casualties in stalingrad?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tunisia: 1 artillery
EDIT: Removing units owned by French from France: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 fighters moved from France to Algeria
1 infantry moved from Germany to Western Germany
Germans take Western Germany from French
2 infantry moved from Germany to Greater Southern Germany
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 bomber and 1 fighter moved from Germany to Greater Southern Germany
2 fighters moved from Germany to Slovakia Hungary
1 fighter moved from Germany to Poland
1 artillery moved from Germany to Poland
Combat - Germans
Battle in Greater Southern Germany
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 mech_infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Greater Southern Germany, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Poland
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Poland, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 2 mech_infantrys in Poland, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Slovakia Hungary
Germans attack with 2 fighters and 2 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 2 fighters and 2 infantry in Slovakia Hungary, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 2 mech_infantrys in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
2 fighters moved from Slovakia Hungary to Southern Italy
1 fighter moved from Greater Southern Germany to Southern Italy
1 bomber moved from Greater Southern Germany to Germany
1 fighter moved from Poland to Germany
Place Units - Germans
5 infantry placed in Germany
Turn Complete - Germans
Germans collect 19 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 1,83
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Russians
Russians buy 3 armour, 2 bombers, 3 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Holland Belgium to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 fighter moved from Novgorod to Western Germany
11 armour, 4 artilleries and 2 mech_infantrys moved from Northern Italy to Southern Italy
2 fighters and 1 tactical_bomber moved from France to Southern Italy
1 bomber moved from Russia to Southern Italy
2 bombers moved from Novgorod to Southern Italy
1 armour and 2 mech_infantrys moved from Romania to Slovakia Hungary
1 armour and 2 mech_infantrys moved from Novgorod to Poland
1 armour moved from Eastern Poland to Poland
2 mech_infantrys moved from Tsinghai to Szechwan
1 mech_infantry moved from Tsinghai to Szechwan
1 bomber moved from Suiyuyan to Szechwan
1 mech_infantry moved from Chahar to Jehol
1 bomber moved from Suiyuyan to Jehol
1 fighter and 1 mech_infantry moved from Suiyuyan to Shensi
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 armour and 1 mech_infantry moved from Romania to Albania
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 armour and 1 mech_infantry moved from Bulgaria to Greece
Combat - Russians
Battle in Greece
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Greece
Russians win, taking Greece from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Western Germany
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Western Germany, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Western Germany, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Western Germany, round 4 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Western Germany, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Western Germany, round 5 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Western Germany, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Germany
Russians roll dice for 1 fighter and 1 mech_infantry in Western Germany, round 6 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Western Germany, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 mech_infantry in Western Germany, round 7 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Western Germany, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Germany
Russians win, taking Western Germany from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Szechwan
Russians attack with 1 bomber and 3 mech_infantrys
Japanese defend with 2 infantry
Russians roll dice for 1 bomber and 3 mech_infantrys in Szechwan, round 2 : 1/4 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Szechwan
Russians roll dice for 1 bomber and 2 mech_infantrys in Szechwan, round 3 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Poland
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Poland, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Germans lost in Poland
Russians roll dice for 2 armour and 2 mech_infantrys in Poland, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Poland, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Jehol
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Slovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 armour and 1 mech_infantry in Slovakia Hungary, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 infantry
Battle in Southern Italy
Russians attack with 11 armour, 4 artilleries, 3 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 fighters; Italians defend with 1 airfield, 4 artilleries, 1 factory_upgrade, 4 fighters, 1 harbour and 9 infantry
Russians roll dice for 11 armour, 4 artilleries, 3 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Southern Italy, round 2 : 11/23 hits, 11,17 expected hits
Italians roll dice for 4 artilleries, 7 fighters and 9 infantry in Southern Italy, round 2 : 9/20 hits, 9,00 expected hits
2 mech_infantrys owned by the Russians, 3 armour owned by the Russians, 4 artilleries owned by the Russians, 2 artilleries owned by the Italians and 9 infantry owned by the Italians lost in Southern Italy
Russians roll dice for 8 armour, 3 bombers, 2 fighters and 1 tactical_bomber in Southern Italy, round 3 : 8/14 hits, 7,67 expected hits
Italians roll dice for 2 artilleries and 7 fighters in Southern Italy, round 3 : 6/9 hits, 5,33 expected hits
1 fighter owned by the Russians, 5 armour owned by the Russians, 2 fighters owned by the Germans, 4 fighters owned by the Italians and 2 artilleries owned by the Italians lost in Southern Italy
Russians roll dice for 3 armour, 3 bombers, 1 fighter and 1 tactical_bomber in Southern Italy, round 4 : 7/8 hits, 4,67 expected hits
Italians roll dice for 1 fighter in Southern Italy, round 4 : 1/1 hits, 0,67 expected hits
1 armour owned by the Russians and 1 fighter owned by the Germans lost in Southern Italy
Russians captures 17PUs while taking Italians capital
Russians converts factory_upgrade into different units
Russians win, taking Southern Italy from Italians with 2 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Russians: 9 armour, 4 artilleries, 1 fighter and 2 mech_infantrys
Casualties for Italians: 4 artilleries, 4 fighters and 9 infantry
Casualties for Germans: 3 fighters
Battle in Shensi
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 mech_infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 mech_infantry in Shensi, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Shensi
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Albania
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Albania, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Albania
