Scotland only
Sub fights in 106 and dies first.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Russians
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 3 transports moved from 97 Sea Zone to 94 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
Combat - ANZAC
Battle in Solomon Islands
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
ANZAC win, taking Solomon Islands from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
6 infantry moved from Queensland to South Australia
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 17 Sea Zone to 6 Sea Zone
6 fighters moved from Caroline Islands to Korea
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
Combat - ANZAC
Battle in Solomon Islands
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
ANZAC win, taking Solomon Islands from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
6 infantry moved from Queensland to South Australia
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 17 Sea Zone to 6 Sea Zone
6 fighters moved from Caroline Islands to Korea
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - French
French repair damage of 4x factory_minor; Remaining resources: 23 PUs;
French buy 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat Move - French
Combat - French
Non Combat Move - French
5 infantry moved from France to Western Germany
2 fighters moved from Algeria to Western Germany
Place Units - French
1 fighter and 2 infantry placed in France
2 infantry placed in Southern France
Turn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,2,2,5
French collect 16 PUs (1 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 0,67
Jo jag har börjat spela ett parti och lyckats klanta till mig med grund reglerna. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Germany to Slovakia Hungary
1 artillery and 3 infantry moved from Germany to Poland
1 bomber moved from Germany to Poland
1 artillery and 2 infantry moved from Germany to Greater Southern Germany
Combat - Germans
Battle in Greater Southern Germany
Germans attack with 1 artillery and 2 infantry
British defend with 1 aaGun, 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 aaGun, 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 3 : 0/3 hits, 0,83 expected hits
British roll dice for 1 aaGun, 1 artillery and 1 infantry in Greater Southern Germany, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Greater Southern Germany
Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 4 : 0/2 hits, 0,67 expected hits
British roll dice for 1 aaGun, 1 artillery and 1 infantry in Greater Southern Germany, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 5 : 0/2 hits, 0,67 expected hits
British roll dice for 1 aaGun, 1 artillery and 1 infantry in Greater Southern Germany, round 5 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Greater Southern Germany
British win with 1 aaGun, 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Poland
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 2 armour and 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Poland, round 2 : 4/5 hits, 1,67 expected hits
Russians roll dice for 2 armour and 1 mech_infantry in Poland, round 2 : 3/3 hits, 1,33 expected hits
1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 3 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 3 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Slovakia Hungary, round 3 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Slovakia Hungary, round 4 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 armour in Slovakia Hungary, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 1 artillery and 1 fighter in Slovakia Hungary, round 5 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 armour in Slovakia Hungary, round 5 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 artillery and 1 fighter in Slovakia Hungary, round 6 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 armour in Slovakia Hungary, round 6 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Slovakia Hungary
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Slovakia Hungary to Germany
1 bomber moved from Poland to Germany
Place Units - Germans
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Germans : -3,17
British : 0,33
Russians : 1,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 104 PUs;
Russians buy 4 armour, 6 artilleries, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Novgorod to Poland
1 tactical_bomber moved from Northern Italy to Poland
1 armour and 1 mech_infantry moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from Albania to Yugoslavia
Russians take Yugoslavia from Italians
1 armour and 1 mech_infantry moved from Yugoslavia to Bulgaria
1 armour moved from Romania to Bulgaria
3 bombers moved from Northern Italy to Germany
2 mech_infantrys moved from Tsinghai to Shensi
2 mech_infantrys moved from Suiyuyan to Hopei
2 mech_infantrys moved from Chahar to Anhwe
2 mech_infantrys moved from Chahar to Shantung
1 mech_infantry moved from Chahar to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 bomber moved from Chahar to Kiangsu
1 bomber moved from Russia to Hopei
1 bomber moved from Russia to Anhwe
1 fighter moved from Chahar to Shantung
1 bomber moved from Chahar to Shensi
1 fighter moved from Northern Italy to Germany
1 fighter moved from Northern Italy to Poland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 104 PUs;
Russians buy 4 armour, 6 artilleries, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Novgorod to Poland
1 tactical_bomber moved from Northern Italy to Poland
1 armour and 1 mech_infantry moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from Albania to Yugoslavia
Russians take Yugoslavia from Italians
1 armour and 1 mech_infantry moved from Yugoslavia to Bulgaria
1 armour moved from Romania to Bulgaria
3 bombers moved from Northern Italy to Germany
2 mech_infantrys moved from Tsinghai to Shensi
2 mech_infantrys moved from Suiyuyan to Hopei
2 mech_infantrys moved from Chahar to Anhwe
2 mech_infantrys moved from Chahar to Shantung
1 mech_infantry moved from Chahar to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 bomber moved from Chahar to Kiangsu
1 bomber moved from Russia to Hopei
1 bomber moved from Russia to Anhwe
1 fighter moved from Chahar to Shantung
1 bomber moved from Chahar to Shensi
1 fighter moved from Northern Italy to Germany
1 fighter moved from Northern Italy to Poland
Combat - Russians
Air Battle in Germany
Russians attacks with 4 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits, 0,17 expected hits
Bombing raid in Kiangsu rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Kiangsu causes 5 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/3 hits, 0,50 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in Germany causes 11 damage total.
