@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 cruiser and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Queensland to Caroline Islands 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 fighter placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
ANZAC : 0.50 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 cruiser and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Queensland to Caroline Islands 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 fighter placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from Gibraltar to United Kingdom Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.50 -
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 69 PUs; Germans buy 3 armour, 2 artilleries, 1 bomber and 3 fighters; Remaining resources: 1 PUs; Combat Move - Germans 2 mech_infantrys moved from Belarus to Archangel 1 fighter moved from Novgorod to Archangel 3 tactical_bombers moved from Novgorod to Archangel 2 mech_infantrys moved from Belarus to Rostov 2 tactical_bombers moved from Western Ukraine to Rostov 2 fighters moved from Western Ukraine to Rostov 2 fighters moved from Western Ukraine to Rostov 1 fighter moved from Western Ukraine to Rostov 1 bomber moved from Western Ukraine to Archangel 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 3 transports moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 3 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 3 transports British defend with 1 destroyer; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 3 transports in 91 Sea Zone, round 2 : 2/4 hits, 1.83 expected hitsCombat Hit Differential Summary :
Germans : -0.17 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 69 PUs; Germans buy 3 armour, 2 artilleries, 1 bomber and 3 fighters; Remaining resources: 1 PUs; Combat Move - Germans 2 mech_infantrys moved from Belarus to Archangel 1 fighter moved from Novgorod to Archangel 3 tactical_bombers moved from Novgorod to Archangel 2 mech_infantrys moved from Belarus to Rostov 2 tactical_bombers moved from Western Ukraine to Rostov 2 fighters moved from Western Ukraine to Rostov 2 fighters moved from Western Ukraine to Rostov 1 fighter moved from Western Ukraine to Rostov 1 bomber moved from Western Ukraine to Archangel 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 3 transports moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 3 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 3 transports British defend with 1 destroyer; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 3 transports in 91 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone 1 battleship owned by the Germans and 3 transports owned by the Germans retreated to 104 Sea Zone Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -2 Casualties for Germans: 1 cruiser, 2 destroyers and 1 submarine Casualties for British: 1 destroyer Casualties for Americans: 1 carrier and 1 destroyer Battle in Archangel Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 3 tactical_bombers Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Archangel, round 2 : 1/7 hits, 3.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel retreated to Archangel Russians win with 1 armour remaining. Battle score for attacker is -4 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 mech_infantry Battle in Rostov Germans attack with 5 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 mech_infantry Germans roll dice for 5 fighters, 2 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 3/9 hits, 5.00 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 5 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry 2 fighters owned by the Americans forced to land in Gibraltar Non Combat Move - Germans 1 bomber, 1 fighter and 3 tactical_bombers moved from Archangel to Bryansk 5 fighters and 2 tactical_bombers moved from Rostov to Bryansk 1 armour moved from Eastern Poland to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 2 infantry moved from Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 3 armour moved from Novgorod to Bryansk 2 infantry moved from Baltic States to Novgorod 1 bomber moved from Western Germany to Bryansk Place Units - Germans 3 fighters placed in Novgorod 1 bomber placed in Germany 3 armour placed in Ukraine 2 artilleries placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 55 PUs Germans collect 5 PUs from War Bonds; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : -4.00 Americans : 0.67 Russians : 0.83 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Rocket attack in Ukraine does 1 damage to factory_minor owned by Germans Rockets in Russia roll: 1 Non Combat Move - Russians 1 armour moved from Archangel to Russia 1 infantry moved from Russia to Samara Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 1x factory_major; Remaining resources: 38 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsi to Kwangtung Japanese take Kwangtung from UK_Pacific 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 1 armour moved from Suiyuyan to Tsinghai Japanese take Kansu from Chinese Japanese take Tsinghai from Chinese 1 artillery moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 2 armour moved from Central Mongolia to Shensi 3 tactical_bombers moved from Anhwe to Yunnan 2 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Kweichow to Yunnan 1 mech_infantry moved from Suiyuyan to Shensi 1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi Combat - Japanese Battle in Shensi Japanese attack with 2 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys British defend with 1 armour Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Yunnan Japanese attack with 2 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 3 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 2 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 3/14 hits, 5.