Russians win, taking Albania from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
triggerItaliansDestroyPUsRussians: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Russians
3 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 mech_infantry moved from Eastern Poland to Romania
1 armour and 2 mech_infantrys moved from Ukraine to Romania
3 mech_infantrys moved from Volgograd to Tsinghai
1 fighter moved from Shensi to Chahar
1 bomber moved from Szechwan to Chahar
1 bomber moved from Jehol to Chahar
2 armour and 1 mech_infantry moved from Suiyuyan to Chahar
8 mech_infantrys moved from Novosibirsk to Suiyuyan
1 armour and 7 mech_infantrys moved from Russia to Novosibirsk
Place Units - Russians
3 infantry placed in Northern Italy
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
3 mech_infantrys placed in Volgograd
2 bombers and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,5,1,1,2
Russians collect 57 PUs (8 lost to blockades); end with 75 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 78 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 80 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 30 PUs; end with 110 PUs
Combat Hit Differential Summary :
Germans : -1,33
Italians : 0,33
Russians : -1,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 fighters and 16 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Burma to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Jehol
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Japanese take 35 Sea Zone from Americans
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Burma to Szechwan
1 bomber moved from Yunnan to Jehol
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
3 fighters and 2 tactical_bombers moved from 44 Sea Zone to 34 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Solomon Islands
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 mech_infantrys
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/6 hits, 2,67 expected hits
Chinese roll dice for 2 mech_infantrys in Szechwan, round 2 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Russians and 2 infantry owned by the Japanese lost in Szechwan
Japanese win, taking Solomon Islands from ANZAC with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in 20 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 infantry in Jehol, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 34 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 5/5 hits, 2,83 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 2/6 hits, 2,67 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in India
Japanese destroys 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 5/6 hits, 3,33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Kiangsu to Japan
1 bomber moved from Jehol to Japan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Shantung
1 artillery moved from Amur to Sakha
2 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from Yunnan to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 75 Sea Zone
1 submarine moved from 75 Sea Zone to 80 Sea Zone
1 submarine moved from 75 Sea Zone to 72 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 75 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
3 carriers moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 44 Sea Zone to 42 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 1 marine moved from 44 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan
1 fighter moved from 21 Sea Zone to Japan
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 37 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 fighters placed in Japan
7 infantry placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,1,2,3,5,5,3,5,5,2,4,2,1,5,6,6,3,3,5,2,4,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,2,6,6,1,1,6,6,1,3,1,4,6,5,6,3,6,3,4,6,1,4,2,1,3,3,5,2
Japanese collect 43 PUs (21 lost to blockades); end with 43 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : 0,00
Chinese : 1,00
UK_Pacific : -0,33
Japanese : 3,00
Måste fundera lite på stacken.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 fighters and 16 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Burma to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Jehol
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Japanese take 35 Sea Zone from Americans
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Burma to Szechwan
1 bomber moved from Yunnan to Jehol
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
3 fighters and 2 tactical_bombers moved from 44 Sea Zone to 34 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Solomon Islands
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 mech_infantrys
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/6 hits, 2,67 expected hits
Chinese roll dice for 2 mech_infantrys in Szechwan, round 2 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Russians and 2 infantry owned by the Japanese lost in Szechwan
Japanese win, taking Solomon Islands from ANZAC with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in 20 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 infantry in Jehol, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 34 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 5/5 hits, 2,83 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 2/6 hits, 2,67 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in India
Japanese destroys 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 5/6 hits, 3,33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Kiangsu to Japan
1 bomber moved from Jehol to Japan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Shantung
1 artillery moved from Amur to Sakha
2 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from Yunnan to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 75 Sea Zone
1 submarine moved from 75 Sea Zone to 80 Sea Zone
1 submarine moved from 75 Sea Zone to 72 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 75 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
3 carriers moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 44 Sea Zone to 42 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 1 marine moved from 44 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan
1 fighter moved from 21 Sea Zone to Japan
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 37 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 fighters placed in Japan
7 infantry placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,1,2,3,5,5,3,5,5,2,4,2,1,5,6,6,3,3,5,2,4,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,2,6,6,1,1,6,6,1,3,1,4,6,5,6,3,6,3,4,6,1,4,2,1,3,3,5,2
Japanese collect 43 PUs (21 lost to blockades); end with 43 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kweichow: 7 armour and 17 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 7 armour and 17 mech_infantrys
EDIT: Adding units owned by Japanese to Yunnan: 2 aaGuns, 20 artilleries and 29 infantry
EDIT: Removing units owned by Japanese from Burma: 2 aaGuns, 20 artilleries and 29 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0,00
Chinese : 1,00
UK_Pacific : -0,33
Japanese : 3,00
Efter att jag förlorat här, vad vill du ha för bud för att spela allierad? Jag avskyr dem.
