Hi Markus
Enjoy your game with crockett :)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 69 PUs;
Germans buy 3 armour, 2 artilleries, 1 bomber and 3 fighters; Remaining resources: 1 PUs;
Combat Move - Germans
2 mech_infantrys moved from Belarus to Archangel
1 fighter moved from Novgorod to Archangel
3 tactical_bombers moved from Novgorod to Archangel
2 mech_infantrys moved from Belarus to Rostov
2 tactical_bombers moved from Western Ukraine to Rostov
2 fighters moved from Western Ukraine to Rostov
2 fighters moved from Western Ukraine to Rostov
1 fighter moved from Western Ukraine to Rostov
1 bomber moved from Western Ukraine to Archangel
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 3 transports
British defend with 1 destroyer; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 3 transports in 91 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Combat Hit Differential Summary :
Germans : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 69 PUs;
Germans buy 3 armour, 2 artilleries, 1 bomber and 3 fighters; Remaining resources: 1 PUs;
Combat Move - Germans
2 mech_infantrys moved from Belarus to Archangel
1 fighter moved from Novgorod to Archangel
3 tactical_bombers moved from Novgorod to Archangel
2 mech_infantrys moved from Belarus to Rostov
2 tactical_bombers moved from Western Ukraine to Rostov
2 fighters moved from Western Ukraine to Rostov
2 fighters moved from Western Ukraine to Rostov
1 fighter moved from Western Ukraine to Rostov
1 bomber moved from Western Ukraine to Archangel
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 3 transports
British defend with 1 destroyer; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 3 transports in 91 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
1 battleship owned by the Germans and 3 transports owned by the Germans retreated to 104 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 cruiser, 2 destroyers and 1 submarine
Casualties for British: 1 destroyer
Casualties for Americans: 1 carrier and 1 destroyer
Battle in Archangel
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Archangel, round 2 : 1/7 hits, 3.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
retreated to Archangel
Russians win with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 5 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 5 fighters, 2 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 3/9 hits, 5.00 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 5 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
2 fighters owned by the Americans forced to land in Gibraltar
Non Combat Move - Germans
1 bomber, 1 fighter and 3 tactical_bombers moved from Archangel to Bryansk
5 fighters and 2 tactical_bombers moved from Rostov to Bryansk
1 armour moved from Eastern Poland to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
2 infantry moved from Baltic States to Novgorod
1 bomber moved from Western Germany to Bryansk
Place Units - Germans
3 fighters placed in Novgorod
1 bomber placed in Germany
3 armour placed in Ukraine
2 artilleries placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 55 PUs
Germans collect 5 PUs from War Bonds; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -4.00
Americans : 0.67
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Rocket attack in Ukraine does 1 damage to factory_minor owned by Germans
Rockets in Russia roll: 1
Non Combat Move - Russians
1 armour moved from Archangel to Russia
1 infantry moved from Russia to Samara
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 1x factory_major; Remaining resources: 38 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 armour moved from Suiyuyan to Tsinghai
Japanese take Kansu from Chinese
Japanese take Tsinghai from Chinese
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 armour moved from Central Mongolia to Shensi
3 tactical_bombers moved from Anhwe to Yunnan
2 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Kweichow to Yunnan
1 mech_infantry moved from Suiyuyan to Shensi
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
Combat - Japanese
Battle in Shensi
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
British defend with 1 armour
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Yunnan
Japanese attack with 2 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 3 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 2 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 3/14 hits, 5.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 2 artilleries, 2 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
2 artilleries and 1 infantry moved from Chahar to Hopei
1 artillery moved from Central Mongolia to Suiyuyan
1 infantry moved from Manchuria to Jehol
2 bombers moved from Manchuria to Japan
1 aaGun moved from Kiangsi to Kwangsi
3 fighters moved from Anhwe to Japan
1 submarine moved from 20 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from Yunnan to Anhwe
2 tactical_bombers moved from Anhwe to Japan
Place Units - Japanese
1 armour and 1 mech_infantry placed in Kiangsu
1 fighter placed in Japan
3 mech_infantrys placed in Shantung
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 fighter placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from Gibraltar to 104 Sea Zone