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 2 artilleries, 2 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 2 artilleries and 1 infantry moved from Chahar to Hopei 1 artillery moved from Central Mongolia to Suiyuyan 1 infantry moved from Manchuria to Jehol 2 bombers moved from Manchuria to Japan 1 aaGun moved from Kiangsi to Kwangsi 3 fighters moved from Anhwe to Japan 1 submarine moved from 20 Sea Zone to 6 Sea Zone 3 tactical_bombers moved from Yunnan to Anhwe 2 tactical_bombers moved from Anhwe to Japan Place Units - Japanese 1 armour and 1 mech_infantry placed in Kiangsu 1 fighter placed in Japan 3 mech_infantrys placed in Shantung Japanese undo move 3. Japanese undo move 2. Japanese undo move 1. 1 fighter placed in Japan 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese : 0.17 Japanese : -1.67 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 2 fighters moved from Gibraltar to 104 Sea Zone 1 bomber moved from United Kingdom to Western Germany 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to 104 Sea Zone 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Morocco Battle in 104 Sea Zone Americans attack with 4 fighters Germans defend with 3 artilleries, 1 battleship, 3 infantry and 3 transports Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits Germans roll dice for 1 battleship and 3 transports in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 104 Sea Zone 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 2 transports owned by the Germans lost in 104 Sea Zone Americans win, taking Morocco from Italians with 3 fighters remaining. Battle score for attacker is 52 Casualties for Americans: 1 fighter Casualties for Germans: 3 artilleries, 1 battleship, 3 infantry and 3 transports Battle in Kiangsu Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kiangsu, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 3 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Kiangsu Americans roll dice for 2 artilleries in Kiangsu, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Kiangsu, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Japanese: 1 armour and 2 mech_infantrys Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Western United States to Hawaiian Islands 2 armour and 2 infantry moved from Central United States to 101 Sea Zone 2 armour, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 104 Sea Zone to Gibraltar 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from France to United Kingdom 1 destroyer moved from 26 Sea Zone to 30 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 armour, 1 artillery, 2 fighters and 2 infantry placed in Eastern United States 1 carrier placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : 0.33 AA fire in France : : -0.17 AA fire in Western Germany : : -0.17 Americans : -0.17 Japanese : 1.50 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries, 1 fighter and 12 infantry Japanese defend with 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 7/16 hits, 4.00 expected hits Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Yunnan, round 2 : 4/10 hits, 3.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Yunnan, round 3 : 3/12 hits, 3.33 expected hits Japanese roll dice for 2 armour and 1 artillery in Yunnan, round 3 : 0/3 hits, 1.33 expected hits 1 artillery owned by the Japanese and 2 armour owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 30 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 1 infantry placed in Kiangsu 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : 2.67 Japanese : -1.00 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 2 fighters moved from Gibraltar to 104 Sea Zone 1 bomber moved from United Kingdom to Western Germany 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to 104 Sea Zone 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Morocco Battle in 104 Sea Zone Americans attack with 4 fighters Germans defend with 3 artilleries, 1 battleship, 3 infantry and 3 transports Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits Germans roll dice for 1 battleship and 3 transports in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 104 Sea Zone 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 2 transports owned by the Germans lost in 104 Sea Zone Americans win, taking Morocco from Italians with 3 fighters remaining. Battle score for attacker is 52 Casualties for Americans: 1 fighter Casualties for Germans: 3 artilleries, 1 battleship, 3 infantry and 3 transports Battle in Kiangsu Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kiangsu, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 3 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Kiangsu Americans roll dice for 2 artilleries in Kiangsu, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Kiangsu, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Japanese: 1 armour and 2 mech_infantrys Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Western United States to Hawaiian Islands 2 armour and 2 infantry moved from Central United States to 101 Sea Zone 2 armour, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 104 Sea Zone to Gibraltar 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from France to United Kingdom 1 destroyer moved from 26 Sea Zone to 30 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 armour, 1 artillery, 2 fighters and 2 infantry placed in Eastern United States 1 carrier placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries, 1 fighter and 12 infantry Japanese defend with 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 7/16 hits, 4.00 expected hits Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Yunnan, round 2 : 4/10 hits, 3.