Scramble Normandy and 114. Not 113.
L20 #1 trulpen (X) vs Misterblue (A) BM3
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 3 PUs; Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 17 Sea Zone to Jehol 1 bomber moved from Midway to Jehol 1 destroyer moved from 17 Sea Zone to 21 Sea Zone Americans take 17 Sea Zone from Japanese 14 fighters moved from 17 Sea Zone to 21 Sea Zone 2 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 10 fighters moved from 17 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 1 bomber and 5 fighters moved from Northern Italy to Germany 1 bomber moved from Queensland to 49 Sea Zone Combat - Americans Americans creates battle in territory 19 Sea Zone Air Battle in Germany Americans attacks with 6 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in 49 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Korea Battle in Jehol Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Korea from Japanese with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 21 Sea Zone Americans attack with 1 destroyer and 14 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 14 fighters in 21 Sea Zone, round 2 : 5/15 hits, 7,33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer and 14 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Cleaning up after air battles Non Combat Move - Americans 14 fighters moved from 21 Sea Zone to 6 Sea Zone 12 submarines moved from 19 Sea Zone to 6 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Jehol to Chahar 1 battleship, 14 carriers, 3 cruisers and 3 destroyers moved from 17 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 carrier and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 27 Sea Zone to 26 Sea Zone 4 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone 1 carrier and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Western United States to Midway 1 bomber moved from 49 Sea Zone to Midway 1 fighter moved from Germany to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 4 fighters moved from Germany to Western Germany Place Units - Americans 1 carrier and 4 destroyers placed in 10 Sea Zone 2 bombers and 2 fighters placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 102 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 64 Sea Zone: 2 transports EDIT: Removing units owned by Americans from 110 Sea Zone: 2 carriers and 2 destroyers EDIT: Adding units owned by Americans to 102 Sea Zone: 2 carriers and 2 destroyers EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 57 PUs; end with 60 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 carrier, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 2 infantry moved from Northern Italy to Greater Southern Germany 20 armour, 16 artilleries, 30 infantry and 22 mech_infantrys moved from West India to India Combat - British Battle in Greater Southern Germany British attack with 1 artillery and 2 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Greater Southern Germany British roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany British win, taking Greater Southern Germany from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in India British attack with 20 armour, 16 artilleries, 30 infantry and 22 mech_infantrys Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 20 armour, 16 artilleries, 30 infantry and 22 mech_infantrys in India, round 2 : 23/88 hits, 26,67 expected hits Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in India British win, taking India from Japanese with 20 armour, 16 artilleries, 30 infantry and 22 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 3 aaGuns moved from West India to India 1 armour moved from Egypt to Kenya 2 armour moved from Egypt to Belgian Congo 1 bomber, 2 fighters and 2 tactical_bombers moved from West India to Kenya 2 fighters moved from Egypt to 81 Sea Zone 2 armour moved from Iraq to Persia 1 bomber and 3 fighters moved from Persia to Kenya 1 aaGun moved from Northern Italy to Greater Southern Germany 4 aaGuns, 1 armour, 2 artilleries and 1 infantry moved from Northern Italy to Western Germany 3 artilleries and 8 infantry moved from Holland Belgium to Western Germany 1 destroyer and 3 transports moved from 110 Sea Zone to 91 Sea Zone Place Units - British 1 carrier and 2 destroyers placed in 81 Sea Zone 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,4,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3,6,3 British collect 39 PUs (2 lost to blockades); end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : 0,33 British : -3,17 Americans : -1,67 Japanese : -1,17 AA fire in Germany : : 0,83
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Glömde anfalla Jugoslavien men tror inte det spelar så stor roll. :)
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Inget spelar någon roll längre. ;)
Fan, PtV är jäkligt kul. Rekommenderas att prova. Fast jag vill inte spela ett stenhårt, skarpt parti med det än. Så mycket nya grejer.
