Hi Markus
Enjoy your game with crockett :)
Let’s roll!
Test summary from TripleA, engine version: 1.9, time: 12:15:48 PM
Savegame
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding Technology War Bonds for Germans
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
1 armour moved from Greater Southern Germany to France
Combat - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding Technology War Bonds for Germans
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
1 armour moved from Greater Southern Germany to France
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 fighter and 2 submarines
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 1 bomber and 1 fighter in 111 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone
Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 battleship owned by the British lost in 111 Sea Zone
Germans roll dice for 1 battleship, 1 bomber and 1 fighter in 111 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
British roll dice for 1 fighter in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone
Germans win with 1 battleship, 1 bomber and 1 submarine remaining. Battle score for attacker is 34
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 3 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.00 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.00 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in France
Germans attack with 4 armour, 2 artilleries, 1 fighter, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 0/2 hits, 0.33 expected hits
Germans roll dice for 4 armour, 2 artilleries, 1 fighter, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 7/16 hits, 5.50 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 2/11 hits, 4.33 expected hits
1 aaGun owned by the French, 2 infantry owned by the Germans and 6 infantry owned by the French lost in France
Germans roll dice for 4 armour, 2 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 6/14 hits, 5.17 expected hits
French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 0/5 hits, 2.33 expected hits
1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 4 armour, 2 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 47
Casualties for Germans: 2 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 bomber moved from 111 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from France to Western Germany
1 tactical_bomber moved from France to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 infantry moved from Norway to Finland
1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland
1 aaGun moved from Germany to Poland
2 armour, 2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Western Germany
Place Units - Germans
1 destroyer placed in 112 Sea Zone
3 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 57 PUs
Germans collect 1 PU from War Bonds; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 5.00
British : 1.17
French : -5.67
AA fire in France : : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 aaGun, 1 artillery and 6 infantry moved from Novgorod to Belarus
3 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
2 infantry moved from Caucasus to Rostov
Place Units - Russians
1 fighter and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Adding Technology Long Range Aircraft for Japanese
EDIT: Adding Technology Airborne_Forces for Japanese
EDIT: Turning off Edit Mode
Japanese buy 1 armour, 2 artilleries and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing Technology Airborne_Forces for Japanese
EDIT: Adding Technology Super subs for Japanese
EDIT: Adding Technology Airborne_Forces for Japanese
EDIT: Removing Technology Super subs for Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding Technology Super subs for Japanese
EDIT: Removing Technology Airborne_Forces for Japanese
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
4 infantry moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Formosa to Yunnan
1 fighter moved from Okinawa to Hunan
2 bombers moved from Japan to Yunnan
Combat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 7/9 hits, 4.00 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Kwangsi to Kiangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kiangsi
1 aaGun moved from Manchuria to Amur
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from Japan to Manchuria
1 fighter moved from Korea to Manchuria
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 armour and 2 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : 3.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers and 1 destroyer; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 fighter moved from Philippines to 30 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to Midway
1 fighter moved from Western United States to Midway
1 transport moved from 26 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Central United States to Eastern United States
1 armour and 3 mech_infantrys moved from Central United States to Western United States
1 transport moved from 9 Sea Zone to 10 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers and 1 destroyer; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 fighter moved from Philippines to 30 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to Midway
1 fighter moved from Western United States to Midway
1 transport moved from 26 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Central United States to Eastern United States
1 armour and 3 mech_infantrys moved from Central United States to Western United States
1 transport moved from 9 Sea Zone to 10 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Adding Technology Jet Power for Americans
EDIT: Adding Technology Long Range Aircraft for British
EDIT: Adding Technology Long Range Aircraft for UK_Pacific
EDIT: Turning off Edit Mode
British buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits
1 cruiser owned by the Italians, 1 cruiser owned by the British and 2 fighters owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/6 hits, 3.17 expected hits
Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 47
Casualties for British: 1 cruiser
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
Non Combat Move - British
1 fighter moved from 96 Sea Zone to Egypt
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Burma to India
3 aaGuns, 1 artillery and 4 infantry moved from India to Burma
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 carrier moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from 97 Sea Zone to Egypt
1 tactical_bomber moved from 97 Sea Zone to Egypt
1 fighter moved from 97 Sea Zone to Egypt
2 fighters moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 transport moved from 109 Sea Zone to 106 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 aaGun and 2 infantry moved from Scotland to United Kingdom
Place Units - British
8 infantry placed in United Kingdom
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 0.17
Italians : -2.50
Chinese : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Research Technology - Italians
Turning on Edit Mode
EDIT: Adding Technology Shipyards for Italians
EDIT: Adding Technology War Bonds for Italians
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
2 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Albania to Yugoslavia
1 armour moved from Albania to Yugoslavia
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to Kenya
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Yugoslavia
Italians attack with 2 armour, 2 artilleries and 3 infantry
Neutral_Allies defend with 5 infantry
Italians roll dice for 2 armour, 2 artilleries and 3 infantry in Yugoslavia, round 2 : 2/7 hits, 2.50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Yugoslavia, round 3 : 3/5 hits, 2.00 expected hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 2 armour and 2 artilleries remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 1/6 hits, 1.67 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 artillery and 3 infantry moved from Tobruk to Libya
1 bomber moved from 97 Sea Zone to Southern Italy
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Italians undo move 1.
1 infantry placed in Northern Italy
1 artillery placed in Southern Italy
Italians undo move 3.
Italians undo move 1.
Italians undo move 1.
1 artillery and 2 infantry placed in Southern Italy
Italians undo move 1.
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Italians collect 6 PUs from War Bonds; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : -0.33
French : -0.33
Neutral_Allies : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to Northern Territory
2 fighters moved from New Zealand to Queensland
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to Northern Territory
2 fighters moved from New Zealand to Queensland
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Morocco to Algeria
1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding Technology Jet Power for Germans
EDIT: Turning off Edit Mode
Germans buy 1 armour, 1 fighter and 13 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Romania to Eastern Poland
3 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
3 artilleries and 14 infantry moved from Poland to Eastern Poland
3 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
2 artilleries and 2 infantry moved from France to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 bomber moved from Western Germany to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Germans attack with 2 artilleries and 3 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 3 infantry in Southern France, round 2 : 1/5 hits, 1.50 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the French lost in Southern France
Germans roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 2/3 hits, 1.00 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is -2
Casualties for Germans: 3 infantry
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
1 artillery moved from Normandy Bordeaux to France
4 armour and 4 mech_infantrys moved from France to Germany
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 battleship moved from 111 Sea Zone to 112 Sea Zone
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Holland Belgium to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Poland
3 tactical_bombers moved from Western Germany to Poland
1 bomber moved from Western Germany to Poland
2 tactical_bombers moved from Holland Belgium to Poland
Place Units - Germans
1 fighter placed in Western Germany
1 armour and 9 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Germans collect 2 PUs from War Bonds; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.50
French : 2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Rocket attack in Western Germany does 1 damage to factory_major owned by Germans
Rockets in Novgorod roll: 1
3 fighters and 7 infantry moved from Novgorod to Karelia
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Western Ukraine to Bessarabia
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
12 infantry moved from Buryatia to Amur
Combat - Russians
Battle in Bessarabia
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 15 infantry
Japanese defend with 1 aaGun, 1 artillery, 10 infantry and 1 mech_infantry
Russians roll dice for 15 infantry in Amur, round 2 : 1/15 hits, 2.50 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 10 infantry and 1 mech_infantry in Amur, round 2 : 1/12 hits, 4.00 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Amur
Russians roll dice for 14 infantry in Amur, round 3 : 5/14 hits, 2.33 expected hits
Japanese roll dice for 1 artillery, 10 infantry and 1 mech_infantry in Amur, round 3 : 2/12 hits, 4.00 expected hits