Battle in Hopei
Russians attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 2 mech_infantrys in Hopei, round 2 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Hopei
Russians win, taking Hopei from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 0/4 hits, 1,50 expected hits
Germans roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Poland, round 3 : 0/4 hits, 1,50 expected hits
Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Poland, round 4 : 0/4 hits, 1,50 expected hits
Germans roll dice for 1 artillery in Poland, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Poland
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Poland, round 5 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Poland, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery
Battle in Shantung
Russians attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Shantung, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 mech_infantrys in Shantung, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Shantung
Russians roll dice for 1 fighter and 1 mech_infantry in Shantung, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 mech_infantry in Shantung, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shantung
Russians win, taking Shantung from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Bulgaria
Russians attack with 3 armour and 2 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 3 armour and 2 mech_infantrys in Bulgaria, round 2 : 2/5 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Italians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anhwe
Russians attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 2 mech_infantrys in Anhwe, round 2 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Russians
1 bomber moved from Kiangsu to Chahar
1 fighter moved from Shantung to Chahar
1 bomber moved from Anhwe to Chahar
1 bomber moved from Hopei to Chahar
1 bomber moved from Shensi to Chahar
6 mech_infantrys moved from Suiyuyan to Chahar
1 mech_infantry moved from Tsinghai to Suiyuyan
3 mech_infantrys moved from Volgograd to Tsinghai
1 armour and 3 mech_infantrys moved from Novosibirsk to Yenisey
4 mech_infantrys moved from Novosibirsk to Suiyuyan
3 mech_infantrys moved from Russia to Novosibirsk
1 fighter and 1 tactical_bomber moved from Poland to Western Germany
2 bombers and 1 fighter moved from Germany to Western Germany
3 infantry moved from Northern Italy to Western Germany
2 armour moved from Southern Italy to Northern Italy
3 mech_infantrys moved from Romania to Northern Italy
3 armour moved from Ukraine to Romania
1 mech_infantry moved from Novgorod to Eastern Poland
Place Units - Russians
3 artilleries placed in Western Germany
3 artilleries placed in Northern Italy
3 armour placed in Southern Italy
3 mech_infantrys placed in Novgorod
1 armour placed in Ukraine
2 bombers and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 66 PUs; end with 66 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 69 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 71 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 73 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 30 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,33
Russians : -3,67
AA fire in Kiangsu : : -0,17
Japanese : 0,67
AA fire in Germany : : 0,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 53 PUs; 6 SuicideAttackTokens;
Japanese buy 1 carrier, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsu to Shantung
2 infantry moved from Kiangsu to Anhwe
20 artilleries and 31 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
10 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
6 fighters and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 11 carriers, 2 cruisers, 5 destroyers, 1 marine and 23 submarines moved from 35 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
1 fighter moved from 42 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Hunan to Shensi
7 armour and 17 mech_infantrys moved from Kweichow to Shensi
2 mech_infantrys moved from Yunnan to Shensi
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Union of South Africa
Battle in 49 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 49 Sea Zone
Japanese win, taking 42 Sea Zone from Americans, taking Union of South Africa from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 20 artilleries and 31 infantry
Chinese defend with 1 infantry
Japanese roll dice for 20 artilleries and 31 infantry in Szechwan, round 2 : 16/51 hits, 15,17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 20 artilleries and 31 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 2 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0,33 expected hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Shantung
Japanese win, taking Shantung from Chinese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 2 mech_infantrys in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Shensi
Japanese attack with 7 armour, 1 infantry and 20 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 7 armour, 1 infantry and 20 mech_infantrys in Shensi, round 2 : 12/28 hits, 7,00 expected hits
Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 7 armour, 1 infantry and 20 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 11 carriers, 2 cruisers, 5 destroyers, 17 fighters, 1 marine, 23 submarines and 9 tactical_bombers
Americans defend with 1 battleship, 15 carriers, 3 cruisers, 3 destroyers, 30 fighters, 29 submarines and 1 transport; ANZAC defend with 1 cruiser and 2 submarines
Japanese roll dice for 23 submarines in 6 Sea Zone, round 2 : 8/23 hits, 7,67 expected hits
Units damaged: 7 carriers owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 11 carriers, 2 cruisers, 5 destroyers, 17 fighters and 9 tactical_bombers in 6 Sea Zone, round 2 : 23/36 hits, 19,17 expected hits
Combat Hit Differential Summary :
Chinese : -1,00
Japanese : 9,83
Kör lite desperado här. Spelar ingen roll egentligen, men varför inte. Ska jag fråga om förluster eller bara välja max d?
