casualties in stalingrad?
2371b8aa-f072-411e-ac62-352d65bfb5bf-image.png
7 more for the Brits; lets see if I can keep up the +0.5 hit modifier until the end. :)
Looks good for the brits.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - British
1 bomber moved from Normandy Bordeaux to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 125 Sea Zone to 112 Sea Zone
5 fighters moved from Norway to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 cruisers, 2 destroyers and 2 submarines moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Tunisia to Libya
British take Libya from Italians
1 tactical_bomber moved from Kenya to Trans-Jordan
1 artillery and 4 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 battleship and 1 cruiser moved from 77 Sea Zone to 81 Sea Zone
Combat - British
Battle in 112 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 destroyers, 6 fighters and 3 submarines
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
British roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Germans
British roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 destroyers and 6 fighters in 112 Sea Zone, round 2 : 7/13 hits, 6,50 expected hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 6/12 hits, 6,00 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Germans, 2 submarines owned by the Germans, 1 carrier owned by the Germans, 3 submarines owned by the British and 1 carrier owned by the British lost in 112 Sea Zone
British roll dice for 1 battleship, 1 bomber, 3 cruisers, 2 destroyers and 6 fighters in 112 Sea Zone, round 3 : 7/13 hits, 6,50 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 112 Sea Zone, round 3 : 4/10 hits, 5,33 expected hits
Combat Hit Differential Summary :
Germans : -1,67
British : 1,00
Indeed. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 factory_minor, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber and 1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 armour and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 91 Sea Zone to Holland Belgium
Combat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Attackers Fire, : 3/3 hits, 0,83 expected hits
Defenders Fire, : 1/3 hits, 1,00 expected hits
1 fighter owned by the Americans lost in Western Germany
3 fighters owned by the Germans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 armour and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 transports moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Morocco to Algeria
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 fighters and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 fighters, 1 infantry and 1 mech_infantry moved from Queensland to South Australia
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to South Australia
1 submarine moved from 30 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
2 aaGuns, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 factory_minor placed in Norway
1 carrier placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
2 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 3 armour, 1 artillery, 1 bomber and 1 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Normandy Bordeaux to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 125 Sea Zone to 112 Sea Zone
5 fighters moved from Norway to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 cruisers, 2 destroyers and 2 submarines moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Tunisia to Libya
British take Libya from Italians
1 tactical_bomber moved from Kenya to Trans-Jordan
1 artillery and 4 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 battleship and 1 cruiser moved from 77 Sea Zone to 81 Sea Zone
Combat - British
Battle in 112 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 destroyers, 6 fighters and 3 submarines
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
British roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Germans
British roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 destroyers and 6 fighters in 112 Sea Zone, round 2 : 7/13 hits, 6,50 expected hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 6/12 hits, 6,00 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Germans, 2 submarines owned by the Germans, 1 carrier owned by the Germans, 3 submarines owned by the British and 1 carrier owned by the British lost in 112 Sea Zone
British roll dice for 1 battleship, 1 bomber, 3 cruisers, 2 destroyers and 6 fighters in 112 Sea Zone, round 3 : 7/13 hits, 6,50 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 112 Sea Zone, round 3 : 4/10 hits, 5,33 expected hits
2 destroyers owned by the British, 1 fighter owned by the Germans, 2 cruisers owned by the British, 2 carriers owned by the Germans, 3 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
British roll dice for 1 battleship, 1 bomber, 1 cruiser and 6 fighters in 112 Sea Zone, round 4 : 5/9 hits, 4,83 expected hits
Germans roll dice for 1 battleship, 2 fighters and 1 transport in 112 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
1 battleship owned by the Germans, 2 fighters owned by the Germans, 1 cruiser owned by the British, 1 transport owned by the Germans and 2 fighters owned by the British lost in 112 Sea Zone
British win with 1 battleship, 1 bomber and 4 fighters remaining. Battle score for attacker is 64
Casualties for British: 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 3 submarines
Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys
Italians defend with 1 artillery
British roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Trans-Jordan