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 104 Sea Zone
1 bomber moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Morocco
Battle in 104 Sea Zone
Americans attack with 4 fighters
Germans defend with 3 artilleries, 1 battleship, 3 infantry and 3 transports
Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
Germans roll dice for 1 battleship and 3 transports in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 104 Sea Zone
2 artilleries owned by the Germans, 2 infantry owned by the Germans and 2 transports owned by the Germans lost in 104 Sea Zone
Americans win, taking Morocco from Italians with 3 fighters remaining. Battle score for attacker is 52
Casualties for Americans: 1 fighter
Casualties for Germans: 3 artilleries, 1 battleship, 3 infantry and 3 transports
Battle in Kiangsu
Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kiangsu, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 3 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Kiangsu
Americans roll dice for 2 artilleries in Kiangsu, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kiangsu, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Western United States to Hawaiian Islands
2 armour and 2 infantry moved from Central United States to 101 Sea Zone
2 armour, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from France to United Kingdom
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 2 fighters and 2 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 0.33
AA fire in France : : -0.17
AA fire in Western Germany : : -0.17
Americans : -0.17
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 artilleries, 1 fighter and 12 infantry
Japanese defend with 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 7/16 hits, 4.00 expected hits
Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Yunnan, round 2 : 4/10 hits, 3.67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Yunnan, round 3 : 3/12 hits, 3.33 expected hits
Japanese roll dice for 2 armour and 1 artillery in Yunnan, round 3 : 0/3 hits, 1.33 expected hits
1 artillery owned by the Japanese and 2 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 30
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Kiangsu
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 2.67
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from Gibraltar to 104 Sea Zone
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 104 Sea Zone
1 bomber moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Morocco
Battle in 104 Sea Zone
Americans attack with 4 fighters
Germans defend with 3 artilleries, 1 battleship, 3 infantry and 3 transports
Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
Germans roll dice for 1 battleship and 3 transports in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 104 Sea Zone
2 artilleries owned by the Germans, 2 infantry owned by the Germans and 2 transports owned by the Germans lost in 104 Sea Zone
Americans win, taking Morocco from Italians with 3 fighters remaining. Battle score for attacker is 52
Casualties for Americans: 1 fighter
Casualties for Germans: 3 artilleries, 1 battleship, 3 infantry and 3 transports
Battle in Kiangsu
Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kiangsu, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 3 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Kiangsu
Americans roll dice for 2 artilleries in Kiangsu, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kiangsu, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Western United States to Hawaiian Islands
2 armour and 2 infantry moved from Central United States to 101 Sea Zone
2 armour, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from France to United Kingdom
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 2 fighters and 2 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 artilleries, 1 fighter and 12 infantry
Japanese defend with 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 7/16 hits, 4.00 expected hits
Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Yunnan, round 2 : 4/10 hits, 3.67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Yunnan, round 3 : 3/12 hits, 3.33 expected hits
Japanese roll dice for 2 armour and 1 artillery in Yunnan, round 3 : 0/3 hits, 1.33 expected hits
1 artillery owned by the Japanese and 2 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 30
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Kiangsu
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British buy 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Szechwan to Hunan
Chinese take Hunan from Japanese
1 armour and 2 mech_infantrys moved from Szechwan to Kweichow
1 mech_infantry and 1 tactical_bomber moved from Burma to Kweichow
1 mech_infantry moved from Iraq to Egypt
1 artillery moved from Persia to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Alexandria to Egypt
1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Midway to Shantung
Combat - British
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits, 0.17 expected hits
Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Shantung causes 4 damage total.