Max D blir bra.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 53 PUs; 6 SuicideAttackTokens;
Japanese buy 1 carrier, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsu to Shantung
2 infantry moved from Kiangsu to Anhwe
20 artilleries and 31 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
10 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
6 fighters and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 11 carriers, 2 cruisers, 5 destroyers, 1 marine and 23 submarines moved from 35 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
1 fighter moved from 42 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Hunan to Shensi
7 armour and 17 mech_infantrys moved from Kweichow to Shensi
2 mech_infantrys moved from Yunnan to Shensi
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Union of South Africa
Battle in 49 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 49 Sea Zone
Japanese win, taking 42 Sea Zone from Americans, taking Union of South Africa from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 20 artilleries and 31 infantry
Chinese defend with 1 infantry
Japanese roll dice for 20 artilleries and 31 infantry in Szechwan, round 2 : 16/51 hits, 15,17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 20 artilleries and 31 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 2 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0,33 expected hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Shantung
Japanese win, taking Shantung from Chinese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 2 mech_infantrys in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Shensi
Japanese attack with 7 armour, 1 infantry and 20 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 7 armour, 1 infantry and 20 mech_infantrys in Shensi, round 2 : 12/28 hits, 7,00 expected hits
Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 7 armour, 1 infantry and 20 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 11 carriers, 2 cruisers, 5 destroyers, 17 fighters, 1 marine, 23 submarines and 9 tactical_bombers
Americans defend with 1 battleship, 15 carriers, 3 cruisers, 3 destroyers, 30 fighters, 29 submarines and 1 transport; ANZAC defend with 1 cruiser and 2 submarines
Japanese roll dice for 23 submarines in 6 Sea Zone, round 2 : 8/23 hits, 7,67 expected hits
Units damaged: 7 carriers owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 11 carriers, 2 cruisers, 5 destroyers, 17 fighters and 9 tactical_bombers in 6 Sea Zone, round 2 : 23/36 hits, 19,17 expected hits
Units damaged: 8 carriers owned by the Americans
Americans roll dice for 31 submarines in 6 Sea Zone, round 2 : 5/31 hits, 5,17 expected hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 15 carriers, 4 cruisers, 3 destroyers, 30 fighters and 1 transport in 6 Sea Zone, round 2 : 26/53 hits, 28,67 expected hits
13 submarines owned by the Americans, 11 carriers owned by the Japanese, 7 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
Japanese roll dice for 16 submarines in 6 Sea Zone, round 3 : 3/16 hits, 5,33 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 5 destroyers, 17 fighters and 9 tactical_bombers in 6 Sea Zone, round 3 : 15/36 hits, 19,17 expected hits
Americans roll dice for 16 submarines in 6 Sea Zone, round 3 : 2/16 hits, 2,67 expected hits
Americans roll dice for 1 battleship, 15 carriers, 4 cruisers, 3 destroyers, 30 fighters and 1 transport in 6 Sea Zone, round 3 : 28/53 hits, 28,67 expected hits
9 fighters owned by the Japanese, 16 submarines owned by the Americans, 2 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 16 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 8 fighters and 9 tactical_bombers in 6 Sea Zone, round 4 : 14/22 hits, 12,83 expected hits
Americans roll dice for 1 battleship, 15 carriers, 4 cruisers, 1 destroyer, 30 fighters and 1 transport in 6 Sea Zone, round 4 : 32/51 hits, 28,00 expected hits
9 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 1 marine owned by the Japanese, 1 bomber owned by the Japanese, 1 destroyer owned by the Americans, 13 carriers owned by the Americans, 2 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 2 carriers, 4 cruisers, 30 fighters and 1 transport remaining. Battle score for attacker is -286
Casualties for Japanese: 2 battleships, 1 bomber, 11 carriers, 2 cruisers, 5 destroyers, 17 fighters, 1 marine, 23 submarines and 9 tactical_bombers
Casualties for ANZAC: 2 submarines
Casualties for Americans: 13 carriers, 3 destroyers and 29 submarines
30 fighters owned by the Americans forced to land in Korea
Non Combat Move - Japanese
Combat Hit Differential Summary :
Americans : -0,17
Chinese : -1,00
Japanese : 4,50
Eller, nej, jag fuckade upp. Så inget bra parti av mig, men du spelade stabilt.
Kändes som du satt vid ratten i början men som kom Bryansk och fastän Japan dominerade sin halva kom hammaren på Indien lite sent känns det som. Men det var intressant och roligt så, gg. :)
@Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:
Kändes som du satt vid ratten i början men som kom Bryansk och fastän Japan dominerade sin halva kom hammaren på Indien lite sent känns det som. Men det var intressant och roligt så, gg. :)
Japp. Jag sätter upp ett nytt parti då? Sub z98 och inf NG?
Blir bra det. :)