L20 #1 trulpen (X) vs Misterblue (A) BM3


  • TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 armour moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
            1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
    
        Combat - ANZAC
            Battle in Solomon Islands
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
                ANZAC win, taking Solomon Islands from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            6 infantry moved from Queensland to South Australia
            2 submarines moved from 33 Sea Zone to 6 Sea Zone
            1 cruiser moved from 17 Sea Zone to 6 Sea Zone
            6 fighters moved from Caroline Islands to Korea
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 armour moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
            1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
    
        Combat - ANZAC
            Battle in Solomon Islands
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
                ANZAC win, taking Solomon Islands from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            6 infantry moved from Queensland to South Australia
            2 submarines moved from 33 Sea Zone to 6 Sea Zone
            1 cruiser moved from 17 Sea Zone to 6 Sea Zone
            6 fighters moved from Caroline Islands to Korea
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - French
            French repair damage of 4x factory_minor; Remaining resources: 23 PUs; 
            French buy 1 fighter and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            5 infantry moved from France to Western Germany
            2 fighters moved from Algeria to Western Germany
    
        Place Units - French
            1 fighter and 2 infantry placed in France
            2 infantry placed in Southern France
    
        Turn Complete - French
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,2,2,5
            French collect 16 PUs (1 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : 0,67
    

    Savegame


  • Jo jag har börjat spela ett parti och lyckats klanta till mig med grund reglerna. :)


  • TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Germany to Slovakia Hungary
            1 fighter moved from Germany to Slovakia Hungary
            1 artillery and 3 infantry moved from Germany to Poland
            1 bomber moved from Germany to Poland
            1 artillery and 2 infantry moved from Germany to Greater Southern Germany
    
        Combat - Germans
            Battle in Greater Southern Germany
                Germans attack with 1 artillery and 2 infantry
                British defend with 1 aaGun, 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 2 : 0/3 hits, 0,83 expected hits
                    British roll dice for 1 aaGun, 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 3 : 0/3 hits, 0,83 expected hits
                    British roll dice for 1 aaGun, 1 artillery and 1 infantry in Greater Southern Germany, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Greater Southern Germany
                    Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 4 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 aaGun, 1 artillery and 1 infantry in Greater Southern Germany, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 5 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 aaGun, 1 artillery and 1 infantry in Greater Southern Germany, round 5 : 2/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Greater Southern Germany
                British win with 1 aaGun, 1 artillery and 1 infantry remaining. Battle score for attacker is -10
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Poland
                Germans attack with 1 artillery, 1 bomber and 3 infantry
                Russians defend with 2 armour and 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Poland, round 2 : 4/5 hits, 1,67 expected hits
                    Russians roll dice for 2 armour and 1 mech_infantry in Poland, round 2 : 3/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 3 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 3 infantry
                Casualties for Russians: 2 armour and 1 mech_infantry
            Battle in Slovakia Hungary
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1,33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 3 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Slovakia Hungary, round 3 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Slovakia Hungary, round 4 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 armour in Slovakia Hungary, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                    Germans roll dice for 1 artillery and 1 fighter in Slovakia Hungary, round 5 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 armour in Slovakia Hungary, round 5 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 artillery and 1 fighter in Slovakia Hungary, round 6 : 2/2 hits, 0,83 expected hits
                    Russians roll dice for 1 armour in Slovakia Hungary, round 6 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 artillery owned by the Germans lost in Slovakia Hungary
                Germans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            1 fighter moved from Slovakia Hungary to Germany
            1 bomber moved from Poland to Germany
    
        Place Units - Germans
            7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Germans : -3,17
    British : 0,33
    Russians : 1,50
    

    Savegame


  • TripleA Move Summary: Russians round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_minor; Remaining resources: 104 PUs; 
            Russians buy 4 armour, 6 artilleries, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Novgorod to Poland
            1 tactical_bomber moved from Northern Italy to Poland
            1 armour and 1 mech_infantry moved from Greece to Bulgaria
            1 armour and 1 mech_infantry moved from Albania to Yugoslavia
                  Russians take Yugoslavia from Italians
            1 armour and 1 mech_infantry moved from Yugoslavia to Bulgaria
            1 armour moved from Romania to Bulgaria
            3 bombers moved from Northern Italy to Germany
            2 mech_infantrys moved from Tsinghai to Shensi
            2 mech_infantrys moved from Suiyuyan to Hopei
            2 mech_infantrys moved from Chahar to Anhwe
            2 mech_infantrys moved from Chahar to Shantung
            1 mech_infantry moved from Chahar to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Siberia to Amur
                  Russians take Amur from Japanese
            1 bomber moved from Chahar to Kiangsu
            1 bomber moved from Russia to Hopei
            1 bomber moved from Russia to Anhwe
            1 fighter moved from Chahar to Shantung
            1 bomber moved from Chahar to Shensi
            1 fighter moved from Northern Italy to Germany
            1 fighter moved from Northern Italy to Poland
    