British attack with 1 artillery, 4 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/6 hits, 1,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Russia to Bryansk
1 fighter moved from Persia to Bryansk
1 artillery, 2 infantry and 2 mech_infantrys moved from Persia to Iraq
1 tactical_bomber moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
2 mech_infantrys moved from India to Eastern Persia
3 aaGuns, 5 artilleries and 20 infantry moved from Burma to India
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 destroyers moved from 77 Sea Zone to 81 Sea Zone
1 aaGun and 2 infantry moved from Norway to 125 Sea Zone
1 aaGun, 2 infantry and 3 transports moved from 125 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Southern France
1 aaGun and 1 infantry moved from Norway to Finland
1 fighter moved from 112 Sea Zone to Norway
1 bomber and 3 fighters moved from 112 Sea Zone to Normandy Bordeaux
Place Units - British
1 artillery, 1 bomber and 1 infantry placed in Union of South Africa
3 armour placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 37 PUs (2 lost to blockades); end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -1,33
Defenders Fire, : : 0,00
Italians : -0,33
British : 1,33
AA fire in Western Germany : : 0,83
Americans : -1,00
Attackers Fire, : : 2,17
That’s very tough to lose the fleet like that. Poor nazis. :(
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 1 fighter moved from Egypt to Trans-Jordan
2 fighters moved from Southern Italy to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Battle in Trans-Jordan
Italians attack with 1 bomber, 3 fighters and 3 infantry
British defend with 1 artillery and 3 infantry
Italians roll dice for 1 bomber, 3 fighters and 3 infantry in Trans-Jordan, round 2 : 6/7 hits, 2,67 expected hits
British roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 1/4 hits, 1,33 expected hits
1 artillery owned by the British, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Gibraltar from British, taking Trans-Jordan from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Italians
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 fighter moved from Trans-Jordan to 97 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 aaGun and 2 infantry moved from France to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 bomber moved from Trans-Jordan to Western Germany
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 3,33
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 2 artilleries and 7 infantry moved from Queensland to South Australia
1 fighter and 1 infantry moved from New South Wales to South Australia
1 fighter moved from 62 Sea Zone to South Australia
1 cruiser and 2 transports moved from 54 Sea Zone to 62 Sea Zone
3 fighters moved from Rostov to Bryansk
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Norway to Finland
1 fighter moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Tunisia to Libya
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Yet the Axis has the strongest fleet in both hemispheres…
Would like to do the move now, but think I can. Too tired. :sleepy:
@trulpen said in L20 #1 trulpen (X) vs Misterblue (A) BM3:
Would like to do the move now, but [don’t] think I can. Too tired. :sleepy:
Seems that way, better get some sleep. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
1 bomber moved from Western Germany to Smolensk
2 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from France to Southern France
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to 112 Sea Zone
1 infantry moved from Belarus to Smolensk
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 bomber moved from Western Germany to 112 Sea Zone
4 infantry moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Rostov
4 armour moved from Western Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 infantry moved from Belarus to Smolensk
1 artillery moved from France to Southern France
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 battleship
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits
British roll dice for 1 battleship in 112 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 112 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleship
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 2 artilleries and 3 infantry
British defend with 1 aaGun; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 3 infantry in Southern France, round 2 : 2/5 hits, 1,50 expected hits
Americans roll dice for 1 aaGun, 1 armour and 1 infantry in Southern France, round 2 : 0/2 hits, 0,83 expected hits
1 aaGun owned by the British and 1 infantry owned by the Americans lost in Southern France
Germans roll dice for 2 artilleries and 3 infantry in Southern France, round 3 : 4/5 hits, 1,50 expected hits
Americans roll dice for 1 armour in Southern France, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 armour and 1 infantry
Casualties for British: 1 aaGun
Casualties for Germans: 1 infantry
Battle in Rostov
Germans attack with 5 armour, 2 artilleries and 4 infantry
Russians defend with 1 aaGun and 6 infantry
Germans roll dice for 5 armour, 2 artilleries and 4 infantry in Rostov, round 2 : 0/11 hits, 4,17 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Rostov, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Germans lost in Rostov