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TripleA Move Summary: Italians round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - Italians 1 infantry moved from Yugoslavia to Bulgaria Italians take Bulgaria from Russians 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 3 transports moved from 97 Sea Zone to 94 Sea Zone
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands Combat - ANZAC Battle in Solomon Islands ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC win, taking Solomon Islands from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 6 infantry moved from Queensland to South Australia 2 submarines moved from 33 Sea Zone to 6 Sea Zone 1 cruiser moved from 17 Sea Zone to 6 Sea Zone 6 fighters moved from Caroline Islands to Korea Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : 0,67
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands Combat - ANZAC Battle in Solomon Islands ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC win, taking Solomon Islands from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 6 infantry moved from Queensland to South Australia 2 submarines moved from 33 Sea Zone to 6 Sea Zone 1 cruiser moved from 17 Sea Zone to 6 Sea Zone 6 fighters moved from Caroline Islands to Korea Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - French French repair damage of 4x factory_minor; Remaining resources: 23 PUs; French buy 1 fighter and 4 infantry; Remaining resources: 1 PUs; Combat Move - French Combat - French Non Combat Move - French 5 infantry moved from France to Western Germany 2 fighters moved from Algeria to Western Germany Place Units - French 1 fighter and 2 infantry placed in France 2 infantry placed in Southern France Turn Complete - French Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,2,2,5 French collect 16 PUs (1 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : 0,67
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Jo jag har börjat spela ett parti och lyckats klanta till mig med grund reglerna. :)
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Germany to Slovakia Hungary 1 fighter moved from Germany to Slovakia Hungary 1 artillery and 3 infantry moved from Germany to Poland 1 bomber moved from Germany to Poland 1 artillery and 2 infantry moved from Germany to Greater Southern Germany Combat - Germans Battle in Greater Southern Germany Germans attack with 1 artillery and 2 infantry British defend with 1 aaGun, 1 artillery and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 aaGun, 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 3 : 0/3 hits, 0,83 expected hits British roll dice for 1 aaGun, 1 artillery and 1 infantry in Greater Southern Germany, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 4 : 0/2 hits, 0,67 expected hits British roll dice for 1 aaGun, 1 artillery and 1 infantry in Greater Southern Germany, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 5 : 0/2 hits, 0,67 expected hits British roll dice for 1 aaGun, 1 artillery and 1 infantry in Greater Southern Germany, round 5 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Greater Southern Germany British win with 1 aaGun, 1 artillery and 1 infantry remaining. Battle score for attacker is -10 Casualties for Germans: 1 artillery and 2 infantry Battle in Poland Germans attack with 1 artillery, 1 bomber and 3 infantry Russians defend with 2 armour and 1 mech_infantry Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Poland, round 2 : 4/5 hits, 1,67 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Poland, round 2 : 3/3 hits, 1,33 expected hits 1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 3 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 3 infantry Casualties for Russians: 2 armour and 1 mech_infantry Battle in Slovakia Hungary Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 3 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Slovakia Hungary, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Slovakia Hungary, round 4 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 armour in Slovakia Hungary, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Germans roll dice for 1 artillery and 1 fighter in Slovakia Hungary, round 5 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 armour in Slovakia Hungary, round 5 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 artillery and 1 fighter in Slovakia Hungary, round 6 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 armour in Slovakia Hungary, round 6 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 artillery owned by the Germans lost in Slovakia Hungary Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Slovakia Hungary to Germany 1 bomber moved from Poland to Germany Place Units - Germans 7 infantry placed in Germany Turn Complete - Germans Germans collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Germans : -3,17 British : 0,33 Russians : 1,50