    Savegame


  • TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_minor; Remaining resources: 104 PUs; 
            Russians buy 4 armour, 6 artilleries, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Novgorod to Poland
            1 tactical_bomber moved from Northern Italy to Poland
            1 armour and 1 mech_infantry moved from Greece to Bulgaria
            1 armour and 1 mech_infantry moved from Albania to Yugoslavia
                  Russians take Yugoslavia from Italians
            1 armour and 1 mech_infantry moved from Yugoslavia to Bulgaria
            1 armour moved from Romania to Bulgaria
            3 bombers moved from Northern Italy to Germany
            2 mech_infantrys moved from Tsinghai to Shensi
            2 mech_infantrys moved from Suiyuyan to Hopei
            2 mech_infantrys moved from Chahar to Anhwe
            2 mech_infantrys moved from Chahar to Shantung
            1 mech_infantry moved from Chahar to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Siberia to Amur
                  Russians take Amur from Japanese
            1 bomber moved from Chahar to Kiangsu
            1 bomber moved from Russia to Hopei
            1 bomber moved from Russia to Anhwe
            1 fighter moved from Chahar to Shantung
            1 bomber moved from Chahar to Shensi
            1 fighter moved from Northern Italy to Germany
            1 fighter moved from Northern Italy to Poland
    
        Combat - Russians
            Air Battle in Germany
                Russians attacks with 4 units heading to Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Kiangsu
                    AA fire in Kiangsu : 0/1 hits, 0,17 expected hits
                Bombing raid in Kiangsu rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 5 damage total. 
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/3 hits, 0,50 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 3,8 and causes: 11 damage to unit: factory_major
                Bombing raid in Germany causes 11 damage total. 
            Battle in Hopei
                Russians attack with 1 bomber and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 mech_infantrys in Hopei, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Hopei
                Russians win, taking Hopei from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Poland
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 0/4 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Poland, round 3 : 0/4 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Poland, round 4 : 0/4 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery in Poland, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Poland
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Poland, round 5 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in Poland, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 artillery
            Battle in Shantung
                Russians attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Shantung, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Shantung, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Shantung
                    Russians roll dice for 1 fighter and 1 mech_infantry in Shantung, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 mech_infantry in Shantung, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                Russians win, taking Shantung from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Bulgaria
                Russians attack with 3 armour and 2 mech_infantrys
                Italians defend with 1 infantry
                    Russians roll dice for 3 armour and 2 mech_infantrys in Bulgaria, round 2 : 2/5 hits, 1,83 expected hits
                    Italians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bulgaria
                Russians win, taking Bulgaria from Italians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Anhwe
                Russians attack with 1 bomber and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 mech_infantrys in Anhwe, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Russians win, taking Anhwe from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Russians attack with 1 bomber and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Shensi
                Russians win, taking Shensi from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Russians
            1 bomber moved from Kiangsu to Chahar
            1 fighter moved from Shantung to Chahar
            1 bomber moved from Anhwe to Chahar
            1 bomber moved from Hopei to Chahar
            1 bomber moved from Shensi to Chahar
            6 mech_infantrys moved from Suiyuyan to Chahar
            1 mech_infantry moved from Tsinghai to Suiyuyan
            3 mech_infantrys moved from Volgograd to Tsinghai
            1 armour and 3 mech_infantrys moved from Novosibirsk to Yenisey
            4 mech_infantrys moved from Novosibirsk to Suiyuyan
            3 mech_infantrys moved from Russia to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Poland to Western Germany
            2 bombers and 1 fighter moved from Germany to Western Germany
            3 infantry moved from Northern Italy to Western Germany
            2 armour moved from Southern Italy to Northern Italy
            3 mech_infantrys moved from Romania to Northern Italy
            3 armour moved from Ukraine to Romania
            1 mech_infantry moved from Novgorod to Eastern Poland
    