Battle in Egypt
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 2 artilleries, 1 harbour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1.50 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Egypt, round 2 : 2/3 hits, 1.00 expected hits
2 artilleries owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 2 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Kweichow
British attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 2 mech_infantrys
British roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 1 armour and 2 mech_infantrys
Non Combat Move - British
1 tactical_bomber moved from Kweichow to Burma
1 bomber moved from Shantung to Yunnan
1 infantry moved from Shan State to Yunnan
1 aaGun moved from Burma to Yunnan
3 fighters moved from Iraq to Russia
2 fighters moved from Persia to Russia
1 artillery moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 armour, 2 infantry and 3 mech_infantrys moved from India to Burma
1 infantry moved from Italian Somaliland to British Somaliland
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Iraq to 81 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Place Units - British
2 fighters and 1 mech_infantry placed in Persia
1 mech_infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,4,5
British collect 29 PUs (3 lost to blockades); end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Place Units - UK_Pacific
1 armour, 1 fighter, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33
British : 1.17
Italians : 1.00
AA fire in France : : -0.17
AA fire in Western Germany : : -0.17
Americans : -0.17
AA fire in Shantung : : -0.17
Chinese : 2.67
Japanese : 1.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Algeria to Morocco
1 bomber moved from Greece to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from Ukraine to Caucasus
Italians take Caucasus from Russians
1 armour moved from Ukraine to Caucasus
Combat - Italians
Battle in Alexandria
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - ANZAC
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 submarine and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 submarine and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 45 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major, 6x factory_minor, 1x factory_minor; Remaining resources: 61 PUs;
Germans buy 3 armour, 1 artillery, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
16 armour, 5 artilleries, 2 bombers, 6 fighters, 23 infantry, 20 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
2 mech_infantrys moved from Rostov to Russia
3 armour moved from Ukraine to Russia
3 fighters moved from Novgorod to Russia
1 bomber moved from Germany to Russia
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major, 6x factory_minor, 1x factory_minor; Remaining resources: 61 PUs;
Germans buy 3 armour, 1 artillery, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
16 armour, 5 artilleries, 2 bombers, 6 fighters, 23 infantry, 20 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
2 mech_infantrys moved from Rostov to Russia
3 armour moved from Ukraine to Russia
3 fighters moved from Novgorod to Russia
1 bomber moved from Germany to Russia
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Russia
Germans attack with 19 armour, 5 artilleries, 3 bombers, 9 fighters, 23 infantry, 22 mech_infantrys and 5 tactical_bombers
British defend with 14 fighters; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 3 fighters, 55 infantry and 1 tactical_bomber
AA fire in Russia : 2/12 hits, 2.00 expected hits
2 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 19 armour, 5 artilleries, 3 bombers, 9 fighters, 23 infantry, 22 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 26/84 hits, 29.50 expected hits
Russians roll dice for 4 aaGuns, 1 armour, 3 artilleries, 17 fighters, 55 infantry and 1 tactical_bomber in Russia, round 2 : 37/77 hits, 31.67 expected hits
22 infantry owned by the Russians, 23 infantry owned by the Germans, 4 aaGuns owned by the Russians and 14 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 19 armour, 5 artilleries, 3 bombers, 9 fighters, 8 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 27/47 hits, 23.33 expected hits
Russians roll dice for 1 armour, 3 artilleries, 17 fighters, 33 infantry and 1 tactical_bomber in Russia, round 3 : 30/55 hits, 24.33 expected hits
27 infantry owned by the Russians, 5 artilleries owned by the Germans, 17 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia
2 armour owned by the Germans retreated to Bryansk
Russians win with 1 armour, 3 artilleries, 17 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is -134
Casualties for Germans: 17 armour, 5 artilleries, 23 infantry, 22 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 4 aaGuns and 49 infantry
Non Combat Move - Germans
3 bombers, 9 fighters and 3 tactical_bombers moved from Russia to Bryansk
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
Place Units - Germans
3 armour placed in Ukraine
3 fighters placed in Novgorod
1 artillery and 2 infantry placed in France
1 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 2 infantry placed in Western Germany
Germans undo move 4.
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Germans collect 1 PU from War Bonds; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.00
Germans : 0.17
Russians : 11.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 aaGun, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Rocket attack in Ukraine does 6 damage to factory_minor owned by Germans
Rockets in Russia roll: 6
1 armour moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
Combat - Russians
Battle in Archangel
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Samara to Russia
Place Units - Russians
1 aaGun, 3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 41 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 cruiser, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 1 infantry moved from Hopei to Kweichow
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kiangsu
2 armour moved from Shensi to Yunnan
Japanese take Szechwan from Chinese
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Kwangsi to Yunnan
2 fighters and 3 tactical_bombers moved from Anhwe to Yunnan
2 bombers moved from Japan to Yunnan
1 armour moved from Tsinghai to Kazakhstan
Japanese take Novosibirsk from Russians
Japanese take Kazakhstan from Russians
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 20 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 armour and 1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Kiangsu
Combat - Japanese
Battle in Aleutian Islands
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Americans defend with 3 transports; ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese, 1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 19 Sea Zone
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Casualties for Americans: 3 transports