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Yunnan, round 3 : 3/12 hits, 3.33 expected hits Japanese roll dice for 2 armour and 1 artillery in Yunnan, round 3 : 0/3 hits, 1.33 expected hits 1 artillery owned by the Japanese and 2 armour owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 30 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 1 infantry placed in Kiangsu 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Szechwan to Hunan Chinese take Hunan from Japanese 1 armour and 2 mech_infantrys moved from Szechwan to Kweichow 1 mech_infantry and 1 tactical_bomber moved from Burma to Kweichow 1 mech_infantry moved from Iraq to Egypt 1 artillery moved from Persia to 80 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Alexandria to Egypt 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 bomber moved from Midway to Shantung Combat - British Strategic bombing raid in Shantung AA fire in Shantung : 0/1 hits, 0.17 expected hits Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Shantung causes 4 damage total. Battle in Egypt British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 2 artilleries, 1 harbour and 1 infantry British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1.50 expected hits Italians roll dice for 2 artilleries and 1 infantry in Egypt, round 2 : 2/3 hits, 1.00 expected hits 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for British: 2 infantry Casualties for Italians: 2 artilleries and 1 infantry Battle in Kweichow British attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour and 2 mech_infantrys British roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 3 mech_infantrys Casualties for Japanese: 1 armour and 2 mech_infantrys Non Combat Move - British 1 tactical_bomber moved from Kweichow to Burma 1 bomber moved from Shantung to Yunnan 1 infantry moved from Shan State to Yunnan 1 aaGun moved from Burma to Yunnan 3 fighters moved from Iraq to Russia 2 fighters moved from Persia to Russia 1 artillery moved from Rhodesia to Tanganyika Territory 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 armour, 2 infantry and 3 mech_infantrys moved from India to Burma 1 infantry moved from Italian Somaliland to British Somaliland 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 carrier moved from 80 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from Iraq to 81 Sea Zone 1 infantry moved from Iraq to Trans-Jordan 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Place Units - British 2 fighters and 1 mech_infantry placed in Persia 1 mech_infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,4,5 British collect 29 PUs (3 lost to blockades); end with 29 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs Place Units - UK_Pacific 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Some Units in India change ownership: 1 armour, 1 fighter, 1 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Germans : 0.33 British : 1.17 Italians : 1.00 AA fire in France : : -0.17 AA fire in Western Germany : : -0.17 Americans : -0.17 AA fire in Shantung : : -0.17 Chinese : 2.67 Japanese : 1.50 -
TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Algeria to Morocco 1 bomber moved from Greece to Egypt 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from Greece to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 carrier moved from 95 Sea Zone to 98 Sea Zone 1 armour moved from Ukraine to Caucasus Italians take Caucasus from Russians 1 armour moved from Ukraine to Caucasus Combat - Italians Battle in AlexandriaCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - ANZACCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - ANZAC Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 submarine and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 aaGun moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 37 Sea Zone to 54 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - ANZAC Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 submarine and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 aaGun moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 37 Sea Zone to 54 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 45 Sea Zone 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major, 6x factory_minor, 1x factory_minor; Remaining resources: 61 PUs; Germans buy 3 armour, 1 artillery, 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 16 armour, 5 artilleries, 2 bombers, 6 fighters, 23 infantry, 20 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia 2 mech_infantrys moved from Rostov to Russia 3 armour moved from Ukraine to Russia 3 fighters moved from Novgorod to Russia 1 bomber moved from Germany to Russia 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major, 6x factory_minor, 1x factory_minor; Remaining resources: 61 PUs; Germans buy 3 armour, 1 artillery, 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 16 armour, 5 artilleries, 2 bombers, 6 fighters, 23 infantry, 20 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia 2 mech_infantrys moved from Rostov to Russia 3 armour moved from Ukraine to Russia 3 fighters moved from Novgorod to Russia 1 bomber moved from Germany to Russia 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians Combat - Germans Battle in Russia Germans attack with 19 armour, 5 artilleries, 3 bombers, 9 fighters, 23 infantry, 22 mech_infantrys and 5 tactical_bombers British defend with 14 