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TripleA Move Summary: Russians round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 104 PUs; Russians buy 4 armour, 6 artilleries, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Novgorod to Poland 1 tactical_bomber moved from Northern Italy to Poland 1 armour and 1 mech_infantry moved from Greece to Bulgaria 1 armour and 1 mech_infantry moved from Albania to Yugoslavia Russians take Yugoslavia from Italians 1 armour and 1 mech_infantry moved from Yugoslavia to Bulgaria 1 armour moved from Romania to Bulgaria 3 bombers moved from Northern Italy to Germany 2 mech_infantrys moved from Tsinghai to Shensi 2 mech_infantrys moved from Suiyuyan to Hopei 2 mech_infantrys moved from Chahar to Anhwe 2 mech_infantrys moved from Chahar to Shantung 1 mech_infantry moved from Chahar to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Siberia to Amur Russians take Amur from Japanese 1 bomber moved from Chahar to Kiangsu 1 bomber moved from Russia to Hopei 1 bomber moved from Russia to Anhwe 1 fighter moved from Chahar to Shantung 1 bomber moved from Chahar to Shensi 1 fighter moved from Northern Italy to Germany 1 fighter moved from Northern Italy to Poland
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 104 PUs; Russians buy 4 armour, 6 artilleries, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Novgorod to Poland 1 tactical_bomber moved from Northern Italy to Poland 1 armour and 1 mech_infantry moved from Greece to Bulgaria 1 armour and 1 mech_infantry moved from Albania to Yugoslavia Russians take Yugoslavia from Italians 1 armour and 1 mech_infantry moved from Yugoslavia to Bulgaria 1 armour moved from Romania to Bulgaria 3 bombers moved from Northern Italy to Germany 2 mech_infantrys moved from Tsinghai to Shensi 2 mech_infantrys moved from Suiyuyan to Hopei 2 mech_infantrys moved from Chahar to Anhwe 2 mech_infantrys moved from Chahar to Shantung 1 mech_infantry moved from Chahar to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Siberia to Amur Russians take Amur from Japanese 1 bomber moved from Chahar to Kiangsu 1 bomber moved from Russia to Hopei 1 bomber moved from Russia to Anhwe 1 fighter moved from Chahar to Shantung 1 bomber moved from Chahar to Shensi 1 fighter moved from Northern Italy to Germany 1 fighter moved from Northern Italy to Poland Combat - Russians Air Battle in Germany Russians attacks with 4 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Kiangsu AA fire in Kiangsu : 0/1 hits, 0,17 expected hits Bombing raid in Kiangsu rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Kiangsu causes 5 damage total. Strategic bombing raid in Germany AA fire in Germany : 1/3 hits, 0,50 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in Germany causes 11 damage total. Battle in Hopei Russians attack with 1 bomber and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 bomber and 2 mech_infantrys in Hopei, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Hopei Russians win, taking Hopei from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Poland Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 0/4 hits, 1,50 expected hits Germans roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Poland, round 3 : 0/4 hits, 1,50 expected hits Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Poland, round 4 : 0/4 hits, 1,50 expected hits Germans roll dice for 1 artillery in Poland, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Poland Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Poland, round 5 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 artillery in Poland, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery Battle in Shantung Russians attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 mech_infantrys in Shantung, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 mech_infantrys in Shantung, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Shantung Russians roll dice for 1 fighter and 1 mech_infantry in Shantung, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Shantung, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Russians win, taking Shantung from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Bulgaria Russians attack with 3 armour and 2 mech_infantrys Italians defend with 1 infantry Russians roll dice for 3 armour and 2 mech_infantrys in Bulgaria, round 2 : 2/5 hits, 1,83 expected hits Italians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bulgaria Russians win, taking Bulgaria from Italians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Anhwe Russians attack with 1 bomber and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 bomber and 2 mech_infantrys in Anhwe, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Russians win, taking Anhwe from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Russians attack with 1 bomber and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Shensi Russians win, taking Shensi