5 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Russians roll dice for 12 infantry in Amur, round 4 : 2/12 hits, 2.00 expected hits
Japanese roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Amur, round 4 : 1/7 hits, 2.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians roll dice for 11 infantry in Amur, round 5 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Amur, round 5 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians roll dice for 10 infantry in Amur, round 6 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Amur, round 6 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
8 infantry owned by the Russians retreated to Ulaanbaatar
Japanese win with 1 artillery remaining. Battle score for attacker is 18
Casualties for Russians: 7 infantry
Casualties for Japanese: 1 aaGun, 10 infantry and 1 mech_infantry
Battle in Karelia
Russians attack with 3 fighters and 7 infantry
Germans defend with 7 infantry
Russians roll dice for 3 fighters and 7 infantry in Karelia, round 2 : 2/10 hits, 2.67 expected hits
Germans roll dice for 7 infantry in Karelia, round 2 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 3 fighters and 4 infantry in Karelia, round 3 : 3/7 hits, 2.17 expected hits
Germans roll dice for 5 infantry in Karelia, round 3 : 4/5 hits, 1.67 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
retreated to Karelia
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 7 infantry
Casualties for Germans: 5 infantry
Non Combat Move - Russians
3 fighters moved from Karelia to Russia
1 aaGun, 1 artillery and 9 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
4 infantry moved from Russia to Bryansk
1 aaGun moved from Novgorod to Archangel
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Ulaanbaatar
2 aaGuns moved from Buryatia to Ulaanbaatar
6 infantry moved from Yakut S.S.R. to Ulaanbaatar
Place Units - Russians
9 infantry placed in Russia
1 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 2.67
Russians : 3.00
Japanese : -6.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Hunan to Yunnan
2 bombers, 4 fighters and 3 tactical_bombers moved from Kiangsi to Yunnan
2 artilleries and 6 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 armour moved from Siberia to Amur
Japanese take Sakha from Russians
1 fighter moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 9/13 hits, 6.67 expected hits
Chinese roll dice for 6 infantry in Yunnan, round 2 : 5/6 hits, 2.00 expected hits
2 fighters owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Japanese: 1 artillery, 2 fighters and 2 infantry
Casualties for Chinese: 6 infantry
Non Combat Move - Japanese
2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Kiangsi
3 fighters, 1 infantry and 2 tactical_bombers moved from Manchuria to Amur
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 5 Sea Zone to Amur
Place Units - Japanese
1 factory_minor placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese : 3.00
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 battleship, 1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Sikang
6 infantry moved from Szechwan to Sikang
Place Units - Chinese
3 artilleries and 1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 battleship, 1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Sikang
6 infantry moved from Szechwan to Sikang
Place Units - Chinese
3 artilleries and 1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 96 Sea Zone to 94 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Persia to Iraq
1 bomber and 2 fighters moved from Egypt to Iraq
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
Combat - British
Battle in 94 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in Iraq
British attack with 1 armour, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/9 hits, 3.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma
1 fighter moved from India to Persia
2 fighters moved from Iraq to Persia
1 bomber moved from Iraq to India
1 tactical_bomber moved from Iraq to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Eire to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 96 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
1 factory_minor placed in Persia
2 fighters and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
British : 0.33
Chinese : 1.17
Neutral_Axis : 0.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour moved from Yugoslavia to Greece
4 infantry moved from Bulgaria to Greece
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 artillery and 3 infantry moved from Libya to Tobruk
1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from Kenya to Belgian Congo
1 infantry moved from Bulgaria to Greece
1 bomber moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in Greece
Italians attack with 2 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour and 5 infantry in Greece, round 2 : 2/7 hits, 1.83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 2 armour and 5 infantry in Greece, round 3 : 2/7 hits, 1.83 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Battle in Tobruk
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the French and 1 cruiser owned by the French lost in 96 Sea Zone
Italians win with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Belgian Congo
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 3 : 2/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Algeria, round 2 : 2/6 hits, 1.67 expected hits
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
2 artilleries moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
Place Units - Italians
1 cruiser and 1 transport placed in 95 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Italians collect 5 PUs from War Bonds; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 2.00
British : -0.33
French : -1.50
Neutral_Allies : -1.00