fighters; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 3 fighters, 55 infantry and 1 tactical_bomber AA fire in Russia : 2/12 hits, 2.00 expected hits 2 tactical_bombers owned by the Germans lost in Russia Germans roll dice for 19 armour, 5 artilleries, 3 bombers, 9 fighters, 23 infantry, 22 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 26/84 hits, 29.50 expected hits Russians roll dice for 4 aaGuns, 1 armour, 3 artilleries, 17 fighters, 55 infantry and 1 tactical_bomber in Russia, round 2 : 37/77 hits, 31.67 expected hits 22 infantry owned by the Russians, 23 infantry owned by the Germans, 4 aaGuns owned by the Russians and 14 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 19 armour, 5 artilleries, 3 bombers, 9 fighters, 8 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 27/47 hits, 23.33 expected hits Russians roll dice for 1 armour, 3 artilleries, 17 fighters, 33 infantry and 1 tactical_bomber in Russia, round 3 : 30/55 hits, 24.33 expected hits 27 infantry owned by the Russians, 5 artilleries owned by the Germans, 17 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia 2 armour owned by the Germans retreated to Bryansk Russians win with 1 armour, 3 artilleries, 17 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is -134 Casualties for Germans: 17 armour, 5 artilleries, 23 infantry, 22 mech_infantrys and 2 tactical_bombers Casualties for Russians: 4 aaGuns and 49 infantry Non Combat Move - Germans 3 bombers, 9 fighters and 3 tactical_bombers moved from Russia to Bryansk 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France Place Units - Germans 3 armour placed in Ukraine 3 fighters placed in Novgorod 1 artillery and 2 infantry placed in France 1 infantry placed in Western Germany Germans undo move 3. 1 artillery and 2 infantry placed in Western Germany Germans undo move 4. 1 artillery and 2 infantry placed in France Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Germans collect 1 PU from War Bonds; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.00 Germans : 0.17 Russians : 11.00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 aaGun, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Rocket attack in Ukraine does 6 damage to factory_minor owned by Germans Rockets in Russia roll: 6 1 armour moved from Russia to Archangel 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans Combat - Russians Battle in Archangel Russians attack with 1 armour and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Samara to Russia Place Units - Russians 1 aaGun, 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.83 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 41 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 1 cruiser, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 1 infantry moved from Hopei to Kweichow 1 artillery moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kiangsu 2 armour moved from Shensi to Yunnan Japanese take Szechwan from Chinese 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Kwangsi to Yunnan 2 fighters and 3 tactical_bombers moved from Anhwe to Yunnan 2 bombers moved from Japan to Yunnan 1 armour moved from Tsinghai to Kazakhstan Japanese take Novosibirsk from Russians Japanese take Kazakhstan from Russians 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 20 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 armour and 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Shantung to Kiangsu Combat - Japanese Battle in Aleutian Islands Battle in 19 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Americans defend with 3 transports; ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese, 1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 19 Sea Zone 2 transports owned by the Americans lost in 19 Sea Zone Japanese win, taking Aleutian Islands from Americans with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Casualties for Americans: 3 transports Battle in 20 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Yunnan Japanese attack with 3 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers British defend with 1 aaGun, 1 bomber and 1 infantry; Chinese defend with 3 artilleries and 8 infantry AA fire in Yunnan : 0/3 hits, 0.50 expected hits Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 9/14 hits, 6.83 expected hits Chinese roll dice for 1 aaGun, 3 artilleries, 1 bomber and 9 infantry in Yunnan, round 2 : 7/13 hits, 4.17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 aaGun owned by the British, 3 armour owned by the Japanese, 1 bomber owned by the British and 7 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Chinese win with 3 artilleries and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys Casualties for British: 1 aaGun and 1 bomber Casualties for Chinese: 7 infantry Battle in Kiangsu Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Americans defend with 1 artillery; Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kiangsu, round 2 : 3/9 hits, 4.