
2 infantry placed in Yunnan
2 infantry placed in Manchuria
1 infantry placed in Jehol
1 artillery and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 2 armour, 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Jehol to Korea
UK_Pacific take Korea from Japanese
1 infantry moved from Jehol to Buyant-Uhaa
UK_Pacific take Buyant-Uhaa from Japanese
1 mech_infantry moved from Anhwe to Central Mongolia
UK_Pacific take Central Mongolia from Japanese
1 armour and 4 mech_infantrys moved from Eastern Persia to Iraq
3 fighters moved from India to Iraq
3 fighters moved from Russia to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Persia to Caucasus
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Iraq
Combat - British
Battle in Iraq
British attack with 3 armour, 1 artillery, 3 fighters, 1 infantry and 5 mech_infantrys
Italians defend with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry
British roll dice for 3 armour, 1 artillery, 3 fighters, 1 infantry and 5 mech_infantrys in Iraq, round 2 : 5/13 hits, 4.50 expected hits
Italians roll dice for 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Iraq, round 2 : 3/9 hits, 3.33 expected hits
1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
British roll dice for 3 armour, 1 artillery, 3 fighters and 3 mech_infantrys in Iraq, round 3 : 6/10 hits, 4.00 expected hits
Italians roll dice for 2 armour and 2 artilleries in Iraq, round 3 : 0/4 hits, 1.67 expected hits
2 artilleries owned by the Italians and 2 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 3 armour, 1 artillery, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 26
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Italians: 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Battle in Caucasus
British attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Caucasus to Russia
1 fighter moved from Caucasus to Persia
3 fighters moved from Iraq to Persia
1 cruiser moved from 80 Sea Zone to 76 Sea Zone
1 battleship, 1 carrier and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Belgian Congo to Rhodesia
2 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Yunnan to Sikang
1 tactical_bomber moved from Jehol to India
1 infantry moved from Jehol to Manchuria
1 armour moved from Anhwe to Buyant-Uhaa
1 aaGun and 1 infantry moved from Kwangsi to Kwangtung
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Place Units - British
2 armour and 1 artillery placed in Persia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Place Units - UK_Pacific
3 fighters placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,4
UK_Pacific collect 25 PUs (3 lost to blockades); end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 3 fighters
Combat Hit Differential Summary :
Germans : 0.17
British : 2.67
Italians : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
1 artillery moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 battleship and 2 cruisers moved from 81 Sea Zone to 76 Sea Zone
2 destroyers moved from 81 Sea Zone to 76 Sea Zone
1 carrier moved from 81 Sea Zone to 76 Sea Zone
2 fighters moved from 81 Sea Zone to 76 Sea Zone
1 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Libya to Western Germany
Combat - Italians
Battle in Morocco
Battle in 76 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters
British defend with 1 cruiser
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 76 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
British roll dice for 1 cruiser in 76 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 76 Sea Zone
Italians win, taking Morocco from Americans with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Western Germany
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Western Germany, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Western Germany, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
Italians win, taking Western Germany from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Western Germany to Southern Italy
1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 aaGun moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
2 transports moved from 81 Sea Zone to 97 Sea Zone
Place Units - Italians
4 submarines placed in 95 Sea Zone
3 mech_infantrys placed in Egypt
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 26 PUs
Italians collect 3 PUs from War Bonds; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians : -1.33
British : -0.50
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
8 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
4 fighters moved from Queensland to Celebes
Place Units - ANZAC
1 battleship and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :