Forgot about the bloodshed in Yunnan.
Scramble from Queensland or Guam?
Zooma ut till 24% så ser du 2/3 av kartan. :)
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
7 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Italians
2 infantry moved from Smolensk to Belarus
2 infantry moved from Eastern Poland to Poland
1 bomber moved from Russia to Poland
1 infantry moved from Eastern Poland to Baltic States
2 fighters and 1 tactical_bomber moved from Russia to Baltic States
1 infantry and 1 mech_infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Russia to Belarus
8 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Eastern Poland to Slovakia Hungary
3 artilleries moved from Bessarabia to Romania
2 armour moved from Western Ukraine to Romania
1 armour moved from Western Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
7 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Italians
2 infantry moved from Smolensk to Belarus
2 infantry moved from Eastern Poland to Poland
1 bomber moved from Russia to Poland
1 infantry moved from Eastern Poland to Baltic States
2 fighters and 1 tactical_bomber moved from Russia to Baltic States
1 infantry and 1 mech_infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Russia to Belarus
8 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Eastern Poland to Slovakia Hungary
3 artilleries moved from Bessarabia to Romania
2 armour moved from Western Ukraine to Romania
1 armour moved from Western Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
Combat - Russians
Battle in Romania
Russians attack with 2 armour and 3 artilleries
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour and 3 artilleries in Romania, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 armour and 3 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tsinghai
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Tsinghai, round 2 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Poland, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 3 infantry and 4 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 3 infantry and 4 mech_infantrys in Belarus, round 2 : 5/8 hits, 1,67 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 1 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 8 armour, 1 artillery, 5 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 8 armour, 1 artillery, 5 infantry and 4 mech_infantrys in Slovakia Hungary, round 2 : 4/18 hits, 6,00 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 8 armour, 1 artillery, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 bomber moved from Poland to Bessarabia
2 fighters and 1 tactical_bomber moved from Baltic States to Bessarabia
2 aaGuns moved from Novosibirsk to Tsinghai
2 infantry moved from Russia to Samara
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 fighter placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,33
Russians : 2,33
Japanese : -0,33
One ncm edit unless you’ve started Japan.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
7 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Italians
2 infantry moved from Smolensk to Belarus
2 infantry moved from Eastern Poland to Poland
1 bomber moved from Russia to Poland
1 infantry moved from Eastern Poland to Baltic States
2 fighters and 1 tactical_bomber moved from Russia to Baltic States
1 infantry and 1 mech_infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Russia to Belarus
8 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Eastern Poland to Slovakia Hungary
3 artilleries moved from Bessarabia to Romania
2 armour moved from Western Ukraine to Romania
1 armour moved from Western Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
Combat - Russians
Battle in Romania
Russians attack with 2 armour and 3 artilleries
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour and 3 artilleries in Romania, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 armour and 3 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tsinghai
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Tsinghai, round 2 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Poland, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 3 infantry and 4 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 3 infantry and 4 mech_infantrys in Belarus, round 2 : 5/8 hits, 1,67 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 1 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 8 armour, 1 artillery, 5 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 8 armour, 1 artillery, 5 infantry and 4 mech_infantrys in Slovakia Hungary, round 2 : 4/18 hits, 6,00 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 8 armour, 1 artillery, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 bomber moved from Poland to Bessarabia
2 fighters and 1 tactical_bomber moved from Baltic States to Bessarabia
2 aaGuns moved from Novosibirsk to Tsinghai
2 infantry moved from Russia to Samara
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 fighter placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 2 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,33
Russians : 2,33
Japanese : -0,33
@Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:
Zooma ut till 24% så ser du 2/3 av kartan. :)
Ska testa.
@Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:
One ncm edit unless you’ve started Japan.