        Place Units - Russians
            3 artilleries placed in Western Germany
            3 artilleries placed in Northern Italy
            3 armour placed in Southern Italy
            3 mech_infantrys placed in Novgorod
            1 armour placed in Ukraine
            2 bombers and 5 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 66 PUs; end with 66 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 69 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 71 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 30 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,33
    Russians : -3,67
    AA fire in Kiangsu : : -0,17
    Japanese : 0,67
    AA fire in Germany : : 0,50
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 53 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 carrier, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsu to Shantung
            2 infantry moved from Kiangsu to Anhwe
            20 artilleries and 31 infantry moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
            10 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
            1 bomber moved from Japan to 6 Sea Zone
            6 fighters and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            2 battleships, 11 carriers, 2 cruisers, 5 destroyers, 1 marine and 23 submarines moved from 35 Sea Zone to 6 Sea Zone
                  Japanese take 19 Sea Zone from Americans
            1 fighter moved from 42 Sea Zone to 49 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
            1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
            1 infantry moved from Kiangsu to Shantung
            1 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Hunan to Shensi
            7 armour and 17 mech_infantrys moved from Kweichow to Shensi
            2 mech_infantrys moved from Yunnan to Shensi
    
        Combat - Japanese
            Japanese creates battle in territory 42 Sea Zone
            Battle in Union of South Africa
            Battle in 49 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 49 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans, taking Union of South Africa from British with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Szechwan
                Japanese attack with 20 artilleries and 31 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 20 artilleries and 31 infantry in Szechwan, round 2 : 16/51 hits, 15,17 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 20 artilleries and 31 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 2 infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Shantung
                Japanese win, taking Shantung from Chinese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Anhwe
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 mech_infantrys
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 mech_infantrys in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Anhwe
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Shensi
                Japanese attack with 7 armour, 1 infantry and 20 mech_infantrys
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 7 armour, 1 infantry and 20 mech_infantrys in Shensi, round 2 : 12/28 hits, 7,00 expected hits
                    Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Shensi
                Japanese win, taking Shensi from Chinese with 7 armour, 1 infantry and 20 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 11 carriers, 2 cruisers, 5 destroyers, 17 fighters, 1 marine, 23 submarines and 9 tactical_bombers
                Americans defend with 1 battleship, 15 carriers, 3 cruisers, 3 destroyers, 30 fighters, 29 submarines and 1 transport; ANZAC defend with 1 cruiser and 2 submarines
                    Japanese roll dice for 23 submarines in 6 Sea Zone, round 2 : 8/23 hits, 7,67 expected hits
                Units damaged: 7 carriers owned by the Americans and 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 1 bomber, 11 carriers, 2 cruisers, 5 destroyers, 17 fighters and 9 tactical_bombers in 6 Sea Zone, round 2 : 23/36 hits, 19,17 expected hits
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    Japanese : 9,83
    

    Savegame


  • Kör lite desperado här. Spelar ingen roll egentligen, men varför inte. Ska jag fråga om förluster eller bara välja max d?


  • Max D blir bra.


  • TripleA Manual Gamesave Post: Japanese round 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 53 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 carrier, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsu to Shantung
            2 infantry moved from Kiangsu to Anhwe
            20 artilleries and 31 infantry moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
            10 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
            1 bomber moved from Japan to 6 Sea Zone
            6 fighters and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            2 battleships, 11 carriers, 2 cruisers, 5 destroyers, 1 marine and 23 submarines moved from 35 Sea Zone to 6 Sea Zone
                  Japanese take 19 Sea Zone from Americans
            1 fighter moved from 42 Sea Zone to 49 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
            1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
            1 infantry moved from Kiangsu to Shantung
            1 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Hunan to Shensi
            7 armour and 17 mech_infantrys moved from Kweichow to Shensi
            2 mech_infantrys moved from Yunnan to Shensi
    