from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Russians 1 bomber moved from Kiangsu to Chahar 1 fighter moved from Shantung to Chahar 1 bomber moved from Anhwe to Chahar 1 bomber moved from Hopei to Chahar 1 bomber moved from Shensi to Chahar 6 mech_infantrys moved from Suiyuyan to Chahar 1 mech_infantry moved from Tsinghai to Suiyuyan 3 mech_infantrys moved from Volgograd to Tsinghai 1 armour and 3 mech_infantrys moved from Novosibirsk to Yenisey 4 mech_infantrys moved from Novosibirsk to Suiyuyan 3 mech_infantrys moved from Russia to Novosibirsk 1 fighter and 1 tactical_bomber moved from Poland to Western Germany 2 bombers and 1 fighter moved from Germany to Western Germany 3 infantry moved from Northern Italy to Western Germany 2 armour moved from Southern Italy to Northern Italy 3 mech_infantrys moved from Romania to Northern Italy 3 armour moved from Ukraine to Romania 1 mech_infantry moved from Novgorod to Eastern Poland Place Units - Russians 3 artilleries placed in Western Germany 3 artilleries placed in Northern Italy 3 armour placed in Southern Italy 3 mech_infantrys placed in Novgorod 1 armour placed in Ukraine 2 bombers and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 66 PUs; end with 66 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 69 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 71 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 73 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 30 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,33 Russians : -3,67 AA fire in Kiangsu : : -0,17 Japanese : 0,67 AA fire in Germany : : 0,50
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TripleA Manual Gamesave Post: Japanese round 19
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 53 PUs; 6 SuicideAttackTokens; Japanese buy 1 carrier, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsu to Shantung 2 infantry moved from Kiangsu to Anhwe 20 artilleries and 31 infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone 10 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone 1 bomber moved from Japan to 6 Sea Zone 6 fighters and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 2 battleships, 11 carriers, 2 cruisers, 5 destroyers, 1 marine and 23 submarines moved from 35 Sea Zone to 6 Sea Zone Japanese take 19 Sea Zone from Americans 1 fighter moved from 42 Sea Zone to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa 1 infantry moved from Kiangsu to Shantung 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Hunan to Shensi 7 armour and 17 mech_infantrys moved from Kweichow to Shensi 2 mech_infantrys moved from Yunnan to Shensi Combat - Japanese Japanese creates battle in territory 42 Sea Zone Battle in Union of South Africa Battle in 49 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 49 Sea Zone Japanese win, taking 42 Sea Zone from Americans, taking Union of South Africa from British with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 20 artilleries and 31 infantry Chinese defend with 1 infantry Japanese roll dice for 20 artilleries and 31 infantry in Szechwan, round 2 : 16/51 hits, 15,17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 20 artilleries and 31 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 2 infantry Russians defend with 1 mech_infantry Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0,33 expected hits Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Anhwe Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 mech_infantrys Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 2 mech_infantrys in Anhwe, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for Russians: 2 mech_infantrys Battle in Shensi Japanese attack with 7 armour, 1 infantry and 20 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 7 armour, 1 infantry and 20 mech_infantrys in Shensi, round 2 : 12/28 hits, 7,00 expected hits Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 7 armour, 1 infantry and 20 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 6 Sea Zone Japanese attack with 2 battleships, 1 bomber, 11 carriers, 2 cruisers, 5 destroyers, 17 fighters, 1 marine, 23 submarines and 9 tactical_bombers Americans defend with 1 battleship, 15 carriers, 3 cruisers, 3 destroyers, 30 fighters, 29 submarines and 1 transport; ANZAC defend with 1 cruiser and 2 submarines Japanese roll dice for 23 submarines in 6 Sea Zone, round 2 : 8/23 hits, 7,67 expected hits Units damaged: 7 carriers owned by the Americans and 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 1 bomber, 11 carriers, 2 cruisers, 5 destroyers, 17 fighters and 9 tactical_bombers in 6 Sea Zone, round 2 : 23/36 hits, 19,17 expected hits
Combat Hit Differential Summary :
Chinese : -1,00 Japanese : 9,83
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Kör lite desperado här. Spelar ingen roll egentligen, men varför inte. Ska jag fråga om förluster eller bara välja max d?
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Max D blir bra.