Inga problem.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 5 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
Combat - Japanese
Japanese creates battle in territory 41 Sea Zone
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
8 submarines moved from 6 Sea Zone to 33 Sea Zone
2 submarines moved from 33 Sea Zone to 62 Sea Zone
2 submarines moved from 33 Sea Zone to 54 Sea Zone
3 infantry moved from Yunnan to Burma
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
3 artilleries moved from French Indo China to Yunnan
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
1 fighter moved from Caroline Islands to 6 Sea Zone
1 bomber moved from Caroline Islands to Burma
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to Shan State
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 74 Sea Zone
1 destroyer and 2 submarines moved from 37 Sea Zone to 74 Sea Zone
2 carriers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 74 Sea Zone
1 fighter moved from 41 Sea Zone to 74 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 74 Sea Zone
1 fighter moved from 37 Sea Zone to 74 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
2 carriers, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
2 infantry and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Malaya
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -0,17
Japanese : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 5 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
Combat - Japanese
Japanese creates battle in territory 41 Sea Zone
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
8 submarines moved from 6 Sea Zone to 33 Sea Zone
2 submarines moved from 33 Sea Zone to 62 Sea Zone
2 submarines moved from 33 Sea Zone to 54 Sea Zone
3 infantry moved from Yunnan to Burma
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
3 artilleries moved from French Indo China to Yunnan
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
1 fighter moved from Caroline Islands to 6 Sea Zone
1 bomber moved from Caroline Islands to Burma
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to Shan State
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 74 Sea Zone
1 destroyer and 2 submarines moved from 37 Sea Zone to 74 Sea Zone
2 carriers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 74 Sea Zone
1 fighter moved from 41 Sea Zone to 74 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 74 Sea Zone
1 fighter moved from 37 Sea Zone to 74 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
2 carriers, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
2 infantry and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Malaya
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 bomber
EDIT: Adding units owned by Japanese to Kweichow: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,17
Japanese : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 5 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
Combat - Japanese
Japanese creates battle in territory 41 Sea Zone
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
8 submarines moved from 6 Sea Zone to 33 Sea Zone
2 submarines moved from 33 Sea Zone to 62 Sea Zone
2 submarines moved from 33 Sea Zone to 54 Sea Zone
3 infantry moved from Yunnan to Burma
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
3 artilleries moved from French Indo China to Yunnan
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
1 fighter moved from Caroline Islands to 6 Sea Zone
1 bomber moved from Caroline Islands to Burma
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to Shan State
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 74 Sea Zone
1 destroyer and 2 submarines moved from 37 Sea Zone to 74 Sea Zone
2 carriers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 74 Sea Zone
1 fighter moved from 41 Sea Zone to 74 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 74 Sea Zone
1 fighter moved from 37 Sea Zone to 74 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
2 carriers, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
2 infantry and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Malaya
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 bomber
EDIT: Adding units owned by Japanese to Kweichow: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 bomber
EDIT: Adding units owned by Japanese to Anhwe: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,17
Japanese : -1,50
Hade lite knepigt att hitta ett safe haven för sb:n. Tänker att det får bli Anwhe.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 13 Sea Zone to 16 Sea Zone
1 fighter moved from 13 Sea Zone to 16 Sea Zone
6 fighters moved from Hawaiian Islands to 16 Sea Zone
5 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 4 infantry and 5 transports moved from 112 Sea Zone to 91 Sea Zone
5 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 bomber and 2 fighters moved from France to Gibraltar
1 bomber moved from Alaska to Amur
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 13 Sea Zone to 16 Sea Zone
1 fighter moved from 13 Sea Zone to 16 Sea Zone
6 fighters moved from Hawaiian Islands to 16 Sea Zone
5 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 4 infantry and 5 transports moved from 112 Sea Zone to 91 Sea Zone
5 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 bomber and 2 fighters moved from France to Gibraltar
1 bomber moved from Alaska to Amur
Combat - Americans
Battle in Amur
Americans attack with 1 bomber
Germans defend with 1 armour
Americans roll dice for 1 bomber in Amur, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 bomber in Amur, round 3 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 armour in Amur, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in Amur
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Germans: 1 armour
Battle in Gibraltar
Americans attack with 5 artilleries, 1 bomber, 2 fighters and 4 infantry
Italians defend with 3 artilleries, 1 harbour and 2 marines
Americans roll dice for 5 artilleries, 1 bomber, 2 fighters and 4 infantry in Gibraltar, round 2 : 3/12 hits, 4,67 expected hits
Italians roll dice for 3 artilleries and 2 marines in Gibraltar, round 2 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 3 artilleries owned by the Italians lost in Gibraltar
Americans roll dice for 4 artilleries, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 3 : 3/10 hits, 4,00 expected hits
Italians roll dice for 2 marines in Gibraltar, round 3 : 0/2 hits, 0,67 expected hits
2 marines owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 4 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 3 artilleries and 2 marines
Battle in 16 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
7 fighters moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 13 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 10 submarines moved from 13 Sea Zone to 26 Sea Zone
6 carriers, 2 cruisers, 3 destroyers and 17 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
11 fighters moved from Queensland to 26 Sea Zone
1 bomber moved from Queensland to India
2 fighters and 1 mech_infantry moved from Queensland to South Australia
1 bomber and 2 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from 91 Sea Zone to British Guiana
1 carrier, 2 destroyers and 3 transports moved from 112 Sea Zone to 91 Sea Zone
3 fighters moved from 112 Sea Zone to Slovakia Hungary
1 carrier moved from 112 Sea Zone to 127 Sea Zone
Place Units - Americans
2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 0,00
Italians : -0,33
Americans : -2,83
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - British
2 infantry moved from Denmark to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
2 fighters moved from Western Germany to Novgorod
2 bombers moved from Iraq to Southern Italy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 13 Sea Zone to 16 Sea Zone
1 fighter moved from 13 Sea Zone to 16 Sea Zone
6 fighters moved from Hawaiian Islands to 16 Sea Zone
5 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 4 infantry and 5 transports moved from 112 Sea Zone to 91 Sea Zone
5 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 bomber and 2 fighters moved from France to Gibraltar
1 bomber moved from Alaska to Amur
Combat - Americans
Battle in Amur
Americans attack with 1 bomber
Germans defend with 1 armour
Americans roll dice for 1 bomber in Amur, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 bomber in Amur, round 3 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 armour in Amur, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in Amur
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Germans: 1 armour
Battle in Gibraltar
Americans attack with 5 artilleries, 1 bomber, 2 fighters and 4 infantry
Italians defend with 3 artilleries, 1 harbour and 2 marines
Americans roll dice for 5 artilleries, 1 bomber, 2 fighters and 4 infantry in Gibraltar, round 2 : 3/12 hits, 4,67 expected hits
Italians roll dice for 3 artilleries and 2 marines in Gibraltar, round 2 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 3 artilleries owned by the Italians lost in Gibraltar
Americans roll dice for 4 artilleries, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 3 : 3/10 hits, 4,00 expected hits
Italians roll dice for 2 marines in Gibraltar, round 3 : 0/2 hits, 0,67 expected hits
2 marines owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 4 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 3 artilleries and 2 marines
Battle in 16 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
7 fighters moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 13 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 10 submarines moved from 13 Sea Zone to 26 Sea Zone
6 carriers, 2 cruisers, 3 destroyers and 17 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
11 fighters moved from Queensland to 26 Sea Zone
1 bomber moved from Queensland to India
2 fighters and 1 mech_infantry moved from Queensland to South Australia
1 bomber and 2 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from 91 Sea Zone to British Guiana
1 carrier, 2 destroyers and 3 transports moved from 112 Sea Zone to 91 Sea Zone
3 fighters moved from 112 Sea Zone to Slovakia Hungary
1 carrier moved from 112 Sea Zone to 127 Sea Zone
Place Units - Americans
2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from Denmark to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
2 fighters moved from Western Germany to Novgorod
2 bombers moved from Iraq to Southern Italy
Combat - British
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/2 hits, 0,33 expected hits
Bombing raid in Southern Italy rolls: 4,6 and causes: 10 damage to unit: factory_upgrade
Bombing raid in Southern Italy causes 10 damage total.
Battle in Novgorod
British attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry; Italians defend with 2 armour and 1 mech_infantry
British roll dice for 2 artilleries, 2 fighters and 4 infantry in Novgorod, round 2 : 2/8 hits, 2,67 expected hits
Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 3/4 hits, 1,67 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Novgorod
British roll dice for 2 artilleries, 2 fighters and 1 infantry in Novgorod, round 3 : 1/5 hits, 2,00 expected hits
Germans roll dice for 2 armour in Novgorod, round 3 : 1/2 hits, 1,00 expected hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Novgorod
British roll dice for 1 artillery, 2 fighters and 1 infantry in Novgorod, round 4 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 armour in Novgorod, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Novgorod
British win, taking Novgorod from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 3 infantry
Casualties for Germans: 1 infantry
Casualties for Italians: 2 armour and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Novgorod to 127 Sea Zone
4 aaGuns, 1 artillery and 9 infantry moved from Western Germany to France
1 armour and 1 infantry moved from Holland Belgium to France
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Southern Italy to France
1 battleship, 1 cruiser and 1 destroyer moved from 77 Sea Zone to 39 Sea Zone
2 transports moved from 76 Sea Zone to 81 Sea Zone
2 artilleries and 1 infantry moved from West India to India
3 infantry moved from Eastern Persia to West India
3 armour moved from Persia to Eastern Persia
1 armour, 3 fighters and 5 mech_infantrys moved from Iraq to Eastern Persia
3 fighters moved from Eastern Persia to India
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Alexandria to Egypt
Place Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0,83
Italians : -0,33
British : -2,33
Americans : -2,83
AA fire in Southern Italy : : -0,33
Japanese : -0,33
ncm edit incoming…
Nevermind, det franska flyget får klara sig självt. :(
Jo, det är nog inte värt att offra sig för det.
Men får korrigera: Det franska flyget får inte klara sig självt.
Är Italien snäll och inte anfaller? :)