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 3 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun, 1 bomber and 1 infantry; Chinese defend with 3 artilleries and 8 infantry
AA fire in Yunnan : 0/3 hits, 0.50 expected hits
Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 9/14 hits, 6.83 expected hits
Chinese roll dice for 1 aaGun, 3 artilleries, 1 bomber and 9 infantry in Yunnan, round 2 : 7/13 hits, 4.17 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 aaGun owned by the British, 3 armour owned by the Japanese, 1 bomber owned by the British and 7 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Chinese win with 3 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for British: 1 aaGun and 1 bomber
Casualties for Chinese: 7 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Americans defend with 1 artillery; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kiangsu, round 2 : 3/9 hits, 4.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 1 infantry
British defend with 1 armour
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Kiangsu to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
1 aaGun moved from Kwangsi to Kwangtung
2 bombers moved from Yunnan to Anhwe
2 fighters and 3 tactical_bombers moved from Yunnan to Anhwe
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Jehol to Anhwe
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : 0.83
ANZAC : -0.17
AA fire in Yunnan : : -0.50
Chinese : 3.33
Japanese : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Norway
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
3 fighters moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Hawaiian Islands to Caroline Islands
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 5 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
2 artilleries moved from Yunnan to Hunan
1 fighter moved from Burma to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries and 1 fighter
Japanese defend with 1 armour
Chinese roll dice for 2 artilleries and 1 fighter in Hunan, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -1.83
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Norway
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
3 fighters moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Hawaiian Islands to Caroline Islands
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 5 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
2 artilleries moved from Yunnan to Hunan
1 fighter moved from Burma to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries and 1 fighter
Japanese defend with 1 armour
Chinese roll dice for 2 artilleries and 1 fighter in Hunan, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
14 fighters moved from Russia to Ukraine
1 tactical_bomber moved from 81 Sea Zone to Caucasus
2 fighters and 1 mech_infantry moved from Persia to Caucasus
1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
1 armour and 1 mech_infantry moved from Burma to Kweichow
1 armour moved from Burma to Kweichow
1 mech_infantry moved from Burma to Kweichow
1 fighter moved from India to Caucasus
Combat - British
Battle in Ukraine
British attack with 14 fighters
Germans defend with 3 armour and 1 factory_minor
British roll dice for 14 fighters in Ukraine, round 2 : 8/14 hits, 7.00 expected hits
Germans roll dice for 3 armour in Ukraine, round 2 : 2/3 hits, 1.50 expected hits
3 armour owned by the Germans and 2 fighters owned by the British lost in Ukraine
British win with 12 fighters remaining. Battle score for attacker is -2
Casualties for British: 2 fighters
Casualties for Germans: 3 armour
Battle in Kweichow
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 2 artilleries
British roll dice for 2 armour and 2 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Egypt
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 2 artilleries, 1 harbour and 2 infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 2 artilleries in Egypt, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 4 : 0/3 hits, 0.83 expected hits
Italians roll dice for 2 artilleries in Egypt, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 5 : 1/3 hits, 0.83 expected hits
Italians roll dice for 2 artilleries in Egypt, round 5 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Egypt
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 6 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Egypt, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Egypt
British roll dice for 1 artillery and 1 mech_infantry in Egypt, round 7 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Egypt, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Egypt, round 8 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Egypt, round 8 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Battle in Caucasus
British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 armour
British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 2.33 expected hits
Italians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits
1 mech_infantry owned by the British, 1 tactical_bomber owned by the British and 2 armour owned by the Italians lost in Caucasus
British win with 3 fighters remaining. Battle score for attacker is -3
Casualties for British: 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 2 armour
Non Combat Move - British
2 fighters moved from Caucasus to Russia
12 fighters moved from Ukraine to Russia
1 fighter moved from Caucasus to Persia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 aaGun and 7 infantry moved from Burma to Yunnan
1 armour, 1 infantry and 2 mech_infantrys moved from India to Burma
1 armour and 2 mech_infantrys moved from Burma to Yunnan
1 destroyer moved from 39 Sea Zone to 45 Sea Zone
Place Units - British
1 destroyer placed in 110 Sea Zone
1 armour and 2 fighters placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,2,5,6,3,3
British collect 27 PUs (5 lost to blockades); end with 27 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.50
British : -0.50
Italians : -1.33
Americans : -0.33
Chinese : -1.83
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 artilleries, 1 cruiser, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Greece to Egypt
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Alexandria to Egypt
1 fighter moved from 98 Sea Zone to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
British defend with 1 artillery, 1 harbour and 1 mech_infantry
Italians roll dice for 2 cruisers in Egypt, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Greece
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
4 transports moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 cruiser placed in 97 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
4 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Italians collect 2 PUs from War Bonds; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
Combat - ANZAC
Battle in Okinawa
Battle in Formosa
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 fighter placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :