@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - British
2 infantry moved from Burma to Shan State
3 fighters moved from India to Shan State
1 bomber moved from Trans-Jordan to 95 Sea Zone
1 fighter moved from Algeria to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
Combat Hit Differential Summary :
@Pejon_88 Scramble i SZ95 och OOL?
Ingen scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from Gibraltar to Tunisia
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Queensland to New Guinea
Combat - Americans
Battle in Tunisia
Americans attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/9 hits, 3,17 expected hits
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/7 hits, 2,50 expected hits
3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Tunisia, round 3 : 3/6 hits, 2,50 expected hits
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tunisia, round 3 : 0/4 hits, 1,50 expected hits
1 mech_infantry owned by the Italians and 2 artilleries owned by the Italians lost in Tunisia
Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Tunisia, round 4 : 2/6 hits, 2,50 expected hits
Italians roll dice for 1 armour in Tunisia, round 4 : 1/1 hits, 0,50 expected hits
1 artillery owned by the Americans and 1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Battle in New Guinea
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in New Guinea, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Tunisia to 94 Sea Zone
1 carrier moved from 91 Sea Zone to 94 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from Queensland to New Zealand
1 bomber moved from New Guinea to New Zealand
1 artillery and 3 infantry moved from Queensland to New South Wales
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 13 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 aaGun moved from Central United States to Western United States
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Central United States
1 fighter placed in Eastern United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
3 fighters moved from India to Shan State
1 bomber moved from Trans-Jordan to 95 Sea Zone
1 fighter moved from Algeria to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
Combat - British
Battle in 95 Sea Zone
British attack with 1 bomber and 3 fighters
Italians defend with 1 carrier
British roll dice for 1 bomber and 3 fighters in 95 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Italians roll dice for 1 carrier in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Italians lost in 95 Sea Zone
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 16
Casualties for Italians: 1 carrier
Battle in Shan State
British attack with 3 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 3 fighters and 2 infantry in Shan State, round 2 : 3/5 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
3 fighters moved from Shan State to India
3 aaGuns, 6 artilleries, 8 infantry and 1 mech_infantry moved from Burma to India
1 transport moved from 76 Sea Zone to 71 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
1 tactical_bomber moved from Persia to India
3 infantry and 1 tactical_bomber moved from Persia to Iraq
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from India to West India
1 carrier moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 95 Sea Zone to Tunisia
2 fighters moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from 95 Sea Zone to Egypt
1 infantry moved from Quebec to 106 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 fighter placed in United Kingdom
2 infantry and 1 mech_infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Italians : -0,83
British : 1,00
Americans : -0,17
Chinese : 1,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 4 infantry moved from Bulgaria to Romania
1 fighter moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Western Germany
2 armour and 4 mech_infantrys moved from Western Ukraine to Belarus
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 4 infantry moved from Bulgaria to Romania
1 fighter moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Western Germany
2 armour and 4 mech_infantrys moved from Western Ukraine to Belarus
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 18 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Två italienska fig i Rom.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 13 Sea Zone
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 52 Sea Zone
2 aaGuns, 3 artilleries, 3 fighters and 2 infantry moved from Queensland to New South Wales
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5,1,6,2,4
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 13 Sea Zone
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 52 Sea Zone
2 aaGuns, 3 artilleries, 3 fighters and 2 infantry moved from Queensland to New South Wales
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5,1,6,2,4
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 6 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Bryansk
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 artillery moved from Belarus to Smolensk
3 infantry moved from Vologda to Novosibirsk
1 infantry moved from Belarus to Smolensk
1 artillery and 4 infantry moved from Caucasus to Volgograd
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Novosibirsk
3 infantry moved from Caucasus to Kazakhstan
4 armour moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Caucasus to Kazakhstan
2 armour moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Caucasus to Kazakhstan
7 mech_infantrys moved from Urals to Novosibirsk
1 artillery moved from Caucasus to Volgograd
2 artilleries moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Belarus to Smolensk
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 3 artilleries
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,67 expected hits
Russians roll dice for 3 artilleries in Bryansk, round 2 : 0/3 hits, 1,00 expected hits
2 artilleries owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bryansk, round 3 : 2/5 hits, 1,67 expected hits
Russians roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking 125 Sea Zone from British, taking Bryansk from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 artilleries
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour, 3 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 3 infantry and 7 mech_infantrys in Novosibirsk, round 2 : 1/11 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 1/6 hits, 1,67 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 artilleries and 4 infantry in Volgograd, round 3 : 1/6 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 artilleries and 2 infantry in Volgograd, round 4 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Germans: 3 infantry
Battle in Kazakhstan
Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 6/16 hits, 5,33 expected hits
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 4 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 5 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Archangel to Vologda
5 infantry moved from Novgorod to Belarus
8 mech_infantrys moved from Eastern Poland to Belarus
8 mech_infantrys moved from Belarus to Archangel
4 armour moved from Caucasus to Novosibirsk
2 mech_infantrys moved from Caucasus to Kazakhstan
8 mech_infantrys moved from Caucasus to Novosibirsk
3 aaGuns and 8 infantry moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Kazakhstan to Novosibirsk
1 fighter moved from Western Germany to Southern Italy
2 fighters moved from 112 Sea Zone to Western Germany
1 bomber moved from Bryansk to Novgorod
2 armour and 6 mech_infantrys moved from Ukraine to Belarus
1 aaGun moved from Western Ukraine to Ukraine
2 fighters moved from Western Germany to Belarus
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 112 Sea Zone
1 infantry moved from France to Western Germany
Place Units - Germans
1 bomber, 1 infantry and 1 tactical_bomber placed in Western Germany
8 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -2,83
Russians : -1,00
Nu får du vara försiktig med Moskva.
@trulpen Yes, man måste alltid ligga på gränsen med Sovjet känns det som.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Rostov to Caucasus
2 artilleries and 3 infantry moved from Rostov to Ukraine
3 infantry moved from Rostov to Volgograd
2 artilleries and 39 infantry moved from Rostov to Bryansk
4 fighters and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 4 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 5 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Germans: 1 aaGun and 3 infantry
Battle in Volgograd
Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_minor and 1 infantry
Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/8 hits, 3,17 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 39 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries and 39 infantry in Bryansk, round 2 : 6/41 hits, 7,50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 39 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Caucasus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 4 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 aaGun moved from Rostov to Caucasus
3 aaGuns moved from Rostov to Bryansk
3 artilleries moved from Tambov to Russia
1 artillery moved from Samara to Russia
3 infantry moved from Russia to Samara
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 12 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 aaGuns and 12 infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,33
Russians : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 13 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
3 infantry moved from French Indo China to Shan State
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Szechwan to Sikang
1 bomber moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Suiyuyan
1 fighter moved from Yunnan to Sikang
1 infantry moved from Shensi to Tsinghai
1 bomber moved from Yunnan to Tsinghai
8 artilleries moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
4 infantry moved from Yunnan to Shan State
Combat - Japanese
Battle in New Britain
Battle in Solomon Islands
Battle in New Guinea
Japanese attack with 1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers in New Guinea, round 2 : 6/12 hits, 5,67 expected hits
ANZAC roll dice for 1 mech_infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in New Guinea
Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking New Guinea from ANZAC with 1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Sumatra, round 2 : 3/6 hits, 3,00 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 8 artilleries and 7 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 8 artilleries and 7 infantry in Shan State, round 2 : 5/16 hits, 5,50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 8 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Sikang, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 46 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Suiyuyan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Sikang to Shensi
1 infantry moved from Yunnan to Szechwan
2 aaGuns moved from Yunnan to Shan State
1 bomber moved from Sikang to Kweichow
1 bomber moved from Tsinghai to Kweichow
3 infantry moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Sumatra to 41 Sea Zone
2 carriers moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 42 Sea Zone to 46 Sea Zone
3 carriers moved from 33 Sea Zone to 49 Sea Zone
1 carrier moved from 33 Sea Zone to 47 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 carrier moved from 33 Sea Zone to 46 Sea Zone
1 carrier moved from 33 Sea Zone to 49 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
2 transports moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 49 Sea Zone
1 fighter moved from New Guinea to 47 Sea Zone
2 fighters and 3 tactical_bombers moved from New Guinea to 49 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 78 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 49 Sea Zone
1 destroyer moved from 33 Sea Zone to 47 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
4 infantry and 1 marine placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Chinese : -0,33
UK_Pacific : 0,67
Japanese : 0,17
@trulpenplay Hehe, ja det här blir sannerligen tufft ;)
Dina timmar med AAA har sannerligen burit frukt och med all rätt!
Mycket imponerad av ditt Japanspel. Inte bara öppningen utan även hur du utnyttjade mitt, minst sagt, svagare spel i Stilla Havet! Såg att AD gjorde liknande öppning mot dig med massa transporter som USA och med framgång så ville testa. Sedan är det lite klassillnad AD vs. mig så hans utförande och uppföljning var nog betydligt vassare! Japans flotta blev helt mongostor på ett par rundor med de köp du gjort.
Tycker det var rätt att slå mot Italiens flotta i det läget som var, men det är inte självklart förstås.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 artillery and 1 mech_infantry moved from Tunisia to 94 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to Spain
1 fighter moved from 91 Sea Zone to Spain
2 fighters moved from 94 Sea Zone to Spain
1 artillery, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 91 Sea Zone
1 artillery and 1 mech_infantry moved from 91 Sea Zone to Spain
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Western United States to Spain
Combat - Americans
Battle in Spain
Americans attack with 4 artilleries, 1 bomber, 3 fighters, 4 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 4 artilleries, 1 bomber, 3 fighters, 4 infantry and 2 mech_infantrys in Spain, round 2 : 7/14 hits, 5,17 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 4 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 carrier moved from 94 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Spain to Gibraltar
3 fighters moved from Spain to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 battleship, 5 carriers, 3 cruisers, 4 destroyers and 3 submarines moved from 13 Sea Zone to 26 Sea Zone
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from New Zealand to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from New Zealand to New South Wales
1 fighter moved from Western United States to 26 Sea Zone
Place Units - Americans
1 artillery and 6 infantry placed in Central United States
1 transport placed in 101 Sea Zone
4 fighters placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 1,83
Neutral_True : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : -0,50
Japanese : 0,33
@Pejon_88 Det här knullspelet :D
3 gången jag tappar plan tror jag i småstrider.
@Pejon_88 said in L20 #1 trulpen (X) vs Pejon88 (A+8) BM3:
@Pejon_88 Det här knullspelet :D
3 gången jag tappar plan tror jag i småstrider.
Suger balle.