Mitt öppnings (och lägsta) bud 2020 har alltid varit 10 för allied, vilket alltid lett till att jag spelat axis. Undantaget är om du tillåter inf ngu då kan jag tänka mig att bjuda 9. Som tidigare nämnts vill du spela ptv för rematchen kan du välja sida utan bud.
9 med NG är ok.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 17 Sea Zone to Jehol
1 bomber moved from Midway to Jehol
1 destroyer moved from 17 Sea Zone to 21 Sea Zone
Americans take 17 Sea Zone from Japanese
14 fighters moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
10 fighters moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 bomber and 5 fighters moved from Northern Italy to Germany
1 bomber moved from Queensland to 49 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 17 Sea Zone to Jehol
1 bomber moved from Midway to Jehol
1 destroyer moved from 17 Sea Zone to 21 Sea Zone
Americans take 17 Sea Zone from Japanese
14 fighters moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
10 fighters moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 bomber and 5 fighters moved from Northern Italy to Germany
1 bomber moved from Queensland to 49 Sea Zone
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Air Battle in Germany
Americans attacks with 6 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in 49 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Battle in Jehol
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Korea from Japanese with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 14 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 14 fighters in 21 Sea Zone, round 2 : 5/15 hits, 7,33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 14 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
14 fighters moved from 21 Sea Zone to 6 Sea Zone
12 submarines moved from 19 Sea Zone to 6 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Jehol to Chahar
1 battleship, 14 carriers, 3 cruisers and 3 destroyers moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 carrier and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 27 Sea Zone to 26 Sea Zone
4 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone
1 carrier and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Midway
1 bomber moved from 49 Sea Zone to Midway
1 fighter moved from Germany to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
4 fighters moved from Germany to Western Germany
Place Units - Americans
1 carrier and 4 destroyers placed in 10 Sea Zone
2 bombers and 2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 102 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 64 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 carriers and 2 destroyers
EDIT: Adding units owned by Americans to 102 Sea Zone: 2 carriers and 2 destroyers
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 57 PUs; end with 60 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans : -1,67
Japanese : -0,50
AA fire in Germany : : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - British
British buy 1 carrier, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Northern Italy to Greater Southern Germany
20 armour, 16 artilleries, 30 infantry and 22 mech_infantrys moved from West India to India
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 17 Sea Zone to Jehol
1 bomber moved from Midway to Jehol
1 destroyer moved from 17 Sea Zone to 21 Sea Zone
Americans take 17 Sea Zone from Japanese
14 fighters moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
10 fighters moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 bomber and 5 fighters moved from Northern Italy to Germany
1 bomber moved from Queensland to 49 Sea Zone
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Air Battle in Germany
Americans attacks with 6 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in 49 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Battle in Jehol
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Korea from Japanese with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 14 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 14 fighters in 21 Sea Zone, round 2 : 5/15 hits, 7,33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 14 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
14 fighters moved from 21 Sea Zone to 6 Sea Zone
12 submarines moved from 19 Sea Zone to 6 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Jehol to Chahar
1 battleship, 14 carriers, 3 cruisers and 3 destroyers moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 carrier and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 27 Sea Zone to 26 Sea Zone
4 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone
1 carrier and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Midway
1 bomber moved from 49 Sea Zone to Midway
1 fighter moved from Germany to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
4 fighters moved from Germany to Western Germany
Place Units - Americans
1 carrier and 4 destroyers placed in 10 Sea Zone
2 bombers and 2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 102 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 64 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 carriers and 2 destroyers
EDIT: Adding units owned by Americans to 102 Sea Zone: 2 carriers and 2 destroyers
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 57 PUs; end with 60 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 1 carrier, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Northern Italy to Greater Southern Germany
20 armour, 16 artilleries, 30 infantry and 22 mech_infantrys moved from West India to India
Combat - British
Battle in Greater Southern Germany
British attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Greater Southern Germany
British roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Greater Southern Germany