        Combat - Japanese
            Japanese creates battle in territory 42 Sea Zone
            Battle in Union of South Africa
            Battle in 49 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 49 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans, taking Union of South Africa from British with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Szechwan
                Japanese attack with 20 artilleries and 31 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 20 artilleries and 31 infantry in Szechwan, round 2 : 16/51 hits, 15,17 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 20 artilleries and 31 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 2 infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Shantung
                Japanese win, taking Shantung from Chinese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Anhwe
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 mech_infantrys
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 mech_infantrys in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Anhwe
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Shensi
                Japanese attack with 7 armour, 1 infantry and 20 mech_infantrys
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 7 armour, 1 infantry and 20 mech_infantrys in Shensi, round 2 : 12/28 hits, 7,00 expected hits
                    Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Shensi
                Japanese win, taking Shensi from Chinese with 7 armour, 1 infantry and 20 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 11 carriers, 2 cruisers, 5 destroyers, 17 fighters, 1 marine, 23 submarines and 9 tactical_bombers
                Americans defend with 1 battleship, 15 carriers, 3 cruisers, 3 destroyers, 30 fighters, 29 submarines and 1 transport; ANZAC defend with 1 cruiser and 2 submarines
                    Japanese roll dice for 23 submarines in 6 Sea Zone, round 2 : 8/23 hits, 7,67 expected hits
                Units damaged: 7 carriers owned by the Americans and 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 1 bomber, 11 carriers, 2 cruisers, 5 destroyers, 17 fighters and 9 tactical_bombers in 6 Sea Zone, round 2 : 23/36 hits, 19,17 expected hits
                Units damaged: 8 carriers owned by the Americans
                    Americans roll dice for 31 submarines in 6 Sea Zone, round 2 : 5/31 hits, 5,17 expected hits
                Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Americans roll dice for 1 battleship, 15 carriers, 4 cruisers, 3 destroyers, 30 fighters and 1 transport in 6 Sea Zone, round 2 : 26/53 hits, 28,67 expected hits
                    13 submarines owned by the Americans, 11 carriers owned by the Japanese, 7 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
                    Japanese roll dice for 16 submarines in 6 Sea Zone, round 3 : 3/16 hits, 5,33 expected hits
                    Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 5 destroyers, 17 fighters and 9 tactical_bombers in 6 Sea Zone, round 3 : 15/36 hits, 19,17 expected hits
                    Americans roll dice for 16 submarines in 6 Sea Zone, round 3 : 2/16 hits, 2,67 expected hits
                    Americans roll dice for 1 battleship, 15 carriers, 4 cruisers, 3 destroyers, 30 fighters and 1 transport in 6 Sea Zone, round 3 : 28/53 hits, 28,67 expected hits
                    9 fighters owned by the Japanese, 16 submarines owned by the Americans, 2 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 16 submarines owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 8 fighters and 9 tactical_bombers in 6 Sea Zone, round 4 : 14/22 hits, 12,83 expected hits
                    Americans roll dice for 1 battleship, 15 carriers, 4 cruisers, 1 destroyer, 30 fighters and 1 transport in 6 Sea Zone, round 4 : 32/51 hits, 28,00 expected hits
                    9 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 1 marine owned by the Japanese, 1 bomber owned by the Japanese, 1 destroyer owned by the Americans, 13 carriers owned by the Americans, 2 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 battleship, 2 carriers, 4 cruisers, 30 fighters and 1 transport remaining. Battle score for attacker is -286
                Casualties for Japanese: 2 battleships, 1 bomber, 11 carriers, 2 cruisers, 5 destroyers, 17 fighters, 1 marine, 23 submarines and 9 tactical_bombers
                Casualties for ANZAC: 2 submarines
                Casualties for Americans: 13 carriers, 3 destroyers and 29 submarines
                30 fighters owned by the Americans forced to land in Korea
    
        Non Combat Move - Japanese
    

    Combat Hit Differential Summary :

    Americans : -0,17
    Chinese : -1,00
    Japanese : 4,50
    

    Savegame



  • Eller, nej, jag fuckade upp. Så inget bra parti av mig, men du spelade stabilt.


  • Kändes som du satt vid ratten i början men som kom Bryansk och fastän Japan dominerade sin halva kom hammaren på Indien lite sent känns det som. Men det var intressant och roligt så, gg. :)


  • @Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:

    Kändes som du satt vid ratten i början men som kom Bryansk och fastän Japan dominerade sin halva kom hammaren på Indien lite sent känns det som. Men det var intressant och roligt så, gg. :)

    Japp. Jag sätter upp ett nytt parti då? Sub z98 och inf NG?


  • Blir bra det. :)

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