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 armour and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Kweichow Japanese attack with 2 artilleries and 1 infantry British defend with 1 armour Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Kiangsu to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan 1 aaGun moved from Kwangsi to Kwangtung 2 bombers moved from Yunnan to Anhwe 2 fighters and 3 tactical_bombers moved from Yunnan to Anhwe 1 artillery moved from Suiyuyan to Shensi 1 infantry moved from Jehol to Anhwe Place Units - Japanese 1 armour and 2 mech_infantrys placed in Shantung 1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans : 0.83 ANZAC : -0.17 AA fire in Yunnan : : -0.50 Chinese : 3.33 Japanese : 2.17 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Norway Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 20 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 3 fighters moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 3 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Hawaiian Islands to Caroline Islands 1 destroyer moved from 30 Sea Zone to 33 Sea Zone Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 artillery and 5 infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans : -0.33 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese 2 artilleries moved from Yunnan to Hunan 1 fighter moved from Burma to Hunan Combat - Chinese Battle in Hunan Chinese attack with 2 artilleries and 1 fighter Japanese defend with 1 armour Chinese roll dice for 2 artilleries and 1 fighter in Hunan, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 artillery Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : -1.83 Japanese : -0.50 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Norway Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 20 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 3 fighters moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 3 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Hawaiian Islands to Caroline Islands 1 destroyer moved from 30 Sea Zone to 33 Sea Zone Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 artillery and 5 infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese 2 artilleries moved from Yunnan to Hunan 1 fighter moved from Burma to Hunan Combat - Chinese Battle in Hunan Chinese attack with 2 artilleries and 1 fighter Japanese defend with 1 armour Chinese roll dice for 2 artilleries and 1 fighter in Hunan, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 artillery Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 14 fighters moved from Russia to Ukraine 1 tactical_bomber moved from 81 Sea Zone to Caucasus 2 fighters and 1 mech_infantry moved from Persia to Caucasus 1 mech_infantry moved from Belgian Congo to Egypt 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 artillery moved from Tanganyika Territory to 72 Sea Zone 1 artillery and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from British Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 mech_infantry moved from Burma to Kwangsi Chinese take Kwangsi from Japanese 1 armour and 1 mech_infantry moved from Burma to Kweichow 1 armour moved from Burma to Kweichow 1 mech_infantry moved from Burma to Kweichow 1 fighter moved from India to Caucasus Combat - British Battle in Ukraine British attack with 14 fighters Germans defend with 3 armour and 1 factory_minor British roll dice for 14 fighters in Ukraine, round 2 : 8/14 hits, 7.00 expected hits Germans roll dice for 3 armour in Ukraine, round 2 : 2/3 hits, 1.50 expected hits 3 armour owned by the Germans and 2 fighters owned by the British lost in Ukraine British win with 12 fighters remaining. Battle score for attacker is -2 Casualties for British: 2 fighters Casualties for Germans: 3 armour Battle in Kweichow British attack with 2 armour and 2 mech_infantrys Japanese defend with 2 artilleries British roll dice for 2 armour and 2 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 artilleries in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Battle in Egypt British attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 2 artilleries, 1 harbour and 2 infantry British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 2 artilleries in Egypt, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 2 artilleries in Egypt, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 5 : 1/3 hits, 0.83 expected hits Italians roll dice for 2 artilleries in Egypt, round 5 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Egypt British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 6 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Egypt, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt British roll dice for 1 artillery and 1 mech_infantry in Egypt, round 7 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Egypt, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Egypt, round 8 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Egypt, round 8 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Italians: 2 artilleries and 2 infantry Battle in Caucasus British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 armour British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 2.33 expected hits Italians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British and 2 armour owned by the Italians lost in Caucasus British win with 3 fighters remaining. Battle score for attacker is -3 Casualties for British: 1 mech_infantry and 1 tactical_bomber Casualties for Italians: 2 armour Non Combat Move - British 2 fighters moved from Caucasus to Russia 12 fighters moved from Ukraine to Russia 1 fighter moved from Caucasus to Persia 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 aaGun and 7 infantry moved from Burma to Yunnan 1 armour, 1 infantry and 2 mech_infantrys moved from India to Burma 1 armour and 2 mech_infantrys moved from Burma to Yunnan 1 destroyer moved from 39 Sea Zone to 45 Sea Zone Place Units - British 1 destroyer placed in 110 Sea Zone 1 armour and 2 fighters placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,2,5,6,3,3 British collect 27 PUs (5 lost to blockades); end with 27 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrysCombat Hit Differential Summary :
Germans : 0.50 British : -0.50 Italians : -1.33 Americans : -0.33 Chinese : -1.83 Japanese : -1.50