British win, taking Greater Southern Germany from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in India
British attack with 20 armour, 16 artilleries, 30 infantry and 22 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 20 armour, 16 artilleries, 30 infantry and 22 mech_infantrys in India, round 2 : 23/88 hits, 26,67 expected hits
Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 20 armour, 16 artilleries, 30 infantry and 22 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
3 aaGuns moved from West India to India
1 armour moved from Egypt to Kenya
2 armour moved from Egypt to Belgian Congo
1 bomber, 2 fighters and 2 tactical_bombers moved from West India to Kenya
2 fighters moved from Egypt to 81 Sea Zone
2 armour moved from Iraq to Persia
1 bomber and 3 fighters moved from Persia to Kenya
1 aaGun moved from Northern Italy to Greater Southern Germany
4 aaGuns, 1 armour, 2 artilleries and 1 infantry moved from Northern Italy to Western Germany
3 artilleries and 8 infantry moved from Holland Belgium to Western Germany
1 destroyer and 3 transports moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
1 carrier and 2 destroyers placed in 81 Sea Zone
1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,4,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3,6,3
British collect 39 PUs (2 lost to blockades); end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : 0,33
British : -3,17
Americans : -1,67
Japanese : -1,17
AA fire in Germany : : 0,83
Glömde anfalla Jugoslavien men tror inte det spelar så stor roll. :)
Inget spelar någon roll längre. ;)
Fan, PtV är jäkligt kul. Rekommenderas att prova. Fast jag vill inte spela ett stenhårt, skarpt parti med det än. Så mycket nya grejer.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Russians
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 3 transports moved from 97 Sea Zone to 94 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
Combat - ANZAC
Battle in Solomon Islands
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
ANZAC win, taking Solomon Islands from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
6 infantry moved from Queensland to South Australia
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 17 Sea Zone to 6 Sea Zone
6 fighters moved from Caroline Islands to Korea
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
Combat - ANZAC
Battle in Solomon Islands
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
ANZAC win, taking Solomon Islands from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
6 infantry moved from Queensland to South Australia
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 17 Sea Zone to 6 Sea Zone
6 fighters moved from Caroline Islands to Korea
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - French
French repair damage of 4x factory_minor; Remaining resources: 23 PUs;
French buy 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat Move - French
Combat - French
Non Combat Move - French
5 infantry moved from France to Western Germany
2 fighters moved from Algeria to Western Germany
Place Units - French
1 fighter and 2 infantry placed in France
2 infantry placed in Southern France
Turn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,2,2,5
French collect 16 PUs (1 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 0,67
Jo jag har börjat spela ett parti och lyckats klanta till mig med grund reglerna. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Germany to Slovakia Hungary
1 artillery and 3 infantry moved from Germany to Poland
1 bomber moved from Germany to Poland
1 artillery and 2 infantry moved from Germany to Greater Southern Germany
Combat - Germans
Battle in Greater Southern Germany
Germans attack with 1 artillery and 2 infantry
British defend with 1 aaGun, 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 aaGun, 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 3 : 0/3 hits, 0,83 expected hits
British roll dice for 1 aaGun, 1 artillery and 1 infantry in Greater Southern Germany, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Greater Southern Germany
Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 4 : 0/2 hits, 0,67 expected hits
British roll dice for 1 aaGun, 1 artillery and 1 infantry in Greater Southern Germany, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 5 : 0/2 hits, 0,67 expected hits
British roll dice for 1 aaGun, 1 artillery and 1 infantry in Greater Southern Germany, round 5 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Greater Southern Germany
British win with 1 aaGun, 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Poland
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 2 armour and 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Poland, round 2 : 4/5 hits, 1,67 expected hits
Russians roll dice for 2 armour and 1 mech_infantry in Poland, round 2 : 3/3 hits, 1,33 expected hits
1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 3 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 3 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Slovakia Hungary, round 3 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Slovakia Hungary, round 4 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 armour in Slovakia Hungary, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 1 artillery and 1 fighter in Slovakia Hungary, round 5 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 armour in Slovakia Hungary, round 5 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 artillery and 1 fighter in Slovakia Hungary, round 6 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 armour in Slovakia Hungary, round 6 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Slovakia Hungary
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Slovakia Hungary to Germany
1 bomber moved from Poland to Germany
Place Units - Germans
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Germans : -3,17
British : 0,33
Russians : 1,50