Germans roll dice for 5 armour, 2 artilleries and 2 infantry in Rostov, round 3 : 3/9 hits, 3,83 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Rostov, round 3 : 2/6 hits, 2,00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans roll dice for 5 armour and 2 artilleries in Rostov, round 4 : 4/7 hits, 3,17 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 4 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 5 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 1 aaGun and 6 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 3 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Archangel to Vologda
3 mech_infantrys moved from Western Ukraine to Ukraine
1 bomber moved from Smolensk to Ukraine
2 aaGuns moved from France to Western Germany
2 armour moved from Eastern Poland to Ukraine
3 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Southern Italy to Western Germany
4 infantry moved from Western Germany to Germany
3 mech_infantrys moved from Eastern Poland to Germany
EDIT: 1 marine moved from 98 Sea Zone to Alexandria
1 infantry moved from Belarus to Archangel
1 fighter moved from 112 Sea Zone to Western Germany
2 bombers moved from 112 Sea Zone to Western Germany
1 bomber moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Eastern Poland to Germany
2 mech_infantrys moved from Eastern Poland to Ukraine
Place Units - Germans
1 destroyer placed in 113 Sea Zone
2 fighters placed in Western Germany
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 0,33
British : 0,33
Americans : -0,67
Russians : -0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to Smolensk
1 tactical_bomber moved from Russia to Smolensk
2 infantry moved from Samara to Novosibirsk
1 fighter moved from Russia to Novosibirsk
2 infantry moved from Russia to Vologda
1 infantry moved from Samara to Novosibirsk
1 fighter moved from Russia to Vologda
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
5 armour, 18 artilleries, 38 infantry and 2 mech_infantrys moved from Bryansk to Rostov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to Smolensk
1 tactical_bomber moved from Russia to Smolensk
2 infantry moved from Samara to Novosibirsk
1 fighter moved from Russia to Novosibirsk
2 infantry moved from Russia to Vologda
1 infantry moved from Samara to Novosibirsk
1 fighter moved from Russia to Vologda
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
5 armour, 18 artilleries, 38 infantry and 2 mech_infantrys moved from Bryansk to Rostov
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 5 armour, 18 artilleries, 38 infantry and 2 mech_infantrys
Germans defend with 5 armour and 1 artillery
Russians roll dice for 5 armour, 18 artilleries, 38 infantry and 2 mech_infantrys in Rostov, round 2 : 21/63 hits, 18,17 expected hits
Germans roll dice for 5 armour and 1 artillery in Rostov, round 2 : 3/6 hits, 2,83 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 5 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 5 armour, 18 artilleries, 35 infantry and 2 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Russians: 3 infantry
Casualties for Germans: 5 armour and 1 artillery
Non Combat Move - Russians
2 infantry moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Novosibirsk to Russia
2 aaGuns moved from Bryansk to Rostov
6 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 1,50
Russians : 3,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 armour moved from Sikang to Kweichow
EDIT: 1 mech_infantry moved from French Indo China to Sikang
1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in New Guinea
Battle in Caroline Islands
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Philippines to 6 Sea Zone
2 fighters moved from Philippines to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
3 submarines moved from 35 Sea Zone to 33 Sea Zone
7 carriers moved from 42 Sea Zone to 46 Sea Zone
1 battleship moved from 42 Sea Zone to 46 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
2 artilleries moved from Java to 42 Sea Zone
5 infantry moved from Malaya to Shan State
2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 cruiser and 1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 submarines moved from 42 Sea Zone to 46 Sea Zone
8 fighters and 4 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
2 bombers moved from Philippines to Shan State
1 aaGun, 1 artillery and 8 infantry moved from French Indo China to Yunnan
2 artilleries and 1 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Hunan to Yunnan
5 artilleries moved from Shensi to Kweichow
1 infantry moved from Tsinghai to Sikang
EDIT: 1 armour moved from Kweichow to Yunnan
EDIT: 1 mech_infantry moved from Sikang to Yunnan
1 aaGun and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
3 artilleries placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Had made an edit earlier, I think, that didn’t carry on. Didn’t matter at all, but I did it anyway in the beginning of J CM. Just if you’re curious what that editing was about.
Another thing. I know that US theoretically may attack z33 with 5 figs + 4 fig, 1 tac, but that would mean z46 needs to be cleared, so I trust that only 5 figs will be able to attack z33 in reality (since ac’s may pick them up by Gilbert and/or Marshall). If you feel different about it, then please tell me, and I’ll adjust. Maybe not even taking Carolines then.
I’m afraid it is not me feeling differently about it but the rules! :dark_sunglasses:
Sz46 need not be cleared, it must just be “possible” for it to be cleared. A single submarine suiciding into the indomitable Japanese fleet would give take off clearance for any aircraft that would have a landing spot should the submarine pull off the impossible…
Feel free to adjust as needed. :)
I know, but it’s awfully silly. I’ll adjust.
No dice rolled, so it’s simple. I’ll just redo the CM.