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TripleA Manual Gamesave Post: Japanese round 19
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 53 PUs; 6 SuicideAttackTokens; Japanese buy 1 carrier, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsu to Shantung 2 infantry moved from Kiangsu to Anhwe 20 artilleries and 31 infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone 10 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone 1 bomber moved from Japan to 6 Sea Zone 6 fighters and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 2 battleships, 11 carriers, 2 cruisers, 5 destroyers, 1 marine and 23 submarines moved from 35 Sea Zone to 6 Sea Zone Japanese take 19 Sea Zone from Americans 1 fighter moved from 42 Sea Zone to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa 1 infantry moved from Kiangsu to Shantung 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Hunan to Shensi 7 armour and 17 mech_infantrys moved from Kweichow to Shensi 2 mech_infantrys moved from Yunnan to Shensi Combat - Japanese Japanese creates battle in territory 42 Sea Zone Battle in Union of South Africa Battle in 49 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 49 Sea Zone Japanese win, taking 42 Sea Zone from Americans, taking Union of South Africa from British with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 20 artilleries and 31 infantry Chinese defend with 1 infantry Japanese roll dice for 20 artilleries and 31 infantry in Szechwan, round 2 : 16/51 hits, 15,17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 20 artilleries and 31 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 2 infantry Russians defend with 1 mech_infantry Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0,33 expected hits Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Anhwe Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 mech_infantrys Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 2 mech_infantrys in Anhwe, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for Russians: 2 mech_infantrys Battle in Shensi Japanese attack with 7 armour, 1 infantry and 20 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 7 armour, 1 infantry and 20 mech_infantrys in Shensi, round 2 : 12/28 hits, 7,00 expected hits Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 7 armour, 1 infantry and 20 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 6 Sea Zone Japanese attack with 2 battleships, 1 bomber, 11 carriers, 2 cruisers, 5 destroyers, 17 fighters, 1 marine, 23 submarines and 9 tactical_bombers Americans defend with 1 battleship, 15 carriers, 3 cruisers, 3 destroyers, 30 fighters, 29 submarines and 1 transport; ANZAC defend with 1 cruiser and 2 submarines Japanese roll dice for 23 submarines in 6 Sea Zone, round 2 : 8/23 hits, 7,67 expected hits Units damaged: 7 carriers owned by the Americans and 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 1 bomber, 11 carriers, 2 cruisers, 5 destroyers, 17 fighters and 9 tactical_bombers in 6 Sea Zone, round 2 : 23/36 hits, 19,17 expected hits Units damaged: 8 carriers owned by the Americans Americans roll dice for 31 submarines in 6 Sea Zone, round 2 : 5/31 hits, 5,17 expected hits Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese Americans roll dice for 1 battleship, 15 carriers, 4 cruisers, 3 destroyers, 30 fighters and 1 transport in 6 Sea Zone, round 2 : 26/53 hits, 28,67 expected hits 13 submarines owned by the Americans, 11 carriers owned by the Japanese, 7 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone Japanese roll dice for 16 submarines in 6 Sea Zone, round 3 : 3/16 hits, 5,33 expected hits Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 5 destroyers, 17 fighters and 9 tactical_bombers in 6 Sea Zone, round 3 : 15/36 hits, 19,17 expected hits Americans roll dice for 16 submarines in 6 Sea Zone, round 3 : 2/16 hits, 2,67 expected hits Americans roll dice for 1 battleship, 15 carriers, 4 cruisers, 3 destroyers, 30 fighters and 1 transport in 6 Sea Zone, round 3 : 28/53 hits, 28,67 expected hits 9 fighters owned by the Japanese, 16 submarines owned by the Americans, 2 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 16 submarines owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 8 fighters and 9 tactical_bombers in 6 Sea Zone, round 4 : 14/22 hits, 12,83 expected hits Americans roll dice for 1 battleship, 15 carriers, 4 cruisers, 1 destroyer, 30 fighters and 1 transport in 6 Sea Zone, round 4 : 32/51 hits, 28,00 expected hits 9 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 1 marine owned by the Japanese, 1 bomber owned by the Japanese, 1 destroyer owned by the Americans, 13 carriers owned by the Americans, 2 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 6 Sea Zone Americans win with 1 battleship, 2 carriers, 4 cruisers, 30 fighters and 1 transport remaining. Battle score for attacker is -286 Casualties for Japanese: 2 battleships, 1 bomber, 11 carriers, 2 cruisers, 5 destroyers, 17 fighters, 1 marine, 23 submarines and 9 tactical_bombers Casualties for ANZAC: 2 submarines Casualties for Americans: 13 carriers, 3 destroyers and 29 submarines 30 fighters owned by the Americans forced to land in Korea Non Combat Move - Japanese
Combat Hit Differential Summary :
Americans : -0,17 Chinese : -1,00 Japanese : 4,50
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Eller, nej, jag fuckade upp. Så inget bra parti av mig, men du spelade stabilt.
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Kändes som du satt vid ratten i början men som kom Bryansk och fastän Japan dominerade sin halva kom hammaren på Indien lite sent känns det som. Men det var intressant och roligt så, gg. :)
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@Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:
Kändes som du satt vid ratten i början men som kom Bryansk och fastän Japan dominerade sin halva kom hammaren på Indien lite sent känns det som. Men det var intressant och roligt så, gg. :)
Japp. Jag sätter upp ett nytt parti då? Sub z98 och inf NG?
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Blir bra det. :)